Deflect all the things!


Advice


Got a concept for a character bouncing in my head and wanted to get a list of all the little tricks (non-spell tricks anyway) that allows a character to deflect, evade, or render useless attacks made at him.

So for I've got:
Deflect arrows (feat)
Cut from the Air (feat)
Smash from the Air (feat)
Ki Diversity [Wings of the Crane] (feat, +1/Rd deflect arrows with ki point)
Missile Shield (feat, as if deflect arrows, probably not stackable)
Armored Sacrifice (Adv Armor Training)
Weapon Sacrifice (Adv Weapon Training)
Stone Dodger (teamwork feat, boulders/rocks/ballista)
Arrow Deflecting (magic armor property)
Impact Gauntlets (wondrous item, rock catching)
Parry and Riposte (Swashbuckler deed)

This list isn't exhaustive. Anyone have something new to add?


Missile Shield leads to Ray Shield which lets your shield stop rays, unsurprisingly.

Tower shields can provide cover. The Mobile Bulwark Style line can improve that.

While the Jingasa of the Fortunate Soldier is no longer value for money, it can negate a crit/sneak attack. Once.

Which reminds me, there's a line of dwarf-only feats starting with Hard-Headed for those who want to stop attacks with a piece of their body they don't use much.


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Role with it, a goblin only feat.


Hide in Plain Sight: They cannot attack if they cannot see you.
fire/smoke + Firesight: same
darkness + Darkvision: same
fog + Waves mystery: same
fire/fog/smoke + Gaze of Flames mystery: same
fire/fog/smoke + Song of the Fiery Gaze: same

/cevah


Cevah wrote:

Hide in Plain Sight: They cannot attack if they cannot see you.

fire/smoke + Firesight: same
darkness + Darkvision: same
fog + Waves mystery: same
fire/fog/smoke + Gaze of Flames mystery: same
fire/fog/smoke + Song of the Fiery Gaze: same

/cevah

Hmm, technically those are only miss chances but close enough, I suppose.

Anyway, more to add:
Crane Wing (feat)
Crane Riposte (feat)
Redirect Attack (feat)


I just mentioned this on another Thread. The Protector Familiar. At level 3, they protect you with the Bodyguard Feat. At level 5, they protect you with Shield Other. I was thinking this would go great with an Alchemist's Tumor Familiar, whose Fast Healing 5 would offset the damage it absorbs for you.

Also, take a look at the Living Monolith Prestige Class. They get DR/-, immunity to Bleed, and Fortification against both Crits and Precision Damage.

DeathlessOne wrote:
non-spell tricks

With apologies, I feel compelled to mention a spell trick. With even a 1 level dip in a class with a spell list, you can use Magic Wands of Spells on those Lists. So even 1 level in Wizard, Magus, or Paladin would let you use a Wand of Swift Girding, which would allow you to don a suit of any armor as a Standard Action instead of the several minutes it normally takes.

Otherwise, you might take the Endurance Feat which will let you sleep in Medium Armor, or save up for Mithril Armor.

Otherwise, every time your Dwarven Fighter is woken up by a Wandering Monster, he has to leave his Stone Plate aside and fight in his underwear.

After all, a good way to not get hit is to you know, wear armor and use a shield.


Scott Wilhelm wrote:
...snip...

Yes, all useful information but in most cases you are still being struck in combat. Aside from the familiar intercepting an attack for you, those examples don't prevent the attack, or deflect/redirect all of the damage somewhere else.


DeathlessOne wrote:
Scott Wilhelm wrote:
...snip...
Yes, all useful information but in most cases you are still being struck in combat. Aside from the familiar intercepting an attack for you, those examples don't prevent the attack, or deflect/redirect all of the damage somewhere else.

Fair to say. What I'm proposing is layers of defense.

Layer 1: Like what Cevah proposed, the ability to function while Blinded then carry an Eversmoking Bottle. To his list I'd add gaining the Scent Ability and taking the Blindfighting Feat. That gives you a 50% Miss Chance. With Blind Fighting, you would suffer a 25% Miss Chance, which you can reduce further by taking Improved and Greater blindfighting.

Layer 2: Having a high AC: wear armor, carry a shield, and/or have a high Dex, have a Protector Familiar increase you AC by 2 points. Maybe some Feats.

Layer 3: have a Tumor Protector Familiar protect your with Shield Other.

Layer 4: have DR such as via Adamantine Armor or levels in Barbarian or Living Monolith.

SuperUberGeek proposed a 5th layer, which would be like layer 2.5. The Roll with It Feat gives you sort of a Saving Throw vs. Damage.

