use magic device


Rules Questions


alright, been going in circles in the core rulebook to try and figure this out, I myself, or with other people, have never been in a campaign that really made it far enough to start utilizing wands, this is now changing, with me as GM, and I'm pretty baffled by use magic device and such, reading all I can for both wands and use magic device, I cant tell which is true, either that use magic device is used by everyone, no matter who is trying to use the wand, or if use magic device is only used for people who don't have the spell on their list and matching class for the wand's spell, both sound true and such while reading, so basically the situation is, if a level 3 warpriest was to get a wand of cure light wounds, would they be able to use it just as using a cure light wounds spell, or would they need to make the DC 20 use magic device check? if that is the case, does these mean wands are pretty much only a sorcerer thing since its charisma based?


Only persons without accessed to the spell through their class must roll.

Example: Wand of Cure Light Wounds
Don't have to roll: Bards, Clerics, Oracles, Paladins and Rangers of 4th level or higher, ect...
Do have to roll: Fighter, Rogue, Wizard, Paladins and Rangers of 3rd level or lower, ect...


Under Wands:

PRD wrote:
Wands use the spell trigger activation method

Under Spell Trigger:

PRD wrote:
Spell trigger items can be used by anyone whose class can cast the corresponding spell.

Use Magic Device lets you use a wand when you don't have the spell on your spell list:

PRD wrote:
Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list.


Josh-o-Lantern wrote:


Do have to roll: Fighter, Rogue, Wizard, Paladins and Rangers of 3rd level or lower, ect...

Actually Paladins and Rangers don't have to roll since level 1.

prd wrote wrote:
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.


What about a class that doesn't have the spell on their basic spell list, but might, depending on some class features or options?

Stuff like Witch Patrons, Cleric Domains, stuff like that?


If they have that domain/patron, they can use the wand without rolling. Otherwise, they can't.

(The rules are a bit ambiguous, but that's how most people run it.)


Matthew Downie wrote:

If they have that domain/patron, they can use the wand without rolling. Otherwise, they can't.

(The rules are a bit ambiguous, but that's how most people run it.)

This is correct. If the spell added by the domain is not ordinarily a spell on that classes list, then you can only use wands for that spell if you have the domain that grants that spell (effectively adding it to your spell list).

E.g., Clerics cannot ordinarily use wands of Fireball without making a UMD check. However, a Cleric with the Fire Domain can, because Fire Domain adds Fireball to that Cleric's spell list.

And just to emphasize what Cleru stated above, classes that eventually get spellcasting can use wands, even before they can actually cast (so 1st level Paladins can use CLW wands). But, no using wands if you give up spellcasting by taking an archetype (e.g., Stonelord Paladin).

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