Rosc |
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In this thread, we shall look at rules abstractions and imagine what it would be like if they were a central part of he ingame world. I'll start.
Hit Points: Levels are represented by extra layers of skin that gradually grow over a person's body. Each layer's thickness is determined by things like Constitution and their general physical capabilities (class).
Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.
Rosc |
Rosc wrote:Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.... what?
It's like how you can see the age of a tree be counting the rings, but it's seeing how many layers of HD that they have.
Edit: I meant to say "Hit Die." Foiled again by the timed li.itations on editing!
Everyone has 360° vision.
Clearly, most sentient beings have a natural habit of constantly pivoting a full 360 degrees at the minimal speed of one rotation every 6 seconds. It's just so instinctual and commonplace that no one even notices. That's why it never comes up in flavor text.
My Self |
My Self wrote:Rosc wrote:Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.... what?It's like how you can see the age of a tree be counting the rings, but it's seeing how many layers of HD that they have.
Edit: I meant to say "Hit Die." Foiled again by the timed li.itations on editing!
Swordjockey wrote:Everyone has 360° vision.Clearly, most sentient beings have a natural habit of constantly pivoting a full 360 degrees at the minimal speed of one rotation every 6 seconds. It's just so instinctual and commonplace that no one even notices. That's why it never comes up in flavor text.
Great. Now I have a extended, persistent mental image of a spinning Tyrannosaurus Rex, zygomind, and Cthulhu. Please help me.