
MiniGM |
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So I have had several games slow down and other died out and I think I have the bandwidth for a moderately paced game. I have a RotRL that has been going for a few years and is in book 3 and a CoT that is close to done with book 2. I have always liked the Curse AP and will run it. All the info you need is below. In general if you are a min-maxer, or a rules lawyer this will not be the game for you. If you are like to argue this is not the game for you.
Want to have some fun, RP amongst your party and be creative then this might be the game for you.
recruitment will be open until I have enough players. I will give an announcement when we are within 48 hours of closing recruitment.
Curse of the Crimson Throne
Korvosa, the Jewel of Varisia, has long sparkled on Varisia’s southern shore. Established 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none have produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.
Kings and Queens and thrones are all well and good, but you, you have nothing to do with that. You have lived in Korvosa your whole life, or perhaps you have recently arrived as part of a caravan. Whatever your history you have been in town long enough to get yourself mixed up with the notorious criminal Gaedran Lamm. He has wronged you in some terrible way, and you dream of revenge.
The build rules
*20 points
*No-evil
*Level 2
*3 traits-1 must be a campaign trait
*Starting Wealth: NONE I will assign gear once characters are chosen
*Classes: Whatever you would like, Paizo only. I reserve the right to veto whenever based on balance.
*Races: Human, Elf, Gnome, Halfling, Dwarf, Orc (yes Orc, not half orc and no half elves.)
House Rules
*This will be an E6 game-In a nutshell you stop advancing levels after level 6. After that you gain a new feat every 8,000 xp. . Feats with level restrictions will be handled on a case by case basis.
*Teamwork feats: I will allow you to select 2 for one
*Magic Items: We all know that stat boosters are the most important items, so I will allow you to add the boosts to other items for no additional cost. (ie if you want a Cloak of the Mountebank that is also a +2 Cloak of Resistance? No problem! Just pay the cost of both.
*Guns and Cossbows: Only the simplest of guns will exist. Guns will attack touch PLUS ¼ of the armor bonus of the target. Guns will only only be allowed to fire up to 3 times per round. Period. Crossbows will ignore 2 Armor AC in the first range increment.
*Some encounters will use google maps, and others will just be done with description based on what I think is needed.
Posting
*I expect players to post within a 12 hours of major gameplay posts, but in combat if the party seems to be waiting for you I will bot you.
* I am in California so keep that in mind
Submissions
*Looking for 4-6 players
*Submit a character background, and crunch.
*Each character must lay claim to one of the magic weapons listed below, and work it into your backstory. This item will advance as you do, free of charge
*Post what time zone you are in.
The Magic Weapons
Sword of Inner Fire
This +1 Longsword has for centuries made its way into the hands of brave warriors, determined to destroy evil. The blade is reputed to have the ability to burst into flames and seek out the most hidden of foes.
Spear of Speed
This +1 shortspear was a legendary relic amongst a now slaughtered tribe. They were known to be amongst the most mobile of all warriors, hitting a running amongst the trees. The champion who wielded this spear was known to have it return to his hands, and could attack with unparalled speed.
Pistol of Great Fortune
Stolen from a great pirate this +1 pistol was known to fire great distances, rarely jam. This pistol went down with its owner in a terrible storm, and has not been seen in decades.
Crossbow of Sniping
For years this +1 Heavy Crossbow was used by the captain of the guard of a now lost city. He alone stood on the walls as it was overwhelemed by hordes of demons and their orcish allies. It is reputed to have, in turn, been particularly effective against hidden foes, and legend has it its bolts would explode in great blasts of electricity.
Greatclub of Rage
This +1 Greaclub was wielded by a wild warrior of legend. He was known to charge in battle roaring, and in the later part of his life it was known to flash with green light as it struck its foes.
Dagger of Secrets
Held by a thieves guild for untold years, it remained there until it was stolen, of course. Wounds from it are reputed to be very hard to close, and it always seems to find its way back to the wielders hand.
Hammer of Crushing Defense
For years this +1 Warhammer has been passed down amongst the holy warriors out of the west. Lost when they traveled north to Mendev to fight in the last crusade it was reputed to alternatively strike with incredible power or strengthen the bearers armor.

