(5e) DL1: Dragons of Despair (Inactive)

Game Master DaWay


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Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Rael takes the four blows, ducking and yelping! And then dashes out of the melee and chugs a potion!

" Wah! "

Initiative : 1d20 + 4 ⇒ (4) + 4 = 8
Bonus Action: Cunning Action: disengage!
Move: another 30 ft away for a total of 60ft while taking out a potion.
Action: Drink potion: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Lantern Lodge

Male

giving a chance for Moon to post.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

I'll have something up when I get home to my PHB in a couple of hours.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

"I was afraid we hadn't seen the last of these damned lizards!" Moondancer curses.

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

"Go back to the dung heap that spawned you, you rotten thing," she says, infusing her words with magic as she draws the blue crystal staff and moves toward Rael.

Casting vicious mockery on the draconian closest to Rael. It needs to make a DC 13 Wisdom save or take 1d4 ⇒ 4 psychic damage and suffer disadvantage on its next attack roll.

Also: Did I learn any other functions of the staff when I attuned it? Right now all I know is the 1-charge healing for 2d4+2 hit points.

Lantern Lodge

Male

draconian init 1d20 + 1 ⇒ (1) + 1 = 2

Larissa's draconian gets a hole right through it's chest. She pulls out her rapier now stained with blood. (11 damage)

Bel charges the dranonian attacking Larissa, goring him with his horns (22 damage total)

Urgo aids rael, cutting a deep gash in the back of one of the draconians. (12 damage)

Rael wisely ducks out of combat, in order to drink a health potion.

Moon-Dancer casts vicious mockery on a draconian on Rael wisdom: 1d20 ⇒ 17 assuming it takes half damage (2 damage)
You have no idea about the other powers, as you have not tried to use it for anything else.

Attacking Larissa (22 damage) 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (6) + 2 = 8
Attacking Urgo (12 damage) 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (3) + 2 = 5
Attacking Urgo (2 damage) 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (8) + 2 = 10


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Rael, feeling relieved that none of the Draconians chased him, turns. Drawing a dagger he moves back towards Moon-Dancer and the main melee. He tries to find a clear shot before hurling his dagger at the Draconian attacking Urgo

" Come on Rael, don't run, help your friends! " he mutters, trying to steel his nerve.

Move: Draw dagger and move back 30ft,
Bonus action: cunning action dash. Move 10 more feet. Or more I guess, if I can find somewhere where I can take a clear shot at a draconian.
Attack: Throw dagger!

Dagger throw vs (12 damage) : 1d20 + 6 ⇒ (3) + 6 = 9
Piercing damage: 1d4 + 4 ⇒ (1) + 4 = 5

Disadvantage (if Draconian has cover? : 1d20 + 6 ⇒ (8) + 6 = 14

Sneak attack damage (if he doesn't have cover): 2d6 ⇒ (4, 6) = 10

As long as Urgo is adjacent to my target and I don't have disadvantage on the attack roll I get sneak attack damage.

Lantern Lodge

Male

odd bad: 1d20 ⇒ 7

Rael's dagger hurtles through the air, end over end, stopping abruptly with a dull splash as it lands in the murky waters of the swamp.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Moving up behind the more wounded of the two draconians attacking Urgo, Moondancer tries to distract the beast, flailing at it with the blue crystal staff.

Flanking the (12 damage) creature with Urgo. Initiative count drops to 17.

Two-handed attack with staff with advantage: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Damage reduced by heavy armor master (3 hp):
1st hit: 2 hp
2nd hit: 7 hp

Current hp: 31/40
Init: 11


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Larissa deflects her foe's blow with her shield, then returns with a riposte.
Attacking that same 22-damage guy I hit the first time.
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel slashes at the next creature nearest to him.

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack-melee: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

Male

Moon-Dancer do you just strike with the staff or do you attempt to use some of its divine nature? If so, I need a charisma check.

Larissa attacks the same draconian, killing him who explodes in a spray of acid. 3d6 ⇒ (6, 2, 5) = 13 Dex save DC 12 for half for both Larissa and Bel.

