Homebrew Campaign Recruitment


Recruitment

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Idris, a land torn apart by past wars and chaos is now separated into two factions. Human rebels led by the rebel Baldr Icehammer or the those who support the rightful queen Cera Blackthorne. Amidst this chaos and evil goes unchecked.

So here's the deal, A new mercenary company/guild is forming in the Capital city Cloud-Vale a city built on floating islands in the sky. The queen has had city guards spread the word that the guild is in need of two new members, to join before they can officially be formed and pursue their current goal of taking down a blood drinking, mastermind serial killer.

it has also been announced that this hiring will take place as a talent show of sorts.

please read all who apply:

So these are thing's that you and your character will probably need to know. I apologize for so much information.

The world

Idris is one nation in the world, one that has had two major wars. one was the initial war which lead to the enslavement of the human race.

The second was the rebellion lead by Baldr Icehammer, he took nearly half the nation however there are few people if any who remember any details of how the war was ended. The result lead to Idris being as it is now, an uneasy standstill.

Magic

In this setting there are no other planes of existence, barring one known as Limbo. As such Spells involving summoning things from other planes such as Summon Monster do not exist .

Spells such as Snowball, touch spells, ect that are normally under the Conjuration school are now under Evocation. Summon nature ally does not count toward the summon monster limit as you are calling things from around you or from this planes nature.

the Cure spells that normally count as conjuration now count under the Necromancy school. Manipulating the forces of life energy and yada yada .

Divine magic, domains, clerics most gain power from personal belief rather than any deity specifically. Though gaining power from one of the few deities is possible.

Most with proper teachings or education know that the energy that powers magic is in all things, even in the air itself. Magic can have effects on people’s souls; magic that is good or evil inherently can taint the soul.

If you get confused or are unsure about something please ask me. Anything I haven’t covered here asks about and I will decide on the spot.

Religion

Soriel: That which is Many

Hope is being able to see light despite the darkness

Soriel is not a single being but many, appearing as but balls of light or taking the form of a body-less voice, of multiple things speaking at once. He represents Enlightenment, Community, and Defending those in need. Followers of his faith are taught to grow and learns from their mistakes so that they may further teach others.

Favored Weapon: Unarmed Strike

Symbol: A Tree with many roots spreading far and wide.

Sacred Animal: The Firefly

Sacred Color: Dark Green

The Four Sacred Relics

The most common faith in Idris, many worship the 4 Artifacts that are believed to hold the world together. These Artifacts are known to continually absorb magical energy. Each Artifact represents one of the four elements. They are located at each of the four corners of Idris.

The Crystal Hammer

A large hammer made of jagged purple Crystals, it represents Earth and nature

The First Flame

A blue flame encased in a small glass sphere, it represents fire.

The Morphing Blade

A silvery liquid that changes shape depending on the user. represents water

And The Crown of Winds

A silvery crown of feathers. it represents the wind.

Races

Humans

They are separated into two different varieties

The Barbarian tribes

that make up much of the rebellion and hold a strong hatred for the Elemental-kin (Sylph,Ifrit,Undine,Oreads). Due to the suppression and enslavement of them when they first arrived in Idris.

They are a hardworking and strong. However lack formal education and have difficulty establishing connections with other races

They are changed in the following ways

Ability scores- Constitution +2 and a +2 to any other Ability score

Languages- Xenophobic, receiving Common as their racial language

They do not receive the Skilled trait as such do not have access to traits that exchange it.

The Conquered -

These are humans of the Barbarian tribes who were captured during the war when they arrived. They live under rule of the Elemental Kin, some are slaves though most are normal free citizens.

They are standard humans, having access to alternate racial traits.

Dwarves

They are allied with the Oread’s and help maintain the forests and mountains to the east. Dwarves and Orcs have little to no issue with each other. However Dwarves do have a problem with Trolls and goblinoids, both of whom are a big issue in eastern Idris
Orc’s and Half-Orc they came over with the Human Barbarian Tribes, although separated before the war and fight with the goblinoids over the icy mountain caves The Dragon Teeth Mountains to the west. Orcs and Dwarves have little to no issue with each other.

Goblins and Hob-goblins

Having few places to live most fancy the safety of the Dragon teeth caves over the dragon infested swamps to the south. There main problem as a race is the lack of formal home as they are driven out of most places the y choose to try and settle down in. They are nomadic and less warlike in this setting.