The Dragon |

Oh, I love e6! CotCT seems like it'd be a very good AP to port into it.
Now, what to do... I do have a switch hitting barbarian build that'd be lovely in e6, and it'd synergize well with the spear, I think, but I don't know if I want to play it here, it was made for a very different setting...
Will it be a problem that I'm in CET/GMT+2/1? Waiting to know this before I throw effort into application.
P.S. You forgot a '[' tag up above.

MiniGM |

Oh, I love e6! CotCT seems like it'd be a very good AP to port into it.
Now, what to do... I do have a switch hitting barbarian build that'd be lovely in e6, and it'd synergize well with the spear, I think, but I don't know if I want to play it here, it was made for a very different setting...Will it be a problem that I'm in CET/GMT+2/1? Waiting to know this before I throw effort into application.
P.S. You forgot a '[' tag up above.
Fixed.
Might I suggest starting w a weapon and creating from there?

The Dragon |

The Dragon wrote:Oh, I love e6! CotCT seems like it'd be a very good AP to port into it.
Now, what to do... I do have a switch hitting barbarian build that'd be lovely in e6, and it'd synergize well with the spear, I think, but I don't know if I want to play it here, it was made for a very different setting...Will it be a problem that I'm in CET/GMT+2/1? Waiting to know this before I throw effort into application.
P.S. You forgot a '[' tag up above.
Fixed.
Might I suggest starting w a weapon and creating from there?
Yeah, might work. Will the time zone difference be a problem, do you think? I am not going to apply if one of the criterias is to live in an american time zone, TBH.

MiniGM |

It occurs to me that i do not have any spellcastery weapons. Here is one
Staff of Spells
This +1 Staff was owned by the first Headmaster of the famed Acadamae in Korvosa. It was stolen during a class prank by an intrepid student. Unfortunately for him, he succumbed to a plane shift trap set on the room and he and the staff were never seen again. Reputed to be able to store magics of all sorts, as well as enhance a mages spells in varying ways.

MiniGM |

I would love to join this game. Kazadarin has been in 2 cotct that both died off after dealing with mamm.
I would gladly re work his back story and lay claim to Great Club of rage.
Just make sure he is built by the rules and the reworked story is required for submission. Doesn't have to be a novel a paragraph or two is fine-more if you like.

TimFrie |

MiniGM, got ya. I'm not into the class for rampant damage anyway. I just have been wanting to make a character with firearms for a few years now and haven't had the chance. Plus, you've got that fancy pistol up there. Seems a shame to let is just sit there. Although, I may need help once we get into the E6 portion of the characters.