Bel moves to attack the next draconian, striking him twice, forcing everyone but Rael and Larrisa to make a save. Dex 12 for half. 3d6 ⇒ (5, 5, 1) = 11

Urgo stands there and takes damage as well as _____? Urgo post two rounds of actions.

The last draconian will breath a cloud of posionous gas 1d12 ⇒ 12 Dex 12 for half everyone but Larrissa and Rael.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Charisma check: 1d20 + 3 ⇒ (17) + 3 = 20

Dexterity save: 1d20 + 5 ⇒ (7) + 5 = 12

Dexterity save: 1d20 + 5 ⇒ (20) + 5 = 25


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

DEX save: 1d20 + 3 ⇒ (11) + 3 = 14

Larissa raises her shield to block the worst of the blast, then steels her resolve and moves forward to try and end the threat.

Bonus action: Second Wind, then advance and stab the last draconian.
Second Wind: 1d10 + 3 ⇒ (1) + 3 = 4
*sigh*

Rapier: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Acid save 1: 1d20 ⇒ 15 5 hp damage.
Acid save 2: 1d20 ⇒ 16 6 hp damage.

Current hp total = 20

Urgo swings hard with the flat of his great sword on the draconian's head, trying to knock him out. Going for KO instead of kill.

Greatsword (rd 1): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Greatsword (rd 1): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13


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Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Dex save: 1d20 + 4 ⇒ (17) + 4 = 21 5hp damage

Dex save: 1d20 + 4 ⇒ (5) + 4 = 9 11hp damage

Dex save: 1d20 + 4 ⇒ (17) + 4 = 21 6hp damage

Current HP: 3/25

Able to dodge the first spray of acid, Bel connects fully with the second, then catches a small amount of the poison gas just for good measure.

Lantern Lodge

Male

Moon-Dancer strikes the creature and through the divine nature of the staff seems to inflict more damage than it should.

Between the two attacks of Larissa and Urgo the last draconian explodes in a spray of acid 3d6 ⇒ (2, 1, 5) = 8 Dex 12 for half.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

DEX save: 1d20 + 3 ⇒ (9) + 3 = 12

Larissa throws up her shield at the last second, blocking part of the spray.

"Friends," she says, still wincing from the burns, "I think we need to start considering artillery tactics when possible..."


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

I deliberately said I was going for knockout blow. Are you not allowing that rule?

Lantern Lodge

Male

Sorry, missed that. Forget the acid spray he is knocked out.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Whew! Was worried there... can't take much more of that...

Standing over the unconscious draconian, Urgo lets out a deep breath. "Everybody okay?"

"Can anyone see more of them? We made enough noise to wake this entire swamp..."

Current hp = 20


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

At Urgo's prompting, Larissa scans the area for signs of danger, eyes and ears alert.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Lantern Lodge

Male

Nothing that you notice for now.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

"How badly is everyone hurt?"Moondancer asks, surveying the group's wounds. "I can bind your cuts with needle and thread, or use the staff's power if you need it."

I can heal 2d4+2 per charge with the staff, not sure how many charges it has, though. If we make time for a short rest, my song of rest ability will get anyone who uses a hit die to heal and extra d6 hit points back. I vote for a short rest, myself.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel looks pretty bad. The gas and acid have reduced him to almost no hit points.

Bel shuffles over to the others.
"Those creatures were almost the death of me. I hope we do not encounter many more. If it is possible I could use some healing!"


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

"Does anyone have any rope to bind our prisoner?" Urgo looks down at the crumpled heap at his feet, "Maybe he can tell us what we are up against while we are resting."

Assuming we can take a short rest:
HD 1: 1d10 + 3 ⇒ (10) + 3 = 13
song of rest: 1d6 ⇒ 3

New hp total = 36

Lantern Lodge

Male

I usually let the bard roll the song of rest hit die and everyone applies that roll. It is their ability after all, they should be in control of it.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

"Yes, we need a rest. The area may not be secure, but pressing onward in our current state would be suicide."

If our short rest succeeds, I'll use my wizard HD, since I'm not down very much. I'll also get a spell slot back via arcane recollection.

