Pathfinder Society Adventure Card Guild Guide Version 2.0 Available


Pathfinder Adventure Card Society


Available here: http://paizo.com/products/btpy98no?Pathfinder-Society-Adventure-Card-Guild- Guide

Is this part correct?

Pg. 6, Building Your Character, Para. 3 wrote:
A character gains one skill feat after successfully completing one scenario, one power feat after successfully completing two scenarios, and one power feat after successfully completing four scenarios.

Should that last one be another power feat or instead be a card feat?

These two parts appear to contradict each other...

Pg. 6, Building Your Character, Para. 3 wrote:
Completing the same scenario multiple times does not count as progress towards these feats.
Pg. 8, Replaying Scenarios, Para. 1 wrote:

However, you may upgrade your deck each time you complete the scenario, and completing the same scenario

multiple times counts toward your feat advancement.


I came to check the forum because I had your first question.

Organized Play Guide wrote:
A character gains one skill feat after successfully completing one scenario, one power feat after successfully completing two scenarios, and one power feat after successfully completing four scenarios. Completing the same scenario multiple times does not count as progress towards these feats. You can gain only one feat of each type in each tier, unless instructed otherwise.

Since "you can gain only one feat of each type in each tier", it seems the feat you gain after four scenarios should be a card feat.

That it is a card feat is indicated in the example later on in the same section.


NyteJKL wrote:

Is this part correct?

Pg. 6, Building Your Character, Para. 3 wrote:
A character gains one skill feat after successfully completing one scenario, one power feat after successfully completing two scenarios, and one power feat after successfully completing four scenarios.

Should that last one be another power feat or instead be a card feat?

Looks like it should be a card feat rather than a power feat after completing four scenarios, as per the following...

Pg. 17, Appendix III, Para. 3 wrote:
If you’ve completed at least four scenarios in that adventure, gain a card feat from among those you previously chose.

Adventure Card Game Designer

NyteJKL wrote:

Looks like it should be a card feat rather than a power feat after completing four scenarios, as per the following...

Pg. 17, Appendix III, Para. 3 wrote:
If you’ve completed at least four scenarios in that adventure, gain a card feat from among those you previously chose.

That's correct--looks to be a versioning issue. Four scenarios = card feat. I don't want my innocent players attempting Adventure 3 with only 15 cards. Yipes.

Only unique scenarios count towards feat progression.


Pg. 6, Example: Advancing a Tier, Para. 1 wrote:
Lem completes Scenario 1-A and Scenario 1-B from Season of the Righteous and gains a skill feat. Alex misses a week at her local game store, so she does not play Scenario 1-C, but comes back to complete Scenario 1-D and gains a power feat.

Based on the new Feat advancement, in the example, shouldnt' Lem have gained the skill feat after completing 1-A, and the power feat after completing 1-B?

Adventure Card Game Designer

NyteJKL wrote:
Based on the new Feat advancement, in the example, shouldnt' Lem have gained the skill feat after completing 1-A, and the power feat after completing 1-B?

Yup. You'll find the correct text in Appendix IV until we get the correct version of the guide up.

Grand Lodge

1 person marked this as a favorite.

Considering all the editing she's been doing on this the past week or so, (Blame the VOs!) at least we have something. And on top of that, all the PaizoCon stuff to do and the new set coming out.

Thanks, Tanis!


ACG Guide wrote:

Each Adventure Card Guild character’s Class Deck may contain exactly one copy of the class’s Owner- associated promo card from the Iconic Heroes product line, indicated with a “Iconic Heroes” banner in the top left and a set indicator of P

in the top right.

What about classes/characters with a companion? There are 2 Lini cards, 2 Harsk cards, etc.

Grand Lodge

DarthBuckets wrote:
ACG Guide wrote:

Each Adventure Card Guild character’s Class Deck may contain exactly one copy of the class’s Owner- associated promo card from the Iconic Heroes product line, indicated with a “Iconic Heroes” banner in the top left and a set indicator of P

in the top right.
What about classes/characters with a companion? There are 2 Lini cards, 2 Harsk cards, etc.

According to what I read, you can use both for the characters. But what you can't do is purchase multiple Iconic Heroes sets (or just the cards) and use more than one of any in your class deck. i.e. You can't have two Biters in your Harsk/Ranger deck but you can use Biter and the Teapot. (Obviously they count as an Ally and an Item, respectively.)

