#0-16: To Scale the Dragon (Inactive)

Game Master Baerlie

Maps

Ini:
[dice=Ini Iso]1d20+2[/dice]
[dice=Ini Fenrik]1d20+7[/dice]
[dice=Ini Tytus]1d20+2[/dice]
[dice=Ini Johann]1d20+2[/dice]
[dice=Ini Kyra]1d20+0[/dice]
[dice=Ini Enora]1d20+2[/dice]

Perception:
[dice=Perc Vrald]1d20+1[/dice]
[dice=Perc Fenrik]1d20+9[/dice]
[dice=Perc Tytus]1d20+20+1d6[/dice] +3 for traps
[dice=Perc Johann]1d20+14[/dice]
[dice=Perc Kyra]1d20+4[/dice]

Subtier 8-9


1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please dot the discussion thread!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

And Vrald is ready here too.
I'll hold off putting in his details until making the final call between him and Iso. Both are front line fighters.


I'd expected one of my character to be freed up again, but I currently don't have a character available in this scenario's tier. Mind if I play a pregen?


sign up

Likewise StephNyan. I have a few games just about to end and hope they will before the June 1st so I can use them in lieu of a pregen. I have a lvl 7 swash available now but if everyone else ls lvl 5 he would be too high...

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Wait...oops? I literally just finished this with this character - this wouldn't happen to be a rare high-level "Evergreen," would it?

Please remind me when I signed up for this (just so I can figure out what I might have been thinking) - did we agree to it at the end of Wonders In The Weave? Would anyone object to reconsidering our adventure?

Of course, I can always give my seat to someone else if all else fails.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

@StephNyan & qwerty1971:
Pregens are ok!

@I'M Hiding in Your Closet:
Nope, sorry! No evergreen! I can't tell you when exactly you signed up. You somehow put your name on my Flaxseed Signup Sheet, maybe already several months ago (I put up the games months in advance). And since the others signed up for this particular scenario, I'm afraid we can't reconsider it.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

I am in similar problem. Eldon is finishing another scenario at the moment.

I have also a bard level 9 but she starts the Shadow Lodge year special next month.

Very interested in the adventure though.


sign up

i will use the lvl 7 swashbuckler that is free at the moment.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage
GM Baerlie wrote:

@StephNyan & qwerty1971:

Pregens are ok!

@I'M Hiding in Your Closet:
Nope, sorry! No evergreen! I can't tell you when exactly you signed up. You somehow put your name on my Flaxseed Signup Sheet, maybe already several months ago (I put up the games months in advance). And since the others signed up for this particular scenario, I'm afraid we can't reconsider it.

I guess there's not much help for it then. Consider my seat here free to a good butt (since I never really had one of those - metal folding chairs are not my friends).

On the other hand, GM Baerlie, since we did this not too long ago, and it turned out pretty well (leech swarms and the occasional confusion/RL-woes-driven post drought aside), maybe I could be in this adventure in the role of DM instead of you (and you could be PC)?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
I'm Hiding In Your Closet wrote:


On the other hand, GM Baerlie, since we did this not too long ago, and it turned out pretty well (leech swarms and the occasional confusion/RL-woes-driven post drought aside), maybe I could be in this adventure in the role of DM instead of you (and you could be PC)?

If it's ok for the other players, it's ok for me as well. But remember, you have to purchase the scenario, this is not a Gameday game. Le'ts see who finally checks in ;)

@Eldon:
a Pregen is also an option ;)

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Ok! I can play Kyra I guess:)

I am fine with either GM.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I'm happy with either too.
I saw the other version of Scaling the Dragon go up, just after Baerlie kindly offered to run this one. I'm slowly working my way through all the season 0 stuff and this is one of the last half dozen for me to do. All higher level ones, so having characters available to do some is a bit of an issue, most of mine are still low/middle.


I'm okay with the GM switch.

