Linda Zayas-Palmer Developer |
11 people marked this as a favorite. |
Thank you to everyone who has been asking questions for the FAQ! We have some new updates today, with several others on our list to tackle after Gen Con.
We've posted updates to the familiar FAQ entry regarding familiars, weapons, and magic items, and added a new entry that answers similar questions for animal companions. We've also made updates to the following entries.
What do I need to bring to a game to use material that is not from the Core Rulebook for my character?
A receipt from a game store counts as proof of purchase, in the same way that a screenshot from your My Downloads page does.
How do poisons work in the Roleplaying Guild?
We've opened poison crafting to more characters. Characters who can purchase and use poisons may also use Craft (alchemy) to produce poisons that are legal for them to purchase.
How do alchemists and investigators craft in the Pathfinder Society Roleplaying Guild?”
Alchemists and investigators may use Craft (alchemy) to craft items that they gain access to on Chronicle sheets as long as the Chronicle sheet does not limit to the number of times they may purchase those items.
Can my prepared spellcaster learn spells from another PC? What about gaining spells via scrolls found during an adventure?
Added the clarifying line "Between adventures, PCs can always find an NPC to teach them any spells that are legal for their character to learn."
Chess Pwn |
So this still doesn't answer 2 of the big questions I felt were asked about this FAQ.
Can animals without Saddle slots wear mundane saddles?
Like the frogs or especially snake cause of the First Mother's Fang Cavalier.
Can familiars without spending the feat on the armor slot wear mundane armor?
It still seems like no, but some are saying this is only for magic items and not limiting mundane stuff, but it would be nice for clarity on which is actually correct. Cause I still feel I'm bound to say that the FMFC can't have a saddle for their snake and familiars can't wear armor.
Tallow |
So this still doesn't answer 2 of the big questions I felt were asked about this FAQ.
Can animals without Saddle slots wear mundane saddles?
Like the frogs or especially snake cause of the First Mother's Fang Cavalier.
I'm not sure how this can be a question. The FAQ constantly refers to magic item slots. It doesn't affect what can be worn mundanely at all.
Secane |
Can my prepared spellcaster learn spells from another PC? What about gaining spells via scrolls found during an adventure?
Added the clarifying line "Between adventures, PCs can always find an NPC to teach them any spells that are legal for their character to learn."
Is there an additional cost to learn spells from an NPC?
Or is the teaching free? And a character only need to pay for say, the inscribe into spellbook cost?
Tallow |
Available slots followed by either (saddle) or (horseshoes) in the table below denote that creatures of that body type can only wear magic items in those slots if they are saddles or horseshoes, respectively. Creatures without these notes cannot wear saddles or horseshoes.
I'd like to point out, this still is wonky wording. As written, if Belt (saddle) or Feet (horseshoes) shows up, the animals can ONLY wear those items in those slots.
Is that on purpose, or should it read:
...denote that saddles and horseshoes can only be worn by creatures of those body types.
Tallow |
Linda Zayas-Palmer wrote:Can my prepared spellcaster learn spells from another PC? What about gaining spells via scrolls found during an adventure?
Added the clarifying line "Between adventures, PCs can always find an NPC to teach them any spells that are legal for their character to learn."
Is there an additional cost to learn spells from an NPC?
Or is the teaching free? And a character only need to play for say, the inscribe into spellbook cost?
I'm pretty sure you'd still pay the cost of using their spellbook, which is 1/2 the cost of scribing.
SCPRedMage |
Linda Zayas-Palmer wrote:Can my prepared spellcaster learn spells from another PC? What about gaining spells via scrolls found during an adventure?
Added the clarifying line "Between adventures, PCs can always find an NPC to teach them any spells that are legal for their character to learn."
Is there an additional cost to learn spells from an NPC?
Or is the teaching free? And a character only need to pay for say, the inscribe into spellbook cost?
How much does it cost for my prepared spellcaster to learn a spell from an NPC?
NPCs charge a fee for learning spells from them. This fee is always equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook on page 219 of the Pathfinder Roleplaying Game Core Rulebook).
claudekennilol |
2 people marked this as FAQ candidate. 1 person marked this as a favorite. |
How do alchemists and investigators craft in the Pathfinder Society Roleplaying Guild?”
Alchemists and investigators may use Craft (alchemy) to craft items that they gain access to on Chronicle sheets as long as the Chronicle sheet does not limit to the number of times they may purchase those items.
I'm confused, can they no longer craft things that they could previously cast? Or is this just saying "if a chronicle sheet has something that is not always available for purchase, then you may now craft this item"?
Red Metal |
Linda Zayas-Palmer wrote:I'm confused, can they no longer craft things that they could previously cast? Or is this just saying "if a chronicle sheet has something that is not always available for purchase, then you may now craft this item"?How do alchemists and investigators craft in the Pathfinder Society Roleplaying Guild?”
Alchemists and investigators may use Craft (alchemy) to craft items that they gain access to on Chronicle sheets as long as the Chronicle sheet does not limit to the number of times they may purchase those items.
That's an update added to the end of the existing FAQ. Read the full thing here.
BigNorseWolf |
It still seems like no, but some are saying this is only for magic items and not limiting mundane stuff, but it would be nice for clarity on which is actually correct. Cause I still feel I'm bound to say that the FMFC can't have a saddle for their snake and familiars can't wear armor.
Keep in mind that when that was pointed out, a few critters that cannonically can wear saddles were being excluded (and still are from the blog list, but not the faq list)
Chess Pwn |
Thomas Hutchins wrote:Keep in mind that when that was pointed out, a few critters that cannonically can wear saddles were being excluded (and still are from the blog list, but not the faq list)
It still seems like no, but some are saying this is only for magic items and not limiting mundane stuff, but it would be nice for clarity on which is actually correct. Cause I still feel I'm bound to say that the FMFC can't have a saddle for their snake and familiars can't wear armor.
The blog was a peek preview at the FAQ. So I doubt they are going to fix the blog since it was basically allowing the test run, early access preview, of the final FAQ would be.
BigNorseWolf |
The blog was a peek preview at the FAQ. So I doubt they are going to fix the blog since it was basically allowing the test run, early access preview, of the final FAQ would be.
They really should, or someone is going to see that, and their animal archive, and have the wrong slots for critters.