HD: 1d6 + 2 ⇒ (4) + 2 = 6


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Oh yeah, didn't think of that... Okay, total is 33 pending Moon's song.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel slumps down onto the ground, takes a few deep breaths and seem to go into a trance.

HD: 2d10 + 1 ⇒ (3, 5) + 1 = 9 Woohoo...now at 12 almost halfway


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Song of rest: 1d6 ⇒ 2
Moondancer spending 2 hit die to heal: 2d8 + 2 ⇒ (3, 8) + 2 = 13
Using staff to heal Bel, 1 charge: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Moving among the companions, Moondancer sings a wordless tune that seems to lift their spirits as she binds their wounds. Hovering over Bel, she calls upon the power in the blue crystal staff, adding its magic to her ministrations.

"Now then, let's wake this scaled creature and see what it knows of swamp and this ruined city we seek," she says.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Awesome...thanks Moon!! Up to almost full!!

Current HP: 21/25


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Current hp = 35


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Short Rest: 2d8 + 2 ⇒ (5, 6) + 2 = 13 +2 from song of rest puts me at max hp.

Rael moves over to Urgo, unhooking a coil of rope from his small pack. " Here Urgo, let's tie him up. Sorry I wasn't much use then... "

" Thanks Moon. " Rael smiles as Moon sings binding his wounds.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Urgo nods and smiles at Rael as he takes the rope, "Everyone has their bad days, Rael. You will do better next time."

The half-ogre begins tying the draconian securely.

Lantern Lodge

Male

A bridge similar to the one you crossed already to the NW and E, to the NE lies a broken bridge.

The NE:
Amid drooping vines and mosses, a bridge spans two sections of ground. Its ornate wooden latticework, carved to resemble vines, is broken in many places. Two hooded figures stand on the north side of the bridge.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Since you are jumping us forward, was I able to get any useful information from the draconian? I would make sure that the others stay a distance away, and interrogate him while standing behind and holding his head to face away from me (as I have seen his type spew acid before). I would also take care to be as honorable as the Measure allows in respect to prisoners of war. If he is cooperative, I will leave him alive, promising to pay Rael back for the rope. If not, I will give him a warrior's death. Using my Ogrish Endurance to reduce the acid damage if necessary.

Lantern Lodge

Male

You will not be able to garner any information from him. He is stoic and his tongue remains still. Acid damage from his death 3d6 ⇒ (1, 6, 1) = 8 remember you can still make the dex save.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Dex Save: 1d20 ⇒ 11 Failed.

Ogrish Endurance: 1d12 + 3 ⇒ (1) + 3 = 4

Dmg taken = 4. Current hp = 31.

As we approach the NE bridge, Urgo whispers, "Who has distance weapons? I have a longbow, though I am not the best of shots."


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Rael whispers back. " I've got a bow and I'm not a bad shot with it but are you sure these folks are looking for a fight Urgo? "

How broken is the bridge? Is it uncrossable? How far away from us are the hooded people? Does it look like they've seen us?


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

"Perhaps you are right. All of these exploding lizardmen are taking their toll," Urgo shakes his head. "Perhaps it is coincidence that the same nightmarish creatures are here too?"


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel follows along, keeping his eyes out for any tracks that might give the group warning.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Moondancer readies her bow.

"In a swamp full of these lizard men, I don't like the look of those two. Urgo, why don't you go hail them. If the prove evil, Rael and I will fill them full of arrows. "


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Urgo smiles, "You know me too well."

After waiting for his friends to get ready, the half-ogre stands and begins walking toward the bridge. If he gets to the bridge, he takes care to avoid the broken patches, but looks up at the robed figures.

"Hail, strangers! What brings you to this foul swamp?" he says with a smile.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Larissa readies her bow, keeping a sharp eye on her friend.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

With his swords drawn, Bel cautiously moves forward with the others.

Lantern Lodge

Male

I will need Acrobatics to cross the bridge. It's similar to the one you've already crossed.


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

I think only Bel and Urgo are crossing, with the rest of his lining up with bows ready to start shooting if/when things go south.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Could I use athletics instead?

Lantern Lodge

Male

No, it is a matter of keeping your balance.

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