Likes to use her hexes to buff her allies and hinder her foes. Resorts to spells for creatures that her hexes will not do the trick on.
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Statistics
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Str 10, Dex 14, Con 13, Int 18, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Combat Expertise, Deadly Aim, Extra Hex (Evil Eye), Extra Hex (Slumber), Extra Hex (Swamp's Grasp), Power Attack, Weapon Finesse
Traits Bruising Intellect, Spirit Guide
Skills:
*intimidate +11 (+4 ranks, +4 Int, +3 class skill)
*knowledge (arcana) +11 (+4 ranks, +4 Int, +3 class skill)
*knowledge (nature) +11 (+4 ranks, +4 Int, +3 class skill)
*knowledge (planes) +11 (+4 ranks, +4 Int, +3 class skill)
*knowledge (religion) +13 (+4 ranks, +4 Int, +3 class skill, +2 trait)
*spellcraft +11 (+4 ranks, +4 Int, +3 class skill)
*use magic device +7 (+4 ranks, +3 class skill)
*4x Dagger (+1 Attunement) 8 gp 4 lb
*Silken Ceremonial (+1 Attunement) 30 gp 4 lbs
*Ioun Torch 75 gp -
*Light Crossbow 35 gp 4 lbs
*50x Crossbow Bolts 5 gp 5 lbs
*Masterwork Backpack 50 gp 4 lbs
*Cracked Dusty Rose Prism 500 gp -
*2x Pearl of Power 1st 2,000 gp -
*28 pp
*14 gp
*28 sp
*20 cp
Carrying Capacity:
Current 21 lbs
Light 38 lbs (33 lbs w/o masterwork backpack)
Medium 76 lbs (66 lbs w/o masterwork backpack)
Heavy 115 lbs (100 lbs w/o masterwork backpack)
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Background
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Amestri is a devout follower of Pharasma, but her powers were more inclined to the arcane than divine. She has served her country on the field of battle protecting it's warriors and hindering their foes. After each battle, she serves as a spirit guide to all of the fallen.
Her demeanor is friendly despite her dark attire. Choosing to never show her face, she keeps a veil on at all times when around others. While her look makes it hard to tell her facial expressions, it does add to intimidating demeanor on the field of battle.