[Dreamscarred Press] Psionics Augmented: Soulknife


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Hey everyone!

Welcome to Psionics Augmented: Soulknife! Within the pages of this book, you will find options and abilities to do more with your soulknife than ever before. The psionic potential of the soulknife is explored more deeply, and ever-more secret techniques can be found. Will your soulknife wield akashic powers, binding veils to their mindblade? Or perhaps your soulknife will learn the ways to manipulate a psicrystal into a weapon, or enhance mundane steel? Or perhaps…. they will tackle the secrets of the Void.


  • The Soulknife Augmented - This chapter brings new options to the soulknife class in the form of new blade skills and as new archetypes.
  • Feats and Traits - This chapter brings soulknife and mindblade using feats, multiclass feats for soulknives who dabble in the arts of other psionic classes, and traits for psionic characters.
  • Prestige Classes Augmented - This chapter provides soulknife specific alterations to existing prestige classes to better use them with the unique talents of the soulknife, as well as new prestige classes for highly specialized soulknives. Path of War and Path of War: Expanded may be necessary to use some of these prestige classes properly.
  • Psionic Powers and Items - Soulknife-specific psionic items as well as psionic powers that are unique to the gifted blade soulknives.

With Psionics Augmented: Soulknife you will find a whole wealth of new options to make your soulknife and the idealized-blade of mental power that they wield into the weapon you’ve always wanted to wield in your Pathfinder games!

Let's have a discussion! 1, 2, 3, PLAYTEST.

-X


Always love seeing new stuff for Psionics. Possibly my favorite system that I never have enough time play. Just gonna glaze over these real fast.

I really like the Blade Rush and Cleave Space skills, especially the latter. It really lends itself to someone playing a more assassin focused Soulknife...or someone that just wants to warp to next to their opponent and smack them around with a big mindblade great sword.

Telekinetic Blade/Bolt are interesting skills as well. The first thing that comes to mind is, could a Soulknife with the Mind Blade Finesse skill (which allows them to use Weapon Finesse on their Mindblade no matter the form), get a Mind Bolt, and then use Deadly Agility from Path of War? The feat says "any light weapon or weapon that benefits from Weapon Finesse." I wouldn't mind a Dex to damage psionic archer.

Telepathic Blade sounds lovely. Also fits a stealthy assassin build nicely.

Brutality Blade references the Wilder's Enervation and calls the class a Wilder instead of a Brutatlity Blade. I assume the Brutality Blade can be enervated, but its not clear as to how. Body of Rage sounds like a lot of fun though.

I was really hoping that the Pious Blade was going to get a reduced version of the Cleric spell list, as I'd love to just run around dropping Flame Strikes on people before moving in with my Mind Blade. However, even without ever having played a Paladin, I do know that that will give a good bit of versatility to the class.

All in all, I am highly excited for Psionics Augmented: Soulknife, just from seeing this bit of it. If I have the chance, I will try and playtest some of the things in here and let you know.


Pathfinder Rulebook Subscriber
DHAnubis wrote:


Telekinetic Blade/Bolt are interesting skills as well. The first thing that comes to mind is, could a Soulknife with the Mind Blade Finesse skill (which allows them to use Weapon Finesse on their Mindblade no matter the form), get a Mind Bolt, and then use Deadly Agility from Path of War? The feat says "any light weapon or weapon that benefits from Weapon Finesse." I wouldn't mind a Dex to damage psionic archer.

It shouldn't, since it's granting the Mind Bolt class feature, and you're using that - you're not using your mind blade anymore. By strict RAW though, there may be something there when using the Throw Mind Blade class feature.


Ilorin Lorati wrote:
DHAnubis wrote:


Telekinetic Blade/Bolt are interesting skills as well. The first thing that comes to mind is, could a Soulknife with the Mind Blade Finesse skill (which allows them to use Weapon Finesse on their Mindblade no matter the form), get a Mind Bolt, and then use Deadly Agility from Path of War? The feat says "any light weapon or weapon that benefits from Weapon Finesse." I wouldn't mind a Dex to damage psionic archer.
It shouldn't, since it's granting the Mind Bolt class feature, and you're using that - you're not using your mind blade anymore. By strict RAW though, there may be something there when using the Throw Mind Blade class feature.

