(5e) Hoard of the Dragon Queen (Inactive)

Game Master DaWay

Greenest
Raider Camp
Dragon Hatchery


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Lantern Lodge

Male

One is drinking
Three are playing cards
One is reading
Three are sharpening weapons
Three are laying on cots


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Is there anything like a weapon rack, or a spot that Zat can sabotage so they can fight back much less effectively?

Lantern Lodge

Male

No, imagine a bunk room where no one really keeps any possessions because so many people go in and out.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Ah, okay in that case.

Zatqualmie readies his little bow, preparing to loose an arrow at the meanest looking Cultist whenever Ragar gives the word

Shortbow: 1d20 + 5 ⇒ (3) + 5 = 8Advantage: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (2, 4) = 15


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Guilt or innocence can be discussed later. But if we can avoid expending resources on a fight, then all the better."

Darius looks thoughtful and then nods.

"Mistress Zethaya, If you can indeed shape minds to your will, perhaps it would be best to attempt to do so on our sleeping friend here. Assuming it works, you could have him try to convince the others that there are enemies carrying off a chest of treasure and riding away from here. If he could draw out at least half of those soldiers on this wild goose chase, it would be to our advantage."

"I'm afraid that we'll likely need to subdue the rest, though."


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Very well. Now as I said, it is not mind control, this spell will cause him to regard me as a friendly acquaintance, I will still have to convinve him that I'm acting on the cult's behalf. So I think it would have more effect if I appear as part of the cult. So I should ask all of you to remain hidden and if any of you still have a disguise on you I will need it."


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Understood. And we do indeed have some disguises here. Take one," Darius said as he withdrew a cultist uniform in a gaudy purple shade. "I've washed it, but it'll be bit wrinkled."

"But I must insist someone stay with you in case the plan goes awry. Master Zatqualmie, please hide here among the detritus and only reveal yourself should Mistress Zethaya need assisstance."

"We'll leave you to it then. Good luck to you both."


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Just my color." Zethaya says as she accepts the uniform.

"Hide somewhere nearby. I will join you, if I manage to convince him and he riled up more of his compatriots. Once they have left we can go back in and take care of any stragglers."

She turns to Zat: "Unless I get knocked out, please do not interfere until I explicitly ask your assistance. I will leave to rejoin the others as our 'friend' alerts the other cultists, wait for them to leave, then rejoin with us."


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"Allow me to help you, if you will accept it"

Emyrelda gives 1d6 bardic inspiration and 1d4 Guidance to Zethaya


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

"It's a risky plan, but if we can ease the fight, I think it's worth trying. Where do you want us to hide if the situation goes bad? There's what looks to be a drop-off in the main cavern. We could check that out first and see if it makes a suitable place out of the way but not far where we can hide." Rhen suggests.

Lantern Lodge

Male

When you are ready Zethaya go ahead with your attempt.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Thank you, Lady Emyrelda. Yes, we should make sure we have a suitable place rejoin."

I'd like to know if Zat agrees to the plan before I proceed. Also would the dropoff be a suitable hiding place?


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

If the hiding location requires stealth to reach it, then it will not be appropriate, as we are sure to alert the enemy.

Ragar shakes his head.

This does not seem like a sound plan. I advise against it, but if everyone wants to try the sneaky approach, then I will have no choice but to attempt it as well. Where are we supposed to hide so that Zeth can try and draw them out? Won't we leave a bunch behind us if that works? I do not like leaving enemies at our backs.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Have faith, Ragar. Give us a moment to secure another area, and we can carry on with our plans to divide and conquer. Our inebriated would-be ally isn't going anywhere. Rhen, come with me. Let's secure our fallback position. We'll be back shortly."

As Rhen mentioned earlier, we'll check out Area 2 and 3. If they're clear, we can stay put there half-way down the stairs.

