Hunter's Blessing vs Heroism


Advice


I'm having a difficult time justifying Hunter's Blessing being a fifth level spell? I'm playing a melee multi class Druid right now currently Caster Level 12. This spell gives me a +2 sacred bonus to hit and damage vs a favored enemy. The duration is great, however heroism gives +2 to attack rolls and saving throws instead of damage and the duration is less but still effectively at this level lasts the whole adventuring day. You do gain a few other bonuses with Hunter's Blessing with the favored terrain perk as well ie. +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while they are in the type of terrain you designate. Am I missing something here, or should Hunter's Blessing be a fourth level spell?


Sacred.

That's what you're missing.

It's a very rare bonus so it'll stack with everything.


yep. its because its a sacred bonus. you almost never find a sacred bonus on a low level item or spell for any reason. they're extremely rare

Grand Lodge

Sacred is a huge part of it. 6x durarion. One creature per level. Inititive bonuses are great.

Also be cautious about comparing every spell in the game to the 5 best spells in the game. You can miss a lot of fun creative play with the "it is not more powerful that haste" type of comparisons.


Grandlounge wrote:

Sacred is a huge part of it. 6x durarion. One creature per level. Inititive bonuses are great.

Also be cautious about comparing every spell in the game to the 5 best spells in the game. You can miss a lot of fun creative play with the "it is not more powerful that haste" type of comparisons.

That a more of a flaw in the spell design and the catagorization of spell level VS spell power imo.

So why would you spend equal effort on two spells when one wins you the fight and the other is "fun" but only benefits half of the latter spell?


The statement was "not MORE" powerful than haste. Which is exactly what players are asked to do in spell creation. Don't make it better than existing spells. The design team should follow that rule too.

And what a spell does differently is what makes it fun. No quotes needed.

Grand Lodge

There is a difference between something that is half as effective and something that is 85% as effective but has a nice where it is better. There are also multiple rounds in a fight so you can't cast haste every round. Casting a spell that is not the absolute best in class is better than passing. Multiple spell lists don't have haste, so if you are spending all of your time as a level 5 druid lamenting about not having it you are missing out all of the other things the class has to offer.

Also, people play builds have different strengths and fights have context. If your build has +5 to the DC of enchantment spells confusion may be a better first-round play against the right number of enemies compared to a generally better spell.


Also, heroism may be a great spell. The point is, sacred is a fantastic bonus. It's still +2. But it's +2 That's more likely to stack. Therefore that's what makes it fun.


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Heroism is single target, hunter's blessing targets the group. I loved the spell and pretty much cast it every day that I had a good idea of what we were fighting.


I missed that one big thing, it affects multiple targets, beauty.

Shadow Lodge

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Yeah, multiple targets is a big benefit.

I'd also point out that aside from the Inquisitor, the classes that get Hunter's Blessing (Cleric/Oracle, Druid, Inquisitor, Shaman) don't get Heroism on their base list.

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