Ahh, you're right. I forgot that, technically, the Mind Bolt is not a Mind Blade, though they act similarly. Fair enough.


Pathfinder Rulebook Subscriber

Throw Mind Blade still means it's a valid question - just with minor changes.


Thank you for the feedback both of you! I fixed and made tweaks based on your responses.

As far as Throw Mind Blade and Deadly Agility, if the mind blade is a light weapon when thrown, it counts. You'd get Dex instead of Strength for damage.

-X


Another thing that I just noticed about the Pious Blade. The fact that it grants divine spellcasting and the Domain class feature means that the archetype can qualify for the Divine Protection feat. While not normally useful to the Soulknife, as they use Wisdom to cast those spells instead of Charisma, it's still worth pointing out.


Not intended but it's a thing. Charisma is usually dumped on a soulknife. I'll keep an eye on that to see if it gets out of hand.

-X


The only way I could think of to make it worth it is to take the 3pp feat Spell Finesse to change the Pious Blades casting stat to Charisma instead of Wisdom. Might be a neat way to make something like a Psionic Paladin type character.


Well, I can't exactly plan on the intervention of a 3PP's random Charisma-caster feat, unfortunately. Not everyone who allows this will allow that as well. The irony of this statement is not lost on me. That being said, it would be a really cool way to get a psi-paladin out of it.

-X


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Oh no, I was in no way saying that it was something you should have planned for. I was merely pointing out that it is an option. Whether people think it would be a worthwhile investment... I dont know. I personally wouldn't waste the feats to get it to work. However... As I am currently running a campaign based on a world religion, I am fairly tempted to build a few Pious Blade npc's to set loose on the party, see how they work in action. Maybe give the lead one the Divine Protection feat, see how it goes.


That... would be awesome, actually. I'd be stoked to see how that works. They work for good or evil, so however you build it I'd be stoked to hear about it.

-X


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If I get a chance to set up the battle with them within a reasonable amount of time, I will for sure let you know. Thinking on it, making a group of Pious Blades that work similar to stealthy Inquisitors. Get in and up close with Cleave Space, keep in contact with others with the Telepathic Blade skill, form your deities weapon from thin air, crush the heathens, and stealth and Cleave Space to get out of there.

Also, I am curious about the "Telepath + Psionic Attack Constructs - TK and TP blade" note under the Prestiege class section.


You will just have to wait and see there! It's something I'm still working out, but I figure if an aegis can make an entire giant suit out of psionically active snot, I don't see why a soulknife can't get creative with hardened thought constructs.

-X


That....sounds like it's going to be immensely fun, whatever it's going to be. It reminds me of the one time I played a Psion back in my (limited) 3.5 days.... Astral Construct was a lovely, lovely power. Can we expect more Augmented updates like this to the other Psionic classes?


We've got a Wilder book out already and a Dread book in the works, both by Jade Ripley (he goes by Prince of Knives around these parts). I'm working on this one of course, and I think there is talk of other books, but we're a small company. Can only fit so many eggs in one basket at a time. Successful sales of these augmented books will net more augmented books. So I hope so! After soulknife, I'm not sure if I'm doing another one. If I do, I'd like to do Cryptic maybe, or maybe Tactician. I dunno. I've got another Big Project after Soulknife, and the team is still working on the final touches of Path of War: Expanded.

-X


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I didn't even know there was an Augmented Wilder book out. I'll have to look into that once I'm off work. And now you've gone and teased me for another big project? I'm already looking forward to PoW Expanded, now this? Please, keep it up.


Brutality Blade is really, really really cool. I do worry about how high it can get its enhancement bonus though, and at what little cost. Throw mind blade is cool, but now you can get a mindbolt at the cost of a blade skill. Does mind blade+rage blade still max at the +5 enhancement?


.... I need to know more about psychic armory! Sounds very similar to something I've seen...


