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This bas-reliefs on this chamber’s walls depict Lissalan liturgical practices. Acolytes bowing to statues and altars, clergy branding themselves with the Sihedron rune, and flagellations are a common theme.
This room is largely empty, but the floor has large patches stained brown from the many years worshipers came here to flagellate themselves in worship of Lissala.

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Map is updated.
As you round the corner you see N a statue of a halfsnake, half-human creature covered in Thassilonian runes. The folded arms of the female creature’s torso hold a quill and a whip. Six wings grace her back, and her lower body is a coiled serpent. In place of her head, a disk with a seven-pointed star, each point with a different rune, completes the amalgamation. The statue faces a huge circular door embossed with the same seven-pointed rune.
It detects magical.
made of stone like the rest of the statue.
The rest of the room is empty, there's a caved in entrance to the east. The room does look like it has been cleaned recently.

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Perception: 1d20 + 7 ⇒ (1) + 7 = 8. I'll cast Invisibility and then sneak into the room. Stealth: 1d20 + 3 + 20 ⇒ (2) + 3 + 20 = 25. From my new position I'll cast Detect Magic and scan the whole room.

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Knowledge: Religion: 1d20 + 5 ⇒ (18) + 5 = 23
A statue depicting Lissala, it is enchanted and the quill and pen are not integrated.
I would recommend we leave it alone for now. It might be a bad idea wantonly desecrate this shrine, given the guardian waiting outside.

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Heading back towards the first room, Dariamus says We still have one door unopened.
Standing before the door, Dariamus will carefully examine it for both physical hazards and magic.
Perception: 1d20 + 14 ⇒ (1) + 14 = 15

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Shifty |

"Well I didn't bring these scrolls to merely carry them around and look literate"
The cleric draws a scroll and quickly chants off the prayer under her breath.
Magic Circle Against Evil centred on self.
3rd level so 50 mins I believe

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Dariamus is set with his current position, but will wait for Seelah to open the door. Dariamus will spend a point from his arcane pool just before the door is opened to enchant his scimitar.
Dariamus has Haste memorized, but can only cast it once. He's planning on saving it until he sees the wizard.
HP 59/59
AC 31/22/20
Pool 4/6
Effects +3 keen scimitar, mage armor, shield, bless, protection vs evil

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Seelah opens the door, as she takes a quick look she sees a black armored knight atop a ghostly looking steed.
[Spoiler=Know. Religion +25]It's a grave knight[/dice]
Initiatives.
Seelah: 1d20 ⇒ 2
Kyra: 1d20 ⇒ 14
Knight: 1d20 + 5 ⇒ (2) + 5 = 7
Castamir: 1d20 + 4 ⇒ (11) + 4 = 15
Dariamus: 1d20 + 12 ⇒ (9) + 12 = 21
Order
Dariamus
Castamir
Kyra
Knight
Seelah
Surprise Round. If you can act in the surprise round for any reason other than you perceived the ambush. Let me know.
“Opponents of the faith are not permitted within this sacred site,”The knight shouts, then charges.
Charging Attack: 1d20 + 22 ⇒ (1) + 22 = 23 Critical Miss.
Party is up!

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Castamir's disembodied voice begins an arcane chant several seconds long. The words are a mixture of the esoteric and angelic. Even those who do not speak the language of heaven recognize a single word embedded deep within the spell; "Archon". Begin casting Summon Monster IV

Shifty |

Know Religion 1d20 + 10 ⇒ (18) + 10 = 28
"Grave Knight!"
Channel 6d6 + 7 ⇒ (2, 1, 6, 5, 4, 3) + 7 = 28
Sun’s Blessing When Kyra channels positive energy to harm undead creatures, she adds 7 points to the damage dealt (already calculated into her statistics). Undead do not add their channel resistance to their saves when she channels positive energy.

