Quintain |
It already has a bladeskill (Alter Blade) to let you generate mind blades on the fly.
2 handed 2d6 19-20/x2
1 handed 1d8 19-20/x2
and light 1d6 19-20/x2in your choice of Piercing, Bludgeoning, or slashing damage able to be changed as a free action every round at level 5.
Right, but can you make one that is a monk weapon? One that has a 18-20 crit range, One that has a x3 multiplier?
That's the kind of thing that I'm looking for.
Insain Dragoon |
Insain Dragoon wrote:It already has a bladeskill (Alter Blade) to let you generate mind blades on the fly.
2 handed 2d6 19-20/x2
1 handed 1d8 19-20/x2
and light 1d6 19-20/x2in your choice of Piercing, Bludgeoning, or slashing damage able to be changed as a free action every round at level 5.
Right, but can you make one that is a monk weapon? One that has a 18-20 crit range, One that has a x3 multiplier?
That's the kind of thing that I'm looking for.
Then emulate melee weapon? Sadly that one is a bit limited.
What it sounds like though is that you want the ability to deal more damage as a Soulknife.
Quintain |
Quintain wrote:Insain Dragoon wrote:It already has a bladeskill (Alter Blade) to let you generate mind blades on the fly.
2 handed 2d6 19-20/x2
1 handed 1d8 19-20/x2
and light 1d6 19-20/x2in your choice of Piercing, Bludgeoning, or slashing damage able to be changed as a free action every round at level 5.
Right, but can you make one that is a monk weapon? One that has a 18-20 crit range, One that has a x3 multiplier?
That's the kind of thing that I'm looking for.
Then emulate melee weapon? Sadly that one is a bit limited.
What it sounds like though is that you want the ability to deal more damage as a Soulknife.
No, I want versatility. I like to customize. Customization doesn't necessarily lead to greater damage. The items in my list that I posted above aren't necessarily part of a single weapon, but elements of all of them. The point system in the Weapon Master companion book gives a staff-like weapon with x3 multiplier that is a monk weapon or a tripping weapon.
I want that as a possibility.
Insain Dragoon |
Weapon qualities are for customization, they are for an expansion of utility for a weapon. I could get behind an easier option for this than what's allowed currently for the Soulknife.
Modifying crit range and damage dice is purely and simply for the increase of damage. The Soulknife may need a more impressive full attack and if it does then this is something I would get behind.
Quintain |
Weapon qualities are for customization, they are for an expansion of utility for a weapon. I could get behind an easier option for this than what's allowed currently for the Soulknife.
Modifying crit range and damage dice is purely and simply for the increase of damage. The Soulknife may need a more impressive full attack and if it does then this is something I would get behind.
Again, I'm looking for the ability to customize. The point system allows you to sacrifice better stats for other things as well. Perhaps you make a weapon that cannot crit? What can you get in exchange?
Nyaa |
No, I want versatility. I like to customize. Customization doesn't necessarily lead to greater damage. The items in my list that I posted above aren't necessarily part of a single weapon, but elements of all of them. The point system in the Weapon Master companion book gives a staff-like weapon with x3 multiplier that is a monk weapon or a tripping weapon.
I want that as a possibility.
Quintain |
Quintain wrote:Discipline Blade ShapesNo, I want versatility. I like to customize. Customization doesn't necessarily lead to greater damage. The items in my list that I posted above aren't necessarily part of a single weapon, but elements of all of them. The point system in the Weapon Master companion book gives a staff-like weapon with x3 multiplier that is a monk weapon or a tripping weapon.
I want that as a possibility.
It still doesn't allow for customization. I'm talking a weapon stat combination that simply doesn't exist in the tables.
Skylancer4 |
If they end up using the system you referenced in Weapon Master Handbook all that's gonna happen is people creating 18-20/x4 crit rating weapons.
Promptly followed by outcries of broken and banning of the material at most tables.
Then followed by outcries about the outcries, and pointing to the martial caster disparity as the reason it isn't broken.
Prince of Knives |
2 people marked this as a favorite. |
Nyaa wrote:It still doesn't allow for customization. I'm talking a weapon stat combination that simply doesn't exist in the tables.Quintain wrote:Discipline Blade ShapesNo, I want versatility. I like to customize. Customization doesn't necessarily lead to greater damage. The items in my list that I posted above aren't necessarily part of a single weapon, but elements of all of them. The point system in the Weapon Master companion book gives a staff-like weapon with x3 multiplier that is a monk weapon or a tripping weapon.
I want that as a possibility.
Even if we were as familiar with this subsystem as we'd want to be - and we're not - and had page space (which we don't), this book's in layout pending Jeremy's resolution of Serious Life Problems. It's too late.
Here4daFreeSwag |
Also worth keeping in mind that the Weapon Master's Handbook Companion doesn't officially become available until this coming Wednesday the 18th; all the relevant info might not even show up in the PF OGC until weeks later (standard operating procedure).
Nyaa |
Wish that blade skill wasn't attached to any archetypes though.
It still doesn't allow for customization. I'm talking a weapon stat combination that simply doesn't exist in the tables.
Have you tried not playing D&D, but something more modular and customizable instead?
Insain Dragoon |
Insain Dragoon wrote:Wish that blade skill wasn't attached to any archetypes though.Quintain wrote:It still doesn't allow for customization. I'm talking a weapon stat combination that simply doesn't exist in the tables.Have you tried not playing D&D, but something more modular and customizable instead?