Kazadarin Darlok |

I was 14 when I crossed Gaedren Lamm. I had been one of his “Little Lamms” for as long as I could remember. I have no memories of a mother, a father or siblings, just pain. I am not sure what I did that day, maybe I just didn’t get out of his way fast enough, but what ever it was enough to make Lamm lose it. I can’t remember all of it I guess I kept blacking out. I do remember the smell though, that sicky sweet smell of my own flesh burning. Lamm burned me and left the right side of my face a hideous mask and scarred me for life. Funny thing is he didn’t intend for that part. He beat me and left me for dead in the bay. I remember the salt water on my face, the pain from it, and blackness. I don’t know how long I floated, never will, but I was found. I was taken in and brought back to health, protected, even loved.
But now I’m back, back in Korvosa, and I am going to send Gaedren Lamm straight to Hell.
Kazadrin is very quiet and would appear to be an shy at first glance. He is far from it though. Kazadrin's disfigurement at the hands of Lamm has made him fearful of interacting with others due to their initial reactions. Once he gets to know some one and becomes comfortable he is very vocal and determined. His training has made him focused in the way he approaches things.
Kaadrain's earliest memories are begging on the streets of Korvoso for Gaedren Lamm. All day and in to the evening Kazadarin and the other Lambs would gather what they could and run it back to Lamm, hoping to avoid the old man's wrath. This continued for years, day in and day out. Sometimes he avoided a beating, sometimes he did not, but Kazadarin survived.
As Kazadarin entered his preteens, begging did not bring in as much as it did when he was younger, he had to learn other ways of avoiding the old man's wrath. Kazadarin moved into breaking into shops at night and homes in the day. He learned how to pick locks and move as quiet as a mouse to gather items for Lamm.
At 14 Kazadarin got a growth spurt and could not be mistaken as a child any longer. None of Lamm's Lambs ever reached early adult hood and remained with the others. The Lambs had stories of what happened to the ones that grew to old, some held to the idea that Lamm allowed them to leave, the really young ones believed that their real families finally found them. Kazadarin found the truth of what happens to those to old to be a Lamb and it almost cost him his life.
Kazadarin woke up on a river boat, named The Lady's Kiss, far from Korvosa. The Captain, Fergus Darlock, had pulled him from the bay and correctly identified the youth's injuries as being anything but an accident. Fergus decided not to turn the boy over to Korvosa's authority and allowed Kazadrin to stay. He had to work to earn his keep. The youth grew into a man on The Lady's Kiss, learning how to fight in order to defend it and to hunt in order to feed those on it.
Fergus was a good man and soon became like a father to the young man. teaching the lad skills of camoflage, stealth, tracking and weapons.
Time passed but the dreams never did. Kazadarin never forgot what had happened to him at the hands of Gaedren Lamm and he could not forget those children still in the bastard's grasp. Fergus knew that the haunted young man would never be able to work passed his experiences with out facing those that hurt him. The captain put in to Kovosa and called for Kazadarin. They walked the docks and talked of good times for most of the morning before Fergus turned and handed the young man a piece of parchment with a name and address. "When your done, you are welcome to come back. Until then you have to trust me, and the Lady Luck. Your kit is waiting for you at that address. Go kill your demons son, and come back to me."
Kazadarin made his way through the city where he grew up. the sights and the smells bringing back all the memories he had tried to forget.By the time he reached the shingles it felt as if he had never left he realized that no matter how much he loved his time aboard The Lady's Kiss, Korvosa was where he felt the most at home.
The man's name was Kithian Numor, and he owned a small shop in Old Korvosa, above it was The Shingles. Kithian gathered his kit that had been sent from The Lady's Kiss and a key to a hovel directly above the shop. Mr Numor shook his head as the young man began to leave, "Fergus said to tell you to follow the children. What ever the Hells that means." Kithian paused and just nodded his head, he knew what it meant.
Over the last few weeks, Kazadarin has been identifying and tracking Lamm's "Little Lambs" through out Kovosa and is close to discovering the bastard's hideout. The young mans skills learned as a Lamb aiding him in the task. Soon, he will have his revenge on Gaerden Lamm.
Kazadarin is 6’1” and 225 lbs. He has long black hair that he keeps in a pony tail and cold gray eyes. The right side of his face is terribly scared, so when talking to people he turns that side of his face away. In public he all ways wears a deep hood to cover his face.
Kazaradin's clothing is various shades of gray to better blend in to the soot covered stone work of Korvosa. His deeply hooded cloak is charcoal gray and his studded leather is almost black with a blackened patina studs.
Kithian was 16 when he found the dead orc. The old scared orc was surrounded by dead bodies, humans, scattered through the meadow as if they had been discarded toys of a giant. The orc had wounds all over his body, more than one of wich would have proven leathal. It was if the orc would not fall until he slayed all of his attackers.
Kaz searched through the battle field, recovering anything of value that he could use. Until he found the Orc's weapon. It looked as if made of Ash wood, as long as the boys leg and as big around as his forearm. the leather wrap around the handle was nearly black from the hands that had held it in battle, and the business end had a studded iron band almost red as the blood of those it had slain. something about the club demanded the boy's attention. He slowly took the club from the orcs hands, prying the gold lifeless fingers from the grip. He stood and held the weapon out, he had seen much finer weapons carried on The Lady's Kiss, but not like this. It was a brutal weapon. Made not for finesse but savagery. The ranger's heart began to pound as he looked at the club, his breathing quickened. He felt more alive holding the orc's impliment of death than he had before. As quickly as it began, it was over. The boys legs felt weak, the club as if it was made of iron instead of wood.
Kithian returned to the boat and never spoke of what he had found or what had happened. He learned how to use the club and took pleasure at the wet smacking sound it made as it laid his enemies low. Sometimes, in just the right light, Kazadarin would swear a grean light would flash when he soundly bashed someone with the club. No one believed him though or thay would have taken the greatclub from the youngster. But Kithian knew something was special about this weapon. Kithian knew it was his.

