"Cannonball" Bulette Style Build, lvl 6


Advice


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Here is my first draft of a Bulette Style user.

Race: Dwarf (Relentless alternate trait)
Stats (20 point buy)
Str 19 (including +1 at level 4)
Dex 13
Con 16
Int 7
Wis 13
Cha 5

Levels:
Fighter (Foehammer) 4 (1, 2, 4)
Barbarian 2 (Scarred Rager or Drunken Brute)
Rage power: overbearing advance

Feats:
1: Power Attack
F1: Improved Overrun
3: Bulette Style
F2: Bulette Leap
5: Bulette Rampage
F4: Greater Overrun

Equipment of Note: +2 Str Belt, Gauntlets of the skilled maneuver, +1 Full plate armor, a hammer, some potions.

When raging, he overruns at +27 (+6 bab +7 str +2 racial +2 class ability +2 imp overrun +2 greater overrun +4 bulette charge style +2 gauntlets), doing 1d8+15 (from Bulette Rampage) +7 (from overbearing advance), with an AoO against anyone knocked over (by beating their CMD by 5+).


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Bulette Style?

Let's see...

Simon the Digger

Human Fighter(Siegebreaker) 2 / Bloodrager(Primalist, Steelblood, Untouchable) 5

15 Pointbuy - Elite Array:
19 STR (10 pts, +2 racial, +1 at 4th)
12 DEX (2 pts)
14 CON (5 pts)
10 INT (0 pts)
12 WIS (2 pts)
7 CHA (-4 pts)

Traits: Bred for War (+1 Intimidate & CMB), Indomitable Faith(+1 Will)

1st (F1): Breaker Rush; Power Attack, Improved Overrun
2nd (F2): Breaker Momentum, Armored Vigor +2 (3+Con/day)
3rd (BR1): Bloodrage, Bloodline(Draconic), Bloodline Power(Claws), Indomitable Stance; Bulette Charge Style
4th (BR2): Armored Swiftness; +1 STR
5th (BR3): Bulette Leap
6th (BR4): Rage Powers(Knockback, Overbearing Advance), Raging Resistance
7th (BR5): Armor Training(+1); Bulette Rampage

If you have a +2 Fullplate at this point, you can do the following:

=> Bullrush at +15 CMB without provoking via Knockback;
Deal 6(Knockback) + 6(Breaker Rush) = 12 dmg; then free overrun at +21 CMB, dealing 6(Overbearing Advance)+10(Breaker Rush)+1d8+14(Bulette Rampage) = 1d8+30 dmg

Total dmg from Bullrush+Overrun = 1d8+42


All I can say is this looks amazingly fun (at least until you get to your first ooze)! This idea has been pocketed for the next time I want to try a very focused character. :>

Also... you're getting 1xSTR + 2 + Enhancement bonus from armor/shield + 1d8 + 1/2 armor bonus + 1.5xSTR + 1x STR... on every overrun. Wow. Such scaling.

Toss in a wand of expeditious retreat, haste, or some other movement speed booster and you end up zooming around knocking people over and pulping all the mooks that dare to group together.

Scarab Sages

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've been playing an Armored Hulk barbarian in PFS built around overrun and it's a lot of fun, only being made even more fun with the Bulette Style chain. I contemplated retraining to fighter to be able to get access to Poised Bearing and Ironclad Bearing, but the amount of resources needed wasn't worthwhile.

Of note, Overbearing Advance, Breaker Rush, and Spiked Destroyer are nice at lower levels, but lose a lot of steam when you start running into DR. DR levels outpace your Strength advancements, and since each of the abilities don't add together before being applied, the damage from each one is going to be impacted by DR individually.

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