(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

"Hold on, way too much fire right now." Lineera begins to fulfill her secondary role of dousing the fires on the balustrades. Casting Create Water on the Balustrades (or Munchkin first if his zombie stop drop and roll skills leave something to be desired). As she does so, she advises everyone of the situation. "We should all probably get down." She says, referencing her prone position. "Too much smoke. [b]"The way south is really small Elena, I don't think anyone but Munchkin and you could make it through. It looks like a supply room of some kind, so there may be something useful in there... but I'm not sure if I like the idea of you having to go there pretty much alone. The other path's bigger, but I can't see anything interesting about it."

Consider me done for two or three rounds, depending on how much Create Water I've got to cast.


Male
Latest Message:
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Human GM

Pyewacket doesn't find anything threatening. But he seems to be indicating there is more stuff down there. Not much more you can actually get with empathic link at this level. Nothing scary, more cave.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Oops. Missed the DC when I posted last night about the climb check. Just saw it a few seconds ago.

"Perhaps we sneak down there? What if they are hiding the kids that way?"


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

"We should definitely check it out. Even if the kids aren't there, we might find... Uhmff!" - Elena stifles a cry of pain as she rips the bolt out of her midsection - "... Some clue. We still don't know what's going on!"

If needed, Elena helps Lineera Create Water to put out the fires. Then waits for Eva to climb the balustrades and unlock them. Also, she casts Detect Magic and starts looking around. From this moment on while they are still in the cave, and If there is no immediate danger, she renews both Light and Detect Magic whenever needed.


Male
Latest Message:
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Human GM

Pyewacket shakes his head.

Mahb:

Forgot he had a 6 int. Pyewacket saw an empty stone chamber that looked like it was a bedroom, there's some crates, a bed, some other junk scattered around, but no body no bodies and no zombies. There's another cave that leads off NE with some light coming from it, but he didn't go down it.

Pyewacket Vision


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The witch withholds judgment until her companion flies back into sight. She watches the raven's animated dance and launches into a set of yes/no questions to which the bird bobs its head or makes a noise like craakl.

"That room yonder seems to be an empty bedroom with crates. There is another cave heading Nor'eastish from there. There's some light coming from it."


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Lineera turns a concerned look at Elena. "Are you alright? I've got medical supplies in my bag... It would probably take too long for us to do it now unless the need was dire, but it's still best to tend a wound while it's fresh. But..." turning to look at Eva. "It sounds like that room south may be worth investigating, but take Munchkin with you, just in case."

Then looking at Munchkin, Lineera states "Listen to Eva Munchkin, she's allowed to tell you what to do, ok? Follow her and make sure she stays safe."


Male
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Human GM

Did Lineera make the fortitude save for the disease? Oh, and Elena needs to make one as well.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Eva moved to start climbing over the south Balustrade. Taking 20 if allowed, for a total of 19, otherwise: Climb: 1d20 - 1 ⇒ (12) - 1 = 11

Once she's on the other side, she'll open and unlock the door for easier access.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

While I'd love to say no, and reroll... I missed it by one, currently waiting in abject horror for whenever the effects kick in.

Following his most recent orders, Munchkin attempts to climb over the balustrade as well.

Climb: 1d20 ⇒ 13
But mostly just fumbles at the side until taking the far easier route Eva opens for him with the gate.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

24 hour onset - Eva can take 20


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Eva can squeeze through to the crates, but from there, she'll have to make escape artist checks to continue, the crates have been stacked to block the passage. Same for Munchkin.

Escape Artist DC : 15 (can't take 10 or 20, failure by 5 or more results in character being stuck).


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I thought it was only for medium's that had to squeeze? Did I miss something before about the ceiling being lower than 4'?


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Escape Artist: 1d20 ⇒ 9
Escape Artist: 1d20 ⇒ 16

I think it's specifically to get past the crates, Lineera could tell that the passage itself was too small for Medium sized characters to squeeze by, but I think the combination of crates and the passage together that make it a real squeeze. Either way, rolls!

Once Eva is through, it takes a bit of squirming, but Munchkin manages to work his way through as well, leaving a little bit of a slimy residue though.

