Help with purchasing a statue for mechanical use?


Pathfinder Society

2/5

So, I have searched the forms, and I see where people ask about buying statues as they are listed as being able to be purchased. I have a build, I kid you not, that requires a rather large statue.

I'm attempting to buy a statue, for mechanical use. I already got transport figured out and I kind of want to keep secret my use until post using the statue. I just need a rock solid price or way to price it.

Initially we looked at material per pound cost, and not all materials list this. We also looked at various objects of similar size, as it really only needs a humanoid form, some detail on the chest, and the construction.

We had been looking at Vanity items. However it appears Statues primarily appear in Ultimate Campaign, which only lists on additional resources legality with traits (thus, if we understand this correctly means the buildings in UC cannot be purchased) otherwise I could just buy a statue form it's listings.

Another route, we've looked into may be simply getting the base cost of a Golem of the size and material to represent the cost for the statue minus spell casting and all that nonsense as we aren't making a freaking golem.

Is there any hard rule we can use, that would be Society Legal, to purchase a statue? Or are we in the dark here.

Sczarni 5/5 5/55/5 ***

If you're looking to possess the object, a local player purchased a suit of Adamantine Fullplate.

He's level 10 or 11 now, and he's pretty indestructible.

4/5 ****

1 person marked this as a favorite.

Might I politely suggest thst you share with us the expected final result so we can offer helpful advice instead of trying to come in partway through.

Sczarni 5/5 5/55/5 ***

If you are looking at object possession (at least judging by your previous posts), be prepared for some massive table variation on what can affect you and what can't.

I'd recommend keeping a log of previous GM rulings, even. Every time our player sits down with a new GM he usually takes up quite a bit of time explaining the character.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Nefreet wrote:

If you're looking to possess the object, a local player purchased a suit of Adamantine Fullplate.

He's level 10 or 11 now, and he's pretty indestructible.

Actually it is just steal. But he has gotten it up to 25 hardness.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Jared Thaler wrote:
Nefreet wrote:

If you're looking to possess the object, a local player purchased a suit of Adamantine Fullplate.

He's level 10 or 11 now, and he's pretty indestructible.

Actually it is just steal. But he has gotten it up to 25 hardness.

Also, he is not invincible, I have done a lot of damage to him a few times.

2/5

Nefreet wrote:

If you're looking to possess the object, a local player purchased a suit of Adamantine Fullplate.

He's level 10 or 11 now, and he's pretty indestructible.

Nefreet wrote:

If you are looking at object possession (at least judging by your previous posts), be prepared for some massive table variation on what can affect you and what can't.

I'd recommend keeping a log of previous GM rulings, even. Every time our player sits down with a new GM he usually takes up quite a bit of time explaining the character.

Already ahead of you. I've actually been talking to every GM in the local area, giving them parts of the questions, and getting their rulings. Luckily there are a few they all tend to fall behind and they've already made their ruling clear (They are very much by the written word). It'll work exactly as I am intending. The Only thing I need now, according to them, is a solid way to purchase what I'm seeking. Heck I've even been instructed to get print offs of every rule involved.

To be clear we are talking about this spell http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/possessObject.html. If your friend is using Object Possession, I'm a little less familiar with it as it's certainly lesser of the two. With this one, at minimum level you can possess a Huge sized object. I could simply buy a Heavy Wagon, but I feel like that's cheap and silly. Armor works too if your aiming for just your size, or for over-sized and if his body has been sitting in it at that size it would no longer help.

I'd also like to point out, I don't see where it says the material of the Animated Object changes any of it's statistics. It doesn't appear to do anything for it unless he spends the CP to do so.

Kinda sad someones already going for this. I did see where people started but didn't read anyone actually having done it. I'll have to post my build once it's been run successfully. I bet it'd make a few heads turn.

---I would really think there has to be another answer then just buying armor of the appropriate size. I know of a book thats not legal that places a Statue of the appropriate size at 365 Gold (monument in Ultimate Campaign). Worse case I may pop PR for a Vanity that has a non-discript Statue. If one happens to exist for any of the Vanity buildings you can buy in the Field Guide. I just rather do this as 'right' as passable'.

