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The conjurer casts a quickened grease at Seelah's Longsword.
Reflex Save DC 15 or you drop the sword.
He then casts Stinking Cloud. Any one in green circle needs to make a fort save DC 21 or be nauseated.
W1
Bite: 1d20 + 8 ⇒ (8) + 8 = 16
Claw: 1d20 + 8 ⇒ (7) + 8 = 15
Claw: 1d20 + 8 ⇒ (20) + 8 = 28
confirm: 1d20 + 8 ⇒ (13) + 8 = 21 I think this confirms, you have a 19 normally, with +1 from haste, +2 deflection, which only 1 stacks with your currently deflection bonus for a total of 21
If I'm wrong ignore crit damage.
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Crit: 1d4 + 6 ⇒ (3) + 6 = 9
W2 Attacks
Bite: 1d20 + 8 ⇒ (14) + 8 = 22 Hit?
Claw: 1d20 + 8 ⇒ (4) + 8 = 12
Claw: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Party is up.

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ref: 1d20 + 6 ⇒ (17) + 6 = 23
fort: 1d20 + 11 ⇒ (16) + 11 = 27
Seelah, chokes a bit on the cloud of foul smelling odor, her stomach feels no worse for wear. She watches as the wizard summons up a film of grease that coats her weapon. She grabs it as tight as she can, and Iomedae gives her the catlike reflexes to grasp her weapon. Through all this chaos, Seelah stares at the wizard, and burns a whole through him with her glare.
You will pay for going against the great Iomedae, may your death be quick and your soul be forgiven in the next life
cannot acces map, will charge straight ahead and confront wizard
sword PAttack: 1d20 + 13 + 3 + 1 + 1 + 2 - 2 ⇒ (15) + 13 + 3 + 1 + 1 + 2 - 2 = 33
dam: 1d8 + 15 ⇒ (6) + 15 = 21
Current stats:
Hp: 62/67
AC: 26
FF: 26
TCH: 11

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Fortitude: 1d20 + 9 ⇒ (19) + 9 = 28
Holding firm against the foul cloud, Dariamus rushes forward, striking the wizard with a blade arcing with power.
arcane strike, move, acrobatics to avoid provoking, cast defensively, shocking grasp
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Concentration: 1d20 + 13 ⇒ (14) + 13 = 27
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 6d6 + 14 ⇒ (3, 3, 5, 6, 3, 1) + 14 = 35
Confirm: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 6d6 + 14 ⇒ (2, 5, 4, 5, 2, 2) + 14 = 34

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"Kyra! They've got the conjurer surrounded, protect yourself and leave them to me." I launch a Magic Missile. All 5 bolts aimed at the beast adjacent to the cleric. DMG: 5d4 + 5 ⇒ (2, 1, 3, 1, 3) + 5 = 15

Shifty |

Annoyed, the feisty cleric steps across and drops a nimbus of fury into the area.
Holy Smite DC18 Will save
vs Evil:
Damage 3d8 ⇒ (3, 5, 6) = 14 and blinded for 1 round.
A successful Will saving throw reduces damage to half and negates the blinded effect.
Vs Neutral:
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

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Well Sir, I shall!
Trying a new tactic, Castamir unleashes a spell of Scorching Ray at the conjurer:
Ranged Touch: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 4d6 ⇒ (3, 5, 3, 1) = 12
Ranged Touch: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 4d6 ⇒ (2, 3, 1, 2) = 8

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sorry forgot the wolverine's as well.
They will step up and attack after the smite so you don't have to roll concentration.
W1: 1d20 + 8 ⇒ (15) + 8 = 23
W1 Claw: 1d20 + 8 ⇒ (14) + 8 = 22
W1 Claw: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
W2 Charging Bit: 1d20 + 10 ⇒ (1) + 10 = 11

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When Seelah's turn is up
Seelah curses under her breathe when the tricky pudgy wizard winks out of existence and she hears her comrade curse her own.
She moves through the stinky cloud, with the benefits of increased movement, and waits for an enemy to confront her.
Ready an action to take a swing at a wolverine if it confronts her with PA
swing with power attack: 1d20 + 13 + 3 + 1 + 1 - 2 ⇒ (7) + 13 + 3 + 1 + 1 - 2 = 23
damage if hit: 1d8 + 6 + 5 + 1 + 3 ⇒ (1) + 6 + 5 + 1 + 3 = 16

