
Pirate GM |

With all this extra time lost to Paizo.com being down, I'm going to jump us straight ahead.
The few live giants giants in the massive corridors between you and the engine room quickly become dead giants.
In a room with strange tubes full of viscous black liquid lies the final doors to the engine room.
Opening them reveals a large golem, made of dark metal. It immediately lights up and screchees in a high pitched robotic voice "Intruders detected"
Causing the vats to burst open and the slime inside them to coalesce.
You may not flee until the black pudding is defeated.
Iron Golem: 1d20 + 13 ⇒ (1) + 13 = 14
Pudding: 1d20 + 8 ⇒ (15) + 8 = 23
Fortuna: 1d20 + 10 ⇒ (4) + 10 = 14
Bethany: 1d20 + 11 ⇒ (20) + 11 = 31
Doug1: 1d20 + 8 ⇒ (12) + 8 = 20
Doug2: 1d20 + 8 ⇒ (9) + 8 = 17
Khellirin: 1d20 + 14 ⇒ (8) + 14 = 22
Hrarsk: 1d20 + 12 ⇒ (20) + 12 = 32
?: 1d20 + 16 ⇒ (3) + 16 = 19
Initiative:
Hrarsk
Bethany
Pudding
Khellirin
Doug
??
Fortuna
Iron Golem
Hrarsk and Bethany are up!
Iron Golem HP 360 | AC 28 | PD 24 | MD 20
Golem immunity: Non-organic golems are immune to effects. They can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. You can damage a golem, but that’s about it.
Black Pudding HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.

Hrarsk |

Fearful for the group's safety, Hrarsk grabs his axe and charges at the golem. On the way he asks for increased strength. +2d10 damage to me, Khellirin, Doug. When he arrives, the axe strikes it hard.
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage (feat, gauntlets, spell): 8d10 + 15 + 8d8 + 4d10 + 2d10 ⇒ (3, 8, 10, 10, 2, 3, 1, 5) + 15 + (6, 1, 5, 1, 5, 7, 5, 2) + (1, 3, 10, 1) + (10, 2) = 116
Gauntlets recharge: 1d20 ⇒ 19 yes
+1 to hit golem

Bethany Filnamorth |

Bethany glances over at the coalescing pudding, worried about Fortuna's (and her own) safety with Hrarsk gone to fight the golem. "Hey Skillet-Scum!" she calls to the sludge, hoping to attract its attention away from Fortuna, "You look like something not even a bad cook would serve up!" Vicious Mockery!
vs MD: 1d20 + 8 + 5 + 3 ⇒ (11) + 8 + 5 + 3 = 27
Damage: 10d8 + 5 + 3 ⇒ (1, 1, 2, 6, 5, 5, 7, 3, 7, 8) + 5 + 3 = 53
And (save ends) when the target misses with one of its attacks, it takes half the damage its attack would have dealt.

Pirate GM |

Hrarsk lands a huge blow on the golem, which creaks under the weight.
Meanwhile Bethany makes fun of the pudding.
The pudding retaliates with a quartet of acid drenched psuedopods.
Bethany PD: 1d20 + 14 ⇒ (20) + 14 = 34
Khel PD: 1d20 + 14 ⇒ (17) + 14 = 31
Doug PD: 1d20 + 14 ⇒ (9) + 14 = 23
Fortuna PD: 1d10 + 14 ⇒ (10) + 14 = 24
Bethany gets smacked in the face
60 acid damage, and 10(doubled in the first round) ongoing acid damage.
Khel, Doug and Fortuna are much more luckly and only get burned in their extremities.
30 acid each and 10 ongoing acid damage
Beth feels like the pudding must be sticking its tongue out at her.
As with all ongoing damage, it's save ends
Initiative:
Hrarsk
Bethany (43/128) Staggered, Ongoing 10(20) Acid
Pudding (417/470) VM SE
Khellirin (130/160) Ongoing 10 Acid
Doug (146/176) Ongoing 10 Acid
??
Fortuna (48/140) Staggered Ongoing 10 Acid
Iron Golem (244/360)
Khel and Doug are up!

