Old School Plotless Dungeon Crawl Tower Climb

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HP 0/26

Checking in.


1 person marked this as a favorite.

Thanks for sticking around! It’s been a crazy week plus. We found out my wife is pregnant (woo first kid!), work’s been busy, upgraded from an iPhone 6S to 13 Pro (I’m in the future!) and now her parents are up to help me install a new outlet in our pantry. I almost had a post ready yesterday, but had to run off. I should have posted something in the discussion.

Tonight or tomorrow, I’ll have it up! Thanks for your patience!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Not a problem. Congrats! Hopefully, Kahli's celebration of life went great and her heart found a bit of peace too.


HP 0/26

Congratulations to you and your wife!


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Thanks! Much better. Caught in a snow storm and won't be getting back home until tomorrow. But otherwise good.

Looking forward to once again getting back to the routine of semi-normal life! I'm a firm believer that "May you live in interesting times" is a powerful curse!!!

However.... Congrats for the pending new family member! Although it has been many years for me, I very fondly remember those "interesting times"! And now I very much enjoy my grand children!!!!


Male Human Slayer 4 | HP 32/36 | AC 21, Touch 12, Flat-Footed 19 | CMD 20 | Fort +7, Ref +7, Will +6 | Perception +9 (+11 vs traps), Sense Motive +9 | Initiative +2

Hi everyone! I similarly, had a tooooooon of stuff on my plate post-holidays, but I am still here! 100% still committed to the game.

My sincere condolences Kahli. And a hearty congrats, GM.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Well, I've been looking forward to seeing a post from you being involved, Johan, so I hope your plate clears up as Lash would like to get to know your character too!


HP 0/26

Is it just normal market price for the mundane supplies that Amestri requested?


Oh! Sorry. Everyone, take 10% off the total of all your purchases for my delay.

Amestri: Normal: 3 gold, 6 silver. Reduced: 3 gold, 2 silver.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Too bad I'm not buying anything. :(


HP 0/26

It came to mind I need to work on my status line. I'll do that later.


Sorry for the delay this week everyone. Busy week with doctor’s appointments and getting rejected for a new job. Boo.

Also, Johan has informed me that he is going to have to drop from the game. I thanked him for letting me know and for his contribution to the game while he was here. As for his equipment, if you want to take all the stuff that was on his character, that’s cool with me, but if you want to leave him with things for story reasons, that’s totally cool, too, obviously. I just didn’t want to lock you into any one thing.

I will post a new recruitment this weekend for a 4th player.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

No problem. RL trumps any game, and it wasn't a long time. Too bad about the new job. I haven't had to look for a long time (over 20 years) and hope I don't have to for enough years to just retire.... Currently have a good job that I usually enjoy!

Johan's equipment!?! I think we should take it all!!!.... Just kidding.


HP 0/26

Sorry to hear about the job and I hope the doctor's appointments went well. I'll be trying to up my post rate here again.

Amestri knows little of what he has, so she will leave the determining of what to keep to the others.


Woo! Finally able to log in after a week of it teasing me. I'd click "log in" and it would either act like it did but not, or it would return the "invalid url" page. Weirdness.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Deleting your cache for paizo and then relogging in has helped.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Amestri, Why does your status bar say HP 0/26?


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Lash used her other arrows that fight, so I'm not sure if any of them are still good. I didn't know if you wanted them all to be destroyed or lost, or if there would be a percentage of them recoverable. Here is a d100. High is good?

1d100 ⇒ 51


Going back over the battle, you only missed once, and the rules state you have a 50/50 chance of getting missed arrows back, so the 51 says you get that one arrow back.

Also, a little inside baseball: If you had focused the pouring water on any of the other glowing rocks, they would have exploded, acting like a Fireball trap. It would have revealed the pillar, but Lash would have been at risk for a lot of damage. So good job taking it slow and combining your skills! That was the best outcome.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Well...I'm glad I didn't go overboard scooping water on them like a crazy person like I planned to do at the onset.


Everyone, welcome Hrolf (and She-Ra) to the game! Over the next few days, I'll get all my backend stuff finalized, but it shouldn't impact the flow of the game.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Since I'm last, I'm just waiting for others to post their actions, which I'd assume is them standing up, but for now, I'll wait.


M Aasimar (Angel-Kin) HP 46/46| AC: 23 , T: 14, FF:21 | Spd: 30ft/ 20ft w/armor | Brawler (Wildchild)1 Hunter (Primal Companion)4 | Init +2, Darkvision 60; Percept: +9, Sense Motive: +2 | Saves: F: +9, R: +9, W: +4; +2 vs charm and compulsion | CMB +7 / CMD 19

@ GM NameShortage

Stupid grapple rule question time (as such, subject to table rules). When grappled (which is both parties in a grapple):

"Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity."

