Playtest recommendations for the Vigilante?


Ultimate Intrigue Playtest General Discussion

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'd like to do some playtesting instead of just theorycrafting, but I'm having a hard time finding modules that would let the social identity shine, or at least come into play.

So far I've got two maybes:
- Blakros Matrimony (PFS scenario, 4-09)
- Murder's Mark (1st level module)

Does anyone have any other recommendations? I'd love for a few mid-level and at least one high level module or even scenario but I'm not sure what they'd be.


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What immediately struck me was both the council of thieves and curse of the crimson throne APs


The Wounded Wisp might work if you stick to social when not on mission.

Among the Living could be an interesting, too.


As a flipside to this, I think that a vigilante npc in the kingmaker adventure path would be awesome: someone who is standing up to tyranny (or perceived tyranny, if the players are not into being corrupted by power). They could be compelling, hard to find (thanks to their social identity), and effective at establishing paranoia from amongst the party, especially if one of the reoccurring npcs happened to be the villain.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Glass River Rescue (5-01); and
Merchant's Wake (5-21)

both have opportunities for roleplay/social interaction. It's tough having to switch roles though. Might work out if you are built for intimidate or Feint.


Vrog Skyreaver wrote:
As a flipside to this, I think that a vigilante npc in the kingmaker adventure path would be awesome: someone who is standing up to tyranny (or perceived tyranny, if the players are not into being corrupted by power). They could be compelling, hard to find (thanks to their social identity), and effective at establishing paranoia from amongst the party, especially if one of the reoccurring npcs happened to be the villain.

Alternately, have one identity (social, probably) be established as a worker at Olaf's, and becomes a vigilante after/during the adventurers turn up. (I missed the 'n')

Emerald Spire's Godhome (the 4th level) could work as the opposite to Among the Living.

The Quest for Perfection - part 3 even gives time to establish yourself in a new community.

Liberty's Edge

I feel like The Disappeared might let you practically walk through it (almost literally) as a vigilante in social mode.

Shadow Lodge

Library of the Lion could also be useful for vigilante in social mode, as can any other pfs scenerio which can be completed without combat.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Slave Ships of Absalom, perhaps. Actually offers all 3 kinds of encounters. Social, unexpected combat, and (probably) expected combat.


second volume of Reign of Winter?

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks everyone. APs are a little too long for me to playtest... Kingmaker sort of works, but the population surpasses the 200 person limit almost immediately.

Among the living sounds perfect. I'll check the others out.

Grand Lodge

Also check out Scars of the Third Crusade (PFS scenario 5-23(?) )

Lots of social, lots and lots of social, and bonuses for fitting in and keeping a low profile.

Population is over 1000, I think, but that is just because it is the middle of a market day. (On the other hand, since the players drop into town, and there is a ticking clock, renown is not really feasible.)

Also, I think there is actually a potential ambush that could be sprung on their social ID that would not be overwhelming. (But only if they mess up.)

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