The Dragon |

I won't hesitate to say that I'm really proud of this character. This is Kara Miller.
Sheet. Has mechanics and a picture - the fluff is also reprinted there.
When not wearing the guardsman's uniform, she dresses in simple, but clean clothes, generally of lighter colors.
These days she's serious, and perhaps even a bit unstable, prone to periodical angry outbursts. The search for Mera is taking its toll, that's for sure, making her an imposing woman to deal with. She wasn't always like this, though. Infrequently, she acts as she did before, happy, and, if not carefree, then at least content with her life.
But the city never jaded her - she grew up, moved out, joined the city guard, and married a young and charismatic dockworker called Rane Miller. He was charming and bright, mysterious and vibrant; full of ideas and himself. They fell in love. They were going to make the city a better place for their newborn daughter, Mera.
She rapidly advanced in the guard, becoming corporal after just a year of service. She was well-liked on the force, had a good level head on her shoulders, and a reputation for fairness. She believed she'd be able to change the ways of the city, in small increments, working within the system.
Her good fortune would not hold, however. She routinely managed the law according to the situation at hand - while she did not take bribes, she sometimes hurried slowly when it came to chasing down hungry kids stealing food off of wealthy merchants, and similar affairs. This practice got her into trouble with a merchant, who, as it turned out, was related to Magistrat Tann. In the political fallout that followed, it was all her superiors could do to make sure she kept her job, nevermind her rank.
She has been unable to advance ever since then, but the worst blow came two years ago. She was off-duty, and buying fish at the market. Her daughter, then nine years old, was with her, tumbling along the streets, laughing and screaming, with her white dress in disarray and her brown curls dancing as she ran.
She stopped to haggle with a merchant, and when she turned back to her daughter, she was gone. Kara searched the crowd, panic steadily rising, but to no avail.
That night she prayed fervently to Iomedae, for the safe return of her daughter, and for justice to be done.
On one particularly fervent occasion, she swore to serve the goddess, champion her cause in al things in exchange for her aid. This was the first time Kara's prayers were answered. She had been kneeling before her guardsman's sword, the tip thrust into the ground to create a fascimile of the Inheritor's holy symbol. Now, the sword flared up with white light, filling Kara's vision and flowing into her mind. When the light receeded, the sword had changed. It was much better balanced than before, and at times, flames seemed to flow down the blade. There was also a stylized sunburst engraved in the center of the crossguard, which definately had not previously been there. Since that night, she has felt the prescence of the goddess whenever she calls on her. It has been a great aid and one of the few comforts in her search.
Search she does, in every waking hour. She trawls the markets endlessly, where the pickpockets are known to work, and the bars, searching for rumours of her lost child. She even devotes her working hours to the task, and her already tenous position on the force is dangling by a thread because of it. The only reason she hasn't gotten booted yet is a mixture of past goodwill back from her hayday, and pity. She's not proud of that, but she'll take what she can get, if it means a chance of having her daughter back.
At home, Rane had become despondent. He went to work, and when he was done, he went to the alehouse and drank himself into a stupor, returning home late in the evening. Then he got up and did it all again. In many ways, him being home was even worse. He simply sat in his chair, staring at the wall for hours straight, not speaking, nor eating.
Kara knows he blames her for their daughter's disappearence; she blames her too.
There's not a lot she wouldn't do to get her daughter back, but currently she walks in the light of Iomedae, in both deed and prayer. She wants to be able to pick up her daughter, hug her, knowing she did the right thing. That last part isn't as important as having her be safe, though.
Should this lead her down paths so dark as for Iomedae not to recognize her amongst her flock, well, then there's always Lamashtu. Her plight is similar, and it is not unthinkable that she'd let a fallen warpriest of the holy gods take up her mantle.