Doug Sherwood |

"Lets see how you like the burn of righteous fire!" Doug shouts after charging up his axe and rushing the slime.
Melee: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
Damage: 8d8 + 18 + 4d12 ⇒ (3, 6, 8, 4, 7, 6, 8, 8) + 18 + (2, 12, 7, 10) = 99

Khellirin |

Doug - don't forget the +2d10 damage from Hrarsk!
Khel darts into the gap at Doug's side, smashing at the pudding with his hammers, wondering as he does so, What happens when you smash a pudding? Does it hurt it, or does it just splash everywhere and make more pudding mess?
Save vs ongoing acid damage: 1d20 ⇒ 3
Stunning Hammer, Double Attack: 1d20 + 16 ⇒ (16) + 16 = 32 On even roll, when I have more HP than target, target is stunned 1 rd
Damage, Hrarsk, Boots: 8d6 + 17 + 2d10 + 2d8 ⇒ (5, 4, 2, 6, 6, 1, 5, 2) + 17 + (3, 10) + (8, 7) = 76
Argrimmosh, Double Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 8d6 + 16 + 2d6 + 2d10 ⇒ (4, 1, 1, 3, 1, 4, 3, 6) + 16 + (1, 3) + (6, 1) = 50 Extra damage on first attack of each battle

Pirate GM |

Doug Bonus damage: 2d10 ⇒ (10, 6) = 16
Doug engages the slime with a mighty blow and Khel follows up with a pair of fearsome blows, staggering the pudding.
?: 2d6 ⇒ (3, 5) = 8
As the engine rattles with the pudding tubes down a pair of rather large translucent spiders shimmer into existence near Bethany and Fortuna.
Seeing Bethany already staggered, the spider tries to take advantage of her wounds and grab an item.
Beth MD: 1d20 + 12 ⇒ (14) + 12 = 26
It greedly grabs one of Bethany's items.
It takes an item at random, put all your magic items in a list, roll a die and find out what it steals. Hopefully you can deal with the spider before it phases out for good.
The second spider, seeing Fortuna staggered also grabs for an item.
Fortuna MD: 1d20 + 12 ⇒ (18) + 12 = 30
Same as above
Initiative:
Hrarsk
Bethany (43/128) Staggered
Pudding (176/470) Staggered
Khellirin (130/160) Ongoing 10 Acid
Doug (146/176) Ongoing 10 Acid
Phase Spiders
Fortuna (48/140) Staggered Ongoing 10 Acid
Iron Golem (244/360)
Fortuna is up. You're burning from acid, are staggered and just got an item stolen. Good luck!
Iron Golem
HP 360 | AC 28 | PD 24 | MD 20
Golem immunity: Non-organic golems are immune to effects. They can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. You can damage a golem, but that’s about it.
Black Pudding
HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.
Phase Spider
HP 250 | AC 24 | PD 23 | MD 19

Bethany Filnamorth |

Recharge Mug (DC 6): 1d20 ⇒ 4
Whyyyyyyyyyy...
2 - Tavern Founder's Belt
3 - Helm of the Undaunted Hero
4 - Champion's Cloak of Adroit Avoidance
5 - Sandals of the Slippery Eel
6 - Champion's Lifestone Necklace
7 - Champion's Armor of Warding
Stolen Item: 1d7 ⇒ 3
Bethany grabs at her helmet as it's swiped smoothly from her head, but too late... the spider is prancing around like a babe trying on its mother's fancy shoes.

Fortuna Peccata |

Utility Post
Using the order in my character description so there's no list-fiddling: wand, armor, ring, cloak, crown. stolen: 1d5 ⇒ 1 Shadow wand +1 atk/dmg is stolen.
Save vs ongoing acid dmg: 1d20 ⇒ 14
Damage: pudding rolled a 10 and my armor is 12+ resistance. 15 pts initial damage and 5 pts ongoing in the first round. 78-20=58 hp remain.

