Pathfinder Society Adventure Card Guild Guide v3.0


Pathfinder Adventure Card Society

Grand Lodge

Ok, so, hurry for the resurrection rule!

I'm guessin' that the pregen character lists are gonna show up in the online character sheets in the near future (inadequate Bothan bodycount, etc).

My first thought is that, in the Death and Dying section, where it says, "If your character is dead at the end of the scenario and is not resurrected by the expenditure of 3 die bumps..." I'd add a parenthetical reference, "(See 'Resurrection', p8)"


Sorry James, Im highjacking this thread because it had the name I wanted. (and I didn’t want two threads named after the new guide.)
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Three clarifications/questions with the new guide I would like to answered.

1 – The old guide (v2.1) allowed for replaying of Scenarios to count. This was really helpful for people replaying scenarios to help others catch up. I think this is a step back in the wrong direction of team play. Why was this changed in the new guide?

Guide v2.1 wrote:
However, you may upgrade your deck each time you complete the scenario, and completing the same scenario multiple times counts toward your feat advancement.
Guide v3.0 wrote:
You can upgrade your deck each time you complete the scenario, and completing the same scenario multiple times does not count toward your tier feat advancement.

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2 – When upgrading your deck, the new guide states that Duplicates are not allowed. Can you elaborate on this? Does it mean that two people cannot pick the same card, or that the same card collected as loot does not count? I had a game this week that we picked up two Blessings of Deskari (Blessing 1) and two people upgraded blessings in their decks. Would one of these not count?
Guide v3.0 wrote:
Each card in the play area represents a potential deck upgrade. Discuss your choices for deck upgrades with your party and come to a consensus, as each player gets 1 card from the available upgrades (duplicates are not allowed). Resolve any contested upgrades with a die roll; the highest roll wins.

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3 – The guide provides a link to a page that is supposed to have the pregens. I cannot find them on this page, please confirm their location. (This might be that I am blind, but they do not appear to be in the class decks at this time. This could be due to the current website issues not showing me the updated version. So ignore this question if that is the case.)
Guide v3.0 wrote:
If possible, build your character deck before the game. If that’s not possible, or if you need some help getting started, go to paizo.com/pfsacg/resources and download one of the Adventure Card Guild Character Sheets; these downloads include pregenerated starting deck lists for the iconic characters in each Class Deck. These pregenerated characters are sanctioned for Pathfinder Adventure Card Guild play.

1/5 *

1. My guess is that cherry-picking a scenario and playing it multiple times just to level up isn't very adventurous. :) It also doesn't fit how the game normally works, where replays aren't allowed at all. But who knows? They may change it back eventually.

2. It means two people can't pick the same card. If you have two cards that are Blessing 1s, then two people can upgrade to a Blessing B-1.

3. They haven't been added to the Character Sheets yet, IIRC. For now you can find pregens for the Druid, Monk, Paladin, and Barbarian class decks on the forum and the others in the older Guide.


Thanks for the response.

I assumed that was how to handle #2 but it is worded poorly.

Good to know that #3 is only an issue to be the new sheets not being updated.

Parody wrote:
1. My guess is that cherry-picking a scenario and playing it multiple times just to level up isn't very adventurous. :) It also doesn't fit how the game normally works, where replays aren't allowed at all. But who knows? They may change it back eventually.

While that is a possibility, why do it? Not only is it not adventurous, but then you will miss out on the Adventure rewards.

The tier system allows people to catch up quickly. And while I really appreciate that, most people don't want to miss out on rewards. So at our local store we do a lot of replays catching people up. This will cause more hesitation for others to help replace to catch people up. I feel it is unnecessary.


Slacker2010 wrote:

1 – The old guide (v2.1) allowed for replaying of Scenarios to count. This was really helpful for people replaying scenarios to help others catch up. I think this is a step back in the wrong direction of team play. Why was this changed in the new guide?

The old guide actually indicated replaying scenarios did count in one section, and that they did not count in another section. The section that said replaying scenarios did count was an error, as confirmed by Tanis on this forum. It was never intended that replaying scenarios counted toward feat progression.

If they did count, replaying scenarios would eventually level you out of the current adventure, wouldn't it?


Slacker2010 wrote:
Parody wrote:
1. My guess is that cherry-picking a scenario and playing it multiple times just to level up isn't very adventurous. :) It also doesn't fit how the game normally works, where replays aren't allowed at all. But who knows? They may change it back eventually.

While that is a possibility, why do it? Not only is it not adventurous, but then you will miss out on the Adventure rewards.

The tier system allows people to catch up quickly. And while I really appreciate that, most people don't want to miss out on rewards. So at our local store we do a lot of replays catching people up. This will cause more hesitation for others to help replace to catch people up. I feel it is unnecessary.

Deck upgrades. Replaying doesn't allow for any advancement, but does allow you to improve your deck.

1/5 *

elcoderdude wrote:
The old guide actually indicated replaying scenarios did count in one section, and that they did not count in another section. The section that said replaying scenarios did count was an error, as confirmed by Tanis on this forum. It was never intended that replaying scenarios counted toward feat progression.

I didn't remember that one. Thanks. :)

elcoderdude wrote:
If they did count, replaying scenarios would eventually level you out of the current adventure, wouldn't it?

Yup. Say you were starting a new character. If you had an easy Adventure 2 Scenario, you could replay it a bunch of times and jump from Tier 1 to 4 completely on that one scenario. Perhaps "0-2D: Who Rules Hell Harbor" in Solo mode with your character and a Tricorne-eligible Tier 3 Agna. Sit back and let Agna's infinite animal supply and Wisdom+Survival bonuses eat through ships. Only one character gets credit, so that Agna isn't going anywhere. It's not the best of ideas since you wouldn't have any deck 3 cards, but it's there. Or would have been.