1) You can't move, but you have move actions. Can you "stand up" in a grapple? (Note that this would draw an AoO from the other grappler, but they can't take it as they are grappled.)

2)You can take attacks in the areas you can reach (at a -2 but you can take them), but you can't take AoO's. Do you still qualify to give a flank to a friend (note that Hrolf and She-ra share the Pack Flanking feat)?


On D20pfsrd, "Move" has a sub-category of "Crawling", which includes "a crawling character is considered prone and must take a move action to stand up". I would say that, since grappled prevents you from moving, you can't stand up while grappled. However, you are not pinned, just grappled and prone.

I would say you still qualify as flanking since you do threaten them, even if you can't take an AoO. For example, if you used your AoO for the round already, you can still threaten.


M Aasimar (Angel-Kin) HP 46/46| AC: 23 , T: 14, FF:21 | Spd: 30ft/ 20ft w/armor | Brawler (Wildchild)1 Hunter (Primal Companion)4 | Init +2, Darkvision 60; Percept: +9, Sense Motive: +2 | Saves: F: +9, R: +9, W: +4; +2 vs charm and compulsion | CMB +7 / CMD 19

Hrolf's finalized equipment purchases, with apologies that it took so long for me to finish up...

Equipment (3000 gp):

Weapons ( 26.1 gp)
Cold Iron Waveblade (10 gp), Lance (10 gp), 6 Chakrams (6 gp), Sling, 10 bullets (1 sp)

Armor ( 607 gp)
Masterwork Breastplate (350 gp), Darkwood Heavy Wooden Shield (257 gp),

Equipment ( 69.91 gp)
Explorers oufit ( Free, class),heavy cloak (1 sp), wide brim hat (2 sp), Masterwork Backpack (50 gp), bedroll (1sp), hammock (1sp), 50 ft hemp rope (1gp), belt pouch(1 gp), String 50 ft (1 sp), chalk (1 cp), flint and steel (1 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), spell component pouch (5 gp), waterskin (1 gp), Mistletoe Divine Focus
She-Ra Equipment (221.1): Masterwork Studded Leather Barding (200 gp), Saddlebags (4 gp), 10 days of Feed (5 sp), waterskin (1 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp), Mistletoe Divine Focus, 20 sling bullets (2 sp)
75.89 gp
Magic Items (2000 gp): Handy Haversack (2000 gp)


Hey y'all. Been a crazy week with interviewing for a new job and my current job schedule having me drive all over the state. I'm wiped. I'll be back tomorrow.

Accepted the new job, though! Woo for moving up!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Congrats!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

I am informing my games that I'll be out of town this week. We may have internet. If so, no worries. If not, I will be at the whims of my cellular network. I don't think there will be an issue.


Have fun on your out of town-ness, Lash!

I just finished up busy weekend of yard work, nursery prep, attic crawling, stroller put-togethering, and Gettysburg-ing.

The sun comes out and the temperature goes up and suddenly I have a billion things to do. Who knew?!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Thanks

Level 5
+1flurry
High Jump, Purity of Body

Skills (4monk-1int+1fcb)
+1 Disable Device
+1 Perception
+1 Sense Motive
+1 Stealth

HP Roll: 1d8 ⇒ 7

Feat: Bullseye Shot (couldn't think of anything better. Suggestions welcome)


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

5th level Cleric
HP: 1d8 ⇒ 7
No change to BAB or saves
Channel increases to 3d6

Skills: 4 gained
Know-Religion +2 (Need increase for teaching staff)
Perception & Sense Motive both +1
Correction: I need some points in Spellcraft, so +2

Feat:
Bonded Holy Symbol
If allowed? It is a third party feat.... Let's me use my holy symbol like a wizard uses the bonded item to cast an unprepared spell. Also, can enchant it with other powers if I get the time and resources for it.


HP 0/26

My apologies for the disappearance. Things got busy there for a bit with helping my mother get moved into a new house to get away from the area she was in and being out of town. I meant to be here yesterday to give an update, but wound up falling asleep shortly after work.

I'm aiming to get caught up on what has happened by the end of this upcoming weekend if that works for you.

Thank you for your patience.


Welcome back, Amestri! As you can see, I'm also off-and-on. This whole "new job prep" and "baby prep" thing has been a bit more time consuming than anticipated. So much painting!

Lash GM HP roll: 1d8 ⇒ 8
Kahli GM HP roll: 1d8 ⇒ 7

Those were some good rolls all around! Lash gets the max!

Hrolf, at level up, you can either take 1/2 HD + 1 or we both roll and take the better.

Lash: I think that's a good feat. With Hrolf as a frontliner now, you may have move actions open to get that to-hit bonus against high AC enemies.