Pirate Rob wrote:
Might I politely suggest that you share with us the expected final result so we can offer helpful advice instead of trying to come in partway through.

I'm confused. I don't understand.

Is there some way to acquire an item, statue, or similar object via a class feature, feat, or trait that I'm unaware of? Honestly the build doesn't even matter. I've got something like six variations I've been musing over. How would knowing the build itself help figure out a solid price for an object?

I know Crafting is banned so that is not it. I am aware level and fame matter. Level Three, Fame/PR 10. If your thinking equipment, the way I'd be using it, it wouldn't matter if I was proficient or not.

The build itself does't need changes.
I was hoping to keep it secret at least until I've test run how I'm doing it appropriately--and given the local players a big surprise. They like to compete with weird and interesting builds, and this ones becoming my baby.

I'm hoping I don't come off rude dodging the request. If it is absolutely needed to help locate an item fitting what I'm aiming for. I'll post up what I got so far and explain the mechanics in detail.

4/5 *

3 people marked this as a favorite.

Often, people ask part of the question, like, " What does a statue cost?" Instead of, "I want to posess an object using this spell, what are good options?" There are no solely original builds, since there are lots of people theorycrafting... So if you share your goals you're more likely to get useful answers.

Sczarni 5/5 5/55/5 ***

I tried also looking into statues, effigies, statuaries and the like for you and came up with nothing.

Lots of comparable items. I found a (non-legal) 750 pound 6' statue of solid gold. But you likely don't want a statue of gold. I think its hardness is 5.

Making a suit of armor out of a special material would indeed have benefits. Adamantine has a hardness of 20, for example.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Nefreet wrote:

I tried also looking into statues, effigies, statuaries and the like for you and came up with nothing.

Lots of comparable items. I found a (non-legal) 750 pound 6' statue of solid gold. But you likely don't want a statue of gold. I think its hardness is 5.

Making a suit of armor out of a special material would indeed have benefits. Adamantine has a hardness of 20, for example.

You would need to be able to possess colassal objects to posses an adamantine armor:

Construction Points Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented above. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size chart on this page.

Large 3
Huge 4
Gargantuan 5
Colossal 6

Metal (Ex, 2 CP): The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor.

Sczarni 5/5 5/55/5 ***

I don't see where you're getting that from.

The rules for Construction Points seem to be from the Bestiaries. As with the inability to create variant undead, those rules are not available to us in PFS.

Going by the spell that the OP linked, which references the spell Animate Objects, the material of the object does not matter. A medium suit of armor, regardless of material, only requires CL 2.

Perhaps this would be a good first note to write down for the OP's list of possible table variation.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Nefreet wrote:

I don't see where you're getting that from.

The rules for Construction Points seem to be from the Bestiaries. As with the inability to create variant undead, those rules are not available to us in PFS.

Going by the spell that the OP linked, which references the spell Animate Objects, the material of the object does not matter. A medium suit of armor, regardless of material, only requires CL 2.

Perhaps this would be a good first note to write down for the OP's list of possible table variation.

Okay, so what stats do you use for the object? If you cannot use the rules for stating out the object created, which are in the bestiary, then there are no stats at all...

Sovereign Court

If you do go the possessed armor route...
Reinforce Armaments
Fortifying Stone.
Between those two you can use Object Possession, Lesser of a small object and spend your 1 CP on stone material to have a hardness of 21-26 depending on if the fortified hardness is also doubled. The description of the fortifying stones imply you can stack them in the last sentence, or at least the temporary HP. Any thoughts?

Occultist gets both the lesser object possession and reinforce armaments the quickest. And make whole to fix the armor and fortifying stones. Like, this can all be online by level 4.

I now kinda want to make an Occultist who possesses his own armor... while still in it. Well, the unattended object part might be a problem, I suppose.