Lineera decides to try and keep herself busy and useful whilst Eva faces the unknown effectively alone, and hopes that this other passage will link up with the one Eva goes down in case she gets in trouble. Returning her shield to its sling on her back, she approaches the balustrade to slowly work her own way over.

Taking Twenty on Climb and Escape Artist checks to get herself over the Eastern Balustrade.

Once over, she unlocks the balustrade for her other companions.


Male
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Human GM
Eva Elsington wrote:
I thought it was only for medium's that had to squeeze? Did I miss something before about the ceiling being lower than 4'?
MDT in response to Mahb shining bullseye lantern south wrote:


Mahb, shining her light down the southern tunnel, can just make out (over the balustrade) a tiny fissure in the rocks that would be very hard to pass, and beyond that some wooden structure that could be a crate of some kind, or another balustrade.

The southern passage is MUCH smaller than the one to the east. It's both shorter (3 ft) and tighter (6 to 8 inches in places). To get to the crates, a small character has to squeeze. To get past the crates, it's escape artist checks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As stated earlier, can't take 10 or 20 on escape artist checks, as failure by 5 or more indicates you got yourself stuck. Same applies for mediums getting over the balustrade's Lineera.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Escape Artist: 1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Escape Artist: 1d20 + 1 - 1 ⇒ (15) + 1 - 1 = 15

Eva herself had gotten stuck, before wiggling to free herself and keep moving. Eva had to duck a little but not much. For once, she was slightly too tall.

I likely just missed it when I was trying to review things. Been trying to find and read things between phone calls. They've been coming just close enough together. Also, I take it is the same check to free yourself?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Same check to free yourself, but you don't progress forward, you return to where you started. If you miss the 'free myself' check by 5 or more, you are permastuck.

And no problem on missing it, lots of posting. :)


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Escape Artist: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16

And after some wiggling, contorting and squeezing, Eva makes some progress!


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

One more roll for the Munchkin then!

Escape Artist: 1d20 ⇒ 19 There we go, Mr. Munchkin can make it through. And maybe I'm missing something, but shouldn't Eva be at a bonus to Escape Artist? +2 Dex-1 ACP?

And since Lineera would be at a negative three to escape artist checks and would almost certainly just get herself stuck, different question/approach. Since there's no one trying to kill her with said hole, could Lineer reach and arm/sickle through the balustrade to lift the bolts?


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

This is what I get for opening up the myth-weavers sheet to check a couple things, instead of using my calculated skills on my alias. >.< Yes you are correct, not that it would have helped her on that first failed check.


Male
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Human GM

Lineera - No, they're designed to prevent that, sorry.

Map Updated.

Eva is in a dark room (everything inside the yellow lines is in darkness, she'll need a light source).


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Eva's pulled out a sunrod, giving herself light so she could see. She then took a look around.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Male
Latest Message:
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Human GM

Eva see's what looks like a bedroom with a passage off to the east. Map updated


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

No worries, just trying to see how us big folk can get through!

Seeing no easy way, either magical or physical to bypass the barrier. Lineera decides it's time to just try and force their way through it. Inspecting the barrier, Lineera turns to the group and announces. "Hey, I think we should be trying to do something to get past this in case Eva runs into trouble. I'm thinking if we all pull as a team, we may be able to just wrench those bolts from their sockets." I'm thinking that with two aid another checks on Elena as our Primary STR, we've got a +8 bonus to work with. If taking 20 is allowed we can hit as high as 28 that way, and I doubt this thing's got a better break DC than an iron door!


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

"Don't let anything sneak up on me from the path there, Munchkin." Eva began to search the room, the entire room. Under the bed, in the bed, any storage in there, the corners of the room. She wanted to find any possible clues or other things of note.

Taking 20 for a total of a 22


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

The kobold corpse dutifully turns and watches the path. While generally not the best watchman with a 0 Perception, he does have Dark Vision, so he should do decently at this.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

Elena gives Lineera a little smile - "Thanks, but there's no need to worry. The wound is quite superficial, and it's not bleeding. I'll be fine... I think."

Approaching the southern balustrade, Elena examines it for a moment, perplexed. "Uhmm... I don't know if we can dislodge it... But it's certainly worth a try!"