The Dragon |

Do you know that feeling when, once you've found the perfect picture, the avatar system gets frustrating? Yet, on this site everyone is used ot thinking of the avatar image as a character image... I think I'll just leave the alias image blank, if I get chosen.
This is the image. Can't find an avatar that matches. Some have the right expression, but are far too indian, or too spiky. Others have the right looks, but are far too self-assured, or far too happy.

MiniGM |

GM, if I build the Rogue, could I tie on the story that he stole the "Dagger of Secrets" by mistake from someone's vault and that's how things got going? :)
Sure. I kept it vague. You could have stolen it from someone who stole it from the vault. Or be the one who stole it not knowing what it was. Or whatever

TimFrie |

Hey, MiniGM, just want to give you the gist of my backstory. I'll write up a nice little short story later. Probably on my flight tonight.
Eugeni Csillagos was a fledgling artist and sculpter living the bohemian lifestyle in Korvosa. Eugeni was considered odd by many being a pure-blooded Varisian that stayed put in a city. He lived in a cramped apartment with some friends from the local arts scene. One of these was his lover, Zeldana, another pure-blooded Varisian.
Zeldana gets murdered, and even though the Love Lost trait says that the character wasn't present, I'd like to have it happen similar to the scene from The Crow. But instead of dying, Eugeni survives after being left for dead. Instead of becoming a Bard like he normally would have, Eugeni (or Gene, as his friends call him) becomes obsessed with revenge and buys a dusty old pistol from a pawner. Little did he know that it was a special pistol.
What do you think of the idea?

MiniGM |

Do you know that feeling when, once you've found the perfect picture, the avatar system gets frustrating? Yet, on this site everyone is used ot thinking of the avatar image as a character image... I think I'll just leave the alias image blank, if I get chosen.
This is the image. Can't find an avatar that matches. Some have the right expression, but are far too indian, or too spiky. Others have the right looks, but are far too self-assured, or far too happy.
If you get chosen you can upload it to the google doc

MiniGM |

So I have had several games slow down and other died out and I think I have the bandwidth for a moderately paced game. I have a RotRL that has been going for a few years and is in book 3 and a CoT that is close to done with book 2. I have always liked the Curse AP and will run it. All the info you need is below. In general if you are a min-maxer, or a rules lawyer this will not be the game for you. If you are like to argue this is not the game for you.
Want to have some fun, RP amongst your party and be creative then this might be the game for you.
recruitment will be open until I have enough players. I will give an announcement when we are within 48 hours of closing recruitment.
I am looking for a group or 4-6. I'll select based on the submission. The crunch will tell me how min maxy a player is. The fluff will tell me if they are a character I want to watch grow and develop
Finally I will only take one player per weapon. So want to increase your chances? Don't pick a weapon someone else is creating a char around

