What is Positive Energy?


Lost Omens Campaign Setting General Discussion

Silver Crusade

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So, I'm making a PC race for a campaign. The idea is that it is an outsider (native) or monstrous humanoid from the Plane of Air that is composed of lightning in essence. It is immune to electricity and when electric damage is dealt to them (regardless that it didn't hurt), they get fast healing 2 for a round like the RP trait "storm in the blood" but no limit. To balance, they cannot be healed by positive energy since they are made of physical lightning and weren't composed from the Positive Energy Plane. Yes, I'm playing an aerokineticist.

So, what is positive energy, how does it affect creatures, and when doesn't it affect creatures? All that jazz. I'm curious if that concept sounds legit or not. Are elementals affected?


The concept does not sound legitimate. Positive energy is the life force that powers all living creatures, the only ones who are excluded are undead, undead-related creatures and constructs. Elementals, even ones that are actually pure lightning are effected by positive energy.


Elementals have constitution scores, thus they are living creatures, thus they run on positive energy like oozes, humanoids, animals, devils, etc., unless the creature entry specifies otherwise.

Silver Crusade

Milo v3 wrote:
...unless the creature entry specifies otherwise.

Know of any?


zanbato13 wrote:
Milo v3 wrote:
...unless the creature entry specifies otherwise.
Know of any?

Dhampirs and Sceaduinar. Why?

Silver Crusade

Knitifine wrote:
zanbato13 wrote:
Milo v3 wrote:
...unless the creature entry specifies otherwise.
Know of any?
Dhampirs and Sceaduinar. Why?

Looking for examples to draw inspiration from. I should have ask for nonundead-ish and negative energy based creatures.


zanbato13 wrote:
Looking for examples to draw inspiration from. I should have ask for nonundead-ish and negative energy based creatures.

Only negative energy based creatures and Constructs.

You're either powered by (un)life energy, or are a robot.

Silver Crusade

Maybe the race's natural electrical power sorta blocks and causes positive energy to just wash over them?

I'm grasping at straws but I would love to see this work... perhaps I'll have to settle with balancing it some other way.

Also, I realized this thread should have probably been in the homebrew section.


zanbato13 wrote:

Maybe the race's natural electrical power sorta blocks and causes positive energy to just wash over them?

I'm grasping at straws but I would love to see this work... perhaps I'll have to settle with balancing it some other way.

Except why wouldn't that occur with lightning elementals or comozant wyrd?

Silver Crusade

Milo v3 wrote:
zanbato13 wrote:

Maybe the race's natural electrical power sorta blocks and causes positive energy to just wash over them?

I'm grasping at straws but I would love to see this work... perhaps I'll have to settle with balancing it some other way.

Except why wouldn't that occur with lightning elementals or comozant wyrd?

I know... well, any balancing ideas or don't do it?


What level of RP are you working with? If you need to balance electricity immunity with a drawback you might not even be in the RP category normally allowed to have the ability in the first place.

Silver Crusade

Knitifine wrote:
What level of RP are you working with? If you need to balance electricity immunity with a drawback you might not even be in the RP category normally allowed to have the ability in the first place.

I want to balance Electric Immune and infinite Storm In The Blood. I'm assuming the campaign will go from levels 1 to 20.

I've played a construct before and one of their big balancing things was that they couldn't be healed normally. This balanced out when the rest of the party could use positive energy. I wanted something similar but lightning, and more lightning.


zanbato13 wrote:
Knitifine wrote:
What level of RP are you working with? If you need to balance electricity immunity with a drawback you might not even be in the RP category normally allowed to have the ability in the first place.

I want to balance Electric Immune and infinite Storm In The Blood. I'm assuming the campaign will go from levels 1 to 20.

I've played a construct before and one of their big balancing things was that they couldn't be healed normally. This balanced out when the rest of the party could use positive energy. I wanted something similar but lightning, and more lightning.

You did not answer my question.


So... eh, it's made of... physical lightning? I'm not building up a joke, I just find the term "physical lightning" strange. Are they more lightning than lightning elementals?

Silver Crusade

Knitifine wrote:
zanbato13 wrote:
Knitifine wrote:
What level of RP are you working with? If you need to balance electricity immunity with a drawback you might not even be in the RP category normally allowed to have the ability in the first place.

I want to balance Electric Immune and infinite Storm In The Blood. I'm assuming the campaign will go from levels 1 to 20.

I've played a construct before and one of their big balancing things was that they couldn't be healed normally. This balanced out when the rest of the party could use positive energy. I wanted something similar but lightning, and more lightning.

You did not answer my question.

I misunderstood the question. What do you mean by RP level?


zanbato13 wrote:
Knitifine wrote:
zanbato13 wrote:
Knitifine wrote:
What level of RP are you working with? If you need to balance electricity immunity with a drawback you might not even be in the RP category normally allowed to have the ability in the first place.

I want to balance Electric Immune and infinite Storm In The Blood. I'm assuming the campaign will go from levels 1 to 20.

I've played a construct before and one of their big balancing things was that they couldn't be healed normally. This balanced out when the rest of the party could use positive energy. I wanted something similar but lightning, and more lightning.

You did not answer my question.
I misunderstood the question. What do you mean by RP level?

Power level in the race builder, you know, standard, advanced, monstrous... Wait, how exactly are you building this race if you're not using the race builder? Are you attempting to arbitrarily create the race without any guidelines?

If that's the case I suggestion trying the guidelines in this link.

Sovereign Court RPG Superstar 2011 Top 32

I find this interesting because historically(earlier versions of D&D), the quasi-elemental plane of lightning is on the border or Air and the Positive energy plane. So elemental beings made of lightning would be partially made of positive energy. There were even lightning quasi-elementals in 1e.