It seems like long term Brutality Blade is going to stop being very effective when your enhancement bonus gets higher due to the +10 enhancement cap (like at +9 Rage Blade is only getting you an effective +1 increase). Maybe some other sort of buff, instead of increasing the enhancement bonus? Because as it it starts breaking down at 15th level.


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I will be largely absent this weekend. Please leave any feedback you have for the project here and I'll get to it Monday. Have a good weekend everyone!

-X

Liberty's Edge

Great work! More soulknife options are always welcome!

I don't know if any of you guys can help me with this but I have to ask. I wanted to play a gambit style character (charming, roguish, card throwing). Some googling provided two possible builds:
The magus card caster archetype and the bard archetype. The first suffer several problems, few skill points, wrong class skills and wrong casting stat (Int). The second needs many feats to make it work. Worse, both are pretty weak in combat (especially the later).

So I was thinking about making an archetype to make it work and using psionics seem like a natural fit. It could be a mixture of several Soulknife archetypes like Cutthroat, Soul Bolt and the new augmented blade.

What do you think?


Aldaron79 wrote:

Great work! More soulknife options are always welcome!

I don't know if any of you guys can help me with this but I have to ask. I wanted to play a gambit style character (charming, roguish, card throwing). Some googling provided two possible builds:
The magus card caster archetype and the bard archetype. The first suffer several problems, few skill points, wrong class skills and wrong casting stat (Int). The second needs many feats to make it work. Worse, both are pretty weak in combat (especially the later).

So I was thinking about making an archetype to make it work and using psionics seem like a natural fit. It could be a mixture of several Soulknife archetypes like Cutthroat, Soul Bolt and the new augmented blade.

What do you think?

Honestly, doesn't seem to be necessary? You could get the soulbolt to effectively do it with a little refluffing of what it looks like.

Soulknife has a solid combat chasis as is, all that the "Gambit" character needs is a way to do ranged (which is what soulbolt does). And just about all the "tricks" you see Gambit do are available via blade skills or enhancements to the soulbolt. Explosive/repositioning, explosive/damaging, not taking AoO for using it, etc.

For more skills, multiclass a little. It already has 4+ skills.

Liberty's Edge

Skylancer4 wrote:
Aldaron79 wrote:

Great work! More soulknife options are always welcome!

I don't know if any of you guys can help me with this but I have to ask. I wanted to play a gambit style character (charming, roguish, card throwing). Some googling provided two possible builds:
The magus card caster archetype and the bard archetype. The first suffer several problems, few skill points, wrong class skills and wrong casting stat (Int). The second needs many feats to make it work. Worse, both are pretty weak in combat (especially the later).

So I was thinking about making an archetype to make it work and using psionics seem like a natural fit. It could be a mixture of several Soulknife archetypes like Cutthroat, Soul Bolt and the new augmented blade.

What do you think?

Honestly, doesn't seem to be necessary? You could get the soulbolt to effectively do it with a little refluffing of what it looks like.

Soulknife has a solid combat chasis as is, all that the "Gambit" character needs is a way to do ranged (which is what soulbolt does). And just about all the "tricks" you see Gambit do are available via blade skills or enhancements to the soulbolt. Explosive/repositioning, explosive/damaging, not taking AoO for using it, etc.

For more skills, multiclass a little. It already has 4+ skills.

Necessary? It depends on what you want. Why did ErrantX bother with the Argumented Knife, you could just fluff it. Why create the brutality blade? Just multiclass with barbarian!

The fun thing about pathfinder is having mechanichs that match the concept. I could just re-fluff a ninja or simply play the arcane bard but I don't want to.

And I never really liked the soubolt. It just a patch until you get to the soul archer. Plus you cripple yourself multiclassing to classes that won't help you much and it doesn't have CHA sinergy of any kind (You need Wis instead, and dex, and con and cha and still won't have enough skill points!).


The same could be said about any and all concepts. Why have a base class when you can just create whatever floats your boat?

Balance.

Archtypes fill a certain niche in class creation (and the majority of them are less powerful than the plain class). Just as PrC's do, regardless of how the Paizo team feels about them (and how they have really limited what they do). Most concepts can be done using one or the other, but some concepts fall between. And those concepts are generally ones that tend to be sticky balance ones.

