Advice: New DM running Rise of the Ruinlords


Advice


Hi all,
I've been playing Pathfinder for a a couple of years but I just started GMing for a few months ago, mostly doing 1 and 2 session modules with my group. I'm just about to start RotRL with them and wonder if the Paizo collective here has any advice for a pretty new DM.

My group consists of:
1) a fairly experienced player who doesn't mind helping me or the others out.
2) a teenager who mostly just wants to do dungeon crawls
3) a fairly new player (2-3 months)
4&5) brand new players

Any hints/tips will be much appreciated.
Thanks in advance,
Mitch

P.S. Mods, if this is posted in the wrong place just let me know and I'll relocate.


It really depends on which areas you want advice on.

1. Certainly go through the RoTRL part of these boards. There is loads of advice, stuff people have created and other stuff.

2. Really play up how mad the goblins are
3. Try and get the party involved in Sandpoint


Some general advice is to try and read as much as you can ahead of time. Ideally you will have read the entire book. However I would at least read the first chapter, the supplemental material in the back, and the players guide.


Haldrick wrote:

It really depends on which areas you want advice on.

1. Certainly go through the RoTRL part of these boards. There is loads of advice, stuff people have created and other stuff.

2. Really play up how mad the goblins are
3. Try and get the party involved in Sandpoint

Linkified for the convenience of the OP. And seconded. Very useful stuff, and friendly people. Read some of the (early parts of) campaign journals to get some ideas on how to make use the NPCs and to see what possible things PCs might do.

Have fun!

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