Skill and General Character Progression


Skills, Feats, Equipment & Spells


Can someone explain to me the skill progression on the 2nd Edition Playtest?

I'm very confused.

1) Is the skill increase just to go from T to E, E to M and M to L or train in a new skill?

2) How do I know how many skill increases I get at the levels I get a skill increase? Or is it just one?

3) I did a gnome sorcerer (Imperial), his background is scholar, I chose his assurance feat to be arcana. This means he's trained in arcana. So with the skill points we get when creating a character, if I use one in arcana, does that means it goes from Trained to Expert?

4) If I want, when creating a character, I can put more than one skill point in a single skill and me more than trained?

5) How do I increase the proficiency with Perception or Saving Throws? Just feats?

6) For the gnome I mentioned. At level 1, a sorcerer has 2 level 1 spells per day, but on the table 3-20 there's this: "* In addition to the spell slots shown in this table, your bloodline
gives you a bonus spell slot of each level you can cast." So my gnome actually has 3 spells per day or this additional spell is only granted if specified somewhere? If every bloodline would have 3 spells per day at level 1, why not simple say a sorcere has 3 1st level spells per day?

Thanks in advance


1) Correct.

2) Yes, only one increase.

3) You can't go higher than Trained in a skill at character creation. Also, as far as we know, gaining Assurance doesn't make you trained. You probably can get the effect of the trained proficiency (take a reult of 10 instaed of rolling). I don't think think this has been made clear by the developers so far.

4) No, trained is the maximum you can get at creation.

5) Feats and sometime class features.

6) Yes, a sorcerer has 3 spells per day at level 1. Two from his spellcasting class feature and one from his bolldline. I'm not sure why it's written that way. Might have something to do with the sorcerer multiclass. Maybe spending a multiclass feat to get a bloodline will also increase your spell slots or something like that. Just guessing,though.


Blave wrote:

1) Correct.

2) Yes, only one increase.

3) You can't go higher than Trained in a skill at character creation. Also, as far as we know, gaining Assurance doesn't make you trained. You probably can get the effect of the trained proficiency (take a reult of 10 instaed of rolling). I don't think think this has been made clear by the developers so far.

4) No, trained is the maximum you can get at creation.

5) Feats and sometime class features.

6) Yes, a sorcerer has 3 spells per day at level 1. Two from his spellcasting class feature and one from his bolldline. I'm not sure why it's written that way. Might have something to do with the sorcerer multiclass. Maybe spending a multiclass feat to get a bloodline will also increase your spell slots or something like that. Just guessing,though.

Thank you very much!

Now I get it. I find Assurance kinda odd now, I don't see any advantage in taking for a non Rongue class since you don't add any bonus, penalty or modifier since every skill will get better as you level up. Eventually the level will surpess the -2 of being untrained in a skill and will also be better to simply roll as if you roll a 10 or more (there is a 50% to take more than a 10), plus the bonus of said skill will be higher than 10 pretty easily. And I don't think it's worth taking it even to a Rogue, that get a skill increase at every level, I don't find it worth to sacrifice a skill feat for it.


Well, assurance doesn't add stuff like armor check penalty. So if you're a fighter in full plate and go up to legendary Athletics (for maneuvers) anyway, you might as well pick up assurance to make sure you don't get screwed by your check penalty on a task that should be trivial.

Haven't looked at the math too closely. It might be mostly useless or it might not. I'll leave that to more math-savvy guys than me.

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