Kahli: For your feat, I don't think I've allowed 3rd-party, though I don't feel like that feat is overpowered. I'm just not sure I want to open the 3rd-party option. Sorry!


HP 0/26

Thanks for the welcome back. Still working on getting caught up. Looks like I need to figure out how to level up as well. Is that correct?


Having been with Tenney for a while, you know he's not the most astute when it comes to the arcane. In addition, I forgot to post it, but the whole time you watched Tenney walk up to and attempt to use the recess, you detected the same conjuration magic that was in the other recesses, and that magic is still present in the final recess.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

No problem. OK if I take Craft Wand then so I can create simple wands? Just need to buy component materials from Eyes.... First level wands take 6 (or 8) hours of work by the rules. (8 hours per 1,000 GPV so 750 GPV should be 8 x .75 = 6 hours)


M Aasimar (Angel-Kin) HP 46/46| AC: 23 , T: 14, FF:21 | Spd: 30ft/ 20ft w/armor | Brawler (Wildchild)1 Hunter (Primal Companion)4 | Init +2, Darkvision 60; Percept: +9, Sense Motive: +2 | Saves: F: +9, R: +9, W: +4; +2 vs charm and compulsion | CMB +7 / CMD 19

Ok, level 5

HP: 1d8 ⇒ 7

Mechanical:

Brawler (Wild Child) 1 Hunter (Primal Companion)4
Alignment: Chaotic Good
Diety: Cayden Cailen

Init += +2 Dex
Speed 30 ft
60’ Darkvision
Defense
AC : 23 =10+ 2 dex +1 small+6 armor +1 ABP +2 Shield +1 deflection
HP: 46 = 10+ (4d8 =>15 )15 +7 + 10 (2*5con)+4 FCB
Fort + 9 = +2 Brawler 1 +4 hunter 3 +2 con +1 resistance
Ref + 9 = +2 Brawler 1 +4 hunter 3 + 2 dex +1 resistance
Will + 4 = +0 Brawler 1 +1 hunter 3 + 2 wis+1 resistance
+2 trait vs charm and compulsion
CMD : 19 = 10 + 4 (bab)+2 (dex) +4 (Str) -1 small
Offense
Melee: +9(+4+4 str+1 abp) Waveblade 1d4+4(STR)+1(ABP)
Ranged:
BAB : +4
CMB : + 7 = +4 (BAB)-1 small +4 str
Spells
L0 (6 known) Create Water, Guidance, Stabilize, Detect Magic, Light, Read Magic
L1 (4 know, 3+1 per day); Cheetah’s Sprint, Heightened Awareness, Longstrider, Stone Shield, Summon Nature’s Ally I
L2 (2 know, 1+1 per day); Barkskin, Protection From Energy, Summon Nature’s Ally II

Race = Aasimar (Angelin, Small) (favored class: Hunter)

Str: 18 = 15 (7 pts) +1 lvl 4 +2 racial
Dex : 14 = 14 (5 pts)
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)
Cha: 10 = 8 (-2 pts)+2 racial

Skills : (4+3*6) (Not including ACP of -3)
Handle Animal ( +8 = 5 ranks +3 trained)
Ride ( +10 = 5 ranks +3 trained +2 dex )
Stealth ( +14 = 5 ranks +3 trained +2 dex+4 small)
Perception ( +10 = 5 ranks +3 trained +2 wis )
Survival ( +9 = 4 ranks +3 trained +2 wis )
Acrobatics ( +9 = 4 ranks +3 trained +2 dex )

Laguages : Common, Celestial (Aasimar)

Traits : Strong Willed (Religion), Militia (Regional)

ABP:
Resistance +1, Armor Attunement +1, Weapon Attunement +1 (Waveblade), Deflection +1

Feats
Combat Expertise (Bonus)
Deadly Aim (Bonus)
Power Attack (Bonus)
Weapon Finesse (Bonus)
Improved Unarmed Strike (Brawler 1)
Paired Opportunist (1st)
Outflank (Hunter 2)
Combat Reflexes (3ed)
Pack Flanking (Hunter 3)
EWP Fauchard (5th)

Animal Companion:

She-Ra
Big Cat Animal Companion
Size : Medium
Low Light Vision, Scent
Speed : 40 ft
HP : 32 = 5d8 => 22+5 (Toughness)+5*1 Con
AC: 22 = 10 +1 NA +2 NA Bonus+ 3 Armor +1 armor enhancement (ABP)+ 4 Dex +1 deflection(ABP)
Fort +6 = +4 animal HD+1 Con +1 resistance (ABP)
Reflex +9 = +4 animal HD +4 Dex +1 resistance (ABP)
Will +6 = +1 animal HD +2 Wis +1 resistance (ABP) +2 Iron Will
Attack : +5 Bite 1d6+2 (str), 2X +6 Claws 1d4+2 (str)+1 (ABP), Rake 1d4+2
BAB +3
Str 14=13+1(AC Bonus)
Dex 18=17+1 (AC Bonus)
Con 13=13
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (5 pts)
Swim (+6, 1 rank +2 str +3 trained)
Climb (+6, 1 rank +2 str +3 trained)
Perception (+6, 1 rank +3 trained +2 wis)
Stealth (+ 8, 1 rank +4 dex +3 trained)
Survival (+6, 1 rank +3 trained +2 wis)
Special: Link, Share Spells, Evasion
Tricks: 9+2
Attack, attack, defend, guard, down, heel, sneak, Sic’em, Bolster Companion, Vengeance Strike, Tangling Strike

Feat: Combat Expertise (bonus), Power Attack (Bonus), Weapon Finesse (Bonus), Deadly Aim (Bonus), Toughness (1 hd), Combat Reflexes (3hd), Iron Will (5 HD)
Primal Evolution: Stinger (1 pt), Improved Natural Armor (1 pt)
ABP:
Resistance +1, Armor Attunement +1, Weapon Attunement +1 (claws)+1 Deflection


Kahli: I think craft wand could be beneficial. You know that unless something is actively chasing you, you've managed to find downtime that could be used to craft wands. The rules for crafting time are annoyingly complicated (distractions reduce efficiency, must be a well-lit and fairly comfortable location, etc.) and I'll be kinda lenient on what that means.

Hrolf: What is with you guys getting 7s on your hp rolls haha
Hrolf GM HP Roll: 1d8 ⇒ 2
I'm glad you did, though!

Don't forget (like I did): At 5th level ABP, you get +1 Deflection bonus to AC.


HP 0/26

My apologies, at this point in time I think I need to go ahead and back out of this game. I've not been able to get caught up and I would prefer not to leave you waiting on someone. My apologies and I hope the game goes well.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Darn! I've been considering using the Ashiftah Archetype witch in a build and was interested in how you developed the character.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

It looks like we need to recruit a knowledge-based spellcaster again.


I'm sorry to see you go Amestri! I enjoyed having you in the game. Best of luck with everything!

To everyone else: I'll get the recruitment post made tonight, specifying a level 5 int-based caster if everyone agrees (I can broaden it tomorrow if thoughts go that way).

As far as proceeding: You know you're about to reach the next beam, which two-for-two has resulted in a fight. You can probably figure another fight awaits. Do you wish to delay the gameplay until the next person joins? If not and you want to push forward, I will make sure the fight is fair for the party composition.


M Aasimar (Angel-Kin) HP 46/46| AC: 23 , T: 14, FF:21 | Spd: 30ft/ 20ft w/armor | Brawler (Wildchild)1 Hunter (Primal Companion)4 | Init +2, Darkvision 60; Percept: +9, Sense Motive: +2 | Saves: F: +9, R: +9, W: +4; +2 vs charm and compulsion | CMB +7 / CMD 19

I'd not be as specific about int based caster; a bard could work as well. They just have to be able to fill a significant portion of the Knowledge holes in the party skill-base.

WRT to pushing on, doesn't bother me either way...


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

I would prefer we have someone so we can actually know how to fight these monsters and know their weaknesses. A Selesnyan bard with a Saliharion would be great just as much on the money, and/or using pageant of the peacock.


Hey! My mother-in-law is suddenly in town, so I'm not able to post for a day or so.

Good news: My first week at my new job went well and I do like my MIL, so that's good haha


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Good and good. Enjoy the family and new job!


M Aasimar (Angel-Kin) HP 46/46| AC: 23 , T: 14, FF:21 | Spd: 30ft/ 20ft w/armor | Brawler (Wildchild)1 Hunter (Primal Companion)4 | Init +2, Darkvision 60; Percept: +9, Sense Motive: +2 | Saves: F: +9, R: +9, W: +4; +2 vs charm and compulsion | CMB +7 / CMD 19
GM NameShortage wrote:

...

As far as proceeding: You know you're about to reach the next beam, which two-for-two has resulted in a fight. You can probably figure another fight awaits. Do you wish to delay the gameplay until the next person joins? If not and you want to push forward, I will make sure the fight is fair for the party composition.

I'm agnostic, Lash says wait and Kahli hasn't voted... I guess that means we wait for the recruitment?


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Wait! I didn't vote.... I vote to Wait! and have a new recruit.


Well, we do have a new member to the team. Welcome Shantanna, the Invoker/Ley Line Guardian Witch!

She's getting the final touches together, and I will work in how she joins the group.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Welcome, Shantanna.

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