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Theryon Stormrune wrote:
DarthBuckets wrote:
ACG Guide wrote:

Each Adventure Card Guild character’s Class Deck may contain exactly one copy of the class’s Owner- associated promo card from the Iconic Heroes product line, indicated with a “Iconic Heroes” banner in the top left and a set indicator of P

in the top right.
What about classes/characters with a companion? There are 2 Lini cards, 2 Harsk cards, etc.
According to what I read, you can use both for the characters. But what you can't do is purchase multiple Iconic Heroes sets (or just the cards) and use more than one of any in your class deck. i.e. You can't have two Biters in your Harsk/Ranger deck but you can use Biter and the Teapot. (Obviously they count as an Ally and an Item, respectively.)

Maybe. I was going to ask that question, but then this part from the example convinced me you could only have one promo card total:

Quote:
For example, Wu Shen may add one copy of the Footpad’s Boots to her Rogue Class Deck, because the Boots have Merisiel listed as their Owner, and Merisiel is in the Rogue Class Deck. Wu Shen may not have any other promo cards in her Class Deck.

But as I read it again now, that might have only been intending to emphasize that Wu Shen couldn't get promo cards from other classes (or other types of promo cards).

This definitely needs clarification -- to be safe I would not plan on putting both promo cards into your deck until Tanis weighs in.

Paizo Employee Chief Technical Officer

Guide, with added emphasis, wrote:
All the cards must come from your Class Deck, but there are two exceptions: You may add one of your class’s Owner-associated promo cards from the Iconic Heroes miniatures line (see Promo Cards below), and you may substitute any character card of the same class (along with a matching role and token card) from a base set or Character Add-On Deck.

1/5 *

Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
Guide, with added emphasis, wrote:
All the cards must come from your Class Deck, but there are two exceptions: You may add one of your class’s Owner-associated promo cards from the Iconic Heroes miniatures line (see Promo Cards below), and you may substitute any character card of the same class (along with a matching role and token card) from a base set or Character Add-On Deck.

Interesting. That does make playing Harsk at PaizoCon somewhat less appealing to me.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Vic Wertz wrote:
Guide, with added emphasis, wrote:
All the cards must come from your Class Deck, but there are two exceptions: You may add one of your class’s Owner-associated promo cards from the Iconic Heroes miniatures line (see Promo Cards below), and you may substitute any character card of the same class (along with a matching role and token card) from a base set or Character Add-On Deck.

I'll definitely take that as the answer -- but I want to point out that that's in the "New Character" section.

At the moment it's not clear in the guide that just because you can't *start* with two promo cards that you can't add the second one later.

Paizo Employee Chief Technical Officer

Thing is, you can't ever just add cards that aren't in your deck box to your deck box (unless a scenario or other reward specifically tells/allows you to, of course) so there's no other mechanism to get those promo cards into your box. (If you're going to argue that you can, you might as well argue that you can drop in some Skull & Shackles cards whenever you feel like it too.)

* Contributor

Here's an inconsistency:

The middle of the third paragraph in the Building Your Character section on page 6 says, about the skill-power-card feat progression: "Completing the same scenario multiple times does not count as progress towards these feats."

However, the last sentence of the Replaying Scenarios section on page 8 says: "completing the same scenario multiple times counts toward your feat advancement."

Which is it? (I assume the latter quote is an error.)


Vic, is there any specific balance reason that you're limiting the Iconic Heroes style promos to one? Or, what's wrong with limiting it to one of each unique copy of a promo instead of exactly 1 promo?

Also, let's say I add Teapot to my Ranger class deck; I use it, then I don't use it in my deck; can I then switch it out for Biter? Can I do the same thing if the Teapot was _in_ my character deck?

The rules don't even address "changing your mind" after the fact. And the bookkeeping for all of this is for your characters, so having extra bookkeeping to keep track of your class deck boxes seems weird.

Also, is it possible to play Jirelle, play her for 1 scenario in Season 0, convert her into a Tier character and play her in Season 1? (Never mind if she's appropriate, I just want to know if it's possible.)

Adventure Card Game Designer

We hear you; we're pondering.

On the last, yes.


Okay, this thing is a nitpick - the session sheet says "Coordinator Initials", but "Bob" is not coordinator initials. (I don't ever remember any of my coordinators, or me for that matter, using initials)

The Exchange

Ron Lundeen wrote:

Here's an inconsistency:

The middle of the third paragraph in the Building Your Character section on page 6 says, about the skill-power-card feat progression: "Completing the same scenario multiple times does not count as progress towards these feats."