Many people don't care for class based creation due to the limits it places on concepts that can be created. But the other side of it is, balance. Because if you just cherry pick whatever you want, it no longer is balanced. They did a point buy based class creation back in 2e, guess what... Just about everything anyone made with it was unbalanced. They made a point buy race creation in PFRPG, guess what, races were overpowered for the points they were made with in comparison to the base races.

As for a Gambit character, you should really probably be looking at the PoW stuff if you don't like soulbolt. It would probably fit your desires better just because of the mechanics used.

Honestly any time you find yourself looking to make something "new" you should really be asking yourself what is necessary for the concept, what is the core you really want for it. Because just about everything you could want to make is possible without creating something out of scratch. Just because something could be made or done, doesn't mean it is necessarily a good idea to do it.

PS. 3PP make things so you will buy them, it doesn't make it necessary for the game or even useful. It just provides options. And that is why, unfortunately, many people stay away from 3PP material. Using a 3PP decision to justify a redundant archtype because you don't like how it could be done with the existing rule set is a poor argument in a discussion.

Liberty's Edge

Skylancer4 wrote:

The same could be said about any and all concepts. Why have a base class when you can just create whatever floats your boat?

Balance.

Archtypes fill a certain niche in class creation (and the majority of them are less powerful than the plain class). Just as PrC's do, regardless of how the Paizo team feels about them (and how they have really limited what they do). Most concepts can be done using one or the other, but some concepts fall between. And those concepts are generally ones that tend to be sticky balance ones.

Many people don't care for class based creation due to the limits it places on concepts that can be created. But the other side of it is, balance. Because if you just cherry pick whatever you want, it no longer is balanced. They did a point buy based class creation back in 2e, guess what... Just about everything anyone made with it was unbalanced. They made a point buy race creation in PFRPG, guess what, races were overpowered for the points they were made with in comparison to the base races.

As for a Gambit character, you should really probably be looking at the PoW stuff if you don't like soulbolt. It would probably fit your desires better just because of the mechanics used.

Honestly any time you find yourself looking to make something "new" you should really be asking yourself what is necessary for the concept, what is the core you really want for it. Because just about everything you could want to make is possible without creating something out of scratch. Just because something could be made or done, doesn't mean it is necessarily a good idea to do it.

PS. 3PP make things so you will buy them, it doesn't make it necessary for the game or even useful. It just provides options. And that is why, unfortunately, many people stay away from 3PP material. Using a 3PP decision to justify a redundant archtype because you don't like how it could be done with the existing rule set is a poor argument in a discussion.

PoW would never work because you need to be able to use regular cards as weapons. That means enhancing them and nothing in PoW could help you with that. While the soulknife has that already built into the class.

Balance doesn't have anything to do with it. It shouldn't be so hard to balance a roguish character focused on throwing and then make some feat to throw cards like deadly dealer.

Cutthroats archetype Covert Training already gives you more skill points in exchange for medium armor and shield proficiency. This could be combined with Augment Blade archetype abilities since it already works on normal weapons.

Two things are left. First, I would need some feat, or feature, like Deadly Dealer to use the cards as weapons and be able to augment them. Let's call it psionic dealer.

The other thing would be to change soulknifes use of wis to cha. It should present a balance problem since cha is less usefull than wis.

If you don't want to help it's fine, just run along and go bother someone else.


Play a Harrow Card Magus if you wannna be Gambit. You can even make your cards explode gloriously.

Liberty's Edge

Insain Dragoon wrote:
Play a Harrow Card Magus if you wannna be Gambit. You can even make your cards explode gloriously.

Not even close to the concept. No charisma, no Roguish skills or Skill Points and way worse than any other magus Build.


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I think you're asking for something incredibly specific. I'm going to tell you right now I'm not intending to build anything in this book that fits that build concept due to it not only not fitting the flavor of soulknife but also changing its stat from Wisdom to Charisma. That said, I'd suggest you look at Path of War. A Steelfist commando warlord with focus in Gale and Wind. They get a good skill set and 4+Int skills, not shabby (Alternately do a Hidden Blade rogue, either or). Multiclass eldritch scion card caster staff magus. You'd be straight up Charisma. Then go Bladecaster to finish out. You'll have maneuvers and magic to buff yourself and can fight like a devil with staff, fist, and maneuver thrown cards.