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religion: 1d20 + 10 ⇒ (10) + 10 = 20
I don't know what a grave knight is, but by the power of my goddess you will fall once more
single swing power attack knight: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 1d8 + 11 ⇒ (4) + 11 = 15
can I full round the knight? Taking a diagonal step?
attack 1 Power Attack: 1d20 + 11 ⇒ (18) + 11 = 29
dam: 1d8 + 11 ⇒ (5) + 11 = 16
#2 power attack: 1d20 + 6 ⇒ (3) + 6 = 9
dam: 1d8 + 11 ⇒ (2) + 11 = 13

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Seeing the knight charge Seelah, Dariamus quickly casts Mirror Image before attempting to move into a better position.
arcane strike, cast Mirror Image, acrobatics to attempt to avoid provoking as I move into a better position
Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
HP 59/59
AC 31/22/20
Pool 4/6
Effects +3 keen scimitar, mage armor, shield, bless, protection vs evil, arcane strike

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Dariamus does not succeed his acrobatics check and is attacked by the Graveknight as he makes his attempt.
attack of opportunity: 1d20 + 20 ⇒ (18) + 20 = 38 Hit.
I will roll a 1d4 for a miss chance on your Mirror Image. Dariamus = 4. All others are figments.
Miss Chance: 1d4 ⇒ 2 Misses you. Destroys a Figment, you have 2 now. You pass through the square and into position.
Seelah hits and deals 16 damage.
See below:
A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the graveknight's armor as an altar of sorts to double the effects granted. The graveknight constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the graveknight's creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the graveknight's Hit Dice + the graveknight's Charisma modifier. If the character fails, the effect is expended but does not function.
If anyone has any questions about the Graveknight I'll give you 3 answers.

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Weaknesses. <$.02>Once initiative has been rolled knowing it's special abilities is less immediately useful than knowing how to kill it. We'll figure out the special abilities when we have to roll saving throws. Had we the advantage of surprise I'd go the other way around.</$.02>

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Sorry Shifty it does not. You lose the channel and there is no effect.
Current Round 1 Damage
Graveknight - 16 points
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
No Weaknesses
Special Abilities: Channel Destruction (Su): Any weapon a graveknight wields seethes with energy, and deals an additional 1d6 points of damage for every 4 Hit Dice the graveknight has. This additional damage is of the energy type determined by the ruinous revivification special quality.
Devastating Blast (Su): Three times per day, the graveknight may unleash a 30-foot cone of energy as a standard action. This blast deals 2d6 points of damage for every 3 Hit Dice a graveknight has (Reflex for half). This damage is of the energy type determined by the graveknight's ruinous revivification special quality.
Round 1 Cont'd
The Graveknight attempt thrusts it's lance at the Paladin again.
Attack 1: 1d20 + 20 ⇒ (6) + 20 = 26Miss due to your Magic Circle Against Evil Deflection Bonus.
Then spurs her horse backwards away from the party.
Dariamus Attempts an Attack of Opportunity:
AoO: 1d20 + 14 ⇒ (9) + 14 = 23 Miss, let me know if you have any other bonuses that I missed.
Seelah and then everyone else.

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Seelah will move, using the pews in an attempt to slow down the undead abomination.
Use the pews as leverage, lets hope it can't go through them. If anyone else comes in, use the pews for cover. she will call to her comrades.
Move: move on map
Standard action: ready an action to take a swing if it come within range of attack.
readied action with PA: 1d20 + 11 ⇒ (10) + 11 = 21
dam: 1d8 + 11 ⇒ (2) + 11 = 13

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I should be +15 to hit with Bless
Seeing the graveknight back up for another charge, Dariamus steps behid Seelah, readying a spell as he does so.
Arcane Strike, 5' step, ready Glitterdust to be cast if the graveknight attempts to attack and I can exclude party members from the area of effect
[spoiler=Status]
HP 59/59
AC 30/21/20
Pool 4/6
Effects +3 keen scimitar, mage armor, shield, bless, arcane strike
[/ooc]