(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yeah, the figures were kind of like watching x-rays. Imagine a 3-d x-ray. The bones were fairly solid, but the flesh was pretty vague. You're not near a city yet. You're maybe half-way to the closest notable concentration.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

"There's something to the South, too."


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Perception: 1d20 + 12 ⇒ (14) + 12 = 26

"Then you are right about us being careful from here forward."

Luna did what she could to stay hidden and move along.

Taking 10 on stealth with +11


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri will match Luna's stealth with a 21 take ten as well, once they're moving.

"So which way do we go, then?"


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Ah - so zat's vat zat is. Vonder how many.

This is pretty new to Kong, but it somehow feels good.

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

"My vote's straight. The fewer turns we take, the easier it is to navigate back. Plus, we can double back and take turns if we hit a dead end."

I'm guessing stealth will have limited value against the bats. :p. Is there a knowledge check we can make to identify how the things work and what they are exactly, now? I'd think nature, but...

"I'm a little worried that that was a guard dog, as well."

He thought for a moment. "Maybe we should adjust how we move, too. Lina, your lance is more of a charging weapon, right? Or is it only really deadly on horseback? If it's just stronger with a charge, you hanging back a little makes a lot of sense. It certainly seemed stronger on your horse, with velocity and all that. Anything else we can change to make things work better?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"Yes, it's a velocity thing. There's a reason you never see knights in movies jousting by running at each other waving spears. But I'll be fine; I've got a lot of weapons.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can make a kn(Nature) check yes. Again, move yourselves on the map, to show where you want to go next, I'll move people back if you encounter something. Perception checks all around as well.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Kong is on his toes but someone is going to have to move his toes!)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

perception: 1d20 + 9 ⇒ (6) + 9 = 15
Nature: 1d20 + 4 ⇒ (20) + 4 = 24
Neri will try to stay fifteen feet behind Luna now, unless someone gives him a reason to do otherwise. He believes straight is the better idea. just following the leader, and relying on marching order. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Knowledge (nature): 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

I guess Lina is still rather unnerved by the bats.

Lina marches east, this time with her bow drawn and ready to get a shot in on anything with flappy wings.


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Know(Nature): 1d20 + 8 ⇒ (8) + 8 = 16

"It is my hope we don't need to use our weapons, but it doesn't hurt to be prepared."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Updated the map with the radius of Lina's torch (bright light out to bright yellow line, dim light out to dim yellow line) and paths of light (green lines indicate where light is blocked, only between the lines does the light work)

As Jacob moves forward, Luna, Kong and Neri see a cloud of bats fall off the ceiling at the edge of the light.

Surprise
Initiative Kong: 1d20 + 0 ⇒ (18) + 0 = 18
Initiative Luna: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Neri: 1d20 + 4 ⇒ (14) + 4 = 18

Initiative Bats: 1d20 + 6 ⇒ (14) + 6 = 20

Jacob & Lina are surprised this round

The bats move up to Jacob, swarming around him, small sharp teeth biting at his exposed flesh.

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

DC 14 Fortitude check to avoid disease


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Fort: 1d20 + 1 ⇒ (9) + 1 = 10

The bard grimaces as the unclean fangs bite into him. He draws his rapier and counterattacks next round.

Rapier: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d6 + 3 ⇒ (3) + 3 = 6


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Nature?: 1d20 + 4 ⇒ (1) + 4 = 5For the swarm
Neri looked at the swarm as it dropped from the ceiling. How on earth did you fight an amorphous wall of flesh?

He slips forward beyond his allies as he readies to strike at the creatures. Only one standard or move, and can't charge with allies in the way :)


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I have a 2-handed pick, right? There isn't one on the chart. Stats?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

A pickaxe is a 2h 1d8 x4 weapon with no special properties.


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

It was clear to the bard his weapon was likely not the most effective against a group of flying bats, but his goal was to scare them, not slay them.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Kong...feels useless. Ear-Piercing Scream would be perfect. Naturally, I'm not carryink it.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Luna threw one of her bombs into the group of attacking bats making sure to place it to avoid hitting Jacob.

bomb to hit: 1d20 + 8 ⇒ (1) + 8 = 9
bomb damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

Precise bomb to avoid friendly fire, 6 bombs left today, 5 splash damage, nat one so random square: 1d8 ⇒ 6 She was aiming for center mass of bats.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The bomb explodes, sending bats scattering, killing many of them.

Round 1
Initiative Jacob: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Kong: 1d20 + 0 ⇒ (2) + 0 = 2
Initiative Luna: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Lina: 1d20 + 7 ⇒ (8) + 7 = 15
Initiative Neri: 1d20 + 4 ⇒ (10) + 4 = 14

Initiative Bats: 1d20 + 6 ⇒ (11) + 6 = 17

Jacob & Lina are surprised this round

Jacob slashes at the bats, and manages to hit one, but it doesn't really do much to the group.

Luna, Bats, everyone else.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Bombs worked the best against this many enemies so another one she flung.

To hit Bomb: 1d20 + 8 ⇒ (2) + 8 = 10
Bomb Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

same thing as last time precise bomb,5 bombs left, 5 splash damage


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The swarm disperses.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

"Okay. I was at a loss for how to fight something like that. Apparently, 'Molotov Cocktail' is pretty ideal." He eyed Luna cautiously. "You know, I've got the God of Fire sitting in my brain... and the only time I get to lob that much heat around is when I'm scrying in the volcano. You okay, Jake?"


