Large and huge weapon damage


Skills, Feats, Equipment & Spells


I looked all over and can not seem to find the large and huge weapon damage chart or rules. Any help or where the rule can be located will be much appreciated. Wanting to try out giant totem for barbarian.


All weapons do the same damage, irrespective of size.

The giant totem effect works by doubling the condition bonus to damage rolls of your rage.

So raging + giant-totem gives +4 conditional damage at level 1 (instead of +2)

Then +6 at level 3. (instead of +3)

Then +8 at level 7 (instead of +4).

Etc.

This damage bonus is doubled on crits, which happen more often than in PF1.


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does the size of weapon not increase the damage outside of raging? that feels little off; what's the point of something such as enlarge person then?


epicmusic42 wrote:
does the size of weapon not increase the damage outside of raging? that feels little off; what's the point of something such as enlarge person then?

Enlarge includes explicit bonuses and extended reach.

Playtest Rulebook page 221 wrote:

The target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is sluggish 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny) and it gains a +2 conditional bonus to melee damage. This spell has no effect on a Large or larger creature.

Heightened (4th) The creature instead grows to size Huge. The conditional bonus to melee damage is +4 and reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.

Heightened (6th) As level 4, but you can target up to 10 creatures.


Yossarian wrote:

All weapons do the same damage, irrespective of size.

The giant totem effect works by doubling the condition bonus to damage rolls of your rage.

So raging + giant-totem gives +4 conditional damage at level 1 (instead of +2)

Then +6 at level 3. (instead of +3)

Then +8 at level 7 (instead of +4).

Etc.

This damage bonus is doubled on crits, which happen more often than in PF1.

Thanks for the clarification. After playing a session the barbarian does hit hard but without the bonuses to str and reckless abandon I am missing a lot ( especially with sluggish 1) in comparison to PF1.


This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.


Shiroi wrote:
This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.

What couldn't you find? There is no entry about damage for different sized weapons because different sized weapons have no mechanical effect.


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CraziFuzzy wrote:
Shiroi wrote:
This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.
What couldn't you find? There is no entry about damage for different sized weapons because different sized weapons have no mechanical effect.

That's nuts. Also apparently a creature being bigger or smaller has no effect aside from effects on carrying capacity, and a +/- 2 damage per size step.


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Fuzzypaws wrote:
CraziFuzzy wrote:
Shiroi wrote:
This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.
What couldn't you find? There is no entry about damage for different sized weapons because different sized weapons have no mechanical effect.
That's nuts. Also apparently a creature being bigger or smaller has no effect aside from effects on carrying capacity, and a +/- 2 damage per size step.

I concur, dice scaling based on weapon size needs to be brought back. It's already there for animal companions, just do it the exact same way. Longsword is 1d8, Large Longsword is 2d8, Huge Longsword is 3d8, and so on.


There was a dice scaling weapon size chart somewhere but I forgot where.if I find it I will post. It is the same d4-d6-d8-d10-d12-3d6etc.


Yes, there is a dice scaling chart, but it is not for weapon size, it is for abilities that call for increasing or decreasing the damage die size.


I understand WHY there is no rule for weapon size changes. It is because of the way 'monsters' are no longer following any build rules. Since all PC's (which DO have to follow rules) are Small or Medium, they just decided for simplicity to make them the same weapon die. The only way for PC's to get to a size other than those is via Enlarge or Reduce person, which now just uses an absolute damage modifier.

Large and bigger critters in the bestiary just have an arbitrarily bigger damage die assigned to them.


Just use the damage dice progression then no big deal.


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CraziFuzzy wrote:
Shiroi wrote:
This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.
What couldn't you find? There is no entry about damage for different sized weapons because different sized weapons have no mechanical effect.

And that's a thing which makes little to no sense, because if I hit a goblin with a longsword sized for a goblin, I'll cut his armor and barely nick skin. If I hit him with a full sized longsword, the added mass and length will disembowel him, and if I hit him with a longsword of appropriate size for a giant I'll cleave him in two.

If there isn't any relationship between hitting someone with a twig (size tiny staff) vs a tree trunk (size huge staff) then there should absolutely be something stating that clearly and in no uncertain terms, or people who can think about the physics or have any experience in Pathfinder 1st edition will be looking for ages for non-existent information.


This is obviously an error big weapons have to hit harder than small ones.


Shiroi wrote:
CraziFuzzy wrote:
Shiroi wrote:
This was also impossible for me to find, including using the appendix for over half an hour. Apart from the fact that I strongly dislike this rule, I'd at least like it to be more easily located (directly next to the weight chart for weapons, in a clearly important spot would be nice) so I know the giant totem barbarian isn't getting much of anything besides flavor until he picks up class feats.
What couldn't you find? There is no entry about damage for different sized weapons because different sized weapons have no mechanical effect.

And that's a thing which makes little to no sense, because if I hit a goblin with a longsword sized for a goblin, I'll cut his armor and barely nick skin. If I hit him with a full sized longsword, the added mass and length will disembowel him, and if I hit him with a longsword of appropriate size for a giant I'll cleave him in two.

If there isn't any relationship between hitting someone with a twig (size tiny staff) vs a tree trunk (size huge staff) then there should absolutely be something stating that clearly and in no uncertain terms, or people who can think about the physics or have any experience in Pathfinder 1st edition will be looking for ages for non-existent information.

I think this is just one of the things that has been lost to the mantra of simplification. Small and Medium creatures will always be using 'regular' sized weapons, and all other creatures use whatever stats are listed in their statblock.


I like the lack of weapon size damage scaling because it makes playing a small sized melee fighter seem more viable, and I appreciate an increase in viable options.

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