Fortuna Peccata |

Fortuna looks astonished as the gigantic spider shimmers from nowhere and snatches the wand from her hand with a bolo of sticky silk.
"Hey!"
Raising her empty hand, she fires several shimmering missiles.
Evoking the spell for max damage, 10d12=120.
Force Salvo, 7. 5 bolts. Targets in order (I target the same critter until I hit it, then move on to the next: Wand-stealing spider, other spider, pudding course, golem dude.
FS atk #1 vs PD: 1d20 + 4 + 8 ⇒ (4) + 4 + 8 = 16
FS atk #2 vs PD: 1d20 + 4 + 8 ⇒ (14) + 4 + 8 = 26
FS atk #3 vs PD: 1d20 + 4 + 8 ⇒ (3) + 4 + 8 = 15
FS atk #4 vs PD: 1d20 + 4 + 8 ⇒ (7) + 4 + 8 = 19
FS atk #5 vs PD: 1d20 + 4 + 8 ⇒ (6) + 4 + 8 = 18

Pirate GM |

With her wand missing Fortuna's evoked force bolts only conenct with Beth's spider.
Lets assuming Fortuna wants to at least try and disengage first
disengage: 1d20 ⇒ 7
The Phase Spider, disapears for a moment and reappears, trying to sink its fangs into Fortuna.
AoO Fangs vs PD: 1d20 + 11 ⇒ (17) + 11 = 28
31 damage
Fortuna feels the sting of its bite.
Fortuna save vs ongoing acid: 1d20 + 1 ⇒ (14) + 1 = 15
She shakes it off and will not take any further acid.
?: 1d6 ⇒ 2
The Iron golem with Hrarsk in front of it slams at the cleric with both fists.
vs AC: 1d20 + 17 ⇒ (3) + 17 = 20
vs AC: 1d20 + 17 ⇒ (4) + 17 = 21
Unfortunatly close is good enough with a creature as large as this.
miss damage: 5d10 ⇒ (3, 5, 4, 10, 1) = 23
miss damage: 5d10 ⇒ (1, 8, 2, 7, 2) = 20
ESCALATION 1
Hrarsk (117/160)
Bethany (43/128) Staggered
Pudding (176/470) Staggered
Khellirin (130/160) Ongoing 10 Acid
Doug (146/176) Ongoing 10 Acid
Phase Spiders (Y 130/250) (G (250/250)
Fortuna (27/140) Staggered
Iron Golem (244/360)
ESCALATION INCREASES TO 1!
Hrarsk and Beth are up!
HP 360 | AC 28 | PD 24 | MD 20
Golem immunity: Non-organic golems are immune to effects. They can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. You can damage a golem, but that’s about it.
Black Pudding
HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.
Phase Spider
HP 250 | AC 24 | PD 23 | MD 19

Bethany Filnamorth |

Disengage: 1d20 + 2 ⇒ (5) + 2 = 7
Reroll: 1d20 + 2 ⇒ (14) + 2 = 16
Bethany dodges away from the evil spider, glaring at it with her most you-are-so-about-to-get-bounced expression. As she darts away, she grabs at the helmet in an attempt to get it free, in the process upsetting her never-spilling mug and sending ale sploshing all over her allies (yet somehow missing her foes completely).
With a wide grin of anticipated triumph, she begins to hum a tune as she searches for the right words to describe her soon-coming victory in the struggle for possession of the magical helmet. Song of Aid and Wild Heal.
Wild Heal Targets: 1d5 + 1d4 ⇒ (2) + (4) = 6
Going down the list, looks like that's me and Fortuna! Woo!
Fortuna, heal with a recovery and add 15hp to the result.
Bethany Recovery: 8d8 + 3 + 15 ⇒ (7, 8, 7, 5, 4, 4, 3, 7) + 3 + 15 = 63
HP now 106/128.
And from the Song of Aid, Fortuna can have 7d6 ⇒ (6, 6, 3, 6, 5, 6, 4) = 36 temporary hit points.
Everyone, feel free to suggest that I get a bonus to maintain my song next round if I have described it in a fashion which amuses you.

Hrarsk |

Combat Boon (bless): 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (7, 3, 2, 7, 6, 9, 7, 5) + 15 + (6, 7, 3, 1) + (2, 8) = 88
Regain: 1d6 ⇒ 5
Bless (hp): 4d10 ⇒ (7, 10, 1, 3) = 21
Doug or Khellirin can use a free save. Bless: +2 attack and 4d10 temporary hp to me, Khellirin, and Bethany.
Hrarsk lashes back at the golem, asking for assistance with his attempt. He strikes as hard as possible, and while Bethany's song doesn't heal him, it does put a smile to his face as another limb flies off the golem (voting for Bethany's bonus).

