(5e) DL1: Dragons of Despair (Inactive)

Game Master DaWay


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Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

If we block them, or knock them over, that could give Rael a breather, or an extra chance to keep ahead of them without dashing.

Lantern Lodge

Male

Wis: 1d20 ⇒ 4
3d4 ⇒ (1, 4, 4) = 9

Urgo moves the cart without a problem.

Rael in a clever use of his illusions manages to get a group of nine chasing after him. Dashing to catch up.

Rael gain an inspiration.

complication group 1 (Rael) : 1d20 ⇒ 9 An overzealous hobgoblin guard attempts to intercept you. Swinging his longsword as you go by 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7 Rael expertly ducks the swing and continues on his path.

complication group 2 (Others): 1d20 ⇒ 5 The muudy group beneath your feet is slippery with rain and mud. Make a DC 10 Dexterity save or fall prone.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

DEX save: 1d20 + 3 ⇒ (13) + 3 = 16
Hoping the slick mud will slow down her pursuers, Larissa takes the opportunity to try and go for cover.
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Wow. I am nothing if not consistent, eh? :)


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Dex Save: 1d20 ⇒ 15

Urgo, in a feat of uncommon grace for him, slides across the field until he hits the next patch of grass that grants him a little more traction!


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Biting her lip in frustration, Moondancer watches as her friends lead the pursuers away. She wanted to follow and do what she could to protect them, but the blue crystal staff in her hand represented a more pressing duty.

"Fly like White Osprey, my friends," she whispered, before making her way through the muddy alleys toward Theros Ironfeld's smithy.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel watches as Urgo pushes the cart in the way of their pursuers. Grunting he slows and looks to the others.
"I will meet you at the smithy when I can, but do not wait. I can track you!"

With that, the minotaur turns, paws the ground once, then twice and charges, head down at the goblins trying to stop you.

Goring Rush: When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Hammering Horns: When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.

Attack Goring Rush: 1d20 + 5 ⇒ (15) + 5 = 20
Damage (horns): 1d10 + 3 + 5 ⇒ (9) + 3 + 5 = 17

Shove the hobgoblin out of my way and keep on running in the opposite direction from the others.

Lantern Lodge

Male

Rael takes a group with him.

Larissa and Moon-Dancer are successfully hidden.

Bel makes a successful attack going through the throng of pursuers. The will catch up and attack Bel if they don't slip.

Urgo manages to make it further down the street.

Hobgoblin dex save 1d20 + 1 ⇒ (3) + 1 = 4 The hobgoblins miss and are out of the chase.

Draconian dex save 1d20 + 1 ⇒ (17) + 1 = 18 the draconians split and one heads towards Urgo the other after Bel.

You are down to two pursuers.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

If there is a barrel, or some other large heavy object, Urgo picks it up and heaves it at the draconian chasing him!

Strength check: 1d20 + 3 ⇒ (5) + 3 = 8

Bummers.


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

After getting past the hobgoblin Rael dashes down the alley dodging around some crates and then turns a corner and leaps over a low fence and ducks low hoping the group will just run right by.

Move 30ft, then another Dash action to put some space between me and my pursuers for a total of 60ft this round.

Then cunning action to hide as a bonus action.
Stealth : 1d20 + 5 ⇒ (18) + 5 = 23

Free Dashes Used: 3/4


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Is it just the one Draconian coming after Bel?

Lantern Lodge

Male

One left after Bel and Urgo, everyone else is successfully out of the chase.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Quickly turning, Bel whips out his swords and attacks the pursuing draconian.

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Attack-melee: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Urgo, still smarting from his injuries, slows to a jog, then turns drawing his blade. One on one, this is an honorable fight...

Giving a salute to his enemy, he quietly says, "Est suralas oth mithas..."

initiative: 1d20 - 4 ⇒ (20) - 4 = 16

Greatsword: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Are you F*ing kidding me?


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Rael makes his way to the Smithy by a round about route, stealthily darting down alleyways and crossing the rooftops occasionally when he has to.

Stealth : 1d20 + 5 ⇒ (20) + 5 = 25
Athletics : 1d20 + 1 ⇒ (18) + 1 = 19

As he gets close he climbs up onto a nearby rooftop to look over the area for enemies and hopefully to watch his friends arrive.

Perception : 1d20 + 3 ⇒ (18) + 3 = 21

: O Wow... I found some good rolls..


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Nice job, Rael! ^_^

Lantern Lodge

Male

Rael you can see Urgo combating a Draconian by himself as well as Rael about 120 apart two streets over.