I'll look into the pregens, to see which one I'd like to play.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

On second thought, I think I'll just give someone else my seat. So much to do, so little time. Good luck!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
I'm Hiding In Your Closet wrote:
On second thought, I think I'll just give someone else my seat. So much to do, so little time. Good luck!

Ok, thanks for the information!

For the rest of you:

Checked in:
Aerondor (Vrald) Fighter 6
Balacertar (Kyra) Cleric 7
qwerty1971 (Fenrik) Swashbuckler 7
StephNyan (??) Pregen 7

And we are going to play Subtier 5-6.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Would you like me to post in Flexseed to see if we can get a couple more? Sounds like we may be short on arcane ability.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well, it's a season 0 scenario, so it's made for a 4-player-party. If you can get two more players with level 6+, we can play the upper tier and you get more money.

There is one more player who's signed up but did not check in yet.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Hi, I have a level 8 alchemist (This profile is not yet updated) who would be available to take part in this.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

check to see if we can fill the last spot after Johann....if we accept the gnome...

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

I have a level 9 Paladin if it not to high of a level.

I will have to update the alias actually will have to swap alias's as this one is being used for wrath of Righteous game.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This scenario is written for level 5-9, so the level 9 paladin fits.

Checked in:
Aerondor (Vrald) Fighter 6
Balacertar (Kyra) Cleric 7
qwerty1971 (Fenrik) Swashbuckler 7
StephNyan (??) Pregen 7
Paladin of Baha-Who (Johann) Alchemist 8
Edward Sobel (??) Paladin 9

Maybe StephNyan can do the arcane part with a pregen?

With this setup we can play the upper tier. And if Werepox joins, there are seven players, doesn't matter.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

When ids the start date? I will make an additional alias since my PFS alais is being used for a non-PFS game and I don't want to clutter that up with an alias swap.

Hope that is alright.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

We start as soon as everybody is ready.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Profile is updated.

Silver Crusade

Female Human Paladin (Oath Against Fiends) 9 | HP 29/68 | AC 23 (26) T 12 (15) FF 22 (25) | Ft +12 / Rf +9 / Wi +13 | Init +1 | Per. +8 | Lay on Hands (4d6 - 0/7)

just putting together the stuff for the alias and making sure it is all up to date.

I had two chronicle sheets I never updated. (no level change)

this will be the alias I am using. will get it updated before the day is over

Silver Crusade

Female Human Paladin (Oath Against Fiends) 9 | HP 29/68 | AC 23 (26) T 12 (15) FF 22 (25) | Ft +12 / Rf +9 / Wi +13 | Init +1 | Per. +8 | Lay on Hands (4d6 - 0/7)

ok Profile updated.
most everything is there.

Silver Crusade

Female Human Paladin (Oath Against Fiends) 9 | HP 29/68 | AC 23 (26) T 12 (15) FF 22 (25) | Ft +12 / Rf +9 / Wi +13 | Init +1 | Per. +8 | Lay on Hands (4d6 - 0/7)

I have bad news, I was going back through my sessions and I see I already played this two years ago. it was a character that I almost never play anymore.

I didn't even remember it so I can either drop out or play for no cresit if you need a full table or something.

this really sucks I wish I looked before posting an interest.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

well better to find out now than half way through it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No need to waste your time with us if you already played it. I'll ask some friends if one of them likes to join.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

I would like to join

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Welcome :)

We have now 6 players, which means we are going to play the upper tier (8-9).

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Cool!

If it is okay with the GM, I will flip from Vrald to Iso. Both are front line fighters, but Iso will enjoy the cold a bit more.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sure :)


(HP 45/45 | AC:15 19 | T:15 | FF:12 16 | CMB:+1 | CMD:14 | Fort:+6 | Ref:+6 | Will:+7; +2 vs. fear | Init:+4 | Perc:+1 | Speed 30) F Halfling Arcanist/7

StephNyan here, checking in with Enora the arcanist! :)

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I'm figuring out if I need to make any purchases. I'll post by tonight at the latest.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I don't need to buy anything else.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Tytus, here is my list of extracts:

Spoiler:

Lvl1:
Anticipate Peril
Bomber's Eye
Comprehend Languages
Cure light wounds
Detect secret doors
detect undead
disguise self
endure elements
enlarge person
expeditious retreat
heightened awareness
identify
jump
monkey fish
reduce person
shield
targeted bomb admixture
touch of the sea
true strike

Lvl2:
Alchemical allocation
Aram Zey's focus
Barkskin
bear;s endurance
bull's strength
cat's grace
false life
fox's cunning
ghostly disguise
invisibility
see invisibility
restoration, lesser
vomit swarm

Lvl3:
cure serious wounds
Draconic reservoir
fly
gaseous form
heroism
remove blindness/deafness
remove curse
remove disease
tongues
undead anatomy i

lvl4:
Death Ward
Fire shield

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Here are mine

Extracts:

Level 1
Bombers Eye
Disguise Self
Endure Elements *
Expeditious Retreat
Identify*
Keen Senses *
Longarm
See Alignment
Shield **
Stone Fist*
LV2
Alchemical Allocation ****
Focused Scrutiny
Perceive Clues
Lv 3
Monstrous Physique

Sorry I was by far less industrious... bearli is the only other alchemist in the group and the other arcanes are sorcerer somehow.
But the remove spells are really interesting

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

What are the asterisks for? You can copy all of the formulas you don't have yet.


(HP 45/45 | AC:15 19 | T:15 | FF:12 16 | CMB:+1 | CMD:14 | Fort:+6 | Ref:+6 | Will:+7; +2 vs. fear | Init:+4 | Perc:+1 | Speed 30) F Halfling Arcanist/7

For whoever wants to copy some of it:

Enora's spellbook:
All level 0 spells.

Level 1: ant haul, color spray, comprehend languages, disguise self, ear-piercing scream, enlarge person, expeditious retreat, grease, liberating command, mount, obscuring mist, protection from evil, reduce person, shield, unseen servant, vanish.

Level 2: alter self, bear’s endurance, create pit, darkvision, false life, glitterdust, invisibility, knock, mirror image, pyrotechnics.

Level 3: daylight, dispel magic, fireball, haste, fly.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Asterix are for the amount of extracts prepared. As I have quite a few potions, some with higher caster level so I usually use that to buff myself.
Baerli I would like to copy, for later on the sheet:
Lv 1
ant haul,10
Comprehend Languages 10
detect undead 10
heightened awareness 10
touch of the sea 10 = 50
Lv 2
Aram Zey's focus 40
false life 40
Invisibility 40
see invisibility 40
restoration, lesser 40 =200
Lv 3
fly 90
gaseous form 90
haste 90
heroism 90
remove blindness/deafness 90
remove curse 90
remove disease 90
tongues 90 720
Lv 4
Death Ward 160
Fire shield 160 = 320gp = 1270

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Question, if I scribe it on the way to this mountain, can I already use them?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann will scribe Keen senses, See Alignment, longarm, stone fist, focused scrutiny, and perceive clues. I'll have to wait until after the adventure to scribe Monstrous Physique because I don't have enough money right now.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

If you need the money Tytus would lend it to you.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I appreciate that, but PFS doesn't allow it.

Grand Lodge

1 person marked this as a favorite.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I think that depends on how long it takes to scribe the recipies and create the extracts and if you have a mobile alchemy lab ;)

The journey from Absalom to the Fog Peaks takes several weeks I assume, there should be plenty of time to copy the spells and create extracts.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Dog Sledding Rules:

The rules presented for operating a dog sled are deliberately simple. They do not represent real world physics and are in no way an attempt to simulate the complexities of an actual dog sled race or combat. Instead, they provide a simple and easy way to determine the results of a few basic maneuvers.

