Tips on staying alive.


Advice


Here's my problem: My party is comprised of: 1. A witch with powerful spells, 2. A cleric who isn't that great at anything (me), 3. A dwarf warrior who doesn't show up very often due to job and relationship, and 4. A ranger who never shows up. Since it is usually just the witch and me, what is some advice I can get about staying alive and defeating the campaign on our own? We're playing the Iron Gods campaign, which is already a 4-person campaign, and neither of us can melee very well. I can do decent damage against humanoids and creatures without hardness, as I have decent damage, but I cannot do any damage whatsoever to robots, so that is a big problem in this campaign. Is there any strategy that could be helpful or anything I or the witch can do to improve out characters and survivability?


Summon monster spells to clog the battlefield and buy your Witch pal time to Slumber Spam them into submission. beyond that, knowing what level you are would be pretty useful info.


Level and atleast a general idea of your build would help a lot mate.

For now i will advise the obvious choice in case you are lvl 7+: leadership.


Yeah, level and stats would help. As a cleric, you have access to the 2nd best spell list in the game. Summons can hurt anything, so consider using them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

This is the opportunity for your GM to show that he or she can do something besides regurgitate someone else's product....

Change the campaign and the encounters to fit.

Silver Crusade

Yep, we need to know more about the PCs to offer useful advice. Although the above "Summon lots of things to fight for you" can't go wrong. What kind of Witch? What kind of Cleric?

The Exchange

Ask the GM for a DMPC (do the creation of the DMPC yourself), that you can use when the ranger and warrior aren't around. Maybe a good ol' barbarian with an adamantine weapon.

I would suggest animal/feather domain for your cleric, with boon companion at lv 5, but natural weapon fighters(like animal companions), have serious problems dealing with robots - if it were any other campaign, it'd be more or less ok.

Power attack feat, fates favored + divine favour can help you power through robots DR using sheer damage, but the problem with 2 people playing through a 4 player campaign is that there are just too many bad guys for 2 of you to handle.

Especially if you did not plan from the start to play a campaign on 2 players - your defences(both physical and saves), won't be able to cut it.

Summons aren't that effective for damage dealing due to robot hardness, though augmented summoned earth elementals using power attack still pack quite a punch, hardness or no.


Always check for traps.

Always.


My GM keeps a copy of character sheets so we can figure out what they might do if the player isn't there.


Teamwork feats.


I agree with Paulicus. Our GM has a laptop at the table and asks for up to date copies of the characters emailed to him. At the very least when a player says he/she can't show they get some XP. But if they don't call, they don't get any. The good part being you have your NPC characters.


Well, witches are also weak against constructs. Your best bet is to support one of the NPCs.

If you cast bless, bull's strength, etc, on your front line, they'll eventually make it through any kind of hardness/ DR.

You could suggest gestalt rules, since you're short handed.

Or, recruit some new players. There's a whole forum just for that.


Pathfinder Adventure Path Subscriber

Sounds like a bit of an anxious situation, due at least in part to out of game issues. What does your GM say about the situation?

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