Pirate GM |

Beth escapes the spider's mandibles and sings a song of healing for herself and Fortuna.
Hrarsk lands another strong blow on the golem, leaving a laarge crack in its metal shell, staggering it.
Hrarsk's victory comes with regrets as poison gas spews out from the inside of the golem.
Poison Gas Hrarsk PD: 1d20 + 15 ⇒ (8) + 15 = 23
Poison Gas Beth PD: 1d20 + 15 ⇒ (1) + 15 = 16
Poison Gas Pudding PD: 1d20 + 15 ⇒ (3) + 15 = 18
Poison Gas Khell PD: 1d20 + 15 ⇒ (10) + 15 = 25
Poison Gas Doug PD: 1d20 + 15 ⇒ (3) + 15 = 18
Poison Gas Green Spider PD: 1d20 + 15 ⇒ (6) + 15 = 21
Poison Gas Yellow Spider PD: 1d20 + 15 ⇒ (19) + 15 = 34
Poison Gas Fortuna PD: 1d20 + 15 ⇒ (6) + 15 = 21
Khel and the yellow spider start coughing from the poison gas, but everybody else seems okay.
no immediate damage but 25 ongoing poison
The giant pudding lashes out with its acid drenched pseudopods at everybody expect Hrarsk.
Beth PD: 1d20 + 14 ⇒ (20) + 14 = 34
Khel PD: 1d20 + 14 ⇒ (10) + 14 = 24
Doug PD: 1d20 + 14 ⇒ (16) + 14 = 30
Fortuna PD: 1d20 + 14 ⇒ (20) + 14 = 34
The pudding smacks Beth in the face... again.
60 acid damage and 10(20) ongoing acid damage
It really does not seem to have appreciated Bethany's humor.
Khel and Doug also get hit and Fortuna gets smacked around like Bethany.
Doug's missing save from last round: 1d20 ⇒ 6
ESCALATION 1
Hrarsk (117/160 T21)
Bethany (45/128 T4d10) Staggered 10(20) ongoing acid.
Pudding (176/470) Staggered
Khellirin (100/160 T4d10) (Ongoing 10 Acid Save from Hrarsk) (Ongoing 25 Poison) (Ongoing 10 Acid) (
Doug (106/176) (Ongoing 10 Acid) (Ongoing 10 Acid)
Phase Spiders (Y 130/250 Ongoing 25 Poison) (G (250/250)
Fortuna (3/140) Staggered (Heal with Recovery +15)
Iron Golem (158/360) Staggered
Khel and Doug are up!
HP 360 | AC 28 | PD 24 | MD 20
Golem immunity: Non-organic golems are immune to effects. They can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. You can damage a golem, but that’s about it.
Black Pudding
HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.
Phase Spider
HP 250 | AC 24 | PD 23 | MD 19