-X


Aldaron79 wrote:
Skylancer4 wrote:

The same could be said about any and all concepts. Why have a base class when you can just create whatever floats your boat?

Balance.

Archtypes fill a certain niche in class creation (and the majority of them are less powerful than the plain class). Just as PrC's do, regardless of how the Paizo team feels about them (and how they have really limited what they do). Most concepts can be done using one or the other, but some concepts fall between. And those concepts are generally ones that tend to be sticky balance ones.

Many people don't care for class based creation due to the limits it places on concepts that can be created. But the other side of it is, balance. Because if you just cherry pick whatever you want, it no longer is balanced. They did a point buy based class creation back in 2e, guess what... Just about everything anyone made with it was unbalanced. They made a point buy race creation in PFRPG, guess what, races were overpowered for the points they were made with in comparison to the base races.

As for a Gambit character, you should really probably be looking at the PoW stuff if you don't like soulbolt. It would probably fit your desires better just because of the mechanics used.

Honestly any time you find yourself looking to make something "new" you should really be asking yourself what is necessary for the concept, what is the core you really want for it. Because just about everything you could want to make is possible without creating something out of scratch. Just because something could be made or done, doesn't mean it is necessarily a good idea to do it.

PS. 3PP make things so you will buy them, it doesn't make it necessary for the game or even useful. It just provides options. And that is why, unfortunately, many people stay away from 3PP material. Using a 3PP decision to justify a redundant archtype because you don't like how it could be done with the existing rule set is a poor argument in a discussion.

PoW would never work because you...

So, you want to cherry pick the points you want, trade away the things you don't want it no real cost to you, so you have everything you want with no real tangible drawback.

I am trying to help, mostly help you see what you want isn't really logistically feasible and not be significantly better than every other option.

Liberty's Edge

ErrantX wrote:


I think you're asking for something incredibly specific. I'm going to tell you right now I'm not intending to build anything in this book that fits that build concept due to it not only not fitting the flavor of soulknife but also changing its stat from Wisdom to Charisma. That said, I'd suggest you look at Path of War. A Steelfist commando warlord with focus in Gale and Wind. They get a good skill set and 4+Int skills, not shabby (Alternately do a Hidden Blade rogue, either or). Multiclass eldritch scion card caster staff magus. You'd be straight up Charisma. Then go Bladecaster to finish out. You'll have maneuvers and magic to buff yourself and can fight like a devil with staff, fist, and maneuver thrown cards.

You can't stack Card caster and eldritch scion since both modify the Arcane Pool feature. :( Multiclassing and Bladecaster mostly doesn't work ethier because you need every level of magus to be able to enhance the cards with the arcane pool.

Skylancer4 wrote:


So, you want to cherry pick the points you want, trade away the things you don't want it no real cost to you, so you have everything you want with no real tangible drawback.

I am trying to help, mostly help you see what you want isn't really logistically feasible and not be significantly better than every other option.

If I wanted to play an overpowered character I would play a full caster an be done with it. I didn't ask for help with a build because I already checked and it's not feasible. Every single build is horrible in combat and/or with little skills and super MAD. It's just not possible.

I ask for help building an archetype (like the card magus but, better) or a feat like deadly dealer. You don't have to help me, I won't complain, just leave me alone.

And every trade I suggested has it's drawbacks. Everything I already pointed out is used in an archetype. Hell, it's a guy throwing cards that do the same damage and range as DARTS and you're accussing me of cherry picking to make something overpowered.

And it's completely feasible, you just don't want to see it. I don't mind making sacrificies to achieve it. Reducing the hit dice from 10 to 8 or the bab de medium. There're tons of things that could let you build that concept. I mean, it's not that hard. It's just a psionic thrower. In regard to the soulknife you already make sacrifices when you tie your mindblade/bolt to a weapon/card to be able to use it.


