FLite Venture-Captain, California—Sacramento |
Hasnt the cost of bullets for non-gunslingers recently been changed in the 'Let's be clear' blog?
No. That is the exact same language it has always had.
If you have 1 point in craft(alchemy) you pay the crafting cost listed in the gunsmithing feat. Otherwise you have to pay full cost. In either case, you sell bullets for half what you paid, not half of market cost.
FLite Venture-Captain, California—Sacramento |
FLite Venture-Captain, California—Sacramento |
Nefreet |
FLite Venture-Captain, California—Sacramento |
Ryzoken |
1 person marked this as a favorite. |
My piccaroon works much better with a level of mysterious stranger.
3 feats, + free gun.
I was brewing up a fighter that used a gun, and man, it is really hard to justify not taking that gunslinger level.
Of course, that's now expanded into a multiclass monstrosity, combining gunslinger, weapon master fighter, unchained monk, urban bloodrager, and possibly some other class(es) after that... don't look at me like that, I needed the bonus feats!
How else am I to combine Crane Style and guns? (Rapid Reload, Point Blank, Precise, Rapid, Deadly Aim, Dodge, Mobility, Deft Shootist, Improved Unarmed, Crane Style... by level 7.) For my next trick: fitting in Improved Snap Shot and Combat Reflexes.
Keith Apperson |
If you have 1 point in craft(alchemy) you pay the crafting cost listed in the gunsmithing feat. Otherwise you have to pay full cost. In either case, you sell bullets for half what you paid, not half of market cost.
Slight correction, Gunsmithing is split on ammunition. You can do standard bullets with Gunsmithing, Alchemical Cartridges require Craft(Alchemy).
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge.
Additional Resources is just confusing because of comma usage:
Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy])
Which is parsed [bullets, pellets, blackpowder], and [alchemical cartridges (w/Craft(Alchemy)]
FLite Venture-Captain, California—Sacramento |
Jared Thaler wrote:If you have 1 point in craft(alchemy) you pay the crafting cost listed in the gunsmithing feat. Otherwise you have to pay full cost. In either case, you sell bullets for half what you paid, not half of market cost.Slight correction, Gunsmithing is split on ammunition. You can do standard bullets with Gunsmithing, Alchemical Cartridges require Craft(Alchemy).
PRD wrote:Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge.Additional Resources is just confusing because of comma usage:
Additional Resources wrote:Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy])Which is parsed [bullets, pellets, blackpowder], and [alchemical cartridges (w/Craft(Alchemy)]
Good catch.
Also, Steamwalker, good catch earlier on the EWP. I forgot that it was an exception to the normal rules.