How do you play Magical Child?


Advice


So, I'm trying to build a Magical Child Vigilante for Hell's Rebels, but I'm not sure where to go with it. What are Magical Children good at?
What can be their role in the party?
I'm thinking party face, but is there also something a Magical Child can bring in comat?


Look at the talents... The Magical Child has options for combat, spellcasting, and summons. The character will bring WHAT YOU BUILD INTO IT.


Well, yes I know it has options, but I'm asking if there is a role it can be particularly good at.
Is it better at fighting, support, summoning? How can it best contribute to the party?


Unless you are planning to make the greatest familiar ever build, Magical Child seems more geared to being a generalist than just good at one thing. It's like the "Mario" character. Not super amazing at any one thing, but decent at pretty much all the different roles.


I'm thinking a few level dips into Bard would make the Magical Child a truly great party buffer who can fall back to somewhat unique combat and casting abilities.


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DM Alistair wrote:
I'm thinking a few level dips into Bard would make the Magical Child a truly great party buffer who can fall back to somewhat unique combat and casting abilities.

Not worth it. More Summoner spells will serve you far, far better than the ability to blow a standard action for +1/+1 to the party's attack/damage.


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Snowblind wrote:
DM Alistair wrote:
I'm thinking a few level dips into Bard would make the Magical Child a truly great party buffer who can fall back to somewhat unique combat and casting abilities.
Not worth it. More Summoner spells will serve you far, far better than the ability to blow a standard action for +1/+1 to the party's attack/damage.

I could maybe see going VMC Bard though.


Unchained summoner spells give you buffs and battlefield control - but not enough for that to be your specialty. With the unchained list I wouldn't recommend trying to focus on summoning.

With the remaining vigilante talents you can be either sneaky or moderately effective in melee combat, especially with combat maneuvers.

The familiar will help but it's fragile, be careful.

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