Surtyr |
Hi all,
Can we come up with an unbroken ruleset for combining magic items in pfs like boots of speed and feathstep sandals. All at an overall increased cost of course. There are so many basic items that an adventurer needs to survive in PFS (cloak of resistance) that many of the other helpful items are not as practical.
We're bright. We should be able to figure this out.
Thanks
LazarX |
PFS gives us items like that in Chronicles every now and then, carefully balanced so not to be campaign wreckers or "must have" items.
Letting players build custom combo items is simply asking for trouble. You're asking for something PFS is not going to give no matter how many whine for it.
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Slothsy |
3 people marked this as a favorite. |
My Occultist will soon have a gown of resistance from a chronicle, freeing up that shoulder slot to do cool things. They do give them out on a regular-ish basis. Personally, I think I like having these items restricted to chronicles, because it makes it cooler/more special when it does happen.
Quadstriker |
Hi all,
Can we come up with an unbroken ruleset for combining magic items in pfs like boots of speed and feathstep sandals. All at an overall increased cost of course. There are so many basic items that an adventurer needs to survive in PFS (cloak of resistance) that many of the other helpful items are not as practical.
We're bright. We should be able to figure this out.
Thanks
DoNotWant.jpg
Nefreet |
@Surtyr-
The rules for adding abilities to magic items are actually rather simple.
Boots of Speed (normally 12,000gp) + Feather Step Slippers (normally 2,000gp) = Feather Stepping Boots of Speed (15,000gp)
I don't believe the rules are restricted because they're complicated. They're not. But limiting items to single functions makes PFS more a game of resource management. You have to decide which is more important to you: having a Haste effect, or ignoring difficult terrain.
And, it makes those items that appear on Chronicle Sheets that much more special.
Pirate Rob |
@Surtyr-
The rules for adding abilities to magic items are actually rather simple.
Boots of Speed (normally 12,000gp) + Feather Step Slippers (normally 2,000gp) = Feather Stepping Boots of Speed (15,000gp)
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table 15–29.
Table 15–29: Estimating Magic Item Gold Piece Values tells us
"Multiple different abilities - Multiply lower item cost by 1.5"
The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point.
Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
So the guidelines tell us that Feather Stepping Boots of Speed should cost about the same as an equivalent item or 15,000gp.
There is however no definitive rule telling us how much it costs.
WiseWolfOfYoitsu |
Paz wrote:Mine says "Trolley Car + Skull"*Shakes Magic 8-Ball*
'OUTLOOK NOT SO GOOD'
Funny, mine said Surf into a spiked wall. As Nefreet said, custom item creation rules have existed a long time, and are not difficult. They are simply not allowed in PFS for the same reasons that crafting is disallowed. These are the "Home Rules" that PFS has established, and makes this a game of balancing which effects your character will use.
John Compton Developer |
The formulas on pages 549–553 of the Core Rulebook provide a very solid baseline for pricing new magic items and combining functions of two items into one slot. However, these formulas also note that there are additional considerations that might alter an item's final cost that a formula cannot predict; combining functions by the book does not always result in a balanced item. Allowing players to mix and match as they please could have some serious consequences resulting from exploitable combinations that might be numerically "correct" but functionally unsound.
As Robert has also noted above
As others have noted, these combined-function items are also a valuable resource in designing Chronicle sheets, allowing me to include some rare hybridized equipment that excites players and inspires them to use what they find during adventures.
John Compton Developer |
AdAstraGames |
One of the gotchas that's in the crafting rules is that some effects that are balanced as spells become "why doesn't everyone have this?" as items - and the formulas don't properly account for this.
This is why, for example, you can't make a 2,000 GP permanent shield item, and why the Falcon Bracers were ruled illegal for PFS at 4,000 GP.
I think the Slippers of Feather Step are an incredible bargain at 2000 GP. If I could combine them with other footgear, every character would have them, not just my full casters who might need to 5' step away into difficult terrain.
Surtyr |
Another idea in addition to the occasional item in the chronicles, is a companion with a set of lets say 10 or 20 acceptable combos with a price based on their value in PFS (not strictly by the formula). These would be balanced for play by the devs but allow a little versatility and in something folks could purchase in a companion.
Kigvan |
1 person marked this as a favorite. |
Another idea in addition to the occasional item in the chronicles, is a companion with a set of lets say 10 or 20 acceptable combos with a price based on their value in PFS (not strictly by the formula). These would be balanced for play by the devs but allow a little versatility and in something folks could purchase in a companion.
As much as I love combined items in home games, I'd much rather have the devs working on things like more scenarios/sanctioning AP content, APG pre-gens ect. then have their time taken up with making a list of acceptable combo items.
I think it adds a bit of weighing how important a given item is to a slot compared to others. Most of my characters wear cloaks of resistance, but one wears a minor cloak of displacement, it all depends on what is more valuable to a particular build.