However, the last sentence of the Replaying Scenarios section on page 8 says: "completing the same scenario multiple times counts toward your feat advancement."

Which is it? (I assume the latter quote is an error.)

+1 to this...this is kind of a big deal


teweller wrote:
Ron Lundeen wrote:

Here's an inconsistency:

The middle of the third paragraph in the Building Your Character section on page 6 says, about the skill-power-card feat progression: "Completing the same scenario multiple times does not count as progress towards these feats."

However, the last sentence of the Replaying Scenarios section on page 8 says: "completing the same scenario multiple times counts toward your feat advancement."

Which is it? (I assume the latter quote is an error.)

+1 to this...this is kind of a big deal

Tanis addressed this in her reply above from my initial post. This will be corrected in the next version they post up.

Tanis O'Connor wrote:
Only unique scenarios count towards feat progression.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
zeroth_hour wrote:
Okay, this thing is a nitpick - the session sheet says "Coordinator Initials", but "Bob" is not coordinator initials. (I don't ever remember any of my coordinators, or me for that matter, using initials)

I usually sign my initials, pfs#, and date.

Grand Lodge

Tim Statler wrote:
I usually sign my initials, pfs#, and date.

Good idea about dating it. I'll start doing that this season.

Scarab Sages 4/5 **

1 person marked this as a favorite.
Pathfinder PF Special Edition Subscriber

Looks like the companion character from solo play got the axe. Time for Valendron to see if he has what it takes to finish out Shackles without Kyra's help!

Nah, I'm likely gonna wipe on 0-3A. (like my Jirelle did :S)

Grand Lodge

SetonAlandel wrote:

Looks like the companion character from solo play got the axe. Time for Valendron to see if he has what it takes to finish out Shackles without Kyra's help!

Nah, I'm likely gonna wipe on 0-3A. (like my Jirelle did :S)

Just because Tanis didn't include the section about Solo Play in this guide doesn't mean you can't play using those rules. (Unless it specifically says you cannot.) Is there some place in the new guide that states you cannot use the Solo Play rules?

(I'm still going through both this and the new rulebook ... paying attention more to the rulebook.)

Adventure Card Game Designer

Theryon Stormrune wrote:

Just because Tanis didn't include the section about Solo Play in this guide doesn't mean you can't play using those rules. (Unless it specifically says you cannot.) Is there some place in the new guide that states you cannot use the Solo Play rules?

(I'm still going through both this and the new rulebook ... paying attention more to the rulebook.)

Kinda does mean that, actually. :) I didn't get the impression that it was a widely used mode, and I had some concerns about abuse, but if people are using it I will happily put it back. The same goes for "taking one for the team," which I felt was much less necessary given the increase in available pre-gens.

There will be a post-PaizoCon version of the guide that corrects the versioning error above and anything else you lovely folks find in the next week.

Shadow Lodge

2 people marked this as a favorite.

It would be nice to have solo back. During season 0 when someone missed a game, rather than the whole group having to replay for that character, they made up the scenario in solo play so as not to hold back everyone else.

Adventure Card Game Designer

Logan Holt wrote:
It would be nice to have solo back. During season 0 when someone missed a game, rather than the whole group having to replay for that character, they made up the scenario in solo play so as not to hold back everyone else.

Will definitely do.

Paizo Employee Chief Technical Officer

zeroth_hour wrote:
The rules don't even address "changing your mind" after the fact.

The main rulebook does, in the "Things to Keep In Mind" section, under "Choices Matter."

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.
zeroth_hour wrote:
Okay, this thing is a nitpick - the session sheet says "Coordinator Initials", but "Bob" is not coordinator initials.

Bob's full name is Bob o'Robert b'Oberson.


It looks like I misread the guide once I went through it again today; the promo add does look like it's applied to the character rather than the class deck box itself (which is a tad confusing since there is a conflating of the physical class deck box you bring and the class deck box the character has access to)

It makes the decision to have two same-owner cards in the iconic heroes box a bit strange from the viewpoint of OP, but okay. That product wasn't designed with OP in mind.

There's no room on the reporting sheet anymore to record cards that you banish (since they get returned to the class deck box). Where should that go?

Also no room to put in cards you have to replace from the box because you don't have enough cards due to banishment.


zeroth_hour wrote:

There's no room on the reporting sheet anymore to record cards that you banish (since they get returned to the class deck box). Where should that go?

