Summoned Eidolons and tattoos?


Advice


Hello,

Please excuse me if this has been answered but I don't frequent these forums often and haven't seen an answer in any of the threads that a search function pulled up.

I'm building a summoner to replace an arcanist who got killed to a point well past resurrection last game session. As such the DM is allowing me to come in with new equipment. I am aware of the magic item slot conflict where a summoner can not wear a belt of +2 dex and the Eidolon can not also wear a belt of +2 Str.

There is also the game balance question of what happens to X when the Eidolon is banished and do you need to spend a few rounds getting your Eidolon dressed each time he is summoned.

BUT there is also the "Inscribe Magic Tattoo feat" which includes the info:
"Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo"

Which seems to me that a if a summoner could wear a +2 dex belt and have a +2 con waist tattoo then he could take off his belt and the Eidolon could wear a +2 Str belt. Furthermore it's logical that the process could be reversed and the Eidolon could just get a +2 Str Tattoo in a band around it's midsection or a +1 protection tattoo around a finger/claw/digit?

Is there a hard ruling on this in either direction?
Have I interpreted the rules correctly as written?
Does this introduce a game-balance issue?
Should we extrapolate that a summoner may not have a waist tattoo and the Eidolon also have a waist tattoo (and that the summoners over-rides as per magic item rules)?

If nothing else it makes for a VERY interesting summoner who has the feat, buys the scrolls and has a VERY tattooed Eidolon.

Thanks,
Sean

Sovereign Court

Pathfinder Starfinder Society Subscriber

I think that would work. Just know that it will be much more expensive to use tattoos. The price should provide balance.

Tattoos are considered slotless for the purpose of defining new ones (like +2 stat, or +1 deflection). Your GM may say it costs even more than the typical price bump to replicate common items such as a belt or ring.


Well, other than the cost, you have found a way to triple you usable magic item slots.

Best be finding me some ink!


Remember doubling a cost is the same as making it slotless.

Dark Archive

At the many tables (of PFS) where I've played Summoners, no GM has enforced a rule where Eidolons leave their gear behind. You should be fine on that part.

Other than that, yeah, tattoos allow you to have the "same slot" twice between the Summoner and the Eidolon. My gut tells me that the two cannot have a magical tattoo in the same slot, since the magic item rule sets precedent.

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