4-05 The Sanos Abduction (Core)
(Inactive)
Game Master
Helikon
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. Chronicles
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus follows with the others, looking around for the cause of the fighting.
per: 1d20 + 8 ⇒ (6) + 8 = 14
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Perception: 1d20 + 12 ⇒ (4) + 12 = 16.
PErcRiceak : 1d20 + 4 ⇒ (1) + 4 = 5
PErcImrana : 1d20 + 6 ⇒ (4) + 6 = 10
You all miss a step and are in peril of falling down a ravine into a thorny bush.
Please do a reflex save to avoid falling down.
Suddenly in the middle of you a voice is heard."Ha, you all played my game. It was funny or... really funny. You have earned to see my true self".
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Hmm, I thought I had posted my roll yesterday. It was a 14, I wonder if the site ate it up?
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Reflex 1d20 + 4 ⇒ (9) + 4 = 13 Reflex
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
Falling damage: 3d6 ⇒ (1, 1, 1) = 3 Unfortunately all of you slide down a ravine into a Bramble patch and get some minor damage.
While you are down there, you see a skeleton wearing some rusted items and a gleaming pair of goggles. But as you each help yourselfes up the dragon relies."Sorry, well, you are on my turf, and how do I know that you are no enemies, but you helped each other and that is a good sign. You know how dangerous the forest has become with all this undead?"
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
ref: 1d20 + 6 ⇒ (16) + 6 = 22
He glares at the tiny dragon thing.
I would HIGHLY suggest you quit playing no games unless you want me to squash you. Now, are you Riddywipple??
sense: 1d20 + 8 ⇒ (12) + 8 = 20
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Sense Motive 1d20 + 9 ⇒ (1) + 9 = 10
With a grunt as the air escapes his body the cleric will rise and invoke his goddess's blessing to heal those who fell
2d6 ⇒ (3, 4) = 7
He holds out his arm for the little dragon. There is no need to be afraid little one. We are here to stop the undead. he says as he looks for an apple or something in his pack to feed the little creature.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Riddiywipple smiles at you. "Yes, yes I am Riddywiplle Aurora." Taking the weet apple from Riceak he smells suddenly like cinnamon, a quite pleasant odor. "I like you. I really do! Well you can make camp here at my fallen log and while you wait I will ask around among my fey forest friends." Weaving a good bye fly he adds."I will wake you in the morning and we find the source by first daylight!"
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana bows to the fairy dragon, as though addressing a lord or lady instead of a capricious fey creature.
"You are most sweet, Riddywhipple. I am Imrana, and I would very much like to help you in whatever ways I can. Are you certain that you wish to venture out alone?"
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Jonalu agains smells of Cinnamon."No worries, all is fine. I can fly and no one can see me. And no one will talk to me if you are with me. See you soon!" And with that he is nowhere to see to be seen.

Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
The next morning Riddywipple returns.
" In the night last night, I flew over to my friendly pixie friend Pollinia, a trixie youngster who lit out with me for a bit of a fly-around, where we chatted about all the happy happenings in the forest as well as some untidy tidings. As it turns out, the carved cave near my pegasi friendlies has a new body that everybody agrees is disagreeable. The old cold cavern used to be used by humans long before long ago, but it's been empty as a log si nee then. " Now it seems an unseemly creature has wandered in from the bit of bog near Wartle and taken to torturing and terrifying the forest. The monster's name is Marigana, and trappers chased her from her Wartle morass after she kidnapped some napping kids from the town and turned them into deadly undead. Now she's taken up taking over Sanos, and wants to spread her terrible territory. We can make a joint journey to see the poisonous new occupant, but it will be doubtlessly undeadly."
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Thanks you so much for such helpful information, Riddywipple. You have been most helpful says the cleric as he pulls out another little treat for the fairy dragon.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Riddywipple speaks up."Well if you have no more questions, we can head north. Unfortunately the fey are of not much help, we are a bit without consens how to proceed!"
