Critique: Gunslinger / Inquisitor


Advice


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So, I'm trying to build a John Constantine styled character for a Carrion Crown AP (which will likely get reincarnated as Strange Aeons at some point down the line), with his holy symbol drum magazine shotgun (from afar, hopefully never actually having to use his brass knuckles), and just flipping the proverbial bird at every occult/undead/demonic/generally weird thing in his way.

So far the build looks as follows:

Human (+2 Dex)
20 PB Allocation: Str 8, Dex 18+2=20, Con 12, Int 10, Wis 15, Cha 7
Gunslinger (Musket master) 5 / Inquisitor (Preacher) 15

Traits: Blessed touch or Strength of Submission?

1 (I1) - Point-blank shot, Precise shot
2 (I1G1) - Rapid reload (from Rapid Reloader)
3 (I2G1) - Weapon focus (rifle)
4 (I3G1) - *Wis->16
5 (I4G1) - Rapid shot
6 (I5G1) - *Access to Bane
7 (I5G2) - Deadly aim
8 (I5G3) - *Dex->21
9 (I5G4) - Extended bane, Blind-fight (Gunslinger bonus)
10 (I5G5) - *Musket training
11 (I6G5) - Clustered shots
12 (I7G5) - *Dex->22
13 (I8G5) - Snap shot / Signature deed / Hammer the gap / Favored judgement / Shared judgement / Spell bane?
15 (I10G5) - Ricochet deed / Signature deed?
16 (I11G5) - *Dex->23
17 (I12G5) - Judgement surge?
19 (I14G5) - Extra bane?
20 (I15G5) - *Dex->24

Rationale for going 1st level Inquisitor is that I want him to have a connection to the church as part of the background, the guns, well they can be delivered to Lorrimor's by his contacts.

Where this build starts to get hazy for me is around level 13, where I've got most of all the staple things for a musket-toting build, and my head was swimming from long hours and lack of sleep and I'm like "and THEN what?"

Please feel free to offer advice, it will be appreciated.


Signature deed isn't an option without 11 levels in gunslinger, so that's out. Improved precise shot requires BAB +11 which you get at character level 13 - I'd recommend that feat at that point.

Hammer the gap is surprisingly bad when you do the math. Martial focus is at least as good and it opens up the possibility of weapon mastery feats.

Dark Archive

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First - if I were playing an entire AP I'd never min/max my character. So getting rid of the 8 and 7 would be my first stop gap. It is ok not to get that +1 dex bonus. Honestly. It is ok. Don't make an ugly weak character. The musket is 1/3 of your light carry capacity at 8 str.

Next I'd go with a lighter gun (but then again, that is me, not you). Reload times are manageable with charge cases (makes it a move instead of standard so at least you fire once a round). But you don't get to move and fire with the 2 hander.

Don't know what else to tell you.


So taking that advice, my later level feat picture still looks like this...? Yes I'm undecided o.O;;

13 (I8G5) - Improved precise shot/Snap shot/Favored judgement/Shared judgement/Spell bane?
15 (I10G5) - Ricochet shot deed/Martial focus?
17 (I12G5) - Judgement surge/Marksman's utility/Burrowing shot/Impressive grit?
19 (I14G5) - Extra bane?


Also, if I was to consider taking up some levels of Riftwarden late game, would that be useful? What would my optimal # of PrC levels be, and how would that change things?


Riftwarden looks like it really wants to advance full spellcasting - counter-summons won't be much good with 5th level spells at 20th, or worse. The optimal number of those PrC levels for this character is zero.

14 rounds of bane at 19th level should be plenty, you don't need extra bane. Just grab another one of those earlier options you can't decide on then.


Hmm...

I was thinking of perhaps pushing Clustered shots back a few levels now so 11-15 would look like this:

11 (I6G5) - Snap shot
13 (I8G5) - Ricochet shot deed
15 (I10G5) - Clustered shots

Though, After Ricochet shot deed and Snap shot, I still have three options:

1) Improved precise shot + Improved snap shot
2) Judgement surge + Spell bane
3) Martial focus + Marksman's utility/Burrowing shot/Impressive grit


Also, is judgement bane worth it at all?


I can't help but agree with maouse33
Those negative stats aren't doing you any favors

Guns can hit touch AC, generally around 13 basically always. You've got judgement making your to hit bonus the same as a full bab class, and don't forget bane adds +2 to hit too. You even fit in weapon focus.

Speaking of which if I were you I would switch rapid shot and weapon focus. It will be fun to have two attacks while most everything else has one.

Post script - plus Constantine has a charisma higher than god. His gimmick is tricking bad guys and when that doesn't work tricking other powerful people to fight the bad guys for him.


Baneful judgement looks like a poor bargain to me. By the time you get it spell bane won't be great either, 4th-5th level offensive spells with a wisdom that isn't maxed aren't going to land regularly even with the 2 point bonus from spell bane.

Doing without clustered shots is possible if you're good at managing various types of ammo and your party is good at identifying monsters.

Either of the other late game plans looks OK to me.

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