Just curious, but for a Gambit concept, have you tried something like this?

  • Be a warlord. You now use CHA as your initiating stat.
  • Convince your GM to let you take Exotic Weapon Proficiency: Cards. Use the stats for darts and make it S instead of P.
  • Take Finesse and Deadly Agility.
  • Max out ranks in acrobatics.
  • Max out diplomacy.
  • Get the boosts from Solar Wind that add +Xd6 fire to ranged attacks. Refluff this as explosions. You now have exploding cards.
  • Repositioning is trivially easy with PoW.

I don't think any GM would object to you making up an EWP: Cards feats if it has stats similar to an existing weapon (unless they just don't want you to play Gambit period). From there on, everything else can be taken care of using Solar Wind boosts.


Aldaron79 wrote:
ErrantX wrote:


I think you're asking for something incredibly specific. I'm going to tell you right now I'm not intending to build anything in this book that fits that build concept due to it not only not fitting the flavor of soulknife but also changing its stat from Wisdom to Charisma. That said, I'd suggest you look at Path of War. A Steelfist commando warlord with focus in Gale and Wind. They get a good skill set and 4+Int skills, not shabby (Alternately do a Hidden Blade rogue, either or). Multiclass eldritch scion card caster staff magus. You'd be straight up Charisma. Then go Bladecaster to finish out. You'll have maneuvers and magic to buff yourself and can fight like a devil with staff, fist, and maneuver thrown cards.
You can't stack Card caster and eldritch scion since both modify the Arcane Pool feature. :( Multiclassing and Bladecaster mostly doesn't work ethier because you need every level of magus to be able to enhance the cards with the arcane pool.

You are incorrect and honestly I think you're barking in the wrong forum for help for this incredibly specific build / help creating homebrew to fit a build concept you have. First off, the FAQ says:

Quote:

FAQ

"Archetype: If an archetype replaces a class ability with a more specific version of that ability (or one that works similarly to the replaced ability), does the archetype's ability count as the original ability for the purpose of rules that improve the original ability?

It depends on how the archetype's ability is worded. If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability.
Pathfinder Design Team, 07/12/13"

Now, card caster says this:

Quote:

Arcane Pool Focus (Su)

A card caster's arcane pool can be used to augment only ranged weapons. At 5th level, a card caster can use his arcane pool to add the following weapon special abilities to ranged weapons: brilliant energy, distance, flaming, flaming burst, frost, icy burst, returning, seeking, shock, shocking burst, and speed. He can use his arcane pool to augment an entire harrow deck as if it were ammunition. All cards from a deck enhanced with a special ability, such as flaming, must share the same bonus. This ability modifies arcane pool.

And Eldritch Scion says this for its eldritch pool:

Quote:
This ability replaces arcane pool, and abilities that modify arcane pool also modify eldritch pool.

So yes. Eldritch Scion stacks with Card Caster. Eldritch Pool is modified by things that modify or effect Arcane Pool. There is no cross over for the archetypes either according to d20pfsrd.org either according to their archetype table at the bottom of the magus class.

Also, I'd suggest you check out the Homebrew area here on Paizo to get some assistance creating your Gambit archetype because this is derailing the thread entirely too much from the purpose of this thread - to discuss and playtest the materials within Psionics Augmented: Soulknife. Please direct further inquiries to this Gambit-style archetype that we are not building in this thread to another location, as they are not related to the project or subject at hand. Thank you.

-X


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I'll begin catching up on feedback today. Additionally, work is progressing on Psychic Armory. I'm pulling in some help to make the Akashic archetype so stay tuned there. Feats and traits are largely done. Just working out the kinks. Expect a decent sized addition or two this week.

-X


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ErrantX wrote:

I'll begin catching up on feedback today. Additionally, work is progressing on Psychic Armory. I'm pulling in some help to make the Akashic archetype so stay tuned there. Feats and traits are largely done. Just working out the kinks. Expect a decent sized addition or two this week.

-X

I look forward to it! Thanks for the hard work ErrantX!


