Encountering Cohort in Location Deck


Rules Questions and Gameplay Discussion


Hello,

Suppose a Horned Demon causes a cohort in my hand to be put into a location deck:

Horned Demon wrote:

...

Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6.

What happens when somebody encounters the cohort while exploring?

I know that loot cards are automatically acquired in the rare case they are encountered in a location deck.

WOTR Rulebook, p. 24 wrote:
If a loot card ends up in a location deck, you automatically acquire it when you encounter it.

Is the same thing true for cohort cards?


Ok this a card that can cause a cohort to be banished.

Ouch


Ross C wrote:
What happens when somebody encounters the cohort while exploring?

Very good question! Mike? Vic?

Adventure Card Game Designer

I would say the answer is "Probably should be." We'll take a look at the rules and get back to you.

Sovereign Court

Tali Zephyr wrote:

Ok this a card that can cause a cohort to be banished.

Ouch

Just be glad it isn't a random location. At least you know which location not to close by henchman or, quite possibly, intentionally lose against the villain if cohort is important to you.


Well in the spirit of storytelling, cohorts are real big friends that are ready to die for the party helping it in its quest. So would make sense that they join your hand without hesitation (vs an ally that you may have to convince, seduce, intimidate, train...).

Actually that would allow for some nice new scenarios where indeed you shuffle a cohort in a location deck (and as Andrew very well pointed at, would put you vs interestning choices when encountering an henchman, for example).


Of all the cohorts only donahan would truly be at risk. Leryn maybe if played daftly. Interesting mechanic though ... Nice twists being introduced... Else path4 onwards starts to get too easy. Good job paizo!


Before checking the box to allow me to also grab animals when low on health I purposely left Leryn in my hand a few times to discard to damage so I could grab her back for free.

Silver Crusade RPG Superstar 2014 Top 16

Zenarius wrote:
Of all the cohorts only donahan would truly be at risk. Leryn maybe if played daftly. Interesting mechanic though ... Nice twists being introduced... Else path4 onwards starts to get too easy. Good job paizo!

You'd also be risking some of the scenario-specific cohorts, like Anevia Tirabade, etc. If any of these are banished, they are removed from the game as well, so if a scenario calls for you to pull them out, they're just not there...


Kolo is very much at risk as well.


Indeed! Need to brush up on my cohorts.. Tricksssys little demon


Mike wrote:
I would say the answer is "Probably should be." We'll take a look at the rules and get back to you.

So, uh, what's the final answer?


Ross C wrote:
Mike wrote:
I would say the answer is "Probably should be." We'll take a look at the rules and get back to you.
So, uh, what's the final answer?

Pirate 8-Ball: PACG team is at PAX this weekend - Reply Hazy, ask again later.

Grand Lodge

At this point, until Mike and the others get back from PAX or Vic chimes in, your best bet is to auto-acquire a cohort encountered at a location.

The Pirate 8-Ball is very accurate this time of year ... except when it's not.

Paizo Employee Chief Technical Officer

We will officially be making that change in the near future, yes.

Paizo Employee Chief Technical Officer

Added to FAQ.


Good to know, thanks.


Just had a thought. For the suture cohort, it's not a boon when encountered, so it's compulsory to attempt its acquire condition right?


Zenarius wrote:
Just had a thought. For the suture cohort, it's not a boon when encountered, so it's compulsory to attempt its acquire condition right?

The Suture is a support card, so neither bane nor boon. In regards to acquiring it, we have nothing to go by but the FAQ and the card.

The card overrules the FAQ, and the card doesn't make the check sound optional, so I'd say it's compulsory.


elcoderdude wrote:
Zenarius wrote:
Just had a thought. For the suture cohort, it's not a boon when encountered, so it's compulsory to attempt its acquire condition right?

The Suture is a support card, so neither bane nor boon. In regards to acquiring it, we have nothing to go by but the FAQ and the card.

The card overrules the FAQ, and the card doesn't make the check sound optional, so I'd say it's compulsory.

Thanks. I thought so too. Makes the storm king scenario scary without scouts.. he he

Adventure Card Game Designer

Cohorts are never boons, and so the rules for acquiring boons do not apply to them.

But in this case, it's the turn sequence that's winning out. You flip over the card and encounter it. The next thing in the sequence, even before you can evade, is Apply Any Effects That Happen When You Encounter a Card. The Suture has an effect that says "when you encounter," so you deal with that check right then. By the time you'd get to the point where you'd automatically acquire the cohort, it's either in your hand or in a location deck.


Hi Mike,

Just in case you plan to reuse the - VERY GOOD - cohort option in future APs and "invent" some scenarios/rules that would lead to having cohorts in location decks, may I suggest an additional rule like :

Who am I to even suggest that I could write rules better than Not-this-Mike wrote:


If you succeed at meeting the When Closing requirement, search the location deck for villains or cohorts. If you find any, banish all non-villain non-cohort cards from the location deck. The location is not closed—but at least you know where the villains or cohorts are!
If you didn’t find any villains or cohorts, perform the When Permanently Closed effect: First, apply any effects that say “before closing.” Then banish all of the cards from the location deck; it is now closed.


Frencois wrote:

Hi Mike,

Just in case you plan to reuse the - VERY GOOD - cohort option in future APs and "invent" some scenarios/rules that would lead to having cohorts in location decks, may I suggest an additional rule like :

Who am I to even suggest that I could write rules better than Not-this-Mike wrote:


If you succeed at meeting the When Closing requirement, search the location deck for villains or cohorts. If you find any, banish all non-villain non-cohort cards from the location deck. The location is not closed—but at least you know where the villains or cohorts are!
If you didn’t find any villains or cohorts, perform the When Permanently Closed effect: First, apply any effects that say “before closing.” Then banish all of the cards from the location deck; it is now closed.

This seems like it would make more sense if you return the Cohort in the box, instead of banishing it with the other cards, but otherwise seems like a good thing to consider. (I could imagine situations where I would be bummed by not having the location closed just because a supposedly 'helpful' cohort turned out to be inside)

Paizo Employee Chief Technical Officer

Added to FAQ.


Look, Shaggy and Scooby were hiding under the table all along! :)

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