Sylph, Undine, Oread, Ifrit

These four receive the biggest as they are not connected to Genie’s but rather were borne and created on this plane naturally. In actuality they would be more connected to Elementals . They are called the Elemental-kin. Though they look generally humanoid , they are not made of flesh and bone but rather made of their respective element. It should be added that Oreads are well known as the only of the Elemental kin to not become involved in the whole enslavement of humans thing.

They receive the following changes
They do not need to eat or sleep, though they can.
They do not take additional damage from precision attacks.
They count as Elemental Outsiders for the purposes of effects and abilities but do not actually gain the subtype.

Suli

Are the byproducts of human and elemental kin intermingling. They are seen by many as a mistake.
They receive the following changes
They count as Elemental Outsiders for the purposes of effects and abilities but do not actually gain the subtype they also count as Humanoids. They have access to any human only traits, feats classes, etc.
Their Ability Scores change depending on their Elemental parent- They receive the same physical score and penalty as their Elemental parent, their mental bonus may be any other mental stat.

Aasimar and Tiefling

the two races do not get variant heritages as their place in the world is due to good and evil magic respectively. The two magic’s when used by a mage often enough taint the bloodline, causing their birth.

Skinwalker

are less were-wolf more wolf –were. Basically they are animals tainted by and changed due to the influence of powerful magical sources. This change has led to small groups of them popping up; they maintain some form of animal like personalities.

Character creation rules:

Level 3

You may pick either 2d6+6 or 20 point buy. Only one though...

Alignment- No evil under any circumstance, Chaotic neutral must have good reason to stay with the team and just a good reason to want to be it in general; unfortunately I have been tainted by home games and have had bad experiences with it.

Classes- NO 3rd party or Summoner. There are no guns in this setting so keep that in mind.

Races: please see the races section in please read. only those races are allow.

Traits: may take two traits and a drawback for a third if you want. I expect them to fit the character in terms of backstory and fluff.

Gold: Max starting gold for your class, i haven't actually give out WBL amounts of stuff yet.

hp- max at first level, roll the others

We will be using Background skills, Automatic bonus progression and the stamina system for fighters is allowed.

I need a few things from pc's in terms of backstory i need your character to have a fear of some kind. In addition please include with your character aTen minute background

Finally a small piece about your character's talent show entry. you trying to impress the two members of the guild (The two remaining pc's i have) and the queen herself.

This will be run using "Theater of the mind", which means no map's. One house rule added to help keep a few thing's in check is Flanking is counted whenever 2 or more people are engaging the same enemy.

now i know i am probably missing a few things cause this is a lot of information so if you have questions about setting info or anything please ask.

I like creativity so feel free to add in small towns your character is from. really anything just run it by me to make sure it fits.


Dot dot! (Hanzir here)

Looks interesting.

I'll have a look over this and come up with something.


Dotting

Dark Archive

Dot...

Thinking goblin alchemist with a bend towards bombs... and fire of course. Perhaps an Ifrit pyrokenetic.


I think it ate my prior post...

Dangnabbit, I had a good stat roll on it too.

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15

Okay, I'm no longer complaining! :D
I'll be back after I confirm that THIS post sticks.


Very iiiinteresting... Dotted!

Uhm... gonna try the roll for stats.
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 1) + 6 = 12

Not bad... not excellent, per-se, but not bad at all.

Hmmm... Are you allowing Occult classes or the Vigilante?

Dark Archive

I do have a question, are there background skills? And what about halfling/gnomes?

Dark Archive

Dice:
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10

Hmmm...okay...

I have decided on a Teifling wizard who focuses on the school of Evocation... looking into archetypes.


only races listed in the races section are in this world.

yes to both occult and vigilante.

background skills are a yes


So interesting and so Dot-ing

Will go with a roll for fun.

2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 5) + 6 = 14

O going to take that 34 buy, with that level have to go for a Aasimar Healer of some kind, nice and robust for the party and good healing skills, magics.

Lady Rosalyn Aanya_Luminuss - Aasimar Core NG Cleric of Soriel: That which is Many

So will go with the Manipulating the forces of life energy/Cure spells that normally count as conjuration now count under the Necromancy school.


2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18

*mumbles* 20 PB it is

Skinwalkers being there, I am guessing no to Lycanthropes?

And no 3pp classes means no to D&D 3.5 generic classes from unearthed arcana?


This looks interesting. I'm going to go with rolling:

2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13


Hi everybody! GM, you've left out the most important part!

Me

The current party composition, of course. Nothing specific to me. Anyway, the folks you'll be looking at as party members are:

Brand Hopespring: Goblin Unchained Rogue. Curious, friendly with peopel he's comfortable with, likes to talk with stutters. Sneaky stabby.