Pirate GM |

Doug continues his assault on the pudding.
Melee+Escalation: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage: 8d8 + 18 + 2d10 ⇒ (4, 8, 4, 1, 3, 3, 7, 5) + 18 + (6, 4) = 63
Doug only manages a glancing blow.
Miss appears to be lvl+2d10= 18. Halved from the slime resistance=9
Doug then burns a bit before trying to shake off the acid.
save: 1d20 + 1 ⇒ (7) + 1 = 8
save2: 1d20 + 1 ⇒ (3) + 1 = 4
But can't do it.
Khel Bonus save from Hrarsk: 1d20 + 1 ⇒ (7) + 1 = 8
Even with Hrarsk's help Khell can't shake off his acid, he goes to work on the pudding though.
elven grace?: 1d6 ⇒ 6
Stunning Hammer, Double Attack, Bless, Escalation: 1d20 + 16 + 2 + 1 ⇒ (10) + 16 + 2 + 1 = 29
damage: 8d8 + 17 + 2d10 ⇒ (3, 3, 8, 1, 4, 5, 4, 8) + 17 + (4, 10) = 67
Argrimmosh, Double Attack: 1d20 + 15 + 2 + 1 ⇒ (9) + 15 + 2 + 1 = 27
Damage: 8d6 + 16 + 2d10 ⇒ (4, 5, 5, 4, 1, 4, 6, 2) + 16 + (5, 4) = 56
Both of Khel's powerful blows are somewhat absorbed by the rubbery texture of the slime.
With resist 12+ both of those damage rolls are going to be halved.
Acid 10: 1d20 + 1 ⇒ (7) + 1 = 8
poison 25: 1d20 + 1 ⇒ (4) + 1 = 5
acid 10: 1d20 + 1 ⇒ (17) + 1 = 18
If you've got cool stuff you want to do in addition to me botting, feel free to toss it in later.
Spider?: 2d6 ⇒ (4, 1) = 5
With Bethany still staggered, her Spider partner grabs for another item.
Rummage and filch vs MD: 1d20 + 12 ⇒ (13) + 12 = 25
The spider grabs another random item from Bethany, before phasing out! You can feel it's presence nearby though...
The other spider disappears from Fortuna and appears on the ceiling above Hrarsk, and grabs down at his stuff.
Rummage and filch vs MD: 1d20 + 12 ⇒ (15) + 12 = 27
Grabbing a random item from the cleric!
ESCALATION 1
Hrarsk (117/160 T21)
Bethany (67/128 ) Staggered 10(20) ongoing acid.
Pudding (106/470) Staggered
Khellirin (76/160) Staggered (Ongoing 10 Acid) (Ongoing 25 Poison)
Doug (86/176) Staggered(Ongoing 10 Acid) (Ongoing 10 Acid)
Phase Spiders (Y 130/250 Ongoing 25 Poison) (G (250/250)
Fortuna (3/140) Staggered (Heal with Recovery +15)
Iron Golem (158/360) Staggered
Fortuna is up! (Don't forget you've got a heal with Recovery +15 to resolve.
Iron Golem
HP 360 | AC 28 | PD 24 | MD 20
Golem immunity: Non-organic golems are immune to effects. They can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. You can damage a golem, but that’s about it.
Black Pudding
HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.
Phase Spider
HP 250 | AC 24 | PD 23 | MD 19

Fortuna Peccata |

heal: 8d6 + 6 ⇒ (3, 3, 3, 1, 5, 3, 6, 5) + 6 = 35
recovery: 1d20 ⇒ 10
Is this my action for the turn?

Fortuna Peccata |

Fortuna staggers to the door, yelling at Hrarsk. "We need help!You're our only hope!"
Haste on Hrarsk. Extra standard action next turn. When escalation die is even, roll 1d20 and add escalation die. 16+ means extra standard action that turn.

Pirate GM |

With Fortuna feeling a bit better she casts haste on Hrarsk.
Bethany isn't quite as bad off as it looked, but is not in great shape.
iron golem berserk?: 1d6 ⇒ 4
no.
It does however pound Hrarsk with its metal fists.
fist of Iron AC: 1d20 + 17 ⇒ (18) + 17 = 35
Other First of Iron AC: 1d20 + 17 ⇒ (9) + 17 = 26
The first fist connects solidly and the second one only wings Hrarsk.
50 damage from the hit. miss damage: 5d10 ⇒ (8, 2, 2, 8, 3) = 23
Staggering Hrarsk.
ESCALATION INCREASES TO 2
ESCALATION 2
Hrarsk (65/160) Staggered
Bethany (21/128 ) Staggered (10(20) ongoing acid.)
Pudding (106/470) Staggered
Khellirin (76/160) Staggered (Ongoing 10 Acid) (Ongoing 25 Poison)
Doug (86/176) Staggered(Ongoing 10 Acid) (Ongoing 10 Acid)
Phase Spiders (Y 130/250 Ongoing 25 Poison) (G (250/250)
Fortuna (52/140) Staggered
Iron Golem (158/360) Staggered
Hrarsk is up (You have a second standard action this round, as well as a d20+2 to get 16+ for a 3rd action.)
Bethany is also up.