I personally don't see the point in playing characters outside of their group and Season in Guild play, but that's been an easy decision since our Guild nights rarely have more than one table and have had pretty steady attendance. People still miss on occasion and need to catch up, whether that means they play at home or with the group. It all works out, and when helping them catch up as a group you might get a card upgrade you like.

Grand Lodge

Yeah, what zeroth said... Deck upgrades are NOT tier-advancement. They're a separate reward. Tier advancements are the skill, power, and character feats you get for completing a certain number of Scenarios in a tier.

So, you CAN get a deck upgrade every time you play a Scenario (whether you are victorious or not, as long as you survive), but re-playing and completing the Scenario does NOT give you the Scenario/Adventure/Path awards more than once, AND you they don't count towards your tier-advancement feats except for the first successful completion.


Parody wrote:
Yup. Say you were starting a new character. If you had an easy Adventure 2 Scenario, you could replay it a bunch of times and jump from Tier 1 to 4 completely on that one scenario. Perhaps "0-2D: Who Rules Hell Harbor" in Solo mode with your character and a Tricorne-eligible Tier 3 Agna. Sit back and let Agna's infinite animal supply and Wisdom+Survival bonuses eat through ships. Only one character gets credit, so that Agna isn't going anywhere. It's not the best of ideas since you wouldn't have any deck 3 cards, but it's there. Or would have been.

While you could do that, I don't see the point. It is not fun, and you would get to Tier 4 with no level 4 cards in your deck.

I guess I'm the minority, but I would like to encourage the development team to consider changing it in the next season (v4.0) to promote replays to help others catch up on missed scenarios. I dont feel any of the arguments presented break the game.

Grand Lodge

So, the special rules about purging Basics and Elites are gone from the Guide. Does that mean they have to be removed on Banishing just like in an AP game? Does this further mean if we're using a box for multiple groups (not simultaneously, obviously) we have to track which cards have been purged for each group?

Or am I blind and missing them?


In Season of the Righteous, we've used the purge-as-you-go rules (since we were the only group playing out of our box). We feel this has contributed to the season feeling too easy. Banishing all Basic and Elites of AD-2 at the same time may provide a better challenge.

It is a trade-off, as you meet better boons as well as face harder banes. But we are pretty happy with our decks as is, so better boons would only help so much. The increased difficulty of harder banes would be a benefit.

Pathfinder ACG Developer

I actually tried to push to purge Basic + Elites at AD-1 for SotR ;)

1/5 *

Seems like an accidental omission to me. Is the sidebar sitting off to the right of a spread somewhere? :)

PS: if you add those rules back, don't forget the part about how to handle Basic Blessings.

Grand Lodge

Parody wrote:
Seems like an accidental omission to me. Is the sidebar sitting off to the right of a spread somewhere? :)

No, it was intentionally left out of the guide so that the AP could provide the rules how to banish Basics and Elites. It's an effort to slim down the guide to its essentials. Removing that and the pre-gens and the re-roll list.

EDIT: This allows the AP (sheet) to have different banish rules than another AP. However, in this case, it really doesn't allow room for running multiple groups out of the same box without causing major headaches.

The AP should provide a couple different methods in this case.

1/5 *

Ah, my bad. Guess I hadn't reread that page in the new Shackles PDFs. :(

Silver Crusade 4/5 ***

But this means we no longer have options for how and when to remove basics and elites?

Grand Lodge

Eliandra Giltessan wrote:
But this means we no longer have options for how and when to remove basics and elites?
Season of the Runelords wrote:

DURING THIS ADVENTURE PATH

After you begin Adventure 3, when you would banish a bane that
has the Basic trait, remove it from the game; when you banish a
boon that has the Basic trait, you may remove it from the game.
After you begin Adventure 5, do the same for cards that have
the Elite trait.

In this case, it only provides one method. Although I'm planning on doing the mass wipe starting with Adv 3. ... just because I'm a grouchy dwarf.

1/5 *

Season of the Shackles has it the other way:

Season of the Shackles (Tiered) wrote:
After completing Treacherous Waters, at the beginning of each new adventure, when you add a new Adventure Deck to your game box, remove all cards with the Basic or Elite trait that have adventure deck numbers at least 3 less than the adventure deck you just added. (Treat the set indicators B, C, and P as 0.) Do not remove Blessings of the Gods.

The text from Season of the Runelords makes more sense when the Guild book tells you the alternative.

Grand Lodge

Except they are both applicable to their own APs.

Paizo Employee Chief Technical Officer

The omission was accidental. We will have it restored.

Grand Lodge

Vic Wertz wrote:
The omission was accidental. We will have it restored.

Hooray!


James McKendrew wrote:
Vic Wertz wrote:
The omission was accidental. We will have it restored.
Hooray!

I second that hooray! Wading through a bunch of B-Basic boons in Adventure 5 would have been... disheartening.

Grand Lodge

Johnny Chronicle wrote:
I second that hooray! Wading through a bunch of B-Basic boons in Adventure 5 would have been... disheartening.

Actually, it was the Basic and Elite BANES I found disheartening. With the boons, I kept saying, "Oh this, is crap... Wait! It's Basic/Elite! Gimme another!"

So, here I am, whining about not being allowed to prepare a box, but when I thought I COULD, I didn't.

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