Ryze Kuja |
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If you're a druid, you can get Natural Spell, then use the Wild Shape / Rime Spell Frostbite combo for some really powerful crowd control and damage.
Frostbite lasts for several charges, 1charge/lvl, so you can get a lot of attacks off Wild Shaped as a Deinonychus, and Rime Spell Frostbite will go off on all of them (at least until the charges are spent or you cast another spell - casting another spell while you have charges immediately dispels your charges). As soon as your Frostbite charges are expended, hit him with a Frigid Touch.
Frostbite = fatigued
Rime = entangled
Frigid = staggered
If you want to really pile on the flavor, get Reach spell so you can change Frigid Touch from a Touch range to a Close range spell. Snowball is good if you can beat their Fort save, but the nice thing about Frigid Touch is the no save.
Later on, you can get a Cruel Amulet of Mighty Fists, get Power Attack and Cornugon Smash, and your targets will be shakened/sickened in addition to fatigued/entangled/staggered.
It's brutal :D
avr |
Haven't seen winter's grasp before. Terrible damage, great for imposing entangle (& a -2 of future cold spell saves) on many enemies. Almost strictly better than frost fall. Each time a creature takes cold damage from a rime spell it gets entangled for rounds = base spell level. This entangle doesn't go away if it moves out of the area. It may want to move out anyway because if it takes damage again it gets entangled again. The entangle durations overlap rather stacking but still, nice to have.