Some Feats that weren't mentioned include Dodge, Mobility, False Opening, and Combat Expertise. I might also mention Snake Style Feats and Broken Wing Gambit. Broken Wing Gambit is an interesting one, it actually lowers your AC, but when you are attacked, your get an Attack of Opportunity, and so do all your allies: perhaps all those AoOs will prevent the attack in the first place. If you are taking Dodge and Mobility anyway, maybe you should take Panther Style Feats, which give you bonus attacks whenever you provoke AoOs by moving out of Threatened Squares, and also impose -2 on your opponents' attack rolls.

If you get a Crown of Swords, every successful attack summons a magic sword to attack anyone who hit you.

I haven't offered you anything that will make you just invulnerable. I don't think anything will.


Scott Wilhelm wrote:
DeathlessOne wrote:
Scott Wilhelm wrote:
...snip...
Yes, all useful information but in most cases you are still being struck in combat. Aside from the familiar intercepting an attack for you, those examples don't prevent the attack, or deflect/redirect all of the damage somewhere else.

Fair to say. What I'm proposing is layers of defense.

Layer 1: Like what Cevah proposed, the ability to function while Blinded then carry an Eversmoking Bottle. To his list I'd add gaining the Scent Ability and taking the Blindfighting Feat. That gives you a 50% Miss Chance. With Blind Fighting, you would suffer a 25% Miss Chance, which you can reduce further by taking Improved and Greater blindfighting.

Layer 2: Having a high AC: wear armor, carry a shield, and/or have a high Dex, have a Protector Familiar increase you AC by 2 points. Maybe some Feats.

Layer 3: have a Tumor Protector Familiar protect your with Shield Other.

Layer 4: have DR such as via Adamantine Armor or levels in Barbarian or Living Monolith.

SuperUberGeek proposed a 5th layer, which would be like layer 2.5. The Roll with It Feat gives you sort of a Saving Throw vs. Damage.

Some Feats that weren't mentioned include Dodge, Mobility, False Opening, and Combat Expertise. I might also mention Snake Style Feats and Broken Wing Gambit. Broken Wing Gambit is an interesting one, it actually lowers your AC, but when you are attacked, your get an Attack of Opportunity, and so do all your allies: perhaps all those AoOs will prevent the attack in the first place. If you are taking Dodge and Mobility anyway, maybe you should take Panther Style Feats, which give you bonus attacks whenever you provoke AoOs by moving out of Threatened Squares, and also impose -2 on your opponents' attack rolls.

If you get a Crown of Swords, every successful attack summons a magic sword to attack anyone who hit you.

I haven't offered you anything that will make you just invulnerable. I don't think anything will.

Ooh, thought of another layer: an Ioun Stone or Ring of Regeneration. Also, an Infernal Healing Spell.

and of course,
Layer 6: the Party Cleric


how about : quillbreaker defense work best with some1 who can make armor splkies each round like mindblade magus or that shadow equipment rouge trait. mindblade is better since its magical so automaticly masterwork.


I like the idea of the Quillbreaker Defense.
Armor Spikes count as a light one-handed martial weapon for proficiency.
They add 50 gp and 10# to the armor (+300 if masterwork), so best on a strength build.

The mending spell can (eventually) repair them.

/cevah


Or you can create them as zza ni suggests. Any of those ways or a spell like Gorum's armor or shadow weapon etc.


Cevah wrote:

I like the idea of the Quillbreaker Defense.

Armor Spikes count as a light one-handed martial weapon for proficiency.
They add 50 gp and 10# to the armor (+300 if masterwork), so best on a strength build.

The mending spell can (eventually) repair them.

/cevah

carry a Wand of Mending in your off-hand along with a Buckler


Scott Wilhelm wrote:
carry a Wand of Mending in your off-hand along with a Buckler

Why? Mending has a 10 minute casting time. It is useless in combat.

Wands wrote:
... (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.)


Not to mention it is a cantrip, on a number of lists. Why waste a wand on a zero level spell?

/cevah


Cevah wrote:

Not to mention it is a cantrip, on a number of lists. Why waste a wand on a zero level spell?

/cevah

Honestly, it slipped my mind that Mending is a 0 level spell and not a 1st level spell.

But,

You might want a Wand of Mending so you can mend your armor in the middle of combat with no worries of Attacks of Opportunity?


Scott Wilhelm wrote:

But,

You might want a Wand of Mending so you can mend your armor in the middle of combat with no worries of Attacks of Opportunity?

DeathlessOne wrote:
... Mending has a 10 minute casting time. It is useless in combat.


DeathlessOne wrote:
Scott Wilhelm wrote:

But,

You might want a Wand of Mending so you can mend your armor in the middle of combat with no worries of Attacks of Opportunity?

DeathlessOne wrote:
... Mending has a 10 minute casting time. It is useless in combat.

Oh well

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