Dimitrio Carini |

I am looking for a group or 4-6. I'll select based on the submission. The crunch will tell me how min maxy a player is. The fluff will tell me if they are a character I want to watch grow and develop
Finally I will only take one player per weapon. So want to increase your chances? Don't pick a weapon someone else is creating a char around
Well, you did say you wanted well-rounded characters and that you didn't care about the PC being min/maxed...
Please consider Dimitrio for inclusion in your game. Although Dimitrio is not maxed, he's no slouch either.
Below is his 'fluff'; full crunch in his profile. BTW, I'm going for the dagger but can of course work with you if that item is taken and you still want the PC in your game.
Please let me know if you have any questions.
APPEARANCE
Dimitrio is sexy (and he knows it). The rogue has thick, black hair, which spills down to his shoulders, a goatee, and a mustache. He wears golden loop earrings and a large gold necklace with his ‘lucky’ medallion. His shirt is open to show off his hairy chest and he wears loose pantaloons with leather boots; the boots have metal heels which ’click-clack’ loudly when he dances or Dimitrio just wants to impress someone. A couple of colorful sashes and an embroidered vest with lots of gold adornments complete his casual outfit.
Although he hates to admit it, the rogue will don dark leather armor with blackened studs when he is expecting trouble; his metal-heeled boots are silenced with a rubber piece.
PERSONALITY
Dimitrio is a charmer and vain about his looks and dancing. He is very greedy and likes to hoard jewelry and gems. He is a skilled performer and likes to take the non-violent way out of situations when possible. Gambling goes with the territory and Dimitrio is an addict, sometimes betting his jewelry and clothes off his back (literally).
He is very superstitious and sees ’bad omens’ everywhere. As such, he can be very moody when he mutters, “Today is not a good day. The devil yearns for my soul” or careless and happy-go-lucky when he states, “Relax, I can do no wrong. Do you not see Desna’s butterflies favor me?”
Being a vain performer, another pet peeve of his are appearances and Dimitrio will always seem to be ‘straightening out his moustache’, ‘messing with his hair/clothes’, and even go as far as use his minor magic (prestidigitation) to clean himself and clothes.
He fears old age and losing his youth/vigor and on a more mundane level, he has an unhealthy fear of rats (“Those vermin are very dirty and full of diseases”).
He’s a young man with young man’s goals which right now are reduced to amassing wealth and showing off with the odd performance here and there.
BRIEF BACKGROUND
Dimitrio was one of the main attractions of the traveling Varisian Troupe of entertainers. His dancing mesmerized audiences and attracted lots of attention from the opposite sex (OK, he also attracted attention from the same sex but Dimitrio doesn’t like to talk about that). An archetypical band of scoundrels, the troupe would hold the attention of an audience while others fleeced them. So it was a win-win situation for the Varisians as they gained money from their performance and also augmented it with their petty thievery. Dimitrio also enhanced his dancing with a spectacular show of magic and lights.
Everything was going well for Dimitrio until the daughter of their leader, Petre Carini, came of age and started flirting with the young dancer. Warned by his brothers to ’leave that one alone’, Dimitrio could not help himself. When news of his fleeting romance reached Petre, the dancer was expelled and told not to come back on pain of death. Saddened by the whole ordeal, Dimitrio pushed his luck by ’taking’ a parting gift before he left; he stole Petre’s dagger.
Dimitrio quickly forgot about the young girl but the troupe has not forgotten about him. On the run and constantly looking over his shoulder, the young dancer tried to make money with the odd performance, supplementing his income with easy targets. He had briefly settled in Magnimar but news that the Carini Troupe was coming to town had the rogue looking for an excuse to leave—quickly.
SCENE (before coming to Korvosa)