Urgo misses with his attack. The Draconian responds in kind with an attack and then a bite.

1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (4) + 2 = 6

Same attacks on Bel.

1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (6) + 2 = 8
1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (5) + 2 = 7


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Urgo grunts as the draconian tears flesh, blood streaming from his wounds. Now at 6 hp.

Shoving the lizard man back, and trying to hide his shock and horror having never seen such a beast in his life, the half-ogre swings his heavy blade in a powerful arc!

Greatsword: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Grimacing in dismay as he slips to a knee, he urges himself on (using Action Surge) to stand again and continue his momentum to lop the creature's head off!

Greatsword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Great Weapon style, re-rolling the 2: 1d6 ⇒ 1
New total is 8 damage.


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Bel continues his assault on the draconian, striking twice more with his swords

Attack-melee: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Awww...crap...I was hoping I had got past all these crappy rolls!!


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

I feel ya, brother!

Lantern Lodge

Male

Urgo manages to push past the dragon hide and cuts into the draconian.
(8 damage)

The draconian breathes in deep and exhales a poison cloud.
1d12 ⇒ 2 let's go with Con 13 for half.

Bel is met once again with the sting of steel and the gnashing of teeth.
1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (3) + 2 = 5

Sorry if anyone goes down but I did warn you that this was meant solely to be a chase scene to avoid the draconians/hobgoblin


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Con save: 1d20 + 5 ⇒ (6) + 5 = 11

Understood, but the rigidity of the character makes it hard to turn away from a one-on-one challenge. Since everyone has split up, and Urgo no longer has the staff, the only ones that I see pulling Urgo out of this one are Rael or Bel, unless I pull off a great roll next round... Here goes nothing!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Great Weapon fighting style re-roll the 1: 1d6 ⇒ 3

11 damage!


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Current HP: 15/25

Again the Minotaur hunter slashes at the dragon-born beast.

Attack-melee: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack-melee: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

Male

Urgo connects with a devastating hit (19 damage)
The draconian grimmacing from the open gashes brings the flamberge sword to bear with both hands and attempts to hit Urgo on top of the head.
1d20 + 5 ⇒ (5) + 5 = 101d10 + 2 ⇒ (5) + 2 = 7

Bel gores the Draconian (7 damage) who will forgo his attack with a sword in an attempt to bite down on the back of the neck of the Bovine-like beast.
1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (4) + 2 = 6


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Boss, it was 11 damage. Great Weapon fighter only lets me re-roll 1s and 2s. It becomes 3+5+3 for 11 damage. :p And thank the gods that he missed!

EDIT:Never mind, I see, you are keeping track of total damage. ;p

EDIT 2: Next round, Urgo turns, dropping the blade low. Then in a flash, brings it up in a vicious upward swing!

Greatsword: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Re-roll 1: 1d6 ⇒ 4

That would bring damage up to 12. I hope that hits! *fingers crossed*


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Roaring in pain and anger, Bel shakes the creature off him and continues to stab at the beast with sword and horns.

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Attack-Melee (horns): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Lantern Lodge

Male

In a final blow, Urgo dispatches the Draconian severing the top of his head from the rest. Instead of dropping his body starts convulsing violently, then it erupts in an explosion of acid. DEX DC 12 for half 3d6 ⇒ (6, 5, 5) = 16

Bel lands a blow with his weapon (12 damage)
1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (6) + 2 = 8


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Dex Save: 1d20 ⇒ 7

I am confused as to why you would start us up against Kapaks? Just trying to change it up? Baaz would have been my choice, but hey. That's just me. ;p

Urgo throws his arm up to shield his face as he is bathed in acid. He drops to a knee, them over onto his face.

At 0 hp.


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Rael watches the two fights his head looking back and forth with indecision, his shortbow half drawn.

Then he sees the draconian fighting Urgo go down, he's half turned to go help Bel when he notices Urgo slumping in a spray of some liquid and he springs into action.

GM: I'm 120ft away from Urgo, right? It would take me two rounds to reach him? A third round to give him a healing potion?


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Current HP 4/25

Feeling his strength slipping away, Bel strikes a final time at his foe in hopes of dropping him and escaping to join the others.

Attack-melee: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack-melee (horns): 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Nice hits Bel! Woo hoo, Rael to the rescue! ^_^ I just am laughing at the image of the draconian turning to stone and trapping Bel's horn! XD

Lantern Lodge

Male

Yes, Rael that is correct.

