4-05 The Sanos Abduction (Core) (Inactive)

Game Master Helikon

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. Chronicles


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will: 1d20 + 5 ⇒ (18) + 5 = 23 Yes you did the moment before the pegasus slammed in you.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

2d6 ⇒ (1, 3) = 4 channel dc 13


Will: 1d20 + 5 ⇒ (3) + 5 = 8 Again the pegasus takes damage, but this time the full brunt.
Rest of Pathfinders

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Taidus, unhappy with the current events steps forward and lashes out twice. Once with a knee, than a fist at the bizarre enemy.

free 5' forward please

flurry: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (3) + 4 = 7

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Do we know what the other creature is?


No one tried to identify it yet?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

KNOW RELIGION 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

You never said what we needed to roll to ID it

Imrana fires off a magic missile from her wand at the pegasus.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I am assuming it would be Religion but nature might be the skill too


@ Imrana You never did yourself?
@Riceak It is not undead, knowledge Nature is appropriate.

Imranas Magic missle slams into the pegasus

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Knowledge (nature): 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Great role


Excellent. This is a kelpie, but from her colouration you think she is very sick. you can ask 3 questions


Varian
Monsters
Rest of the pathfinders

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Still delaying, as requested.


Varian delays a bit more and the pegasus continues to attack Riceak.
It is pretty damaged but still standing
Pegasus (-22)
bite: 1d20 + 8 ⇒ (15) + 8 = 231d3 + 5 ⇒ (3) + 5 = 8
bite: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (3) + 2 = 5
Slam: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (7) + 5 = 12
The Kelpie (-7) attacks the monk.
Claw: 1d20 + 4 ⇒ (2) + 4 = 61d6 ⇒ 1
Claw: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 4

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf will take a 5 step back in order to get the distance to attack the zombie with his glaive.
1d20 + 4 ⇒ (20) + 4 = 24
Confirm 1d20 + 4 ⇒ (3) + 4 = 7
1d10 + 1 ⇒ (10) + 1 = 11

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Taidus takes a clw to the leg. He pays no mind to the gash, as he focuses on the threat. Not great, no more wounds. He takes to more attempts to bring the creature down. Once with a knee, the second with a headbutt.

flurry: 1d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Nice hit!


The kelpie is very much wounded but not out. The Pegasus takes quite some damage from riceak, but is also still standing.


Imrana, Varian
Monsters

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Imrana fires another missile at the Kelpie, hoping to finish it off.

Magic Missile (from wand): 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Feeling that the rest of the party has the situation well in hand, Varian delays.


The magic missle slams into the Kelpie and it lets out a scream but in her eyes is still murder.
But the pegasus drops destroyed.
(-32)
Attack Kelpie: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 5
Attack Kelpie: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 5

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Taidus, amazed that the enemy still stands takes another 2 punches at the enemy. He opens up his palms, wants my to disable the enemy, not kill it.

non lethal damage: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6


With a open palm strike Taidus simple drops the kelpie.
Combat over.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian nods in satisfaction.

"Well then! Shall we continue?"

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will confront the wizard Unless you are planning on standing there for the rest of our combats, I would recommend that you either be more proactive in these encounters or return back to a place where we will not need to worry about you.

He will swap out shield other to cast a cure spell on himself
2d8 + 3 ⇒ (2, 2) + 3 = 7

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian shrugs.

"I could have ended the threat of the undead beast with a single action (as I did with the previous zombie), but I was asked not to. In which case, why should I waste *other* spells, simply in order to be less effective?"

He then frowns.

"In fact, I note that it was *you* who insisted on destroying the last zombie that I took control of, which I also note that I could have used here, if I had not complied with your earlier request."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

These things are abominations, the undead are a crime against life and beauty, as are the attacks they inflict on your comrades, which you did little to stop here. Standing in the back doing nothing however does demonstrate much without saying anything, you have shown to us the caliber of character that you have. says the cleric as he begins to move on.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian snorts.