Maria Tampere (played by me): Human (uses the barbarian variant listed above) Geokineticist. Doesn't like to talk, but does enjoy the direct approach. Hits people with rocks, and will likely switch over to Elemental Annihilator archetype.


So the party already has a rogue and a kineticist :)

About Skinwalkers: are the other breeds also available, or just wolf?

Is it using Background Skills?


Roll Tide Roll
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12

That's an 18 point-buy. I was kinda hoping for something better, but I'll roll with it.

Details:

Race
1 - Human
2 - Elf
3 - Dwarf
4 - Elemental Kin
5 - Suli
6 - Orc
7 - Goblin/Hobgoblin
8 - Aasimar/Tiefling

Element
1 - Air
2 - Fire
3 - Earth
4 - Water

Gender
1 - Male
2 - Female

Class
1 - Martial
2 - Martial
3 - Divine
4 - Divine
5 - Skilled
6 - Arcane

Race: 1d8 ⇒ 5
Gender: 1d2 ⇒ 2
Class: 1d6 ⇒ 2

Element: 1d4 ⇒ 3

Okay, looks like I'm playing an Oread descended Suli ranger/fighter/barbarian type.


Okay so that's weird. The post I made first didn't show up till AFTER the post I made wondering where the post went?

Sweet Occult is approved! I'll be back tonight with a build.


Dot (Agroob here!)

Looks like some casting could be used. I'm thinking arcanist, they're my favorite arcane casting class after all.

I'll get back here with the build. To bad elf isn't an option, their favored class bounus is so good!


other breeds of skinwalker are allowed.


2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 1) + 6 = 11

Hm not really a focus in anything but not terrible either!

Sovereign Court

William here, this is the start of my wizard, going familiar adept for the school of Evocation.

Will try to build to full within the next day or two.

Grand Lodge

Dotting.

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 6) + 6 = 17


Doing back ground/fear/entrance now GM
She's looking good a nice healer with some other neat skills.

Are there any large cites in the gm world or places of learning?


2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15


Attributes!
I thought I forgot about something!
I'll give the dice rolls thingy a go:

roll 1: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll 2: 2d6 + 6 ⇒ (3, 1) + 6 = 10
roll 3: 2d6 + 6 ⇒ (6, 1) + 6 = 13
roll 4: 2d6 + 6 ⇒ (1, 4) + 6 = 11
roll 5: 2d6 + 6 ⇒ (3, 2) + 6 = 11
roll 6: 2d6 + 6 ⇒ (1, 6) + 6 = 13

Same a 21 point buy.
I can live with that.
There's one good stat, at least.
And none of them are stinkers.

--------------------

GM_IamZero000:
I'll probably go for a sorcerer, just because it's what I like most of the time.
Which of the following sorcerer options are allowed (or not)?
Crossblooded (UM)
Div Bloodline (PoS)
Draconic Bloodline (CRB)
Oni Bloodline (DEP)
Orc Bloodline (OoC)
Primal Bloodline (UM)

Thanks!


So, here's Jade Stoneman, Female Oread-blooded Suli Fighter with the following stats:

Preliminary Stats:

STR: 14 + 2 = 16
DEX: 15
CON: 12
WIS: 12 + 2 = 14
INT: 12
CHA: 10 - 2 = 8
HP (Con, Favored Class, Toughness (3rd Level Feat)): 2d10 + 10 + 3 + 3 + 3 ⇒ (5, 5) + 10 + 3 + 3 + 3 = 29

Feats
1st: Point Blank Shot
Bonus: Precise Shot
2nd: Weapon Focus (Longbow)
3rd: Toughness

And here's her Background

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character.:

1. Loyal, Honest, and Kind: She will stick by her word and her companions. She does her best to help out however she can, even it is just sharing her meal with a couple of young orphans on the streets.
2. Illiterate: It's something she does her best to hide, but she can't read. She grew up on the streets and learned most of her skills through doing what was necessary to survive.
3. Gutter Fighter: She's kind, but if she has to fight, she is brutal in how she goes about it. She aims to kill and fights to win.
4. Lost Twin: Jade and her twin sister, Opal, had grown up together and watched each other's backs. One night a few months ago, Opal disappeared. All Jade could find was her sister's bloodied cloak and shortsword.
5. Bouncer: Jade, while attractive, isn't suited to a more personable job. She works as a bouncer for a local dive bar revelling in the name Dead Man's Drink. When Opal was with her, they both watched each other's backs, but since her disappearance, Jade has found herself having more and more trouble keeping the place from exploding into a riot.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.:

1. I'd love for Jade to find Opal, and I'd love for it to be a surprise for Jade. I know that's kinda of not a goal, but it'll be a fun bit of role playing.

