[Super Genius Games] The Genus Guide to Horrifically Overpowered Feats


Product Discussion

Scarab Sages

The Genus Guide to Horrifically Overpowered Feats is now available!

Since I've been asked this question a lot:

YES, this is a real product.
YES, the title is accurate.
NO, these feats aren't appropriate for every campaign, and I'd never pressure anyone into using them. But we DO talk about why and how you might want to (even if the tone of the writing keeps tongue firmly in cheek).

The sections, sub-sections, and feats included in this product are:
How to Use These Feats in Your Campaign
*Monster Templates
*The Horrifically Overpowered Campaign
*Horrifically Overpowered Epic Games
The Horrifically Overpowered Feat Type
The Meta-Attack Feat Type
*Additional Meta-Attack Uses/Day
Prerequisites
The Feats
Denied
Eschew Foci
Eschew Gestures
Eschew Incantations
Extra Lives
Extra Meta-Attacks
Favored
Full Casting Action
*Greater Full Casting Action
*Ultimate Full Casting Action
Gestalt
Go First
Healing Factor
Heroic Grace
Hex Maven
Magic-User
Master of Magic Items
Mental Paragon
Offensive Combat Training
Physical Paragon
Prestigious
Skill Domination
Skill God
Spell Shifting
Supernatural Spell Monster
Unflappable
Meta-Attack Feats
Empowered Attack
Enlarged Attack
Extended Attack
Heighten Attack
Maximize Attack
Perfect Blow
Quicken Attack
Silent Attack
Still Attack
Widen Attack

Enjoy!


Nice one buddy.

On a side-subject, how's your other projects coming along ? There has been a little rumor that following the Races of Hoof and Horn/Wind and Wing/Fire and Fury books, there might be a water/aquatic-oriented race booklet in the works.

Races of Water and Wave/Aqua and Arctic perhaps ?

Grand Lodge

I don't see an "I Win" feat. Seriously disappointed.

SM

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is this one going to be posted on dungeonaday.com? Didn't see it up there yet.

Scarab Sages

Kvantum wrote:
Is this one going to be posted on dungeonaday.com? Didn't see it up there yet.

It absolutely is and if it's not up now, it will be soon.


Owen K. C. Stephens wrote:
Kvantum wrote:
Is this one going to be posted on dungeonaday.com? Didn't see it up there yet.
It absolutely is and if it's not up now, it will be soon.

When I didnt see this up on dungeonaday yesterday I just assumed your facebook post about this product was an april fools joke. Now I am kind of curious. Usually your stuff airs on the conservative side of power, I am wondering what you would come up with when going the other way.

Super Genius Games

Sorry folks, it was a rough day for me yesterday. It's now live on DaD.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
R. Hyrum Savage wrote:
Sorry folks, it was a rough day for me yesterday.

Was everyone was making you their April Fool? Because that can be rough.

Super Genius Games

Alzrius wrote:
Was everyone was making you their April Fool? Because that can be rough.

I wish! The universe conspired to make it so I only got an hour of sleep Saturday night.


Very funny.!

Are any of these actually in Core or the APG?


No. They are Horrifically overpowered.

Liberty's Edge

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R. Hyrum Savage wrote:
I wish! The universe conspired to make it so I only got an hour of sleep Saturday night.

I'm not the only one the universe conspires against? Yay! We should start having meetings. And t-shirts. lol

Scarab Sages

Kolokotroni wrote:
When I didnt see this up on dungeonaday yesterday I just assumed your facebook post about this product was an april fools joke. Now I am kind of curious. Usually your stuff airs on the conservative side of power, I am wondering what you would come up with when going the other way.

I talk a bit about that here.


Hey, I really like the design ideas & they could be useful for giving away something like a "super power." With that, I think the meta-attack feats are an awesome idea. They are something that should have been in the game earlier, in some form.

Scarab Sages

xorial wrote:
Hey, I really like the design ideas & they could be useful for giving away something like a "super power."

That's absolutely a good use for these feats.

xorial wrote:
With that, I think the meta-attack feats are an awesome idea. They are something that should have been in the game earlier, in some form.

There's a strong bias in d20 design for things that aren't dependent on mystic power to not be limited to a set number of uses per day. That means things like the meta-attack feats, which seek balance by limiting how often you can use them despite their nonmagic nature, buck the trend.

One of the problems this leads to is if you combine meta-attack feats with all the always-available solutions that have been put in place instead, you can get some, well, horrifically overpowered results.

But I still think the mechanic might be useful for some GMs in their specific campaigns, and it's one of the ones I was most sure about putting in the product.


1 person marked this as a favorite.

Some of these feats do seem like it would come out of an iteration of Mutants and Masterminds with regard to super powers.

You could launch your own Munchkins & Meta-Feats line here. ;-)


Urizen wrote:

Some of these feats do seem like it would come out of an iteration of Mutants and Masterminds with regard to super powers.

You could launch your own Munchkins & Meta-Feats line here. ;-)

I'd be in favor of such a line, as well as "Horrifically Overpowered" spells, magic items, and prestige classes.


1 person marked this as a favorite.
Owen K. C. Stephens wrote:

There's a strong bias in d20 design for things that aren't dependent on mystic power to not be limited to a set number of uses per day. That means things like the meta-attack feats, which seek balance by limiting how often you can use them despite their nonmagic nature, buck the trend.

One of the problems this leads to is if you combine meta-attack feats with all the always-available solutions that have been put in place instead, you can get some, well, horrifically overpowered results.

But I still think the mechanic might be useful for some GMs in their specific campaigns, and it's one of the ones I was most sure about putting in the product.

I think you could do a web enhancement that ties meta-attacks to Hero Points, rather than regular uses per day.

Scarab Sages

Urizen wrote:

Some of these feats do seem like it would come out of an iteration of Mutants and Masterminds with regard to super powers.

You could launch your own Munchkins & Meta-Feats line here. ;-)

I'd be open to considering such a thing if people voiced a strong interest. I could even see tying it to the Anachronistic Adventurers line somehow. Hmmm...

Dungeon Grrrl wrote:
I'd be in favor of such a line, as well as "Horrifically Overpowered" spells, magic items, and prestige classes.

Noted. And, come to think of it, one could consider the upcoming Relics of the Godlings to be a kind of Horrifically Overpowered items book. :D (Though that's not how I'm pitching it, or expecting most people to use it.)

xorial wrote:
I think you could do a web enhancement that ties meta-attacks to Hero Points, rather than regular uses per day.

Certainly I could, and it's a fair idea. How many people are actually using hero points in their games?


We use hero points, but they're mostly used to stave off death.


I would use Hero Points more if I could give the players options that weren't just staving off death. That is why I rarely got anybody to use Action Points in 3e.


I'm using Hero Points points as well - not action points, mind you. The big guns. At least for my group, they work awesome! :D


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

One place where "horrificially overpowered" is appropriate is for major artifacts - when you're making something that powerful, unbalanced is part of the design.

Scarab Sages

Endzeitgeist wrote:
I'm using Hero Points points as well - not action points, mind you. The big guns. At least for my group, they work awesome! :D

Which version of Hero points are you using, End?

Alzrius wrote:
One place where "horrificially overpowered" is appropriate is for major artifacts - when you're making something that powerful, unbalanced is part of the design.

That's a good point, and I can see where having a whole selection of Horrifically Overpowered options might work well for that.

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