"Life and beauty are not immutable; they are not intrinsic features of reality. Living things are, ultimately, simply matter with a motive force, and beauty is in the eye of the beholder - what a Kuthite finds attractive is very different to what a Shelynite would think pleasing to the eye.

That said, I reject the idea that I did nothing out of wilful disregard for the party's safety. After all, as I keep mentioning, I was asked to let the rest of you have some fun - if anyone had seemed to be in great danger, I would have acted, but you seemed to all have things under control, a point of view vindicated by the fact that your foes are dealt with..."

Just to be clear, from my perspective at least, I am only having this argument with Riceak *in character*. I have no issues with his player.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Same here

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Good - I just wanted to make sure; tone can so easily be lost/misinterpreted online :-)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

No worries. I was worrying how I and not he were coming across


As the zombie pegasus is slain riddywipple flys to his once friend and for one moment you are staggered with emotion. The pure pain of lost friendship transmitted via telepathy by riddywipple who is so lost in sorrow that he can´t control his powers.
As you carefully come closer you see little motes of stardust weeping from his eyes, tears for a companion lost. Suddenly the pain is replaced by a white hot feeling of rage as the little dragon fills himself with the urge to avenge his friend.
Anything you do?

If you leave:

As you leave the area, they find a set of erratic hoofprints leading on ahead, with a smaller set of prints in some of the muddier areas. Riddywipple says that one more of his pegasus friends is missing, and surmises that Marigana might have tossed the captured Pathfinder on
the undead horse and led it back to the lair.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will lean down and try to comfort the dragon We will do our best, Riddywipple, to stop this type of horrible thing from happening again

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian nods to Riddywipple.

"We will do our best to put an end to the depredations of this necromancer. Let's keep moving; the longer we wait around, the more pain and anguish they can cause..."

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Imrana glances up from her tome to fire another magic missile from her wand, only to finally notice the battle has ended.

"Ah yes, let us continue then."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The sooner we get there the sooner we can stop this necromancer says the cleric.


Tried twice to update this and it did not work apologies
You feel that you are getting closer as you approach a stream. As you come closer you notice that there is a broken corpse there. The other pegasus is lying unlifeless in the grass.
Encounter notes! Role twice, use worse.
Please roll perception.

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (2) + 8 = 10

Taidus follows along, and sees the corpse.

Everyone, be on the lookout. This may be another ambush

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian nods, and carefully looks around.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

1d20 + 5 ⇒ (4) + 5 = 9 perception
1d20 + 5 ⇒ (9) + 5 = 14 percetption

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The site was acting up for me the other day too

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Sorry! Post must have gotten eaten >_<

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Only Varian notices a few little ugly things.

KnowNature10:
Those buggers are pugwampis

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Knowledge(Nature): 1d20 + 12 ⇒ (14) + 12 = 26.

Varian groans.

"Pugwampis!"

He then tries to catch all of the little blighters in a cone of flame.

Burning Hands: 4d4 ⇒ (2, 3, 3, 2) = 10 Fire damage, DC 17 Reflex for half.

SR: 1d20 + 4 ⇒ (12) + 4 = 16.
SR: 1d20 + 4 ⇒ (15) + 4 = 19.
SR: 1d20 + 4 ⇒ (1) + 4 = 5.
SR: 1d20 + 4 ⇒ (15) + 4 = 19.


Ini Varian: 1d20 + 9 ⇒ (17) + 9 = 26
Ini Riceak: 1d20 + 1 ⇒ (13) + 1 = 14
Ini Imrana: 1d20 + 4 ⇒ (1) + 4 = 5
Ini Taidus: 1d20 + 2 ⇒ (20) + 2 = 22
Ini Gremlins: 1d20 ⇒ 18


Varian casts burning hands targeting the middle man.
Refl: 1d20 + 5 ⇒ (9) + 5 = 14 One gremlin is crisp.
Taidus
Gremlins
Riceak
Imrana

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

New map??

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