2. I want Jade to open up more. She's going to be stoic and not really show her frustration, anger, or grief, but as the game progresses, I'd like her become more expressive. One way of doing that could be having her parents confront her.


Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.:

Jade's Secret: There's a small complex of rooms and tunnels cut into the rock of the bottom of one of the smaller outer islands of Cloud-Vale. The view from it is amazing and though it was long looted when Jade and Opal found it, they turned it into their home and hideout. The entrance to it is hidden on the edge of the island and very hard to find unless you know what to look for.

Secret 1 that Jade doesn't know of: Her sister, Opal, is still alive. I'll need to work out who and why with the GM if he doesn't mind.

Secret 2 that Jade doesn't know of: Her parents are still alive, and quite well off. Her mother is a human prostitute that has become the Madam of an exclusive pleasure house known as the House of Silken Clouds. Her father is the next in line for a prestigious earldom and is expected to inherit his title any day now given his mother's failing health. In short Jade and Opal are the bastard daughters of two fairly prominent people who may want to leash them or remove the evidence of that indiscreet night of passion they shared.


Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile.:

Opal
Jade's twin sister and a skilled fighter in her own right. She focuses more on melee than ranged. She's also the more vocal and expressive of the two, though the two of them share the kindness, honesty and loyalty that is so much a part of Jade's being. She's been missing for a few months.

Howell Fiss
The cook for the Dead Man's Drink, he's the one that got Jade and Opal their jobs at that place. He's a gruff old salt that's seen it all and has a soft spot for the twins. He often fixes a free plate for Jade when things wind down and the bar closes.

Darius "Fingers" Zalla
The leader of a gang that has had a few run-ins with Jade and Opal. He fought the two of them once and had to flee before they could kill him. He calls himself Fingers, because he can pick any lock faster than anyone, and because he claims that his lovers can't get enough of his touch. He may have some good points, somewhere, but they are deeply hidden if they exist at all.


Step 5: Describe three memories that your character has.:

The Orphanage
Jade doesn't remember the orphanage that she and Opal had been left at fondly. They were run out by the other kids on a cold winter's day shortly after they turned five. Before that, they were constantly bullied by both the caretakers and the other children.

Howell's Kindness
The twins were nearly starved to death when Howell found them trying to find some food in the garbage behind the Dead Man's Drink. He feed them and helped them find odd jobs to earn enough to survive for a few years before they started working as serving girls, then bouncers.

Finding the Hideout
Finding the hideout was an accident. Jade and Opal were being chased by Fingers's gang when they found the entrance on the edge of the island. The place was trashed, but no one was living there, and so they made it theirs. A small haven in a city that couldn't care less about them.

Opal Missing
Opal had failed to come back from the market while Jade was busy fixing supper. Jade searched for her sister, only to find her bloodied cloak and her shortsword in a blood splattered alley. Jade could only conclude that someone had killed her sister and had taken her remains somewhere.


Rolling HP...

2d10 ⇒ (9, 3) = 12


Here's my submission for the game :) Background and sheet on the profile.


Question answering time!

Large cities or places of learning? Within the confines of The nation of Idris alone there are two such places.

The Capital city your character would be in now Cloudvale has an island dedicated to learning.

And the Underwater city of Soliana, a city mainly populated by those one would classify as nobility. The Council that rules over it tries to stay away form the problems of the surface world.

@Xunal Div and Oni bloodline might not fit to well but everything else is fair game.


GM_IamZero000 wrote:
@Xunal Div and Oni bloodline might not fit to well but everything else is fair game.

Cool.

Thanks.


Thanks GM that really helps with her back ground. I Think the underwater city of Soliana sounds grate for her. her back story is abouthat the death of her twin brother and her leaving her home. The city sounds ideal.

HP 2d8 ⇒ (5, 1) = 6 we'll had to get a bad roll after rolling 34 point stats.

Sovereign Court

Okay, Done... I may change the Alias picture though.


@ GM_IamZero000:
Hi!
Just doing a bit of number crunching and stuff.
Male half-orc by the name of Galdren.
He is Fighter (level 1) and Sorcerer (levels 2 and 3)
Favoured class will be the sorcerer

I'll put together a back-story and fluff and stuff in the next day or two.

For levels 2 and 3: HP: 2d6 ⇒ (1, 2) = 3
That is why the Toughness feat is there!

