What if PF abstractions were acknowledged in world?


Pathfinder First Edition General Discussion


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In this thread, we shall look at rules abstractions and imagine what it would be like if they were a central part of he ingame world. I'll start.

Hit Points: Levels are represented by extra layers of skin that gradually grow over a person's body. Each layer's thickness is determined by things like Constitution and their general physical capabilities (class).

Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.


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Rosc wrote:
Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.

... what?


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The planck length being 5 feet would have interesting consequences.

Liberty's Edge

Everyone has 360° vision.


My Self wrote:
Rosc wrote:
Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.
... what?

It's like how you can see the age of a tree be counting the rings, but it's seeing how many layers of HD that they have.

Edit: I meant to say "Hit Die." Foiled again by the timed li.itations on editing!

Swordjockey wrote:
Everyone has 360° vision.

Clearly, most sentient beings have a natural habit of constantly pivoting a full 360 degrees at the minimal speed of one rotation every 6 seconds. It's just so instinctual and commonplace that no one even notices. That's why it never comes up in flavor text.


Rosc wrote:
My Self wrote:
Rosc wrote:
Fun fact! If you bisect an adventurer with a clean horizontal cut, you can determine their Hid Die by counting the rings.
... what?

It's like how you can see the age of a tree be counting the rings, but it's seeing how many layers of HD that they have.

Edit: I meant to say "Hit Die." Foiled again by the timed li.itations on editing!

Swordjockey wrote:
Everyone has 360° vision.
Clearly, most sentient beings have a natural habit of constantly pivoting a full 360 degrees at the minimal speed of one rotation every 6 seconds. It's just so instinctual and commonplace that no one even notices. That's why it never comes up in flavor text.

Great. Now I have a extended, persistent mental image of a spinning Tyrannosaurus Rex, zygomind, and Cthulhu. Please help me.


Fights certainly look extremely goofy as localized time freezes as the universe anticipates hostile actions and people take turns smacking at other frozen combatants in 6 second intervals.

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