Terminalmancer |
I'd like to do some playtesting instead of just theorycrafting, but I'm having a hard time finding modules that would let the social identity shine, or at least come into play.
So far I've got two maybes:
- Blakros Matrimony (PFS scenario, 4-09)
- Murder's Mark (1st level module)
Does anyone have any other recommendations? I'd love for a few mid-level and at least one high level module or even scenario but I'm not sure what they'd be.
Vrog Skyreaver |
As a flipside to this, I think that a vigilante npc in the kingmaker adventure path would be awesome: someone who is standing up to tyranny (or perceived tyranny, if the players are not into being corrupted by power). They could be compelling, hard to find (thanks to their social identity), and effective at establishing paranoia from amongst the party, especially if one of the reoccurring npcs happened to be the villain.
Thamori |
As a flipside to this, I think that a vigilante npc in the kingmaker adventure path would be awesome: someone who is standing up to tyranny (or perceived tyranny, if the players are not into being corrupted by power). They could be compelling, hard to find (thanks to their social identity), and effective at establishing paranoia from amongst the party, especially if one of the reoccurring npcs happened to be the villain.
Alternately, have one identity (social, probably) be established as a worker at Olaf's, and becomes a vigilante after/during the adventurers turn up. (I missed the 'n')
Emerald Spire's Godhome (the 4th level) could work as the opposite to Among the Living.
The Quest for Perfection - part 3 even gives time to establish yourself in a new community.
Terminalmancer |
Thanks everyone. APs are a little too long for me to playtest... Kingmaker sort of works, but the population surpasses the 200 person limit almost immediately.
Among the living sounds perfect. I'll check the others out.
FLite |
Also check out Scars of the Third Crusade (PFS scenario 5-23(?) )
Lots of social, lots and lots of social, and bonuses for fitting in and keeping a low profile.
Population is over 1000, I think, but that is just because it is the middle of a market day. (On the other hand, since the players drop into town, and there is a ticking clock, renown is not really feasible.)
Also, I think there is actually a potential ambush that could be sprung on their social ID that would not be overwhelming. (But only if they mess up.)