Area 2
DEX (stealth): 1d20 + 7 ⇒ (8) + 7 = 15
INT (investigation): 1d20 + 6 ⇒ (11) + 6 = 17

Area 3
DEX (stealth): 1d20 + 7 ⇒ (10) + 7 = 17
INT (investigation): 1d20 + 6 ⇒ (19) + 6 = 25


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen readies his bow and goes with Darius to scout ahead in the main passage of the cave system.
Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Emyrelda will stay where she is with Ragar for the moment.

Lantern Lodge

Male

Area 2 is clear and is only a passage.

Area 3. Fungus Garden.
The entrance to the cave ends here at a 10 foot drop off. To your right broad steps are roughly hewn into a natural stone ramp. The cavern below is carpeted with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi oe to the right and one to the left.
I need to know who enters here.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen puts his hand up to indicate that Darius should hold back. He then takes a knee to better observe the paths from his current vantage point. He scans about, looking for dangerous types of fungus based on his knowledge of the natural world. Then he takes a look at the two paths ahead to see if there are any traces of use. Could be that one is more traveled than the other, which might indicate safer flora - or possibly that neither is traveled at all...

Nature: 1d20 + 2 ⇒ (20) + 2 = 22 to identify dangerous fungus/plants
Survival: 1d20 + 4 ⇒ (13) + 4 = 17 to spot trail use


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat nods to Zenthaya and hides Stealth: 1d20 + 5 ⇒ (9) + 5 = 14


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius nods to Rhen and stops at the stairs, trusting the elf's expertise.

Lantern Lodge

Male

There are some patches of a purplish mushroom that is using it's roots to feel across the cavern floors. There are four stalks protruding from the violet fungi's central mass.

Zethaya I'm still waiting for your okay to proceed in rousing the cultist.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Now that Rhen has spotted the violet fungi, he makes his way down the steps to get a closer look at the trail, avoiding the violet fungi to the best of his ability.

Lantern Lodge

Male

descending the stairs 1d6 ⇒ 2, Rhen makes it to get a closer look without any issues. The cave seems to be free of any other issues. Though there are plenty of bat droppings in the area heading to 4.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

For the sake of expediency, let's go get our party members and leave Zethaya and Zatqualmie to it.

Darius reports to the others, "We have our waiting area. Let's go. Zethaya give us a minute then do your part of the plan. Good luck."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar shakes his head and follows the others, with his axe ready before him.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen helps make sure everyone steers clear of the purple fungi.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Very well." Zethaya dons the uniform and while the rest of the group makes their way toward the agreed hiding spot, she unties the prisoner and stows away the rope.

When he wakes up she will cast charm person.

Lantern Lodge

Male

Darius 1d6 ⇒ 3
Ragar 1d6 ⇒ 5

On the way down Darius and Ragar both manage to trip a trap hidden in the stairs which causes them to become a slick slide right into the Violet Fungi.

Darius
1d4 ⇒ 2
1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 4
1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 5

Ragar
1d4 ⇒ 2
1d20 + 2 ⇒ (4) + 2 = 61d8 ⇒ 2
1d20 + 2 ⇒ (15) + 2 = 171d8 ⇒ 8

1d20 ⇒ 11
The drunken cultist awakes only to be memorized by the beautiful Zethaya. Who're you? I haven't seen you here before. You must be new.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Zethaya welcomes the cultist back to the waking world with a worried look and an urgent tone: "Finally you wake up! Listen to me, there isn't much time! The people who took our prisoners have come back! They made it to the hatchery somehow and stole several eggs!", she looks out to the passage, then turns back to the cultist offering her hand to pull him up.

"I saw them leave the cave, I think they were heading back towards greenest. Wake the others," she points toward the room where the most of the cultists reside: "I will go ahead and track the thieves. I'll come back if they change course."

CHA (deception) w guidance and inpiration: 1d20 + 4 + 1d6 + 1d4 ⇒ (11) + 4 + (2) + (4) = 21


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Is that any damage taken?

Lantern Lodge

Male

yes, Ragar 8 necrotic damage.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

None of my investigations caught that trap? Man. High DC.

