Gary Bush Venture-Captain, Nebraska—Omaha |
Curaigh |
nothing says they do. It can just as easily have all it's gear drop when it's dismissed and need to re-gear itself every time it gets summoned.
I have always assumed it kept the gear, but I agree nothing says it does. I think that interpretation comes from the paladin's mount. However the language that interpretation comes from is in 3.5 rules and noticeably lacking in PF. It has probably been FAQed somewhere, but I do not see it. Until found, I guess ETV.
Do the resonant powers of a wayfinder say that only one functions at a time? If so an ioun stone might effectively have a slot of 'wayfinder'. Which makes sense that you are giving up a slot for extra power.
To the OP, yes an eidolon's slotless item's doesn't interfere with the summoner's, provided the eidolon has a way to wear/carry a wayfinder (pockets or belt or whatever).
Gary Bush Venture-Captain, Nebraska—Omaha |
Gary Bush Venture-Captain, Nebraska—Omaha |
I read someplace that a summoned creature's gear that it has when it is summoned will disappear with it when the creature leaves. However, items given to a summoned creature will fall to the ground when it leaves.
Since an eidolon can be brought in by a summoner in a way that makes it more "permanent" than if summoned using the "Summon Eidolon" spell. So if items are given to an eidolon using the summoner's class feature to summon the eidolon, the items stay with it if it leaves. However, if a summoner calls his friend with "Summon Eidolon" spell, anything give to it then will drop when it leaves.
But I have say that it is not clear at all and some type of FAQ or clarification would go a long way to clear the confusion.
I have seen people play eidolons as keeping items that been given to me by their master.
David knott 242 |
It appears that James Jacobs had one opinion in 2012 and another in 2013.
In 2012, he said that eidolons keep items given to them when they are dismissed.
In 2013, he said that items given to them fall to the ground when they are dismissed.
No source or reasoning is given for either answer.
Are there any more definitive quotes from anyone at Paizo on this issue?
Nefreet |
Just the general rules for summoning.
Summoned creatures only come with the gear that appears in their statblock, and drop everything that didn't originally belong to them when they leave.
Called creatures arrive the same as summoned creatures, but they keep whatever they're given when they leave.
Eidolons are summoned creatures.
Rosc |
1 person marked this as a favorite. |
Considering the long lasting nature of calling your Eidolon, I've always ruled on the side of treating it like a Calling spell. It saves you a bit of hassle of repeatedly equipping your Eidolon with each calling.
Besides, not allowing your Eidolon to carry gear discourages giving it creative items and using it for utilitarian purposes. After all, why futz with gear swapping when the Hotdrop Summon Combo still works wonders under the harsher ruling and doesn't require a single copper to be spent on your Eidolon?
I will admit that it makes Summoners rediculously good at smuggling things, but that aspect of play is so niche and so rarely explored in my (mostly PFS) experience that it doesn't seem all that disruptive. In fact, the last "McGuffin Delivery" quest that I went on had very dangerous implications for having my Demon hanging out in the Abyss with the thing we were trying to deliver.
EDIT: To address the original topic, it's a bit of a gray area. Eidolon cannot share slots, but ioun stones are slotless,but you're limited to one in a wayfinder. The exclusive-per-character socketing may not officially count as a slot, but I believe that it does in spirit. My advice is to avoid doubling up on socketed stones to save trouble at the table and wait to see if Paizo addresses the issue directly.