Ten Minute Background for Galdren

step 1: minimum of five background things:
1. He was born out of wedlock and grew up on the caravans his mother, a merchant, worked on. All he knows about his father is that he is a Fire-Suli.
2. Small, dexterous and outgoing. For a half-orc. Does not relate well to anyone other than half-orcs, humans, or orcs. Those were all he knew growing up.
3. Not a gifted warrior, he became a passable archer, to defend the caravans he called home.
4. His mother taught him many orc traditions, such as ritual self-scarring and shamanism.
5. During one fight with bandits attacking their caravan, Galdren was badly wounded. But this seemed to awaken an awareness of his arcane powers, which are an odd mix of Orc fury and Fire magics
6. He learnt how to cast a few spells, focusing on ranged combat spells, which he is good at.
7. His mother died of illness not long ago, and Galdren has decided to set out to find his own way.

step 2: two goals to accomplish in the course of the game:
1. Find his father, whoever or wherever he is.
2. Try to see the wider world outside of caravans.

step 3: List two secrets about Galdren:
1. (Knows about) Galdren's mother blackmailed an Idris merchant named Cenzel, who has her fingers in some very unsavoury contraband. Galdren's mother left him all the details about Cenzel, should he ever need a quick "loan".
2. (Does not know about) Cenzel does know Galdren's father, but is unaware of the connection between the two.

step 4: Three people tied to Galdren though blood, romance or honour:
1. Friendly — Xugag: half-orc mercenary and Galdren's cousin. A mighty warrior, but also a bit dim.
2. Friendly — Uloth: a caravan herder who shared her bed a few times with Galdren.
3. Hostile — Cenzel, will help Galdren if only keep him quiet about what he knows about her.

step 5: Three of Galdren's memories, for context and flavor:
1. Fond memories spent with Uloth; although neither expected romance of each other.
2. Drifting unconscious, from an arrow wound, while Xugag came to his rescue.
3. Dreaming of his orc ancestors' might and fury while dimly aware Xugag was fighting to save him.

Design notes etcetera:
• Bigger than a human, smaller than a half-orc!
• Age: 18, Height: 5' 5" (165 cm), Weight: 195 lbs. (88 kg)
• Original stats: STR 11, DEX 15(13), CON 11, INT 13, WIS 10, CHA 17
• Level 1: Fighter, Archer archetype (not favoured class)
• Levels 2 & 3: Crossblooded Sorcerer (favoured class), Orc and Primal Fire bloodlines
• Favoured Class Bonuses: two level 0 bonus spells, one per level.
• Mother's name; Uorberi


IMAGE HERE

10 mins Background:

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character.

1:Not be cruel - She has a deep need to save others, she is drown to those in trouble and suffering. Companion and Empathy are big parts of her personality. She would never knowing be cruel I others.
2:over protective - She has a deep fear of loss and losing those she cares for, this can lead her to be over protective and place herself in the way of harm that would hurt others.
3:Death of Brother - As a child she believes her actions lead to the death of her twin brother. Something she has never forgiven herself for. She keeps with her a small part of him in the hope that one day she can bring him back to life.
4:Shame and Honor She was not born with wings but grow them in purity. This led to some embarrassment in the family. It was only when she was seen by a priestess of Soriel-That which is Many. That she was seen as holy touched child that should be trained in the way of the faith. This was done and so she gave the family honor in this. Shame and honor mean a lot to her.
5:Odd habits - She has some odd habits, She is a strict vegan, and eats no form of animal or animal product. She dose not drink alcohol unless medicinal. She is close to fanatical about cleanliness and is almost OCD about being tidy.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

1:To fine a way to resurrect her dead brother. This is a core driving force behind her actions. Her own happiness can second to this need. That at times can bring her into conflict with her own need to help others and protect them.

2:To gain the honor of becoming a high priestess of Soriel-That which is Many. With the respected and power to help others.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1:Where others believe her brothers death was just bad luck she knows it was her own actions the coursed his death.
2:Her brother is not dead but alive.

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile.
1:Her father Load Anaya master of Luminous tower and keep, one of the protective towers of her home city. Her family has the great honer of being lords over it. Her brother was to take over the lordship be she knows that can't happen now with his death. She may have to tale the roll.
2: The high priestess Lirona Coll-ath. Her teacher and training in the cleric-hood. It was she who told her family that Rosalyn should be trained in the ways of the faith.
3:The Orc chieftain Fegaruk who she and others bested when he and his tribe attack the Luminous keep.

