How to get my players to worldbuild?


Advice


I must admit, I'm not the best at creating a world. I'm fantastic at running a fight, but I really lack the ability to guide my players in a world that I've built.

I've set my game in the Avatar world, long before the creation of the four nations. The players are part of a large group of people that have been sent to the east (Fire Nation) to discover new lands.

The players have a small settlement of all kinds of benders and non-benders, and I have done everything in my power to get them to want to protect it. I've sent animals after them, had someone steal away people for a secret malitia, had spirits attack, and most recently, had a bloodbender murder a few people. I've done all of this, yet none of my players has tried to build a malitia, a protective wall, become any kind of government official... nothing they could be doing to protect their town.

My question is this... How can I get them to want to put more effort into worldbuilding?


You don't like worldbuilding; they don't like worldbuilding.

Sounds like you've got a gaming group that doesn't like worldbuilding. So find a way to game that doesn't require worldbuilding.

On the other hand, 'protecting their town' does not fit into what I would call 'worldbuilding'. Maybe they're just a band of hobos and they don't want to settle down and be confined to a single village.

StandardGM advice applies: Talk with your players. Find out what they want from playing this game. Adjust how you run the game so that you and they have the most fun


Have you given them the idea? I mean, do they even know it's a possibility?


It sounds like they aren't interested in world building or kingdom building. As GM, do your own world building and have a NPC mission giver that gives your players something to pursue instead of economics and politics.

Dark Archive

It might help if you give your players stuff like the kingdom building rules so that they have an idea of what's possible. Then again, it might not.

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