If the idea is to make the race immune to healing by positive energy, just add in that ability. Call it "Alien metabolism" or something. Flavor it as they still have a "life force" but positive energy doesn't repair damage to their forms/bodies.


And I don't think you even need to remove the regular healing from them. You won't have access to electrical damage enough to equal the regular healing people have access to. Just don't make the fast healing from electricity too strong.

To answer your title: Positive energy is the tickling feeling you get sometimes.

RP is racial points (I think) and they really don't matter. What Knitifine wants to know is if you are going for a powerful race or one equal to human/playable race.
EDIT: Don't bother with the 'create new races' rules that Knitifine linked. They're really not accurate.

Silver Crusade

Rub-Eta wrote:
So... eh, it's made of... physical lightning? I'm not building up a joke, I just find the term "physical lightning" strange. Are they more lightning than lightning elementals?

Mythology and Pathfinder


zanbato13 wrote:
Rub-Eta wrote:
So... eh, it's made of... physical lightning? I'm not building up a joke, I just find the term "physical lightning" strange. Are they more lightning than lightning elementals?
Mythology and Pathfinder

These creatures would be healed by positive energy.


Rub-Eta wrote:
Don't bother with the 'create new races' rules that Knitifine linked. They're really not accurate.

Do bother with them, the guidelines will help prevent you from weird and nonsensical racial concepts with limited applicability. Such as potentially putting electricity immunity on a race that's going to be played alongside humans.

Silver Crusade

RP building as a guideline but overall, making things work as people ask for em. Keeping people at roughly the same power level though.

As for just saying "it works that way because it does," it's an option I really don't like to do, but an option.

Also, I want to play an aerokineticist. Lightning everywhere and always.


Knitifine wrote:
Rub-Eta wrote:
Don't bother with the 'create new races' rules that Knitifine linked. They're really not accurate.
Do bother with them, the guidelines will help prevent you from weird and nonsensical racial concepts with limited applicability. Such as potentially putting electricity immunity on a race that's going to be played alongside humans.

"Guidlines" and "prevent" doesn't not belong together. Those rules do not cover what he's after, so don't bother with them. Use the already excisting races as guidlines and add/remove as much as you want.


If you were going to give immunity to lightning and positive/negative energy, then you will need some pretty major drawbacks. It would need something on the order of double damage from metal weapons.


Rub-Eta wrote:
Use the already excisting races as guidlines and add/remove as much as you want.

That is a foolish way to proceed, and from experience both using and not using the guidelines, I urge against following the quoted advice.

Silver Crusade

Melkiador wrote:
If you were going to give immunity to lightning and positive/negative energy, then you will need some pretty major drawbacks. It would need something on the order of double damage from metal weapons.

Bonus to attack for metal weapons works well. Probably going to need more drawbacks.

What if it was damaged by positive and negative energy by being "alive" through some otherworldly energy?

An elemental energy so pure that positive and negative energy cause impurities and shakes its fabric of existence. As a creature living through it, they feel their life ripped from them.


Would it still fit your flavor if you only received half damage and half healing from positive and negative energy affects?

Silver Crusade

Melkiador wrote:
Would it still fit your flavor if you only received half damage and half healing from positive and negative energy affects?

It's fine as long as its balanced with Immune+SITB. Less a flavor issue but it would be nice if flavor worked.


Short answer: please don't.

Inmunity might be ok... it's not that common of an element. But don't give an aerokineticist "storm in the blood". Inhability to heal, even of both magicaly and naturaly, will never make up for it, as they can heal themselves with their own at will blast.

Inmunities (at least in their most common form, fire/cold) usualy come with the oposing vulnerability as a disadvantage. But electricity has no standard oposed element (vulnerabilty to acid would sound weird and not be too thematic). Geting a penalty to AC against metal, as sugested by some, seems like a good begining. Maybe inhability to cross bodies of water while mantaining body cohesion?

Silver Crusade

Efreeti wrote:

Short answer: please don't.

Inmunity might be ok... it's not that common of an element. But don't give an aerokineticist "storm in the blood". Inhability to heal, even of both magicaly and naturaly, will never make up for it, as they can heal themselves with their own at will blast.

Inmunities (at least in their most common form, fire/cold) usualy come with the oposing vulnerability as a disadvantage. But electricity has no standard oposed element (vulnerabilty to acid would sound weird and not be too thematic). Geting a penalty to AC against metal, as sugested by some, seems like a good begining. Maybe inhability to cross bodies of water while mantaining body cohesion?

If I spent a round blasting myself, to heal 2 damage that round, I would be useless.

If I went unconscious from burn and nonlethal, I would be out for as long as it took to rest, which could be an unavoidable 8 hours. Useless.

And since positive energy doesn't work, its safe to say Stabilize doesn't either. My party would have to use an electric spell or something just to keep me alive.


Well one thing you can do is just drop 'electricity immunity' and make it 'electricity healing'. It makes far more sense for a lightning elemental to be healed by lightning than unaffected by it. And then just be harmed by positive and negative energy as they're not 'your' energy.

Granted, if you do this I'd also go the full mile and make all elementals work this way. It never made sense to me anyway that fire elemental doesn't get healed by throwing a fireball in it's face.

Yes, you can do at will healing on yourself only, and the wizard or sorc can heal you with a lightning bolt/shocking grasp/etc., if you have one, but it's not really that big a deal because out of combat, you're saving 750g form CLW wands every couple of adventures. Yay, such a huge advantage. Or, you're not smashing the bad guy in combat as a damage dealer because you're healing yourself. Erstwhile, the healer of the party who's probably not nearly as damage oriented as you, is now not healing but doing something else he might not be built for.

So I don't see a balance issue honestly. You're generally not combat healing anyway until you have a lvl 11 cleric and Heal because the cure spells are laughable for combat healing.

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