Step 5: Describe three memories that your character has.
1: She is sitting on her fathers lap, her brother playing with his toy soldiers. Her father telling her stories of the family and hits history.
2: Her brothers creams as he was crushed under a rock slide. A slide she had started when she had flown to him on a high rock. He has called to late for her to stop saying it was unsafe. He fell while she her wings saved her. The guilt and crying after, they never found his body, berried as it was under a mass of rock. All they found was some of his blood on an his hat. This she keeps with her.

1: fear
Being buried alive.


K so we have a few submission completed, I've taken a look at them and they are well done.

If i left your name out of the list below a let me know and i'll correct it

Mostly completed submissions

Lady Rosalyn Aanya_Luminuss
Vezper Whight
Xunal
Bump of the Kokiri Forest
AdamWarnock

There is one more thing i would like to add, this will help me and the other's get a good feel at your roleplaying style. include a short narrative, or piece as if your character was entering this talent show trying to impress the three judges(Brand, Maria, and the Queen herself).

Side note: not sure how long i'll run the recruitment, probably not long though a day or two longer at most before i close it to new dot's. at that point those who have dotted will be safe to finish, but i wouldn't accept new dots.

I'm seeing a lot of good stat rolls and them horrible hp rolls, it makes me laugh a bit

Dark Archive

@GM_IamZero000: Not sure if I'm able to give you a suggestion about a house rule that I apply in all my games... much like you, I prefer for my players to roll their hps instead of taking average, but to avoid some dire situations of a fighter getting too few hp, I allow them a re-roll for each Con modifier.

For an example, a Fighter with Con 14 would roll 3d10 and take the highest. This also gives a little more importance to Constitution...

Also, I'm thinking about a dwarf fighter.


Lady Rosalyn Aanya_Luminuss short narrative:

The letter had been quite specific, and she was late. Rushing throw the thronging city streets she considered for a moment flying there. But she was slow when flying is clumsy. Last time she had ended up Entangled in washing lines and had to pay for cloths cleaning. No she would have to push by the says market shoppers and get there as fast as she could on foot. It helped being tall and thin, but her wings where a pain, they liked to fly out to help her keep balance and then on streets like this someone always got a face full of feathers. So she had to make upright as well while walking as fast as she could. To took a little to long but she could now see the building. A meeting the letter had said, a task was at hand and the group she was going to see needed some one with her skills of healing. Well she had packed all her things. Her healing kit, her book of the faith. If they wanted healing she would be happy to give it. She had been waiting for a chance like this for a while. This city was full of healers and making a living here was hard. But an adventure, a mission, now that would make things a lot more interesting and there was a chance she could find what she was looking for. As she got to the door she stood a moment catching her breath. Standing some 6'9" tall her willow thin Garudas Aasimar frame waited. Her shimmering red hair, light red toned skin marker as her kind. Her eleven like ears pushed past her hair and her Amber colored eyes look at the door. Behind her large shimmering red metallic wings folded back. She seems to have on no armor, but a finely made belt with cords and hooks for her weapons. She has a side bag with map case and healing kit. Strapped to her leg is a dagger, In her hands is a 8' cold Iron tipped spear. On which clearly are the marking of a cleric of Soriel-That which is Many. Her breath back she pushed the door open and sort her fate within.


@GM_IamZero000:

Hello!

It are I, Xunal, again.

I just finished making the alias and stuff for this new character, Galdren.
Turned out a bit better than expected.
Except for the uninspiring HP rolls I had.
But, oh well. The low HP gave me some idea how to build him and his story.

Let me know if there's anything in Galdren's profile that needs tweaking.

Early Life of Galdren:
Galdren pauses and sighs as he looks at the city of Idris for the first time since his mother, Uorberi, died. A lot of things have changed in the months since then. He's no longer the same city raised half-orc spending as much time caravans as the city. That last battle with bandits, one of many, marked the biggest change for Galdren.

Galdren had nearly died when an arrow pierced his shoulder as he helped defend the family caravan. He remembers the painless state of dreaming he slipped into as his cousin Xugag rushed in to cut down bandits like a farmer reaping grain. Then a jumble of dreams with half-orcs, orcs, and humans, all wreathed in flames, telling him to use his magic.

When he awoke several days later, he could see in the dark for the first time. And bright hurts his eyes now. A half-orc shaman who helped heal him, announced simply that Galdren "… has his own magic now". Because of that, Uorberi and Xugag both taught him the value of sacred self-tattooing. Divine luck serves him well now. He slowly learned his own magic is an odd mix of Orc and Fire magics. He knows some spells, but not as many as he would like.