And with a final blow and a gore the draconian does indeed turn to stone trapped on Bel's horns. STR DC 12 or fall prone to the ground, grappled.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Death save 1: 1d20 ⇒ 10 Success 1!

Death save 2: 1d20 ⇒ 16 Success 2!

Death save 3: 1d20 ⇒ 13 Stable!

Assuming that Rael gets to me and administers the potion...

Urgo coughs up a little of the potion and groans, "What nightmare is this? These creatures kill even as they die..."

Looking up at Rael, he gives a weak smile of gratitude, "But I beat him! Is Bel okay? I saw him fighting another of those vicious creatures. Then we should catch up to the others..."


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

" Yes, we should go check on him. I'm glad you're ok! " Rael says. He grabs Urgos hand to help him up and stumbles over as he tries. " Come on let's go! "

Potion for Urgo : 2d4 + 2 ⇒ (4, 2) + 2 = 8


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

HP updated!

"Thanks, little buddy. Let's go!"

Urgo and Rael make their way to Bel...


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Well, what I would like to try, if it is possible, is to have Bel toss his head and dislodge the draconian from his horn and send it flying into the distance...not sure if that is possible or no, or what I would need to roll to achieve it!!


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

It would be amazing, but his body turned to stone immediately after he died, so it would probably require an insane Strength check! >.<

Lantern Lodge

Male

Give me strength DC 18


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Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Strength check: 1d20 + 5 ⇒ (17) + 5 = 22

WooHooo!!! or is that MOOO!!! Finally catch a break with this dice roller!!!


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Urgo stops as the approach and mutters, "Whoa... Bel, that was AMAAZING! But... we should go. These creatures are like something out of a nightmare. Let's catch up to Larissa and Moon!"

Lantern Lodge

Male

Assuming everyone meets at the blacksmith shop. We will pick the scene up outside the shop in an alley.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

Yes, I believe that we are moving to meet up with the others. Larissa and Moon-dancer have been out of the action for a while.

Urgo looks beat to heck, acid has pitting the metal pieces of his armor. He smiles wearily at Larissa and Moon-dancer, "We ran into these draconians. I pray we do not run into them again..."


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

Huffing and puffing, Bel runs up along side of the others.

"Well I hope not to have to fight one of those creatures again!"


Female Kagonesti Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

"Oh boys, what have you gotten yourselves into," Moond-Dancer says as Bel, Urgo and Rael appear. Seeing Urgo's injuries, she rushes to him, clutching the staff.

Charisma check: 1d20 + 2 ⇒ (9) + 2 = 11

She then breaks out her healer's kit, applying salves and doing what she can to soothe his wounds.

Medicine check: 1d20 + 4 ⇒ (10) + 4 = 14


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Larissa gives a look that seems to combine concern with stern disapproval. "This is why subtlety is a thing," she says. Nodding in the direction of the smithy, she adds, "Whenever you're ready."


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

"I'm sorry," the half-ogre grins sheepishly, "I'm not built to run."


Half-Elf Rogue (Arcane Trickster) | AC: 16 | HP: 13/27 | Init: +4 | Perc: +5 | Spell Slots used: 1st: 0/2 | Hit Dice used: 2/4 | Saves: S: -1, D: +6, Co: +1, I: +4, W: +1, Ch: +1 | Character Sheet

Bel is pretty injured as well! Maybe we can short rest in the blacksmiths?

Rael stands between Bel and Urgo looking tiny by comparison and glancing over his shoulder and up and down the street.
" Let's get inside, out of sight. "


Male Minotaur Ranger (Hunter) 4 | Init +2 | HP 25/25 | AC 15 | Saves: S+5/D+4/C+1/I+0/W+1/C0 | Perc +3

"Sounds good! Those little lizards pack a powerful punch. Some rest would be good!", the bloodied Minotaur agrees.

Lantern Lodge

Male

You enter into the shop and it appears to have been ransacked. The smithy turns around with a hammer in hand ready to strike then looks astonished to see your group, Oh, it's you lot, was that you who caused all that commotion.


Male half-ogre fighter (champion) 4 | AC 17 | hp 40/40 | Init +0 (-4) | Saves: Str +6, Con +5 | Passive Per 14

"Sorry Theros. It seems that they are looking for this staff that I was given. You wouldn't happen to know anything about it, would you?" Urgo shrugs helplessly, "These plainsmen gave it to me and bade me return it to its rightful owner. They couldn't give me any more information than that. Then, an old man in the Inn told me that we needed to take it to Xak Tsaroth, without me telling him a thing about it! It's all so confusing..."


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Larissa listens intently for his reply.

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