Elena fumbles a bit with the barricade, trying to get a good grip, then when she's ready she calls for the others - "Ready? On the count of three... One... Two... THREE!"

If she can take 20 she does so, otherwise here's a roll.

Strength Check: 20 + 4 = 24 Or Strength Check: 1d20 + 4 ⇒ (8) + 4 = 12

Also, the roll I forgot to do earlier for disease (sorry!).

Fortitude vs Disease: 1d20 + 4 ⇒ (17) + 4 = 21


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Correct me if I'm wrong but Eva already unlocked the balustrade. You just need to pull them open.


Male
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Human GM

ROUND 1

Eva walks into the middle of the room, and can see down the corridor now, and see's two zombies and something in a big hat and robes behind them. And beyond, more enemies.

Given she's carrying a glow rod, it should come as no surprise that they also see her.

Init Elena: 1d20 + 6 ⇒ (8) + 6 = 14
Init Eva: 1d20 + 2 ⇒ (7) + 2 = 9
Init Lineera: 1d20 + 2 ⇒ (20) + 2 = 22
Init Mahb: 1d20 + 2 ⇒ (5) + 2 = 7

Init CloakHat 1: 1d20 + 4 ⇒ (8) + 4 = 12
Init CloakHat 2: 1d20 + 5 ⇒ (15) + 5 = 20
Init Zombie 1: 1d20 - 1 ⇒ (2) - 1 = 1
Init Zombie 2: 1d20 - 1 ⇒ (10) - 1 = 9
Init Zombie 3: 1d20 - 1 ⇒ (14) - 1 = 13

Order : Lineera, CloakHat 2, Elena, Zombie 3, CloakHat 1, Eva, Zombie 2, Mahb, Zombie 1

Lineera (who doesn't know any of this), then CloakHat 2 (who holds), then Elena (who doesn't know any of this), then Zombie 3 (who holds).

So Lineera and Elena may both go, then I'll do CloakHat 1, then Eva, and the zombies.


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mahb wrote:
Correct me if I'm wrong but Eva already unlocked the balustrade. You just need to pull them open.

Only the southern one, not the eastern one


Male
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Human GM

Can't take 20 (well you can, but you probably don't want to, given it takes 20 times longer and Eva's going to be in trouble soon).


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Linking her arms around Elena's chest (Being careful to avoid pulling directly on the wound) she counts through with her. "One... Two... Three!"

Aid Another on Strength: 1d20 + 1 ⇒ (13) + 1 = 14

Add +2 to those Rolls from Lineera!

Seeing the apparent danger, but being given the orders to Protect Eva and Watch the Hall. Munchkin just stands there, hissing and spitting. Readied Action, Bracing.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
Mahb wrote:
Correct me if I'm wrong but Eva already unlocked the balustrade. You just need to pull them open.

Sorry about that, I lost that info in the flurry of posts above! ^_^

In any case, since Elena is unaware of what's going on with Eva, Munchkin and the new undead enemies, she'll keep trying to get the balustrade open.

Did we manage with the previous try? Is so, Elena tries to makes her way down the tunnel. If not, she tries again to open it.

Strength Check: 1d20 + 4 ⇒ (20) + 4 = 24

And here we see how working out pays off in the long run! xD


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Between Lineera and Elena, they jerk and tug on the balustrade, and with Elena's veins throbing and pulsing on her forehead, and with Lineera tugging with and making little oof sounds, the Balustrade suddenly pops free and both go staggering back with the Balustrade in hand.

Reflex DC 15 to avoid falling down. Critical failure means you fall and the Balustrade lands on top of you, so don't roll a 1!

CloakHat looks into the room, see's the zombie. It points to Munchkin and says something in a language Eva doesn't understand and points to her.

Munchkin's growling and hissing change as it turns around to face Eva. Lineera is not in line of effect to try to take control back.

Eva is now up.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Holy Mackerel Batman! You got the good rolls right now!

Aid Another for Strength: 1d20 + 1 ⇒ (12) + 1 = 13

For Take 2 if it didn't take the first time. Also, since Lineera began this in the just in case thing, did the attempt to get the gate open start before combat, or are we acting in real time?