I think I'm missing something here. Why do you need to record the cards you banish?

Paizo Employee Chief Technical Officer

zeroth_hour wrote:
(which is a tad confusing since there is a conflating of the physical class deck box you bring and the class deck box the character has access to)

Can you be more specific about where you see any confusion on that matter? Ideally, specific sentences, along with detailed explanations of the multiple ways that you think they may be interpreted.

1/5 *

elcoderdude wrote:
I think I'm missing something here. Why do you need to record the cards you banish?

If you banish a card that was part of your actual deck and don't/can't pick the same card (or at least Adventure Deck number of card) to replace it, you should probably record the change.

I don't think it's come up for us yet; the only character in our games who regularly banishes cards is Flenta, and she normally ends up with the same spells.

I guess I'd just write it in the "deck upgrades" or "notes" areas, or (if more space is needed) on the back.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

So what's the effective date of the new guide? If we're still playing exclusively through Season 0 stuff (locally we've *just* started Adventure 0-3x) can/should we still use the old guide?

Grand Lodge

The (new) guide that is out is fine. There are a couple of changes that have already been made. So far it's only an issue on pg 8 where playing the same scenario multiple times does not count towards feat advancement and that the Solo Play paragraph is missing. (Use the Solo Play paragraph from the older guide.)

If you are still playing Season 0 and planning on finishing it, then I'd recommend not changing a thing ... don't move to the tier system. If you're planning on moving characters from Season 0 into Season 1, then you'll need to convert to the tier system described in the new guide.

So it sounds like you should stick to the old guide.


Vic: ah, I know what the issue is; I didn't make clear what the issue was.

Rereading over the guide, I think the Class Deck box versus the character's Class Deck thing is fine. For some odd reason I had a misconception about it.

Actually, my original question should have been worded like this:
"Also, let's say I add Teapot to my Ranger class deck; I use it, then I don't use it in my deckuse a deck upgrade to swap it out; can I then switch it out for add Biter to my deck if I use a deck upgrade for it? Can I do the same thing if the Teapot was _in_ my character deck? (This would be a special case where you either banished the Teapot somehow or you got two deck upgrades, one via a reward.)"

I didn't mean switching it out willy-nilly between scenarios (because clearly you're not allowed to do that). I meant using a deck upgrade to do so. If that's allowed, then I'm happy about that. If so, then memory seems to apply to the character's class deck.


I talked to Vic about this during PaizoCon. Part of my unclearness about it was the difference between the physical Class Deck Box (which people will call "Class Deck box") and the Class Deck box the guide refers to (which is the cards the character has access to, which is subtly not the same - eg when you switch characters in the same class deck)

And by the way, the answer is no; the promo you add to your character's "Class Deck box" (aka the cards the character has access to), once you add it, cannot be changed. I accept that. There technically should be a bookkeeping notation that you have added a IH promo to your character's "Class Deck box"; use the notes, I guess.


p.6 Example: Advancing a Tier

"...but comes back to complete Scenario 1-D" (should be 1-1D or 01-1D - the other scenarios use 01-1<letter>).

This is also a little weird because Season of the Righteous Adventure 1 actually has 5 scenarios, not 4, and the example has Alex completing the adventure when she finishes 4 scenarios. (The example has her finishing Season of the Example Adventure 1; the implication here is that Season of the Example only has 4 scenarios in its Adventure 1, but it's never mentioned explicitly.)

p.8 Promo Cards

There's no indication of when someone can add a Promo Card into their deck, except for the p.7 blurb about new characters (new characters can add a single Promo Card). There's an implication on p.8 that Wu Shen can add a copy of the class's promo to her deck in the example, but not an explicit timing, so I'm going to assume it's "any time" (which creates some interesting scenarios on timing it after you get your reward but before you get your deck upgrade.)

p.18 Appendix IV

It looks like in the example when Lem advances to Tier 2, it says that he's completed zero scenarios in that tier, even though he's played a scenario in Adventure 2.

1) Does he get credit for 01-2A in terms of completing Adventure 2, including any access to Loot? Or does it mean that he has to make it up again? If he does get access to Loot, is it Tier-locked (eg if he gets a 2 Loot, does it mean he has to wait until he reaches Tier 2 to get access to it)?
2) (If 1 was yes) If Adventure 2 has only 4 scenarios, does that mean he has to advance to Tier 3 without getting his card feat, since he can only complete 3 scenarios before auto-advancing a Tier?
3) (If 1 was no) Does 01-2A count as a replay in terms of rewards?

