Sword and Pistol, how to build around this feat? (Advice needed!)


Advice


My friend is starting an Iron Gods game and i ended up with a fairly unimpressive statblock

14
15
14
12
11
13

I decided to play an Unchained Rogue and since the AP is so Firearm-heavy from what i heard i was hoping to do a Two-Weapon Fighting build using a Shortsword and a Tech Pistol of some variety, maybe sonic or something. I checked Rogue Eidolon's Guide to Rogues and so i think that this is a solid stat array after including my racial bonuses (Edit: Forgot to mention im playing an Android) (Am i wrong?)

Str 11
Dex 17
Con 14
Int 15
Wis 14
Cha 10

Now, what i need to know is what feats do i need to make this work. The Prereqs require TWF, Point Blank Shot, Rapid Shot, and Snap Shot, so those are a given, but what other feats will i need to make this build work and not die horribly?


Help... plz?

Grand Lodge

One thing I'd mention is that your array isn't that unimpressive, it's just overly above average with no huge outliers. It equates to a 23 point buy build. If you're unhappy with the outcome, I'd suggest asking your GM if you can use your rolled stats and then modify them from the point buy table. For instance, drop one of your 14s to a 12 to get you three points back to up your 15 to a 16.

Your biggest problem is that you have no way of reloading your gun because you don't have a free hand. So you'll have to do something like take your melee weapon attacks first and then drop your weapon so you then have a free hand when you need to reload your gun. Though, if you're a rogue, you won't be able to get this feat before level 8, so by then you can also afford something such as a Glove of Storing. It looks like you'll have to focus on being ranged until then. It seems to me like it'd just be more beneficial to focus on TWF with guns than to throw a melee weapon in there (and then you wouldn't need weapon finesse).


Opening shot would be a decent feat for you.

I am unfamiliar with the setting: how are you getting proficiency and are you going to need the gunsmithing feat? What about deeds? I find quick clear is important.

A brace of double barrel pistols (if the price is right) could give you six rounds of single shots if you can afford to drop the pistols afterward and simply use magical ammunition, instead of combat reloads.

I'm afraid I don't have enough knowledge about the setting to provide too much other advice right now.


GM Fiat part out of the way first - The description of the Dagger (Coat) Pistol says it "can be used as both weapons". If your GM lets you treat the blade part as an actual dagger (whole thing takes enchantments like a double weapon), go to town with the following hijinks, plus Weapon Finesse.

The Grit rogue talent (pre-req Firearm Training talent) gives you Amateur Gunslinger and a grit feat of your choice. I strongly recommend Deft Shootist. Just make sure you have the Dodge and Mobility (good feats for a Rogue anyway) pre-reqs met. With the Dagger Pistol, you'll have a hand free AND be better off than with Sword and Pistol. Deft Shootist lets you shoot or reload without provoking, whereas S&P only protects you when you fire.

Alternate class option for a blade and firearm build, if your GM is amiable to the pistol and a dagger interpretation, look at the Ustalavic Duelist. Duelist Stance works with the open hand, and Science of the Blade and Surgical Strike both work with ranged as well as melee (firearms are piercing weapons). Plus, the Vital Strike feat chain works great for one-handed firearms, since you may frequently be using your move action to reload (after Rapid Reload). Fighter gives you plenty of feats to bring this build together.


claudekennilol wrote:
One thing I'd mention is that your array isn't that unimpressive, it's just overly above average with no huge outliers. It equates to a 23 point buy build. If you're unhappy with the outcome, I'd suggest asking your GM if you can use your rolled stats and then modify them from the point buy table. For instance, drop one of your 14s to a 12 to get you three points back to up your 15 to a 16.

True, its not bad, just not ovverly amazing anywhere

Quote:
Your biggest problem is that you have no way of reloading your gun because you don't have a free hand. So you'll have to do something like take your melee weapon attacks first and then drop your weapon so you then have a free hand when you need to reload your gun. Though, if you're a rogue, you won't be able to get this feat before level 8, so by then you can also afford something such as a Glove of Storing.

I plan to use one of the Tech guns, which use charges instead of ammo, no need to reload

Quote:
It looks like you'll have to focus on being ranged until then. It seems to me like it'd just be more beneficial to focus on TWF with guns than to throw a melee weapon in there (and then you wouldn't need weapon finesse).

The weapon finesse/slashing grace equivalent is free because i am playing an Unchained rogue, and since i dont need to reload i figured i could just shoot with one hand and slash with another (I hope to upgrade the shortsword into a Null Blade later on)

Grand Lodge

If you are going tech, you will probably need the technologist feat.

Alternately, consider the Swashbuckler Piccaroon Archtype, which is built to two weapon fight gun and sword style, and among other things does not provoke when firing a gun in melee. (Though if you go swashbuckler, you will want to move something to Charisma)


FLite wrote:
If you are going tech, you will probably need the technologist feat.

Yeah, im using the Scavenger rogue archetype, it makes me more tech-ey ^_^

Quote:
Alternately, consider the Swashbuckler Piccaroon Archtype, which is built to two weapon fight gun and sword style, and among other things does not provoke when firing a gun in melee. (Though if you go swashbuckler, you will want to move something to Charisma)

I would prefer to stick to rogue, as for not provvoking in melee, that is the point of the Sword and Pistol feat ^_^ though i will probably give that archetype a look


Run away screaming in the other direction, and take the Gunslinger feat instead. Sword and Pistol is awful.


Athaleon wrote:
Run away screaming in the other direction, and take the Gunslinger feat instead. Sword and Pistol is awful.

Well, that certainly makes things easier

Grand Lodge

A two level dip into picaroon would give you (for the first level) Weapon Familiarity one handed guns and (at second level) two weapon fighting (limited to blade and gun)

So that should save you two feats.

I did forget that the picaroon "don't provoke" does cost a panache. (I was building mine on a CHA primary Picaroon/Mysterious stranger build... so running out of panache was just not on my radar.)


Another option is to get something that allows you to treat some levels as fighter (or 4 straight fighter levels), get Weapon Specialization, and Point Blank Master (for other character concepts that involve hand crossbows, or if your GM goes the restrictive route and consider "tecnhological firearms" a different group than "firearms")


Bit of spoilery: the first "real" tech gun you get is on the boss encounter of the first book. There might be a stun gun before that though. But make sure you are useful for levels 1-3, there are some brutal encounters for a low level party. Hint: electricity damage and admantine weapons help against the tougher robots. Admantine blanch won't cut it.


Gun Straps are useful... (Bungee Guns!)

Grand Lodge

If you mean weapon straps, those got errataed. They are a lot less springy now.


Athaleon wrote:
Run away screaming in the other direction, and take the Gunslinger feat instead. Sword and Pistol is awful.

seconded. personally I like the barbarian savage technologist archetype for not provoking in melee, and a few rounds of rage with bonus DEX and will save is entirely useless even if a 2 level dip prevents it from being the always on in combat rage of a true barbarian.

Grand Lodge

do you mean the rounds of rage are useful or useless?


FLite wrote:
do you mean the rounds of rage are useful or useless?

erg, insert 'not' before useless.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Sword and Pistol, how to build around this feat? (Advice needed!) All Messageboards

Want to post a reply? Sign in.