Hrarsk |

I changed my attack bonus from +13 to +16 because I had forgotten to add in my epic magic item, is that correct?
Standard Action: 1d20 + 2 ⇒ (16) + 2 = 18 yes
Combat Boon (Bless): 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (1, 7, 4, 6, 2, 5, 8, 10) + 15 + (2, 3, 2, 1) + (2, 5) = 73
Combat Boon(Bless): 1d20 + 16 + 2 + 2 ⇒ (14) + 16 + 2 + 2 = 34
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (3, 3, 2, 10, 6, 10, 6, 6) + 15 + (9, 5, 10, 4) + (8, 3) = 100
Two free saves with +1 for Bethany, Khellirin, or Doug.
25 temporary hit points to me for hitting while staggered.
Recharge: 1d20 ⇒ 15 yes
Energized by Fortuna's spell, Hrarsk manages to hit the golem twice before it has a chance to react. It crumbles to the floor, and Hrarsk takes advantage of his increased speed to heal his injured companions three times before any enemies could react. Divine Endurance: Fortuna, Khellirin and Doug can heal with a recovery for 150% of normal healing. Cure: Bethany can heal with two free recoveries and roll a free save against every effect (I think that makes 2 free saves). Heal: Bethany can heal with a recovery.
Regain (Divine Endurance): 1d6 ⇒ 2 yes
Regain (Cure): 1d20 ⇒ 11 no
Regain (Cure): 1d6 ⇒ 3 no

Bethany Filnamorth |
2 people marked this as a favorite. |

Wow... awesome combo, Fortuna and Hrarsk!
I'll go ahead and take one of those Combat Boon saves; Khel should probably take the other.
Free Save (Doug bonus, Combat Boon, Low HP): 1d20 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
Recovery: 8d8 + 3 ⇒ (3, 3, 3, 3, 4, 1, 2, 1) + 3 = 23
Recovery: 8d8 + 3 ⇒ (5, 6, 7, 4, 2, 6, 5, 7) + 3 = 45
HP: 89/128
Free Save (Doug Bonus): 1d20 + 1 ⇒ (4) + 1 = 5
Or the dice could just hate me.
Bethany's eyes widen in appreciation as Fortuna intones magic words and Hrarsk's form blurs — it seems as though he's all over the battlefield in the blink of an eye!
Feeling much better, the burly tavernkeeper roars her song defiantly at the phased-out spider as she turns to the pudding and attempts to enlist its aid.
Maintain Song (Hrarsk liked it): 1d20 + 1 ⇒ (8) + 1 = 9
Khel can have 7d6 ⇒ (3, 1, 3, 3, 1, 5, 4) = 20 temporary hit points.
"♪ Oh skillet-scum, do kindly help me."
Changing her tone to a deep, smooth, puddingy tone, she replies to herself, "Help you?"
(As herself) "Help me!"
(As herself) "I told you you were just a scum,"
(P) "But now you see I'm much more!"
(B) "I see you might be taught to hum,"
(P) "To hum and give them whats-for!"
(B) "Upon their innocence you'll play,"
(P) "Yes yes that sounds delightful."
(B) "You'll beat them up and win the day!"
(P) "I'm positively frightful."
(B) "Lovely pudding to assist me, I who ill-used so!"
(P) "Two-legs, two-legs, do not lift me, let me kill you's foes!"
I'm attempting to discombobulate the pudding.
vs Pudding MD: 1d20 + 13 + 3 + 2 ⇒ (5) + 13 + 3 + 2 = 23
The pudding is confused until it rolls two successful saves.
End of turn save: 1d20 + 1 ⇒ (11) + 1 = 12
HP: 69/128
Everyone, don't attack the pudding!

Pirate GM |

Hrarsk: A few problems:
1) That looks like Mighty Healing rather than Divine Endurance.
2) I see you rolling what I assume is the Sun invocation to regain daily spells but I don't actually see you having used the Sun Invocation this battle. In fact I see you having used it in the first battle today.
3)Cure at higher levels loses the daily tag and does not benefit from the sun recharge check. (Although moot in this case)
4) Your gauntlets are a champion tier item, so they provide 2d8 damage, not 4d10. Your level is irrelevant. (Not going to go back and fix earlier rounds)
I'll try and resolve the turn tomorrow night, now's a bad time to pbp GM anyway, I'm very grumpy with Paizo at the moment. link in case you're curious
Black Pudding
HP 470 | AC 23 | PD 20 | MD 19
Slippery: The pudding has resist weapons 12+.
Phase Spider
HP 250 | AC 24 | PD 23 | MD 19

Hrarsk |

Regarding the sun invocation, I hadn't marked any of my abilities as used, so I must have either assumed that a new day had started, or just not marked anything (since I had regained all of my spells). I checked the previous battle, and I found I haven't reused any abilities other than the sun invocation. I also fixed the gauntlets for the future.
Also, Bethany gets two saves (from Cure), not counting the two from Combat Boon.

