Lyre of Building -> Long play song ;)


Advice


Greetings,

my character has just been introduced to the Kingmaker campaign on Level 8 (Wizard).
As some of you have noticed i started another thread a while ago asking about building advice (Thankas again to everyone who participated!).

Now i like to ask your advice about the use of my Lyre of Building (i LOVE this item!!).

My plan is to use my left over starting money (3200 GP) to buy a small patch of land in the capital of the new founded realm of "Südmark" buy the building materials and build my small tower (with an adjacent shop) with the Lyre of Building.

My problem is: I'm a wizard and including the +2 bonus from the Lyre as MW instrument i accomplished to reach a skill of 15 in perform.

As most of you know, after the first hour, a DC 18 check is necessary which rises by one for every additional hour played. The tower and the shop will take much longer than the first hour of play. After 60 minutes i have build the equivalent of 4800 hours of labor which (according to my research) equals about the amount of labor necessary to build a small medieval city house. The tower in conjunction with the shop will need considerably more time than this. I think the small tower with the shop will at least take 3 to 4 hours of play (14400 - 19600 hours of work).

With a skill of 15 the chances are 10% that i will fail even the first hour. This chance rises by 5% every hour.
Most spells that could gimme a bonus on CHA or Perform will not hold for hours but just minutes.

Is there anyhting you know of which could help me with the failure chance at least for 2-3 hours?

Thank you very much!

PS: Maybe i could work on a +3 competence item before i start building my tower. It will only take 1 day and 450 GP to create...hmm

Sovereign Court

Take 10


Yeah, this is basically why the take 10 rules exist.


That is true, but i doubt VERY much that the DM will allow that.
In fact, he already told me that i need to roll the dice for every perform check.


Aid Another.

Do you have a Familiar? It has your skill ranks. Chances are it can Take 10 and beat the Aid Another DC.

Allies can help too.

Then get a ring of sustenance so you don't have to eat.

Now you can play forever. Just have your party cleric cast Lesser Restoration on you every day to remove your fatigue from not sleeping.


A +10 skill item costs 10K if memory serves. Make one for string instruments.

"Hat of the stereotypical bard" or what not.


Tiny Coffee Golem wrote:

A +10 skill item costs 10K if memory serves. Make one for string instruments.

"Hat of the stereotypical bard" or what not.

"Anyway, here's Wonderwall."

Liberty's Edge

Lyre of Building DC is listed (in the PRD) as a flat 18, not rising by one per hour;

"The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days. Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed."


The problem is your budget. Your group doesn't have access to calling spells that can bring lillend azatas to your aid (+16 string instruments) for a modest fee. As it turns out, that's going to be a waste of your gp.

Sadly, Aid Another won't work because each assistant would also have to have a lyre of building.

What does work and is quite accessible for your character is a lovely spell: heroism. The +2 bonus it provides on all skill checks gives you a +17 bonus. The DC does not increase for extra hours of play as-written, so you automatically succeed in your endeavor so long as you receive 1 per hour (for the sake of simplicity). If you can Extend the spell, each casting lasts 2 hours, 40 minutes so you only need 2 to pull this off. Eat a snack in your shiny new tower afterwards.

If house rules have the +1/extra hour thing, then you need one thing: an allied caster spamming bestow insight shortly before the end of each hour. Why? Expending it to take the better of 2d20 checks on your Perform rolls. You only need 3 of these, which should be doable.

If you have both a cleric/druid or similar caster and a bard of at least 6th level in the group, you can have the bard provide heroism and the (divine caster) spam bestow insight. By himself the bard could potentially provide both as they do not need to be cast simultaneously.


@Turin the Mad

As you have guessed right, the DC increase is a house rule.
Sorry for not making that more clear.

We have a bard (i know, the bard would bebetter suited to use the Lyre but...you know..it's not the same) and a cleric in out group, so i probably can ask them for help.


Turin the Mad wrote:
Sadly, Aid Another won't work because each assistant would also have to have a lyre of building.

This is the first I've heard of that limitation. Is there some rules text somewhere for that?

I admit, having the right tools for a job makes sense for Aid checks, but everyone having to have a Lyre seems a bit much. That would mean that a group of people wanting to build a brick wall would all have to have a trowel. In actuality, having other people to haul bricks seems like it would be enough to qualify.

Liberty's Edge

Brakiri wrote:
We have a bard...

Inspire Competence would help... unless your GM rules that the bard would need to keep that performance running for the full hour.

You're playing a Wizard, so 'Heroism' or 'Greater Heroism' could help, but again spell duration becomes an issue if the GM is ruling that it has to be up the entire hour. Is the GM ruling that the lyre playing has to be continuous or can you do other things in between hours of playing? If not continuous, you could cast Heroism (80 minute duration for 8th level) before each hour of playing.


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Your playing Kingmaker...the adventure path that has months and months of downtime built in...is there some reason your tower has to be built in a single day?


Dave Justus wrote:
Your playing Kingmaker...the adventure path that has months and months of downtime built in...is there some reason your tower has to be built in a single day?

Hmm..style?

And rain seeping into my nice new tower! ;)
No, the only problem would be that not getting the tower done would leave the unfinished building vulnerable for all sorts of things (sabotage, theft of building materials etc.) and that i don't have my own home in the first weeks in the capital.

BTW: I found a cool picture (from the real world you know) which shows very closely what i had in mind.

http://www.geograph.org.uk/photo/1182514

I once read about the labor necessary to build a plain, normal sized medieval house (in this forum in fact) and it was about 4500 hours.

If we assume that the house next to the tower will need 4500 hours to build, i would estimate that the tower will at least need 2,5 times as much effort to build. Coming down to aprox. 18000 hours of work. In Lyre-Units that would be 3 hours and 45 minutes of play.


Bracers of the Glib Entertainer and +5 to perform but cost 7900. You also get glibness once a day.

A standard item that grants +5 would cost 2500 GP.

You could retrain 2 feats into skill focus and prodigy then back again. Not sure how much that would cost.

A lessor restoration may remove the cumulative +1.


Well from the Kingdom building rules, which are I BELIEVE a copy of Kingmaker.

Quote:


Additional residential structures commonly surround most one- and two-block structures. At the GM’s discretion, using construction magic (such as a lyre of building or spells like fabricate or wall of stone) can reduce the cost of a building’s BP by 2 (minimum 0 BP). This is a singular reduction per building, regardless of quantity of magic used.

Which means you can't use the lyre for infinite BP.


Ughbash wrote:

Well from the Kingdom building rules, which are I BELIEVE a copy of Kingmaker.

Quote:


Additional residential structures commonly surround most one- and two-block structures. At the GM’s discretion, using construction magic (such as a lyre of building or spells like fabricate or wall of stone) can reduce the cost of a building’s BP by 2 (minimum 0 BP). This is a singular reduction per building, regardless of quantity of magic used.

Which means you can't use the lyre for infinite BP.

he doesn't want infinite BP, just to finish it really fast

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