Adventure Card Game Designer

1 person marked this as a favorite.
zeroth_hour wrote:


1) Does he get credit for 01-2A in terms of completing Adventure 2, including any access to Loot? Or does it mean that he has to make it up again? If he does get access to Loot, is it Tier-locked (eg if he gets a 2 Loot, does it mean he has to wait until he reaches Tier 2 to get access to it)?
2) (If 1 was yes) If Adventure 2 has only 4 scenarios, does that mean he has to advance to Tier 3 without getting his card feat, since he can only complete 3 scenarios before auto-advancing a Tier?
3) (If 1 was no) Does 01-2A count as a replay in terms of rewards?

All the snipped parts have been addressed in the next version of the guide.

1) Lem's completed 01-2A, so it counts for completion of Adventure 2. A character cannot have a card in his deck that exceeds his tier number when starting a scenario. (see guide, p. 6) Once Lem was of a tier that could have a loot 2 in his deck to start a scenario, he'd have access to any loot reward from 01-2A, e.g. a Nicer Pony.

2) Congratulations, you have found an edge case! Now when you complete an adventure, you auto-gain all remaining feats in your tier.

3) It would if you played it again.


3 people marked this as a favorite.

So can I go on record and say that Tanis, and Vic and Mike responding directly to player threads, is one of the reasons I keep picking up PACG product even if my groups only last for 3 adventures? The connection and rapport between this team and its playerbase feels so much more natural and stronger than other gaming products I play. Sometimes its only a matter of hours of ambiguity instead of months. I know you guys have tons to do to keep things running, I'm grateful that talking to us is somewhere on that list ^_^ ,\/,,

To keep this on topic, I think I read in a blog post that there will be a guide update or apendix for running Season 0 and Season 1 at the same time? As I'm starting an Adventure Guild chapter this week with a brand new playerbase, this is something Im interested in as some players want to just be current and others want to play all seasons. Any news on this? Was it already covered somewhere?

Adventure Card Game Designer

lorddax wrote:
To keep this on topic, I think I read in a blog post that there will be a guide update or apendix for running Season 0 and Season 1 at the same time? As I'm starting an Adventure Guild chapter this week with a brand new playerbase, this is something Im interested in as some players want to just be current and others want to play all seasons. Any news on this? Was it already covered somewhere?

If you could elaborate on what you mean, I think we can help. The Guide features an appendix that tells you how to convert a Season of the Shackles character to the new tier advancement system, and we'll soon be releasing tier-compliant Season of the Shackles scenario versions (this mostly involves removing the feat rewards), but characters that use tier advancement can just sit down and play any scenario.

4/5

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Guide version 2.1 still says the following under "Replaying Scenarios":

Quote:
However, you may upgrade your deck each time you complete the scenario, and completing the same scenario multiple times counts toward your feat advancement.

As Tanis indicated upthread that only unique scenarios count for tier feats, this should probably be changed.

Grand Lodge

lorddax wrote:
To keep this on topic, I think I read in a blog post that there will be a guide update or apendix for running Season 0 and Season 1 at the same time? As I'm starting an Adventure Guild chapter this week with a brand new playerbase, this is something Im interested in as some players want to just be current and others want to play all seasons. Any news on this? Was it already covered somewhere?

Yeah, I guess I'm not understanding this one either. Are your players wanting to run in both Season 0 and Season 1 scenarios or do you have some players in Season 0 and new ones wanting to play in both? In either case, it sounds like you'll want to convert everyone over to the tier advancement system. But remember, that the character's tier determines what adventure they can play. A tier 1 character can play in Adventures 1 and 2 of the Season of the Shackles and Adventure 1 of Season of the Righteous (at this point). The tier advancement rules applies to the character no matter what scenarios are played. You can't gain more feats than allowed on a tier (unless it is a specific reward of a scenario or adventure). So if they play 0-1A, 0-1B, 0-1C, 1-1A, 0-1D, 1-1B, and 0-1E without actually finishing either Adventure 1 from SotS or SotR, they can still only gain 1 skill feat, 1 power feat and 1 card feat prior to advancing to tier 2 plus all the upgrades and rewards applicable.

Community / Forums / Organized Play / Pathfinder Adventure Card Society / Pathfinder Society Adventure Card Guild Guide Version 2.0 Available All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Adventure Card Society
Some beginner questions