His boots stomped; his hands clapped, and he danced and mesmerized them, all to the rhythm of the percussion drums. Those same drums that slowed down and blended with the audience’s heartbeat. The same drums that increased their rhythm and pace, taking the people along for a ride. And here was Dimitrio, in the middle of it all, directing the whole thing. Boots stomping, hands clapping Dimitrio. Dimitrio, whose performance was enhanced by a well-choreographed show of dancing lights and amplified sounds. It all ended like it did every Friday night, with a roaring applause and cheers. Enough adulation and praise to woo the young performer. But Dimitrio just wasn’t enjoying it. Not tonight.
The young man’s day had started all wrong. He had cut himself while shaving in the morning and Ms. Noria had seemed upset when he left for the small theater that afternoon. Seeing that black bird swallow up the butterfly only confirmed what the bard already knew. Not a good day. A day to take it easy and lay low, until the butterfly flies again.
Now, somewhat blinded by the light, he took his dancing partners’ hands and bowed to the audience. Only his honed sense of perception showed him what he needed to see. There, a few rows back, was his old boss. His disguise good enough to fool most men but not Dimitrio. Backstage, he entered the girls’ dressing room, sneaked in a few appreciative looks, and bowed with exaggerated flourish. With a heavy accent, he twirled his mustache, “Ladies, you make my heart skip a beat. I’m sure it was a pleasure to dance with Dimitrio. Likewise, Dimitrio will always remember you.” A couple of giggles later and the man was out the window; the rest of his gear and clothes abandoned in his own dressing room.
A few minutes later of carefully walking in the shadows and he was back in his Inn. Taking the back alley, the man stepped on garbage. Casting a quick cantrip to clean his boots, Dimitrio entered the inn and dashed to his room.
Five minutes later only the rogue came downstairs; he was dressed for travel. With a heavy heart, he neared Ms. Noria and gently kissed the matronly woman on the cheek and slipped a couple of gold pieces into her grimy palm. At the woman’s unvoiced question, Dimitrio answered
“Yes, but only for a little while. There’s a ship leaving tonight for Korvosa. I think they have need of good dancers there.”
At the woman’s sad face, he added, “Please tell me that you will miss Dimitrio, yes?”
The rogue kissed Ms. Noria one more time as he exited the tavern. His steps led south to the docks. After sweet-talking himself on board, the rogue settled in for the long trip. The slow, rhythmic movement of the ship soon lulled the man to sleep but not before he saw a blue butterfly flutter by. Dimitrio yawned, “Yes, sweet lady I agree. It was time to move on. Grant sweet dreams and safe travels to Dimitrio, yes?” Another deep breath and the young man was fast asleep. He dreamed of Varisia and he dreamed of butterflies.
RECENT EVENTS
The rogue has been in Korvosa for a few months now and has settled into an easy routine with his new dance partners. Unfortunately, Dimitrio had fallen for a young dancer before he realized that she was addicted to ‘shiver’. His lover recently died of an overdose and the rogue has learned that the one who got her friend addicted in the first place was a crime lord named Gaedren. Dimitrio’s latest performances have faltered lately; his mind has been filled with thoughts of revenge…
Dimitrio's picture

Dimitrio Carini |

Ah. Looked at crunch and confused myself.
Makes sense
Yes, you guys beat me to the answer. I didn't make a big deal of the weapon. Perhaps Dimitri doesn't know how special it is yet.
Like I said above, if the dagger is taken, I can work with you on something else. And since it looks like this game will place a heavy emphasis on roleplaying (as opposed to rollplaying), it doesn't even have to be a weapon.
Just let me know.

DekoTheBarbarian |

Working on his crunch and was wondering, would you be willing to change the Crossbow of Sniping to a repeating crossbow? If not, that's cool, just wondering.
Also, debating on getting an animal companion with the Animal Ally feat, and was wondering if I could get an ape instead of one of the other choices. Still not decided if I want to go that route, since it will be feat intensive, but I had the idea of him buying an exotic saddle and riding around on the ape's back as a tie-in to his background. (As a child on a dare, he used his speak with animals SLA to convince an ape to give him a ride, thus earning him the name Aperider.)