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

"More disgusted than damaged, but thanks for asking." Truth be told, he felt a touch sickened, ubt it was the thought those dirty things actually bit him. Well, it was bound to happen sooner or later.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Perception: 1d20 + 9 ⇒ (14) + 9 = 23 Taking 10 on stealth again, for 21... once we get moving. :)

"Speaking of fire gods... you still up there, Id? You've been quiet for a bit, and I'm curious as to when I'll lose your aid. I have a working theory that you'll be around for as far as the volcano could see well... but that might not at all be true."

Neri paused as he waited for Id to respond, or not... and then went on with talking.

"So... huge swarms of bats and stuff probably means this place isn't visited often, right? But huge bats that eat things means that huge things come through that are food. So I'm kind of torn at what each of those means."


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"It means we keep our weapons drawn, Neri."


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Kong shrugs, imagining how insane it could get with him waving the pick randomly in a vigorous motion.


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Jacob did not like keeping his sword out, but it seemed Lina knew what she was talking about; he took her seasoned words over his discomfort.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Since she doubted her whip would do much against anything in the caves she decided to keep her bombs ready instead.

"If the lizards or whatever we are calling them attack we should just run, nothing seems to like us."


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

"I'm noticing that, too." Neri said, lips tight.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Ve're demons. Kong shrugs.

He doesn't seem.convinced.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No surprise this time, you're expecting more things as you continue to hear squeaks and yips

As the group moves deeper into the cavern, they find a small pool of water. The floor is covered in about 6 inches of bat guano. As they move on, they begin to realize that they are in a breeding chamber for the bigger bats, and the smaller bats are the offspring.

Round 1
Initiative Jacob: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Kong: 1d20 + 0 ⇒ (8) + 0 = 8
Initiative Luna: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Lina: 1d20 + 7 ⇒ (3) + 7 = 10
Initiative Neri: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative Big Bat: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative Bat Swarm: 1d20 + 6 ⇒ (6) + 6 = 12

The big bat flutters forward, and screams at the group. DC 15 Will save or become shaken

Jacob, Swarm, everyone else.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Will: 1d20 + 2 ⇒ (16) + 2 = 18

Kong is getting tired of these noisy bats. He has plans of slamming the shriek right back down its gullet with an extra large pickaxe.

Come get zome!


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

will: 1d20 + 6 ⇒ (2) + 6 = 8
duration: 1d4 + 1 ⇒ (3) + 1 = 4

Not again...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Earlier, after examining the bat closely: "I think the bats have been mutated by something. Magic like above? Radiation? Maybe they are pets... Or livestock...

Arcana: 1d20 + 9 ⇒ (8) + 9 = 17


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Will: 1d20 + 7 ⇒ (17) + 7 = 24

Much better. Lina is not shaken, this time--merely annoyed.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Will: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Will: 1d20 + 4 ⇒ (19) + 4 = 23 But add 4 more if the effect is sonic.

The bard took a defensive posture while he assessed the prowess of his opponent; it may be time to call on my magic.

Full defense.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The swarm of bats flies forward, towards the center of the group, and encounters Neri first, and begin to swarm about him.

Damage: 1d6 ⇒ 2

Neri, DC 11 fort save or be Nauseated, each round you are in the swarm. Also, you now have 1 bleed. Technically Jacob should have had this too, but he got healed, so it doesn't matter. Yes, it is sonic Jacob, so 27.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Fort: 1d20 + 1 ⇒ (13) + 1 = 14Including shaken for the -2. 29 hp, including the bleed that will occur with my action. I hate to ask, but what about the big bat?

Apparently, all that it took to get Neri to shut up was a swarm of tiny little demonic creatures. That was nice to know.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It screamed for it's action, everyone else is up now


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri slipped backwards out of the bat swarm, swatting at them as he did. He moved back around the corner, before shouting, "Stay separate, they seem to stick together mostly!" He then cast Frigid Touch... or at least tried. Concentration: 1d20 + 5 ⇒ (3) + 5 = 8If necessary from out of line of sight


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Kong charges in to attack -

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Shut up, giant vinget rat!

Kong follows up with a mage strike, sacrificing blindness/deafness.

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 2d6 + 4 ⇒ (3) + (6, 6) + 4 = 19


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Luna would try to scatter the bat swarm so her allies could focus their attacks on the largest one, she steps to the side and sends another bomb into the swarm careful to avoid hitting allies.

To hit: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13

precise bomb,4 bombs left, 5 splash damage


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Lina pushes her way through the swarm; while this slows her movement, she uses the move action to draw her bow, which she fires at the big bat on the other side.

To hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Swarm: 1d6 ⇒ 6

DC 11 fort save Lina, or be Nauseated this round, negating your attack


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Fortitude (DC 11): 1d20 + 6 ⇒ (12) + 6 = 18

They're just bats.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kong's initial attack misses, but his mage strike hits, ripping open the bat's side, and Lina's thrust opens up the other side. But the bat continues to flap and chirp angrily.

Luna's bomb scatters some of the bat swarm, but they continue to swarm.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 2
Initiative Jacob: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Kong: 1d20 + 0 ⇒ (14) + 0 = 14
Initiative Luna: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Lina: 1d20 + 7 ⇒ (1) + 7 = 8
Initiative Neri: 1d20 + 4 ⇒ (20) + 4 = 24

Initiative Big Bat: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Bat Swarm: 1d20 + 6 ⇒ (1) + 6 = 7

Neri, Bat, Kong, Luna/Lina, Swarm/Jacob

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