He needs practice. Much hard practice. "Battle is the best practice." as Xugag always says. It always works for that irrepressible oaf, Galdren thinks fondly of his hulking cousin. If not for Xugag, Galdren would have long ago been a banquet for the crows, instead of a budding sorcerer. All Galdren needs now is to find a place to get such hard practising. He now has a burning desire to himself. But lacks his cousin's bulk and brawn. But he is handy with a bow!

"Of course I want to enter the contest!" Galdren snapped at the guard several days later. "Do you think I brought this bow and these blades just to sample a few sweets?"

"Apologies good sir!" the guard replies, shaking visibly from Galdren's fiery outburst. "Please forgive me! I have just never seen anyone who is both an archer and a spell-caster."

"Always a first time for everything" Galdren says. With somewhat less venom in his stare. "Just tell me how to to enter this contest. Please!"

Several days later, Galdren sits nervously waiting for the contest proper to begin. He hopes to do both his late mother and formidable cousin proud. He chides himself for being so nervous. He never felt this nervous in do-or-die battles with bandits. Even so, he is confident. He can now hit targets with his with much more force than he should be able. And the few spells he knows can all do respectable damage.

He sits waiting and wonders how Xugag always enters battles to the death as if going for a stroll in he park.


Thanks!

Sovereign Court

Okay a display of what I can do!

Vezper's Talent:

Vezper enters the room, a white cape and hood billowing behind him. he stops in the middle of the room and bows deeply. Good morning... or at least good day he says, his voise smooth even through the white mask. His eyes glow a dim yellow through their slits. Today I will be displaying the art of magic... particularly that from the school of Evocation. my asstant Griz will be helping.

the sqorpion


sorry my phone is acting funny, wilk finnish this later


dotting interest with this here stat roll

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13

Nice! I'll get to thinking about a concept. Should have it done within a day or two, or sooner if there's some sort of deadline that I missed.


Just seen my phones auto smell [spell-] checker messed with my writing again. Hehe


Dotting my interest and seeing what my rolls shall be.

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13

HP: 1d12 ⇒ 9
HP: 1d12 ⇒ 8


Here's Lokiel's Design for a Goblin barbarian. A short little fellow with a big personality and a wide smile.

Ten Minute Background:

1. Thrig isn't exactly a barbarian based on the design, he's more of a lil scrapper that'll smash your face with a mug.
2. He does his very best not to get angry as you don't make many friends that way.
3.He does his best to keep his teeth clean and white. First impression requires a smile!
4. He thinks it's very rude to bite people, but if they're rude to you first? Free game.
5. He doesn't know his family, just that he's a bit smarter than the average gob-folk.

Step 2:

Now onto goals, delightful goals.
1. Thrig wants to make a piece of Jewelry fit for royalty.
2. He also wants to create a safe haven for his people that they won't be run out of.

Step 3:

Secret time, yes oh so much fun!
1. Thrig likes to nibble on pieces of metal cause they taste funny.
2. He gets angry really easily, actually, not that he'd ever admit it.

Step 4:

Friendship! Romance! and the Dark Side!
1. Thrig's Skinwalker friend, Thorim Razorpelt, is a fellow dirty trickster and taught the goblin how to surprise his foes with random implements. He's a cad fighter that can be found sniffing around any local watering hole seeking a drink and some romance. He shares stories of grand adventures that Thrig tries to emulate.
2. The love of Thrig's life, Autumn Razorpelt, is sister to his best companion and wants absolutely nothing to do with Thrig, thinking him short and ugly. She likes to put on airs of nobility and can be seen frequently dealing with merchants. If Thrig could manage to live up to his promise of making the most amazing piece of jewelry, she might consider enchanting some of his goods.
3. The ifritti smuggler, Dath of the Amber Flame, is the hated foe of Thrig, being exposed several times for attempting to traffic in illegal herbs and other such drugs. If shown true compassion and understanding, mayhaps he could see it in himself to share his underground stash of magical goods and intriguing curios.

Step 5:

A walk down memory lane, how delightful.
1. Thrig best remembers the day he met his friend Thorim. He had been walking for a few days searching for a shiny rock he'd previously seen and gotten his foot caught in a raccoon trap. After hours of screaming, the young wolf found him and worked to disable the trap, and though the young goblin could not understand what he said, the soothing voice told him that things would be okay.
2. Ah, the memory of Thrig's first bar-room brawl, what a lovely occasion. You see, this was the day that Thrig took on a drinking bet from the local pub he frequented. He had drank more than his wee body could handle and ended up getting taken advantage of. When he realized this later that day, he wobbled over with a half-full mug and smashed it over the head of the devious patron, resulting in a mix of cheers and boos before the patrons all decided that it looked fun and joined in.
3. Making jewelry isn't an easy task, and for the poor goblin, coming by the tools necessary for the job are even harder. Now, if he had one thing gifted about him, it'd be his pearly white chompers. He'd often whittle wood down with his teeth before using berries and shiny rocks as insets for the natural jewelry.

