Okay to use old summoner in games still?


Pathfinder Society

1/5

I haven't played PFS in years, but since I moved and can't find any home games, so I thought I'd give it another shot. One of my characters is a summoner, before the ban on original APG summoner so he was grandfathered in shortly before I quit. I have the chronicles and character info to prove it, if it still matters.

My first question is is this character still legal to play or was there another ruling that forces me to convert? Secondly, if I do play OG summoner, would that be disruptive or unwelcome at a table? I know I got a lot of grumbles whenever I tried to play mine, and had at least one GM try to go out of his way to screw me over.

3/5

RE: legal: As long as they were played at 2nd level of higher, they are still legal. I see them at tables I'm playing at / GM'ing all the time.

RE: grar level, ie disruptive or unwelcome - as with almost all things, that's going to depend on the GM in question. You'll probably get more flack from a Slumber-hex focused witch (or other SoS-focused character) or flame-dancer bard than you would an APG Summoner. Some GMs just don't like some character types, but you should be fine playing them even if the GM grumbles a bit.

Scarab Sages 5/5

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Initial grar may die down too, if you assure the GM you aren't going to dominate the table or trivialize every encounter. And then by showing you are willing to allow other players to have the spotlight in equal parts to your own spotlight, you'll show that you can responsibly play any character, regardless of their power level.

Grand Lodge 4/5

FanaticRat wrote:
I know I got a lot of grumbles whenever I tried to play mine, and had at least one GM try to go out of his way to screw me over.

As a GM, if tactics otherwise allow, I'll have monsters target the attacker that seems to be the biggest threat and knowledgeable monsters target that creature's weakness. For a scary eidolon, that would often be the summoner.

I haven't found it necessary to go out of my way to screw over a summoner. They have distinct failure modes.

The Exchange 5/5

TimD wrote:

RE: legal: As long as they were played at 2nd level of higher, they are still legal. I see them at tables I'm playing at / GM'ing all the time.

RE: grar level, ie disruptive or unwelcome - as with almost all things, that's going to depend on the GM in question. You'll probably get more flack from a Slumber-hex focused witch (or other SoS-focused character) or flame-dancer bard than you would an APG Summoner. Some GMs just don't like some character types, but you should be fine playing them even if the GM grumbles a bit.

bolding mine....

Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards).

5/5 5/55/55/5

I believe the problem is when you throw down smoke or obscuring mist or something so you can see the bad guys and the bad guys can't see you.

At least that smoke using build lets the PARTY see...

4/5

My APG summoner is still within the level range for regular PFS play, but I pull him out VERY rarely these days, and only for scenarios I feel warrant that sort of thing. My last credit on him to this point was Waking Rune, and I think his previous credit was Sealed Gate. If the writers are out to kill us, this is how I retaliate :)

Grand Lodge 3/5

I'm using a rebuild boon for my APG summoner, mostly because I wanted to fix something, that I felt wrong about after it was too late to fix. I rarely bring him out to play any more because of my other characters, but I find him a hoot to play. Plus, I try to let others do their thing while he helps as best he can, without too much in the shenanigans department.

5/5 *****

Fire Dancer wrote:
Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards).

Flame dancer plus obscuring mist, fog cloud, eversmoking bottle or similar is basically an autowin in 90%+ of combats you are likely to see in PFS. It is very tedious from the GM side of things.

The Exchange 5/5

andreww wrote:
Fire Dancer wrote:
Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards).
Flame dancer plus obscuring mist, fog cloud, eversmoking bottle or similar is basically an autowin in 90%+ of combats you are likely to see in PFS. It is very tedious from the GM side of things.

I run two of these PCs - and I actually have not seen this yet. Which is why I asked. Is there any threads on the boards complaining about them? I looked into this some before I started my second 'Dancer, and mostly I got responses like

this.. " After a few games of it, everyone at the table agreed it was too broken and we retired the character. "

I can say, mostly my two have been a lot of fun, for everyone at the tables I've run them at... I haven't encountered any "grar" from the Mist/Smoke issues... From beguiling gift - that got me lots of "grar".

3/5

RE: Flame Dancer: It's not one of my pet peeves, but I've seen / heard several complaints at various game days and in online discussions - more than I ever did the APG Summoners (though less than slumber-witches, to be fair).

I have one as well, but mostly for fireball access and because it fits my "fiery, but only slightly infernal" theme for the character. (I don't think I've actually used the smoke sight ability yet and the character 7th L.)

The Exchange 5/5

TimD wrote:

RE: Flame Dancer: It's not one of my pet peeves, but I've seen / heard several complaints at various game days and in online discussions - more than I ever did the APG Summoners (though less than slumber-witches, to be fair).

I have one as well, but mostly for fireball access and because it fits my "fiery, but only slightly infernal" theme for the character. (I don't think I've actually used the smoke sight ability yet and the character 7th L.)

My 'Dancers are only 4th and 7th so far, so I haven't gotten access to the "Fan the Flames (Su)" ability yet... soon, but not yet. So no Fire spells so far. (envy!)

Dark Archive 1/5 5/5

I have played/run with both a Flame Dancer Bard and a Slumber Witch. The former was a bit annoying to the GM, the latter used Slumber sparingly after the first session, mostly when it was a good thing for the mission to take a target out without killing them. I would be more likely to invite that player to my table than the FDB player.

Dark Archive 3/5 5/5

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It's perfectly fine. If someone has a problem with the class, then it's likely that they've has some issues with someone else abusing the mechanics. A small handful may even be grumps about it. Don't let the grumps keep you down.

Just know how to handle the class and you'll be fine. Keep notes with summon monster stats. Make sure your Eidolon doesn't actively block players or step on their toes. Double check your evolutions so you can explain them to any confused GMs. Summoner Bookkeeping 101 stuff.

Dark Archive 4/5 *

Pathfinder Rulebook Subscriber

I've got a flame dancer bard and I generally don't spam the obscuring mist/fog cloud angle, just keep it in my back pocket for if the sh*t hits the fan for real

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Much like my wife and I do with our gunslingers. You'll never see us full attack unless things are dire.

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