Sovereign Court 2/5

Oh. Oh my thats a lot of replies. Okay! I feel I'm being dumb now. I'll go ahead and explain my build in full and my goals and plans.

First though some replies.

Bestiary Page 14 wrote:

Unless an animated object uses a Construction Point to

be made of another material, all animated objects are made
of wood or material of equivalent hardness

So, I was assuming that based on this line, even if the material is of greater hardness it'd be treated as a lesser hardness once animated. I could be wrong, heck a GM may rule different. However I can't find where it says hardness of the animated object would be maintained. I mean it would make sense. It may also be taken as an object that is being animated of a non-matching material would not animate without the points spent.

GM Lamplighter wrote:
Often, people ask part of the question, like, " What does a statue cost?" Instead of, "I want to posess an object using this spell, what are good options?" There are no solely original builds, since there are lots of people theorycrafting... So if you share your goals you're more likely to get useful answers.

I was hoping to just find an item that would fit. Seems it's unavoidable so I'll lay out my build here.

The Build

Thing is, this can be done with any class. However I believe it's most easily accessible with the Occultist. Paladin comes in close, due to what it does to this build.

According to the UMD entry, to cast a spell from a scroll is 20 + the caster level. In society play all scrolls come at their minimum level, which for Possess Object (and not Object Possession as one lasts hours and one lasts minutes) is 29. The cost places it at being available for purchase at level 3, Fame 9.

This is so you can access and buy Scrolls of Possess Object (only available on the spell list of Sorcerers, Wizards, and Witches)

The first thing you need to know is. The build focuses on early Optimizing of Use Magic Device.

Use Magic Device
Dangerously Curious offers +1 as a trait to UMD.
Skill Focus + 3 to UMD.
Magical Aptitude + 2 to UMD
Occultist gains starting at level 2, 1/2 his level to UMD.
Masterwork Tool (Magnifying Glass?) + 2 to UMD

Effectively by level 3, if you have 3 ranks in UMD and 3 to 4 Charisma modifier your UMD is around 15 to 16. Using your Sudden Insight from Occultist increases this to by 1/2 your Occultist level for a point of focus. 16 to 17 and if you happen to have the transmutation as well as the divine, put enough points into your weapon to increase the bonus from your modifier another +1.

Our result is roughly 17 to 18 before rolling UMD at level 3. At minimum to succeed to use the Scroll of Possess Object you need to roll a 12. Not bad, not good early in but at later levels it means your UMD becomes a freaking monster.

It does mean blowing through a lot of scrolls if your having a bad roll day (I'll need to clarify that, reading on some forums I've read people saying the scroll isn't used up on a failed UMD check and I am looking for the rules on that) However gold seems easiy enough to come by and I've not had many adventures that where longer then 9 hours.

The Concept Itself and other Info
The goal is to every game pop a scroll of Possess Object, which is a 9 hour effect. The object will be intended to have a hallow space to carry the body of my character, a Halfling.

If possible a huge size object or statue. As that is the maximum size via a scroll. Then utilizing the Occultist's Size Alteration (a Focus Power) one can increase one size category. Normally you can't do this but the Occultist's focus power works on any creature type. Other focus powers, as they are not spells and don't have verbal components can also be activated. Meaning while in the Object, one has the majority of their skills (The reason Paladin is also a really good choice).

Because you keep your Int, Wis, and Cha but use the Objects Str, Dex, and Con--these three stats are primarily dump stats except for feat qualifications. After all the goal is to never have to leave the Object except in the case you need to switch to a smaller object, your object has died and you need to fight yourself, or your caught by surprise outside your suit.

Another reason for the Occultist, is that it can gain a familiar. Taking a Raven it can convey simple messages, as it has an empathic link to you. At higher levels you also gain things like being able to fly, blast using wands, enhance weapons etc.

It also relys on your comrades being capable fighters. In the rare case your 'Suit' goes down. As you wont be a melee power house, but have likley taken some melee skills for your time in the suit.