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The wolverines attack Kyra
1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (3) + 8 = 11
Damage
1d4 + 6 ⇒ (3) + 6 = 9
1d4 + 6 ⇒ (1) + 6 = 7
W2
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (20) + 8 = 28
To confirm
1d20 + 8 ⇒ (7) + 8 = 15
Does not, damage
1d4 + 6 ⇒ (1) + 6 = 7
A second stinking cloud is the centered two squares below the 5. Sorry I'm on my ipad.
DC 21 for Castamir and Kyra.

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Yes thank you, was going to put it up this morning.
Also, my wolverines need to make a fort save.
Wolverine 1
Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Wolverine 2
Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Castamir is nauseated for 1d4 + 1 ⇒ (3) + 1 = 4 rounds once he exits the cloud
Wolverine 1 is nauseated for 1d4 + 1 ⇒ (3) + 1 = 4 rounds once it exits the cloud
Wolverine 2 is nauseated for 1d4 + 1 ⇒ (2) + 1 = 3 rounds once it exits the cloud
Actually, depending on fireshield results (sorry shifty I forgot) W1 might be dead.
W1: 1d6 + 7 ⇒ (1) + 7 = 8
W1: 1d6 + 7 ⇒ (6) + 7 = 13
Wolverine 1 is deceased.
W2: 1d6 + 7 ⇒ (3) + 7 = 10
Is in bad shape.

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shifty give yourself back 16 hp, the wolverine should have been dead before it hit you that other round.
Need a fort save from Kyra. If she makes it she can act, if she fails she can move out of the cloud. I'll assume everyone moves out of the cloud but Seelah who goes after our Wizard anyways.

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Shifty, Seelah the Paladin and Dariamus all need to give me a reflex save DC 21
The caster laughs at the vomiting Pathfinders takes a step up and casts
The 3 of your who are giving me a reflex save take
Acid Damage: 10d6 ⇒ (4, 3, 1, 5, 1, 1, 4, 3, 3, 3) = 28 damage. If you make the reflex save you take half, if you fail you take Acid Damage: 5d6 ⇒ (3, 1, 2, 3, 2) = 11 on the caster's next turn, no save.

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ref: 1d20 + 6 ⇒ (7) + 6 = 13 vs acid spray
fort: 1d20 + 6 ⇒ (17) + 6 = 23 vs greased weapon DC17
Seelah will feel the acid burn away as her flesh as it strikes her flush on the chest. She moves slightly closer to the pew, grips her holy symbol,
Iomedae, bless us and heal us so we may slay the evil before us
use 2 LoH to channel...including the barfing wolverine, will get all allies though : 4d6 ⇒ (1, 4, 5, 6) = 16
LoH used 2/8
DM: the spell description says we get a save to negate the 2nd round damage, did I miss something?
Hp=62-28+16=50
AC 25 FF 10 FLT 25
Divine favor left = 6 rounds

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Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Dariamus moves, still under the effects of the cloud.
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
HP 59/59
AC 31/22/20
Pool 1/6
BBPool 1/2
Effects +3 keen scimitar, mage armor, shield, bless, mirror image(1), black blade strike, arcane strike, haste, nauseous(2)
Did Seelah's channel affect Kyra? If so, she should have 30hp

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no save to miss second round damage.
Conjurer is up.
Seeing that Seelah is the only one not vomiting, he fires an acid arrow at her.
Ranged Touch: 1d20 + 7 ⇒ (13) + 7 = 20
Acid Damage: 2d4 ⇒ (4, 2) = 6 This will persist for 3 rounds, dealing an additional 2d4 each round, unless you can wash the acid off.
Shifty Nausea Rounds: 1d4 ⇒ 4 I forgot to add this, so I didn't add the +1 to recognize the round shifty has already spent.
I get the feeling you guys hate this guy

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No worries, I just that no save was a bit overpowered is all. It is save to negate as well. So does that mean the party is up again? And did the wolverine move to get outta cloud?
ref save to negate 11 damage: 1d20 + 6 ⇒ (12) + 6 = 18
Current Hp= 50-18=32
Also, is wizard in melee, even if Shifty is barfing?