FEAR:

Thrig is deathly afraid of clockwork and mechanical contraptions, not limited to, but including Bear traps and similarly constructed traps.


Thrig walks up onto the stage for the talent show with a wide grin on his face, "Today, I will show the fine art of nibbly-crafting! A grand art performed by only a single nibble-crafter in the land." He begins by setting a block of wood before them and unceremoniously taking several large bites from it. "Is a soft wood, has a rich color and a sweet aftertaste." He continues to chew on it till it's roughly the size of a bracelet before he uses a sharp canine to start making a hand hole for the bracelet and finishes with several tooth-carved designs and dunking it in water to wash off his spittle.

I'll go with taking 10 on this craft(jewelry) check for a 17, using mahogany for the base block of wood.


As one more applicant hurt themselves demonstrating what they could do. In this case a halfing twirling two daggers. The halfing had done well up to the point one blade miss handdeld had unfortunately stick into his head. She ran out on stage and with some fast healing stopped most of the blooding. She then pulled the blade out wuth a sickening sucking sound. This was the third time she had had to help someone. There had been the human showing of pyrotechnics and burning there hear off. The Elf who had some how got poisoned from her own blade. She was fast running out of blessings to show off herself.

She looked at the two giuld members over seeing the additions.

"Not to worry he will be fine with a bandage and a shot more healing magic. Please don't mind me."

She then helped the Halfling off to one side.

heal 1d20 + 13 ⇒ (19) + 13 = 32 + 2xClw 2d8 + 6 ⇒ (5, 7) + 6 = 18 cool hope that impresses


Its Derpdidruid here.

Abandoned the arcanist idea in lue of some nature magic. Merge should be able to take care of some ailment when they start to become a problem as well as helping to keep the party topped off in a fight.

You'll find a 10minute background at the bottom of the profile. IMA start work on the other bits, will have them up in a bit, just wanted you to know I wasn't gone.

BAM!

Two goals to accomplish over the course of the game

Spoiler:
1: Use his giant blood for good.

2: Become a well known mercenary

Two secrets

Spoiler:
1: The leaders of Merges home town cast him out when he came of age "Don't want to be taken for giant lovers." They'd say.

2: He feels shame in his heritage even though his family doesn't care for it.

Associates

Spoiler:
Merge has made many friends in his hundred years of traveling, however his mother, his Father and the village elder are the only ones whom stay in his mind at all times.

Memorys

Spoiler:
Merge remembers the day he was banished more than any other. Followed next by the day he realized he had outgrown all of his family. Ending finally with his 121st birthday

Interview speail on the way.


I have a much better image of how she looks now.

IMAGE HERE


So after some re-looking and such there are a few thing's i should clarify.

The races that are list are the only one's that exist in this world, so yea sadly no elves gnomes, halflings. I figured people understand that part.

Second the Talent show entry thing should be done as if your already there and doing your act. If you've done one great, make sure it's easy to find and clearly marked as your talent show entry. it doesn't need to be long just needs to be there

Make sure your stats and such are formatted so they are easy to read and find. Making up a profile isn't necessary, i understand alias bloat. but if you already have one made up post your ten minute background, backstory , all your stuff in there so it's easy to find, and the thread doesn't get bloated either.

Thanks gm...not out really more that's it for now...Wait one more thing

Remember your gold for now is max for your class not WBL, i haven't given out enough loot to the current pc's to warrant it yet...


Hey, GM, this isn't my submission, but I'm using the same format for her stats. Is this clear enough or do I need to look into something else?


GM_IamZero000 wrote:

Second the Talent show entry thing should be done as if your already there and doing your act. If you've done one great, make sure it's easy to find and clearly marked as your talent show entry. it doesn't need to be long just needs to be there

Remember your gold for now is max for your class not WBL, i haven't given out enough loot to the current pc's to warrant it yet...

Whoops!

I'll adjust the cash and stuff, then.

Must've missed my usual morning espresso or something. :p

I'll make the starting cash 300 GP, max for a fighter.
Since Galdren stars as a fighter at level 1 (his not-favoured class)
and then sorcerer (his favoured class) starting level 2.


Wealth Fixed Starts with 140gp

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