It also brings in cool RP situations. As if the players need to travel fast and you have a Heavy Wagon, you can possess it and give it a burrow speed for the 9 hour trip. IF you can possess a boat of proper size, popping your flight would also make for a fun situation with your allies.

Basically I'm creating a 'Mech Piolet' who utilizes a mix of Power House and Utility at early levels with some difficulty.

I plan to write a guide later too. I've gone over quite a few clasess that would make this interesting. Like Vigilante, Witch, Hunter, heck even Rogue. It works well with Cavaliers if you take team work feats and you can even substitute as a Mount for them hilariously.

In Conclusion

I think I found something that may help. It appears a pound of Masonry Stone is 5CP. Simply buying enough equal to the weight of a statue of appropriate size could do.

IF all else fails. I buy a Heavy Wagon for 100 Gold and basically get my build without the imagery I'm going for. AS it is a Huge sized object.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

When in doubt overspend. If your calculations find that the weight you want costs 57 gp, spend 150 gp. I imagine that a statue is like a piece of art, so in Pathfinder terms you can spend as little or as much as you'd like. Provided its above the base cost of materials.

Sovereign Court

I think you are going to run into some issues.
First, the familiar from Occultist is now temporary, only lasting 10 minutes per level. The playtest version could get a permanent one.
You cannot cast spells(period, even if they have no components) while possessing the object, and there is a good chance a random GM will extend that to spell-like and supernatural abilities. Especially considering the "new" versions of the spell from the occult book disallows "abilities" as well. It doesn't count as a creature when you aren't possessing it, so you can't hop out, cast your buffs and hop back in.

Basically, table variation can kill the build completely.

Sovereign Court 2/5

Walter Sheppard wrote:
When in doubt overspend. If your calculations find that the weight you want costs 57 gp, spend 150 gp. I imagine that a statue is like a piece of art, so in Pathfinder terms you can spend as little or as much as you'd like. Provided its above the base cost of materials.

I may do that. I mean my primary GM (the one who runs like 95% of the games I attend by happen-stance) has already gone over a few kind of options with me. I just can't buy things from illegal books (so I can't use Ultimate Campaign for example base prices). Still, seems relatively easy for me to obtain the gold needed for the weight per coin.

Firebug wrote:

I think you are going to run into some issues.

First, the familiar from Occultist is now temporary, only lasting 10 minutes per level. The playtest version could get a permanent one.
You cannot cast spells(period, even if they have no components) while possessing the object, and there is a good chance a random GM will extend that to spell-like and supernatural abilities. Especially considering the "new" versions of the spell from the occult book disallows "abilities" as well. It doesn't count as a creature when you aren't possessing it, so you can't hop out, cast your buffs and hop back in.

Basically, table variation can kill the build completely.

I actually get to play directly with the head of my state. Most of the GMs here default to her ruling, or discuss it. All of them seem to agree that it is 'as it is written'.

The rules only state, in the description that spells can't be used (which I don't plan to use. My plan is to save them for if the Object is taken down. Then I can come out of it from the inside, swinging with a full arsenal) but your other abilities are still in affect as it 'works like' Magic Jar which maintains your class abilities in the target. Anything that doesn't require a verbal component and is not a spell is usable. As per the written word.

I also plan to get everything signed off by the GMs I play with. I don't see too many, due to the days I attend but the ones I do play with are already fully aware of my build, have already agreed upon how it functions, and have told me the only thing I need to do is find the price and purchase what I need item wise.

I am, for all purposes and warnings. In the clear.

However... I do have backup characters. I intend to run my build by any GM I play with prior to the game, and if they approve of the mechanics I'll play. If there is too much of a difference and it is no longer that useful. I switch to another toon.

Though I would think by it's nature spell-like wouldn't work anyways. If my supernatural abilities do not carry, well that simply means I have more fire power for if my animated object goes down. My original plan was to build something explosive, so I would Melee most of the game and then upon going down pop out of the hatch and blow my well reserved spells and abilities.

--As well 30 Minutes (considering you have to be 3 to start this entire nonsense) is well more then enough time to convey a message. I can also pop a focus point to make a new one if need be. Plus scrolls are cheap especially as I level.