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Do they know that we are here to help and not to play mean and hurtful tricks on us, Riddywipple? he asks?
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
"Hmm, well now that you mention it. Am wait as long as I am close to you.. well they don´t really see me... so it could be...
Hmm I know most of their pranks, and I think I can guard you before anything truly bad happens.... I hope!"
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
That my lady, he says Sounds like a plan.
Riddywipple tells you that they are approaching the home of his longtime friends, pegasi who might be able to offer assistance in defeating the
undead. You follows an overgrown road until they reach a muddy, reedy lake surrounded by underbrush and large stones.
As you approach, you see the silhouettes of a statuesque pegasus grazing in the glade. However, as you grow closer, you see that the pegasus is covered in deep wounds and dried blood, and that he grazes not upon grass, but upon the carcass of a fallen creature. The blood-encrusted pegasus turns his attention to you and clumsily lift into the air.
Seeing this Riddywipple lets out a heartcrushing scream."NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Ini Varian: 1d20 + 9 ⇒ (16) + 9 = 25
Ini Riceak: 1d20 + 1 ⇒ (17) + 1 = 18
Ini Imrana: 1d20 + 4 ⇒ (11) + 4 = 15
Ini Taidus: 1d20 + 2 ⇒ (19) + 2 = 21
Map is up
Pathfinders
Pegasus
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Varian turns to Imrana.
"Do you want to take control of this one?"
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Knowledge (religion) to identify undead: 1d20 + 11 ⇒ (10) + 11 = 21
Imrana shakes her head at Varian's question.
"I do not think that is necessary yet, as I only have the one scroll. I would prefer to save it for an emergency."
Also, figure the others would enjoy getting to actually fight this time haha
Imrana pulls out her wand of mage armor and taps Taidus with it.
"I have traveled with monks before. I assume you would like this, yes?"
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
[ooc] Cant find the link to the map. Found itooc]
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
found it
The cleric will ready for the undead creature to approach close enough to channel.
2d6 ⇒ (6, 2) = 8 to cause damage
This noble creature needs to be put to rest, what is has become is anathema to life itself, to beauty
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus moves forward, hoping to draw its attack. He readies to strike at the foul creature should it come at him.
readied weapon strike: 1d20 + 7 ⇒ (9) + 7 = 16
cold iron sing ham or silver nunchaku or plain fist/kukri: 1d6 + 4 ⇒ (6) + 4 = 10
After the pathfinders moved forward the pegasus it takes flight to the sky.
Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
on phone. Can someone move me 40' forward from starting spot please
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Will save
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Shaking his head as if fighting off something the cleric will tell the party Some other type of enchantment is here, we must be careful.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Note: I am in delay. I was told to let the rest of the party have a chance to do things ;-)
Please all make a perception check to find the mind bender
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
1d20 + 4 ⇒ (2) + 4 = 6 perception
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Looks like the dice gods hate us, lol
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
per: 1d20 + 8 ⇒ (14) + 8 = 22
Taidus is able to see two pair of eyes watching intently from the water
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Has the Pegasus come into enough range for the channel?
The Pegasus is 60 feet high in the air.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana stows her mage armor wand and draws her magic missile wand. She turns to Riceak.
"What type of enchantment? Do you know from where or who?"
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus will take out his mage armor potion and drink it.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
I did not see it. I felt the effect. There was something about the water that called me to it. Perhaps whatever is behind the enchantment is in the water?
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
I already cast Mage Armor on you, Taidus
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The cleric will go and investigate the pool.
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus, realizing he already has mage armor protector by him will move towards death the figure in the water. He readies an attack should any hostility comes within reach.
readied: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 4 ⇒ (3) + 4 = 7
The pegasus will partial charge riceak and attacks him.
Attack: 1d20 + 10 ⇒ (12) + 10 = 221d3 + 5 ⇒ (1) + 5 = 6
Then a sickly looking thing comes from the water towards the priest.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Would he still get the channel off that he was waiting to do?
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