Also, are we being attacked by the fungi? Cause I'm not sure what's going on.

Lantern Lodge

Male

Yes, One fungi one each of you. Sorry, missed the Investigation roll Darius you would have noticed that all the footprints seem to avoid a certain area of the steps.

Who ever is in Area 3 can go ahead and attack the Fungi if they wish.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius gets up, draws his rapier and attempts to stab the fungus. But in his hurry he can't manage it.

Rapier vs. Fungus: 1d20 + 5 ⇒ (1) + 5 = 6

Frustrated, Darius carefully disengages.

Use disengage as bonus action. Moving 15 feet away from fungus without provoking.

Lantern Lodge

Male

miss.
Ragar go ahead.

In the other room, the cultist immediately snaps to attention and goes to grab the other cultist, relaying the information.

Setting DC, disadvantage for sobriety level.
1d20 ⇒ 141d20 ⇒ 14 I think I will take the 14

Others insight to resist previous persuasion
11d20 ⇒ (12, 6, 15, 6, 5, 16, 18, 10, 14, 16, 20) = 138
It looks like 5 believe him and leave the room.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

"Dammit! I didn't spot the trap!" Rhen says as he fires his bow at one of the fungi.
Long bow: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

While the cultist is getting his friends, Zethaya leaves to rejoin the others.

DEX (stealth): 1d20 + 2 ⇒ (16) + 2 = 18

Seeing the others attacking the fungi, she calls them to be silent.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 1, GWF, Improved Critical Hit, Savage Attack

Ragar attacks the the Fungi.

GA Att: 1d20 + 5 ⇒ (19) + 5 = 24
GA Dam: 1d12 + 3 ⇒ (2) + 3 = 5
GWF Dam Reroll: 1d12 + 3 ⇒ (7) + 3 = 10
Crit Dam: 1d12 + 1d12 + 3 ⇒ (12) + (5) + 3 = 20

Total Damage = 30


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Should be 27 total damage, not 30.

Lantern Lodge

Male

And the Fungi are no more.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Hide!" Darius whispers harshly.

Or did the other guys already pass and we're good? Rolling stealth either way to be sure.

DEX (stealth): 1d20 + 7 ⇒ (4) + 7 = 11

Lantern Lodge

Male

They passed, in a rush. Where to next?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

11 - 5 = 6 morons to beat upside the head. Nearly 50% less. I say we go and bust some heads on our terms.

"Well, that was a bit more exciting, than I would have liked, but nonetheless, excellent work, Zethaya."

"Alright, everyone, time for an ambush. We'll wait up near the entrance, while Master Zatqualmie heads back to the barracks. Hidden from view, he'll attack one of the cultists, let them see him and then fall back as fast as possible."

Basically, Zat sneak attacks a fool at Area 12 and then uses dash and/or disengage back to Area 2.

"Once we have them out in the open we'll spring our trap. We'll open with ranged attacks followed by a melee rush led by our Master Ragar."

Hilarity ensues.

"I understand not everyone here is comfortable with guerilla tactics. But we are a small group. And we spared as many as we safely could with our diversion. Those that are left will simply need to be put down quickly. It is unfortunate, but necessary."

"Let's get into position. Master Zatqualmie, good hunting."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Let me know when.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Zethaya bows slightly: "Let's hope they will run far before they realize what is going on. Either way at least we have fewer of them to deal with at a time."

She reaches out to produce her black sword from its extradimensional storage and gets in position with Ragar.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat waits in his expert hiding place, ready to do mischief!


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Emyrelda hangs way back so as not to screw up the stealth rolls and prepares to use ranged combat spells


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen gets his arrows ready and nocks one to his bowstring. He then nods to Darius that he is ready to shoot.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Zatqualmie Burrwaddle wrote:
Zat waits in his expert hiding place, ready to do mischief!

Uh, Zat, buddy. We're gonna need you to do some stealthing. You're the bait after all.

Lantern Lodge

Male

waiting for the go ahead...
I may be offline for a day or two while, I get this move squared away.

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