A dogsled contains a 6-foot-long, 18-inch-wide wooden basket suspended on a frame above two runners. They travel between 3 to 15 mph, with an average speed of about 5 mph. For combat purposes, distance traveled isn’t as much a factor as the relationship between the two moving vehicles. Determine their relative positions using a scale of 1 to 10 to represent their basic move increments, with 5 representing the average increment. If a sled’s speed increment drops to 0, it stops moving. Anyone thrown or bounced from a moving sled rolls for 1d4x10 feet taking 1d6 points of nonlethal damage for every 10 feet rolled.

In order to engage in any action with another moving sled (such as combat or exchanging gear or riders), the two sleds must be side by side. In combat, this usually means the attacking sled must overtake its target in order to pull along side. Of course, if the attacker’s sled is already in front of the target, he can make an attack as the target passes.

Driving a Sled
How a musher (the person steering the sled and driving the dogs) handles his pack of dogs determines the results of all actions. A musher has three basic actions: Mush, Break, or Maneuver.

Mush: Mush speeds up the sled as a move action. Handle Animal DC 12 increases the speed by +1 increment.

Break: Break slows the sled down as a move action. Handle Animal DC 12 decreases the speed by –1 increment. As a fullround action, the musher can also attempt a full stop with a successful DC 20 Handle Animal check. The sled still moves its maximum distance for that round, however at the end of the round the sled’s movement is 0.

Maneuver: Maneuver allows a musher to change the position of his sled. The basic maneuvers are listed below.

Turn: Turn allows a musher to alter the direction of the sled within about 60 degrees to either side of the direction it is traveling. The Handle Animal skill check DC is 10 + 1 per every 5 degrees turned. Sleds moving faster than 5 increments risk tipping over. If a driver attempting a high-speed-turn fails the Handle Animal check by more than 10, the dogs maneuver erratically, causing the sled to tip over. The results are detailed in the crash section.

Slam: An attacker whose sled is parallel to his target can drive his sled into his opponent’s as a slam attack. A DC 18 Strength check in order to muscle the sled into a quick, violent turn that deals 2d6 damage to the sled and knocks it off course, changing its direction by 30 degrees. The musher of the targeted sled must then make a Handle Animal check (DC 10 + damage to regain control of his sled) or he loses his next action. If a slam attack deals more than 10 points of damage, the targeted sled flips (see crash section.)

Grapple: Following a successful slam attack, riders within either sled can attempt to grapple the opponent’s sled, or individuals on the sled. This requires a melee touch attack, either against the sled (AC 8) or an individual within reach. All individuals in a moving sled are considered flat-footed. At the start of the next round, grappled sleds make opposed Handle Animal checks to see who controls the movement of both sleds. Individuals on either sled then attack as determined by initiative. They can attempt any partial combat maneuver they so desire (including a move action to climb into the other sled), provided they first make a successful DC 14 Balance check. Anyone failing the check is thrown from the sled.

Regardless, the musher must remain at the reigns of the sled or the sled goes out of control, traveling in the direction it was before the loss of the musher for 1d4 rounds before tipping over and crashing. Executing the Break maneuver during a grapple always causes one of the grappled sleds to flip, 50% chance for either (see crash below).

Out-of-Control
When a sled goes out–of-control, its musher is unable to perform any maneuvers until he regains control of his sled dogs with a successful DC 20 Handle Animal check. Anyone riding in an uncontrolled sled must make a DC 12 Strength check to hold fast and prevent from being bounced out of the sled. An out-of-control sled maintains its speed and direction, until control is regained or the sled crashes.

Crash: When a sled flips, all riders not strapped in are thrown from the sled. The dogs continue to drag the sled for 1d6 rounds dealing the sled 1d6 points of damage per round dragged. Anyone unfortunate enough to be strapped in the sled also takes damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tytus, please tell me which scrolls and how many you like. I have to note that on the Chronicle sheet.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

5 Scrolls for 20 gold pieces each. If no one else wants one, he takes them all.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks at the dog sledge.

"Maybe Iso better running. Iso not control dogs like this before..."

No handle animal skill...

1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / #0-16: To Scale the Dragon Discussion All Messageboards

Want to post a reply? Sign in.