Pirate GM |

Hrarsk, emboldened with divine power smashes the golem to bits before healing his allies of both damage, and hopefully conditions as well.
Fortuna's healing gets halved due to being out of recoveries, so 75% total and -1 to Fortuna's defense and attack rolls until the next full rest..
I think Hrarsk cast both cure wounds and heal on Bethany by dropping his move down to a quick, giving 2 free recoveries and use of a 3rd.
Bethany 3rd recovery: 8d8 + 3 ⇒ (4, 3, 3, 7, 2, 1, 3, 6) + 3 = 32
Getting her to 121 before the acid burns her down to 101, but at least she saves.
Meanwhile Bethany inspires Khel and discombobulate's the pudding.
The pudding, finally confused enough to attack somebody other than Bethany lashes out with a lengthy psuedopod at the nearby green spider.
Acid-drenched pseudopod PD: 1d20 + 14 ⇒ (14) + 14 = 28
leaving a burning wound on the spider.
ESCALATION 2
Hrarsk (65/160 T25) Staggered
Bethany (101/128 )
Pudding (106/470) Staggered
Khellirin (76/160 T20) Staggered (Ongoing 10 Acid) (Ongoing 25 Poison) <Healing Using Recovery x150%> <Free Save>
Doug (86/176) Staggered(Ongoing 10 Acid) (Ongoing 10 Acid) <Healing Using Recovery x150%>
Phase Spiders (Y 130/250 Ongoing 25 Poison) (G (220/250) 10 Acid)
Fortuna (52/140) Staggered, -1 <Heal via recovery x75%>
Khel and Doug are up, see initiative for notes.

Doug Sherwood |

Recovery: 8d10 + 2 ⇒ (9, 10, 10, 7, 8, 1, 6, 2) + 2 = 55
+%150 would be 82
Doug recovers from some of the nasty acid burns and decides to focus his attacks on the green spider.
Sorry don't have time to look up disengage rules if someone wants to roll for me.
Melee: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 8d8 + 18 ⇒ (8, 7, 1, 7, 5, 3, 6, 3) + 18 = 58
Save vs acid: 1d20 + 1 ⇒ (7) + 1 = 8

Khellirin |

Elven Grace Check: 1d4 ⇒ 1 Extra standard action!
Will use it on the recovery roll.
Terrain Stunt Check: 1d6 ⇒ 5
Recovery: 8d8 + 3 ⇒ (2, 5, 1, 8, 5, 7, 8, 2) + 3 = 41 x 150% = 61 hp recovered
I'm not sure how many saves I need or how many free saves I've got, but I'll roll a couple and let Rob sort it out:
Save: 1d20 ⇒ 10
Save: 1d20 ⇒ 12
Khel can't help but laugh at Bethany's clever call-and-response song, though his enjoyment of it is tempered a bit by her admonition not to whack the pudding which has harmed him. With a shrug and some quick footwork, he dances across the battlefield to strike at the green-venomed spider!
Disengage, Boots: 1d20 + 2 ⇒ (2) + 2 = 4
Stunning Hammer, Double Attack, Bless: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage, Boots: 8d6 + 17 + 2d8 ⇒ (1, 5, 1, 6, 6, 5, 4, 2) + 17 + (1, 4) = 52
Argrimmosh, Double Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 8d6 + 16 ⇒ (2, 6, 5, 4, 6, 3, 6, 1) + 16 = 49

Hrarsk |

I used Cure, which gave Bethany a save on everything (2 things) and Combat Boon twice, which gave anyone a save on something. I think that Bethany used 3 (1 from her turn + 2 from cure), Doug used 1 (from his turn), and Khellirin used 2 (1 from his turn + 1 from combat boon), leaving one save from combat boon for anyone to use.