Reflex Save: 1d20 + 2 ⇒ (18) + 2 = 20


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Real time, the second attempt was the in combat attempt, round 1.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
mdt wrote:
Reflex DC 15 to avoid falling down. Critical failure means you fall and the Balustrade lands on top of you, so don't roll a 1!

Reflex DC 15: 1d20 + 2 ⇒ (9) + 2 = 11

When the Balustrade is finally dislodged, Elena loses her balance and tumbles to the ground. Grumbling to herself, she gets back on her feet and shakes the dust off her armor.

EDIT - Just read post below, sorry I didn't mean to jump ahead or anything. I meant it as "as soon as she can, Elena stands up", so on round 2, no problem. :)


Male
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Human GM

Have to wait until round 2 to stand up and dust off the armor


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

"Bad Munchkin!" Eva yelled knowing it wouldn't do much, but it made her feel a little better. She pulled out her dagger and slashed at him.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d3 ⇒ 3

"I'm sorry Munchkin. Please. Don't do this." She knew it was likely futile, but she tried. She stepped back away from him, trying to put some distance between the two of them.


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Munchkin's cold undead eyes show no pain or remorse, even when Eva begs him and slashes his body with the dagger.

The other two zombies shuffle forward, staggering toward Eva, spears out thrust.

Mahb up


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Technically, couldn't Eva go through with the whole contested CHA check? Since she's been given control in much the same way as these big hats have?


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Normally yes, but not with these big hats. You may or may not find out why. As the necromancer that wrested partial control, you'd be able to fight it (and possibly get a clue), but Eva's attempts are doomed.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

"Doomed. Doomed, I tell you! DOOMED!!" And really she partially yelled hoping Lineera and the others would hear her and come running. Eva's the one that separated the party, she made her choice and will have to deal with the consequences.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As the GM, I'd suggest moving to a more defensible position. Like, back up the tiny corridor, at least far enough to keep from being surrounded. Since it's not apparent, the space indicated by the arrow is big enough for a small creature, but any move into it requires squeezing or escape artist. Squeeze from the south, escape artiest any other approach.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb weighs her options. The South is too small and these bein' kobolds... the East passage is likely trapped though it's a tempting flank.

Mahb errs on the side of caution. "Eva, stop playing! Get yourself back here."

Mahb/Pye on delay. I want to see how things shape up before acting.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Did the map just shift or is that just me? And she was moving, though the corridor is a good suggestion.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Sorry, that might have been me. I think I selected the background and moved it instead of scrolling the screen.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Someone accidently misaligned the map, I fixed it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

ROUND 2

Init Elena: 1d20 + 6 ⇒ (2) + 6 = 8
Init Eva: 1d20 + 2 ⇒ (6) + 2 = 8
Init Lineera: 1d20 + 2 ⇒ (4) + 2 = 6
Init Mahb: 1d20 + 2 ⇒ (4) + 2 = 6 Technically, Mahb's holding

Init CloakHat 1: 1d20 + 4 ⇒ (5) + 4 = 9
Init CloakHat 2: 1d20 + 5 ⇒ (10) + 5 = 15
Init Zombie 1: 1d20 - 1 ⇒ (14) - 1 = 13
Init Zombie 2: 1d20 - 1 ⇒ (20) - 1 = 19
Init Zombie 3: 1d20 - 1 ⇒ (6) - 1 = 5
Init Fallen Munchkin: 1d20 - 1 ⇒ (10) - 1 = 9

I dub this SLOWPOKE ROUND

Order : (Mahb), Zombie 2, Cloakhat 2, Zombie 1, Munchkin, Cloakhat 1, Elena, Eva, Lineera, Zombie 3

Zombie 2 moves, cloakhat 2 holds, zombie 1 moves.

Muchkin shambles forward, and attempts to slam Eva.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

Is that a bit of hesitation in Munchkin? He swings at empty air! Maybe he's remembering the fun he and Eva had getting ice cream, or dancing under the stars on the new years party?

Oh no, wait, he stepped on a hairbrush someone left on the floor was all.

Cloakhat 1 scampers down the cave way with an oddly simian gate, keeping to the wall to maintain cover.

Elena, Eva, Lineera up.

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