I understand the warning though, thank you. I've however been prepping for this for something like 2 months now to ensure everything is peachy keen.

Sovereign Court

I discussed something similar with my local VC in the last couple weeks, and a few other things he brought up were: Possess Object doesn't say you get construction points, unlike Object Possession. You are carrying your body, effectively. So it may need to be grappling. Since the Construct is no longer an object it no longer blocks line of sight or effect to your body, anyone can Coup De Grace your real body.

5/5 5/55/55/5

5 people marked this as a favorite.
Crie wrote:
Already ahead of you. I've actually been talking to every GM in the local area, giving them parts of the questions, and getting their rulings

Holy cow.

No.

Do NOT do this.

Do NOT try to trap DMs into rulings by dishonestly giving them part of the picture and then running your own conclusions that ruling A automatically means you can get result B. Its dishonest, manipulative, and makes DM's gunshy about making ANY rulings about anything.

5/5 *****

BigNorseWolf wrote:

Holy cow.

No.

Do NOT do this.

Do NOT try to trap DMs into rulings by dishonestly giving them part of the picture and then running your own conclusions that ruling A automatically means you can get result B. Its dishonest, manipulative, and makes DM's gunshy about making ANY rulings about anything.

Very much this. Also, carrying around your unconscious, helpless body seems like a terrible idea. While getting coup'd seems like a bit of a dick move you are very likely to be taking full damage from every AoE effect going.

3/5

andreww wrote:
While getting coup'd seems like a bit of a dick move you are very likely to be taking full damage from every AoE effect going.

Please indicate where in the rules the unconscious condition causes you to lose the ability to roll Reflex saves.

I ask, because I have (on multiple occasions) had an AoE go off around a downed PC. The player on those occasions assert "Guess I get no save" at which point I have routinely ruled "Well, the rules grant you a saving throw and I have not seen a rule which removes your ability to roll said save, so roll." I'm curious if I've just missed something somewhere.

5/5 5/55/55/5

1 person marked this as a favorite.
Ryzoken wrote:


I ask, because I have (on multiple occasions) had an AoE go off around a downed PC. The player on those occasions assert "Guess I get no save" at which point I have routinely ruled "Well, the rules grant you a saving throw and I have not seen a rule which removes your ability to roll said save, so roll." I'm curious if I've just missed something somewhere.

while unconscious your dex is zero (-5). And it's a class with a poor reflex save. So pack the BBQ flavored sunscreen.

5/5 *****

Ryzoken wrote:
andreww wrote:
While getting coup'd seems like a bit of a dick move you are very likely to be taking full damage from every AoE effect going.

Please indicate where in the rules the unconscious condition causes you to lose the ability to roll Reflex saves.

I ask, because I have (on multiple occasions) had an AoE go off around a downed PC. The player on those occasions assert "Guess I get no save" at which point I have routinely ruled "Well, the rules grant you a saving throw and I have not seen a rule which removes your ability to roll said save, so roll." I'm curious if I've just missed something somewhere.

Please indicate in my post where I claimed you could not make a save. If you had actually read it I said it was very likely he would fail which is true given his dex would be zero which is a -5 modifier.

3/5

BigNorseWolf wrote:
Ryzoken wrote:


I ask, because I have (on multiple occasions) had an AoE go off around a downed PC. The player on those occasions assert "Guess I get no save" at which point I have routinely ruled "Well, the rules grant you a saving throw and I have not seen a rule which removes your ability to roll said save, so roll." I'm curious if I've just missed something somewhere.

while unconscious your dex is zero (-5). And it's a class with a poor reflex save. So pack the BBQ flavored sunscreen.

This is helpful, thank you.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Quote:
Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As BWN says, you get a reflex save while unconcious, though you do suffer large penalties to it.

Community / Forums / Organized Play / Pathfinder Society / Help with purchasing a statue for mechanical use? All Messageboards

Want to post a reply? Sign in.