D&D psionics playtest is up for 5E


4th Edition

Liberty's Edge

D&D 5E psionics playtest

It will be months before a finished version is available. But I like the use of 5E bonus actions and concentration. And psionics being different from magic unless psionics is used specifically to cast spells (like a mind flayer using innate casting).

Liberty's Edge

A quick read through looks interesting. A 5th level mystic with the immortal disciplines would be able to switch from speed to attack to defense each round using a bonus action. And then gaining more abilities powered by psi points.

Looks like a good start for a 1st rough draft.


I like the look of it so far. Order of the Immortal either needs Extra Attack or something comparable, otherwise I don't think it'll scale well. But I think this is a zesty start. Thanks for linking.

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Redblade8 wrote:
I like the look of it so far. Order of the Immortal either needs Extra Attack or something comparable, otherwise I don't think it'll scale well. But I think this is a zesty start. Thanks for linking.

Agreed, as is I think it's directly comparable to the Rogue (and in a way with Celerity, it's the anti-assassin). It has to spend PP for Lethal Strike, which is a higher spike than the rogue's sneak attack.


Looks good. I think there should be some high level power allowing maintaining concentration on two or possibly even three disciplines at the same time...

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Okay, a closer look at the Immortal (which I want to just call Psywarrior).

Extra Attack could be delayed, but I think that because they have Action Surge (I'm sorry, "Surge of Action") they probably won't get Extra Attacks lest they do what the Fighter does.

They can spike far higher than the Rogue with Lethal Strike (+3d6 SA vs +5d10) at the cost of being on a resource system for it.

Psionic Regeneration is a little weird as an ability for everyone to have I think, but I don't have any issues with it. Raising your homeostasis psionically, to more or less being healthy.

Celerity is the discipline you want to be in outside of combat. The fastest thing in the game right now would be concentrating Celerity (+5 speed), burn a point on Surge of Speed (+30 speed), and use your action to dash.
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I'd recommend picking the disciplines in this order: Psionic Weapon (bypassing magic resist is a big deal), Celerity, Iron (The best value for this discipline is to use it while below half so your regeneration can work. This puts enemies in the dilemma of finishing you off or watching you heal up, while otherwise they could pass you up for squishier targets).

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The utility for Awakened is ridiculous. Conquering Mind is the obvious choice for first discipline. Intelligence is a rare save that most monsters will be weak against.


Psionics...ugh.

I've hated Psionics since the first time I saw them tucked away in the very back of the 1E PHB. I hate them for the same reason I don't like Monks in D&D: they just feel out of place for the game I want to play. If I wanted to play a game with psionics, I would play something like Gamma World where it seems more appropriate.

I really hope psionics don't become "core" and allowed for play in Adventurer's League.

/crotchety old grodnard rant


Logan1138, I think psionics are appropriate for Dark Sun, which I love.
Not in the Realms for example.


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Loved psionics ever since I saw them nestled in the back of the original Player's Handbook. I love how they mesh with fantasy and make grumpy grognards grumpier.

Glad to see 5e carrying on the tradition.

Liberty's Edge

Logan1138 wrote:

Psionics...ugh.

I've hated Psionics since the first time I saw them tucked away in the very back of the 1E PHB. I hate them for the same reason I don't like Monks in D&D: they just feel out of place for the game I want to play. If I wanted to play a game with psionics, I would play something like Gamma World where it seems more appropriate.

I really hope psionics don't become "core" and allowed for play in Adventurer's League.

/crotchety old grodnard rant

The playtest material addresses the rarity of psionics on some worlds:

In worlds that are relatively stable and hew close to the archetypal D&D setting presented in the core rulebooks, psionics is rare—or might not exist at all.

Basically, psionics originates from the Far Realm and are common in worlds where reality is broken or breaking down:

Psionics is more common in worlds where the bounds of reality have been twisted and warped to stray far from the baseline D&D setting. The realm of Athas in the Dark Sun campaign setting is the iconic example of a world where psionics is common. The gods are absent, magic has been twisted into an ecological scourge, and the common threads that bind
many worlds of D&D have been sundered.

Grand Lodge

It strikes me that they may be releasing this because of the journey into the Underdark in the next AP. What with Duergar and Ilithids, as well as any stray Oblodra drow, we might run into one or two psions...


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Brother Fen wrote:

Loved psionics ever since I saw them nestled in the back of the original Player's Handbook. I love how they mesh with fantasy and make grumpy grognards grumpier.

Glad to see 5e carrying on the tradition.

I just realized that my post was inappropriate for this thread and probably came across as trolling or thread-crapping. It was not intended as such but if anyone viewed it that way, I apologize.

I would never want to tell someone else how to play the game the "right" way or suggest that they are engaged in "badwrongfun" but my original post may have come across that way. Again, I apologize if I gave offense.


Y'know Logan, that's maybe the most mature thing I've ever seen anyone do on the internet. :)

As for the playtest (which I have not, in fact, yet had the chance to play test) I'm glad to see that psionics aren't simply a spell point equivalent of cancan casting. Beyond that, time will tell.


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Hitdice wrote:
(...) cancan casting.

And suddenly I have a new Bard idea.


F**KING AUTO-CORRECT!!1!


Lol. Sorry, but thanks for the laugh :)

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I've never been a real big fan of psionics, but I like what I've seen of the 5th Edition Psionics!

I like long term minor buffs, I like the action economy of bonus action activation, I like the flexible resource management, I like the tight suite of specializations.

I like innovations like using the Int SCORE as an AC (thank you Bounded Accuracy!), even if that makes my "street smart" (Int 8) rogue super vulnerable. I like the flexible Saving Throw idea.


I was under the impression that 5e Unearthed Arcana were not playtests. We've had, what?, half a dozen so far. And none of that material has been officially released in a product.

No guarantee of a release. I think they've said that for now they're only doing adventures.


"The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options...to setting-specific material."

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Yup, and in the Introduction of the article itself it says:
"This month, Unearthed Arcana goes big with a look at the first draft of psionics rules for fifth edition D&D...
...
Other options for the mystic will appear as the playtest progresses and we gain valuable feedback about the class’s mechanics in play "


Petty Alchemy wrote:

Yup, and in the Introduction of the article itself it says:

"This month, Unearthed Arcana goes big with a look at the first draft of psionics rules for fifth edition D&D...
...
Other options for the mystic will appear as the playtest progresses and we gain valuable feedback about the class’s mechanics in play "

Interesting. Still, I won't hold my breath. It may be months or years before we see 5e psionics in print.

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Dustin Ashe wrote:

I was under the impression that 5e Unearthed Arcana were not playtests. We've had, what?, half a dozen so far. And none of that material has been officially released in a product.

No guarantee of a release. I think they've said that for now they're only doing adventures.

Their model is to release an adventure path, and along with the AP, release a complementary rules book. The Elemental Evil Players Companion (free PDF at wizards.com or low-price softcover at DrivethruRRPG) introduced aarakockra, genasi, goliaths, and deep gnome races, as well as new spells.

Psionics won't be incorporated in the new Rage of Demons module, but I won't be surprised if they're in the next one, or the one after (which I'm hoping will be Eberron)

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