My character is causing a schism within my gaming group


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nennafir wrote:
It is not PFS legal, which is a pretty good idea someone thinks it is overpowered.

As much as I strongly dislike PFS for what it's doing to Pathfinder, this isn't true. Often an option will be banned because the people in charge don't feel like it fits the feel of the game. Evil characters, as an example, are not overpowered but still disallowed. So was a trait at one point(magical knack, I think? I don't remember).

Silver Crusade

I wouldnt have put so much time and effort into a temporary campaign. If I were to be playing in another one I would build the same character that you wanted to play but over time.


So let me summarize. Group bandied about the idea of a high level game even though they have little to no experience with high level games.

One player suggests multiple limitations, group/GM agree to some but not all of the limitations player suggested.

Player uses content that he previously suggested limiting and blew up the game, making it fun for no one.

Player takes offense that other players/GM are now instituting more limitations.

Or in other words, Player knows more about the game than the other players/GM and didn't like when the other players/GM didn't accept that.

Player decides to take the "I'll show them" strategy to try to force the other players into accepting that Player knows more than they do.

This has low self-esteem written all over it.


I don't mean this offensively, but you did design one of the most disruptive and rule abusing characters your GM would allow you to. You may have very genuinely not intended to do so, but the end result is that you did.

Your GM probably could have worded things better than talking to you, but I will tell you that as a GM I would have
A) Told you no to most of those character selections before hand and if I didn't...
B) Told you that I would allow your character before play ever began and that you would need to remake your character.

But this is because I have experience and knowledge of what things are problematic within Pathfinder mechanics. You clearly also have this experience because you choose so many of those options, and instead of restraining yourself you used as much as you could.

And now your surprised that didn't go well?

Were you trying to prove a point? Because I really don't get it.


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Alzrius wrote:
I also decided that I wasn't going to try and exploit every loophole that I possibly could (e.g. no carrying around a 5-foot section of wall with a permanent shrink item on it that was covered in permanent symbol spells).

From what you're saying it's more like saying you didn't bother lighting another match after you burned the house down. And to be brutally honest, you were taking advantage of a GM who clearly did not have the experience needed for high level play, much less dealing with a system master munchkin like yourself.

You made a character that was essentially a full party onto himself. And you're suprised that the other players were angry? Quite frankly, I'd bolt any group that had your character in it, and I don't play anti-paladins.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Steve Geddes wrote:
FWIW, you seem to be handling the understandable annoyance pretty well, so kudos for that. In my opinion, this is one of those 'nobody's wrong, you just all turned up to play different games' kind of situations.

I think so too.

That said, a lot of people here have noted that I shouldn't have gone into this game with such an optimized character, and I can't bring myself to disagree with that. What I find notable (and a little uncomfortable) about that, however, is - since the GM was aware of what I was doing and greenlit it ahead of time - the idea that I should have had less faith in his judgment.

Given that I'm a proponent of players putting more trust in their GMs, that just doesn't feel right to me, even if it honestly does seem to be the right answer here.

Steve Geddes wrote:
dysartes wrote:
Steve Geddes wrote:


I think you should take the moral high ground and create a player more along the lines of what the rest of the group expects of a level 18 character.
Creating a new player is a little Frankenstein-y, don't you think?

:)

From what I've heard so far, Alzrius is pretty talented!

You should see what I have in my basement...or perhaps not. ;)

phantom1592 wrote:

I recommend an Antipaladin.

As bad a party as it is having 3 of a kind in it... what's one more :D

Given that that seems to be the group's idea of a "protest" character, I was considering going that route, in half-seriousness.

Drahliana Moonrunner wrote:
Quite frankly, I'd bolt any group that had your character in it, and I don't play anti-paladins.

Quitting the group is the "nuclear option" for me, and I hope that the other players feel the same way. I'd like to think that our friendship is strong enough to survive an instance of not liking the character that someone brings to the table.


Alzrius wrote:
Steve Geddes wrote:
FWIW, you seem to be handling the understandable annoyance pretty well, so kudos for that. In my opinion, this is one of those 'nobody's wrong, you just all turned up to play different games' kind of situations.

I think so too.

That said, a lot of people here have noted that I shouldn't have gone into this game with such an optimized character, and I can't bring myself to disagree with that. What I find notable (and a little uncomfortable) about that, however, is - since the GM was aware of what I was doing and greenlit it ahead of time - the idea that I should have had less faith in his judgment.

Given that I'm a proponent of players putting more trust in their GMs, that just doesn't feel right to me, even if it honestly does seem to be the right answer here.

The problem here is you (at least by my understanding) have more experience with Pathfinder and the mechanics of the system than your GM does. Your GM is trying to create a fun environment for everyone to play in, but what you have done is exactly the sort of thing that happens when a more experienced player abuses their knowledge and a less knowledgeable GM unwittingly allows it to happen because they don't have the experience to know better. Your GM committed the mistake of not having a better grasp of the rules than his players. You committed the mistake of abusing that.

Community & Digital Content Director

1 person marked this as a favorite.

Removed some dismissive, personally abusive, and unhelpful posts. I don't think continued posts are going to be of further benefit to the OP at this point, and am closing this for now.

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