Bruh.
Skylancer4 |
I've played all sorts of games. The problem isn't in the game system, it's the idea of having to play inside the box of another's imagination (and therefore limitations).
Isn't that pretty much every game that exists?
Even in the most loose or modular games there are still rules mechanics that are the "box" of someone's imagination. Limits of whatever inclination that provide the challenges for the game to have some sort of progression, that in turn drive the players to play.
Quintain |
Quintain wrote:I've played all sorts of games. The problem isn't in the game system, it's the idea of having to play inside the box of another's imagination (and therefore limitations).Isn't that pretty much every game that exists?
Even in the most loose or modular games there are still rules mechanics that are the "box" of someone's imagination. Limits of whatever inclination that provide the challenges for the game to have some sort of progression, that in turn drive the players to play.
The box can be constructed in such a way to allow for customization -- as well as being balanced.
Skylancer4 |
Skylancer4 wrote:The box can be constructed in such a way to allow for customization -- as well as being balanced.Quintain wrote:I've played all sorts of games. The problem isn't in the game system, it's the idea of having to play inside the box of another's imagination (and therefore limitations).Isn't that pretty much every game that exists?
Even in the most loose or modular games there are still rules mechanics that are the "box" of someone's imagination. Limits of whatever inclination that provide the challenges for the game to have some sort of progression, that in turn drive the players to play.
But this box was never intended to be that. There are other boxes that would actually fit your desired "criteria" as it were.
It is like buying a moped and then asking why there aren't parts that let you do off road stunts with it. Ones the person with the dirt bike can.
Sure you can make addons or other rules sets, but there are systems that actually have that work already done and probably do so with much less disruption as they are intended parts of the system.
At a certain point you can make so much change that you really aren't playing the game anymore. I mean I enjoy the d20 system too, but I'm not going to try to shoe horn it into every possible configuration when I know there are better options.
Here4daFreeSwag |
ErrantX wrote:No problem (Sorry about the delay in answering though); definitely a toss up between Psychic Toolkit and Stealth Armaments, since they fit the character I have in mind, plus there is just the one level in the Soulknife (Armored Blade, Cutthroat) class that the character has at the moment.Here4daFreeSwag wrote:Some of the stuff in here might be useful for a play-by-post that I know of.Sounds cool, what sort of stuff are you thinking of using if you don't mind me asking?
-X
Minor update, my character went with the playtest Bladeskill: Psychic Toolkit. So far used it to manifest a standard Soul-ladder and a Soul-Portable Altar (used more as a makeshift table than anything else, bit more descriptive here about the portable altars).
Any possible rule of thumb for any reasonable GM/house-ruled derived limits for this power, apart from the tool/equipment category and keeping a hand on it? Such as, say, a set number of pounds per level or anything that can be considered within a certain encumbrance number?
Skylancer4 |
I have a question about Emulate Melee Weapon!
If I am using Emulate Melee Weapon to form a mind-wakizashi (from the oriental weapons section of Ultimate Combat), can I still use my Throw Mind Blade class feature to throw that mind-wakizashi (which is a light weapon) with a 20' range increment?
I want to say no, just because the emulate blade skill effectively changes the mindblade into that weapon and that isn't an option for the new form.
Air0r |
I have a question about Emulate Melee Weapon!
If I am using Emulate Melee Weapon to form a mind-wakizashi (from the oriental weapons section of Ultimate Combat), can I still use my Throw Mind Blade class feature to throw that mind-wakizashi (which is a light weapon) with a 20' range increment?
I'd say yes. Cause it is still you mindblade and isn't a two-handed form (though with the right blade skill, even that isn't an issue).
Skylancer4 |
LadyLightning wrote:I'd say yes. Cause it is still you mindblade and isn't a two-handed form (though with the right blade skill, even that isn't an issue).I have a question about Emulate Melee Weapon!
If I am using Emulate Melee Weapon to form a mind-wakizashi (from the oriental weapons section of Ultimate Combat), can I still use my Throw Mind Blade class feature to throw that mind-wakizashi (which is a light weapon) with a 20' range increment?
It is definitely your mindblade, but it isn't your "normal" mindblade. It takes on all of the properties of the weapon you changed it into so it counts for that weapon. The mindblade has it's forms, which happen to coincide with weapon types. Basically it doesn't mean one is equal to the other or vice versa.
I admittantly take the more conservative options when things aren't clear, and I don't think allowing it is particularly broken. But I don't believe it is explicitly allowed. It is your mindblade, but it is in wakazashi form (which happens to be a one handed weapon), not your mindblade in it's one handed form. It states "one handed weapon mindblade" which follows the wording that is given in the Form Mindblade class ability. So that is the explicitly allowed form.
Jeremy Smith Publisher, Dreamscarred Press |
LadyLightning |
1 person marked this as a favorite. |
Thanks for clearing that up! I'm rather new to psionics as a whole -- my 3.5e table never used them, so learning the system you guys have updated for Pathfinder is more of a new experience.
It's definitely interesting, and I look forward to summoning a pair of mini-zantetsuken as a metal primarch <3
Grovestrider |
Just wanted to let everyone know that Psionics Augmented: Soulknife II is now available in pdf form.