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Thank you for this ErrantX. I love the blade skills allowing soulknives to get a bolt and vice versa. Very useful. I'm already budgeting for this and hoping that my friend is willing to do the herolab work to add these. (She's currently tearing out her hair trying to do the metaforge. Apparently the original work on the Aegis and soulknife wasn't very standardized.)

p.s. can we please leave comments about Gambit in a different thread? No need to pollute this one.

Paizo Employee Design Manager

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ErrantX wrote:

I'll begin catching up on feedback today. Additionally, work is progressing on Psychic Armory. I'm pulling in some help to make the Akashic archetype so stay tuned there. Feats and traits are largely done. Just working out the kinks. Expect a decent sized addition or two this week.

-X

Got a lot of good ideas on options for an Akashic Soulknife, pop me an e-mail when you have a moment and we can brainstorm some more.

One of my favorite ideas was taking a Soulknife and giving them expanded options for the Crusader’s Shield veil the way the Snake Charmer magus plays with the Light Whip veil or the Swarm Master dread plays with Pestilence Cloak.


Adam B. 135 wrote:
Brutality Blade is really, really really cool. I do worry about how high it can get its enhancement bonus though, and at what little cost. Throw mind blade is cool, but now you can get a mindbolt at the cost of a blade skill. Does mind blade+rage blade still max at the +5 enhancement?

Yeah, I worry about that too. No, it does not max at +5 - it can break the limits. Suggestions? :)

I figured I'd give the options for Mindbolt because it seemed silly to split it to be honest. Also, sometimes builds are just okay with Throw Mind Blade and don't wanna range focus. It's handy and there.

Aratrok wrote:
It seems like long term Brutality Blade is going to stop being very effective when your enhancement bonus gets higher due to the +10 enhancement cap (like at +9 Rage Blade is only getting you an effective +1 increase). Maybe some other sort of buff, instead of increasing the enhancement bonus? Because as it it starts breaking down at 15th level.

The idea is, is that it can exceed the normal limits but only for a short time (like, enjoy your +13 mindblade kids!). I decided to use Wild Surge-like mechanics to bump the blade's base abilities as opposed to doing a Rage/Wild Surge hybrid to buff the physical aspects of the brutality blade (there's a wilder archetype I'd likely rob blind for that). I'm still dubious of it, honestly. I'd love more feedback on it.

Suggestions heartily welcomed, even line by line on all of this.

How do people feel about Pious Soul? Neat? Awesome? Not cool? Doesn't feel psionic enough? Divine spells instead of powers a concern?

Arcanic Drake wrote:
.... I need to know more about psychic armory! Sounds very similar to something I've seen...

I'm working on it now.

Think Archer from Fate/Stay Night meets Byakuya from Bleach?

-X


So before I start posting the psychic armory, more blade skills (yes, more of them!) and some feats, I'd love to get some more feedback specifically on the Brutality Blade, but really anything. Be it a flavor question or issue, be it mechanical, whatever. I've had largely positive stuff so far so I'm stoked, but I have gotten some complaints of "This doesn't need to exist" pretty much to everything I've written so far archetype wise as well from a few people more privately. Any input would be awesome.

-X


Personally, I'd like to see blade skill that could be taken so as to allow for fighter-like progression of feats.

One of the things holding back the Soulknife is the lack of the ability to perform activities that an equivalent fighter could perform (the cleave line is particularly feat intensive).


Like a Blade Skill that allows you to take a Combat Feat or a blade skill that includes a suite of combat feats?

-X


ErrantX wrote:

Like a Blade Skill that allows you to take a Combat Feat or a blade skill that includes a suite of combat feats?

-X

A single combat feat per blade skill would put the soulknife on par feat-wise with the fighter, I believe (if I recall my feat progression as compared to the blade skill progression).

But having a blade skill that mimics the martial maneuver class ability would be nice as well.


ErrantX wrote:

Like a Blade Skill that allows you to take a Combat Feat or a blade skill that includes a suite of combat feats?

-X

How about a Bladeskill to give the effect of Manyshot to your Mindbolt?

Since right now a Soulknife needs to create a longbow, then grab manyshot. Then never use the mind bolt form again.


