4-05 The Sanos Abduction (Core)
(Inactive)
Game Master
Helikon
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. Chronicles
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Ummm... If I can only hit one, I am not bothering with an area-of-effect spell. A map would be helpful.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus moves ahead 30 feet and punches at the pugwampi in front of him.
on phone, please adjust
1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (2) + 7 = 9
if a 9 hits: 1d6 + 4 ⇒ (3) + 4 = 7
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Varian steps back, and points out exactly where each of the three little vermin are.
He then throws a blob of acid at one of them (not the one our monk charged).
I should be out of their aura of unluck, and it does not allow SR).
Acid Splash: 1d20 + 4 ⇒ (20) + 4 = 24, for 1d3 ⇒ 3 Acid damage.
Crit Confirmation: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d3 ⇒ 1 *ADDITIONAL* Acid damage.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. MAP <--
One Pugwampi singed but not down.
The pugwampi try to shatter Riceaks glaive.
Please make two saving throws.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
What kind of save do I need to make, would he get an AoO as they enter/leave his reach?
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
@Riceak: They are using the Shatter spell, so, no AoOs.
The saves are Will saves (you are rolling twice, and taking the lowest).
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (13) + 5 = 18
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
I am still not able to locate the map.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
@Riceak: It's at the top of the gameplay page, at the end of the line of text in the header.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The cleric will take a 5' step and cast bit o'luck on himself
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana steps back and fires off a magic missile from her wand Varian's target.
Magic Missile (from wand): 1d4 + 1 ⇒ (1) + 1 = 2
The glaive is not destroyed.You had to make two saves but the glaive, as not a living being was not affected by the unluck aura.
With that the first pugwampi falls. One uses his shatter on Imrana´s wand. Will save please
Varian, Taidus
Pugwampi 3
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Varian tosses a blob of acid at one of the remaining gremlins.
Acid Splash (Touch): 1d20 + 4 ⇒ (10) + 4 = 14, for 1d3 ⇒ 3 Acid damage.
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus takes a step to the left and grabs two shuriken on his way. Even though he feels a bit funny he still throws both at the enemy.
shuriken flurry: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (20) + 3 = 23 for damage: 1d2 + 4 ⇒ (1) + 4 = 5 16 to hit is lowest
shuriken flurry: 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (5) + 3 = 8 for damage: 1d2 + 4 ⇒ (1) + 4 = 5 6 to hit is lowest
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
What are these creatures the cleric asks.
The first shuriken does hit but it seems nearly to bounce off the little thing, the second goes wild.But with Varians second attack it falls too.
Combat over.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
"Well... that was quite annoying. Onward!"
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The cleric nods in the affirmative.
Riddywipple leads you to a rocky outcropping overlooking the stream. At the base of the outcropping is a patch of dense shrubbery, behind which is a narrow hole with recent tracks of both animals and humanoids leading to and from it.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Riddywipple, the cleric asks Do you know of anything that might be in here that could hurt us?
Taking a deep breath Riddywipple just shakes his head. "This smells like decay! I think this is the lair!"
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
So basically, if you have any buffs, now is the time to use them...
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The cleric will cast magic weapon on his glaive
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
D o we have any brave fighters that will lead the charge?
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus checks to ensure his shurikens are easily accessible, and when the others seem prepared, enters the lair, keeper by an ever watchful eye out for potential trouble.
perception: 1d20 + 8 ⇒ (17) + 8 = 25
You worm their way into the hole and find yourselves in the mouth of a gloomy cave.
The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies. As you descend, ypi discover that they are in a charnel house, littered with the corpses of all kinds of forest animals.
The map is updated, please move yourself.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The cleric will invoke the blessings of Shelyn and ask her to help guide the monk's blows
Casting guidance on the monk
Assuming you enter the first room you find a large pile of corpses.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
humans? elves? What kind of corpses?
A few humans, one or two gnomes and many, many forest animals.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
This must be the den the cleric ehisphers
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana nods, an amused hum under her breath.
She casts mage armor from her wand on both her and Taidus
Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6
Taidus nods at Imrana. He than moves forward, 20 feet, keeping a look out for danger.
perception: 1d20 + 8 ⇒ (8) + 8 = 16
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
1d20 + 4 ⇒ (14) + 4 = 18 perception
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
I ma ready to go once the fighter types lead
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Perception: 1d20 + 17 ⇒ (17) + 17 = 34.
Varian frowns.
"Something is casting spells up ahead."
Spellcraft (to ID the spell): 1d20 + 13 ⇒ (7) + 13 = 20.
@ Varian You have no line of sight and it is too faint to identify the spell. But you would say it was not a very complex one.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Fair enough.
Varian communicates what he has learned, and waits for the more martially-inclined party members to move forward, before following them deeper into the complex.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Just move into the next room.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
The cleric will cast magic weapon on his glaive before he enters into the next room.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
I think you need to give us permission to move our figures DM
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
On my phone right now will try when I get to a pc
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