Darius Sindareon
Wood elf Cleric 1/Rogue 2
Medium humanoid, chaotic good
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Armor Class 15 (studded leather)
Hit Points 21 (3d8+3)
Speed 35 ft.
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STR 8 (-1),
DEX 16 (+3),
CON 13 (+1),
INT 10 (+0),
WIS 16 (+3),
CHA 12 (+1)
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Saving Throws Dex +5, Int +2
Skills Acrobatics +5, Deception +3, Insight +5, Investigation +4, Perception +5, Sleight of Hand +5, Stealth +7
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Thieves' Cant
Actions
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Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30 ft./120 ft., one target.
Hit: 1d6+3 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.
Spell Attack. Ranged Weapon Attack: +5 to hit, range 0 ft., one target.
Hit: As Spell damage.
Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.
Equipment Dagger, Hand Crossbow, shield, Shortsword, studded leather, 10 feet of string, backpack, ball bearings (bag of 1,000), bell, candle (5), case, crossbow bolt, clothes, common, crossbow bolts (20), crossbow bolts (20), crowbar, hammer, lantern, hooded, oil (flask) (2), piton (10), quiver, rations (5), rope, hempen (50 feet), thieves' tools, tinderbox, waterskin, 12 gp, 5 sp
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