While we are on the area of improvements, I have some ideas on focus items that you might be interested in.

Edit: Now that I'm re-reading the crystalline focus items, that may not be needed.


I know this archetype isn't mentioned in this playtest, but I've always kind of hoped there were a couple blade skills specifically for the Feral Heart Soulknife that let it emulate some other natural attack types. I've always wanted a Feral Heart with a bite, two claws, and a dragon-esque tail like the Dragon Tail power back in 3.5 (I wont get into how much I wish the Diamond Dragon prestige was brought to PF and updated). Im not sure if the ability to emulate natural weapons would be worth it to any other Soulknife archetype, but I think it would fit the wild feel of the Feral Heart.

Edit: For something more on topic, you should probably list out the spells known and or spells per day for the Pious Blade. Right now, it says they get a small pool of spells and the Paladin's list. Do they follow the Paladin casting exactly? Smaller pool?


Why do that when you can just take the feat? Launch Mindbolt states you can make all attacks with it that you gain via feat like Rapid Shot and the like without reforming it. So there is no restriction preventing you from using it with that (unlike the normal soulknife).

Unless you are basically +1'ing the above suggestion to get access to combat feat's via blade-skills.


Skylancer4 wrote:

Why do that when you can just take the feat? Launch Mindbolt states you can make all attacks with it that you gain via feat like Rapid Shot and the like without reforming it. So there is no restriction preventing you from using it with that (unlike the normal soulknife).

Unless you are basically +1'ing the above suggestion to get access to combat feat's via blade-skills.

That doesn't help manyshot.

Bladeskill: Manybolt
The Soulknife gains Manyshot as a bonus feat. In addition the effects of Manyshot apply to any ranged full attacks made by the soulknife.


DHAnubis wrote:
I know this archetype isn't mentioned in this playtest, but I've always kind of hoped there were a couple blade skills specifically for the Feral Heart Soulknife that let it emulate some other natural attack types. I've always wanted a Feral Heart with a bite, two claws, and a dragon-esque tail like the Dragon Tail power back in 3.5 (I wont get into how much I wish the Diamond Dragon prestige was brought to PF and updated). Im not sure if the ability to emulate natural weapons would be worth it to any other Soulknife archetype, but I think it would fit the wild feel of the Feral Heart.

What does it trade out? Gifted Blade with Expanded Knowledge (CotB and BotW) does that for you without having to create niche blade skills using existing material.


Skylancer4 wrote:
DHAnubis wrote:
I know this archetype isn't mentioned in this playtest, but I've always kind of hoped there were a couple blade skills specifically for the Feral Heart Soulknife that let it emulate some other natural attack types. I've always wanted a Feral Heart with a bite, two claws, and a dragon-esque tail like the Dragon Tail power back in 3.5 (I wont get into how much I wish the Diamond Dragon prestige was brought to PF and updated). Im not sure if the ability to emulate natural weapons would be worth it to any other Soulknife archetype, but I think it would fit the wild feel of the Feral Heart.
What does it trade out? Gifted Blade with Expanded Knowledge (CotB and BotW) does that for you without having to create niche blade skills using existing material.

Feral Heart, from what I remember, trades out Psychic Strike, which I think the Gifted Blade does as well.


Insain Dragoon wrote:
Skylancer4 wrote:

Why do that when you can just take the feat? Launch Mindbolt states you can make all attacks with it that you gain via feat like Rapid Shot and the like without reforming it. So there is no restriction preventing you from using it with that (unlike the normal soulknife).

Unless you are basically +1'ing the above suggestion to get access to combat feat's via blade-skills.

That doesn't help manyshot.

Bladeskill: Manybolt
The Soulknife gains Manyshot as a bonus feat. In addition the effects of Manyshot apply to any ranged full attacks made by the soulknife.

Or I'll do you one better...

Bladeskill: Martial Proficiency
The Soulknife can choose any combat feat, or feat that has a combat feat as a prerequisite, that they meet the requirements for when they gain this bladeskill. This bladeskill can be take multiple times, but must be used on a different feat each time.

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